bevy/examples/3d/msaa.rs

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use bevy::prelude::*;
/// This example shows how to configure Multi-Sample Anti-Aliasing. Setting the sample count higher will result in smoother edges,
/// but it will also increase the cost to render those edges. The range should generally be somewhere between 1 (no multi sampling,
/// but cheap) to 8 (crisp but expensive)
fn main() {
App::build()
.insert_resource(Msaa { samples: 4 })
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
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.run();
}
/// set up a simple 3D scene
fn setup(
commands: &mut Commands,
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mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// add entities to the world
commands
// cube
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 2.0 })),
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material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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..Default::default()
})
// light
.spawn(LightBundle {
transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..Default::default()
})
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(-3.0, 3.0, 5.0)
.looking_at(Vec3::default(), Vec3::unit_y()),
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..Default::default()
});
}