2020-04-19 19:13:04 +00:00
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use super::{WindowDescriptor, WindowId};
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2020-06-04 06:22:32 +00:00
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use glam::Vec2;
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2020-04-19 19:13:04 +00:00
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/// A window event that is sent whenever a window has been resized.
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#[derive(Debug, Clone)]
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pub struct WindowResized {
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pub id: WindowId,
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2020-05-30 00:25:14 +00:00
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pub width: usize,
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pub height: usize,
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2020-04-19 19:13:04 +00:00
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pub is_primary: bool,
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}
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/// An event that indicates that a new window should be created.
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#[derive(Debug, Clone)]
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pub struct CreateWindow {
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2020-06-25 23:02:21 +00:00
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pub id: WindowId,
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2020-04-19 19:13:04 +00:00
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pub descriptor: WindowDescriptor,
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}
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/// An event that indicates a window should be closed.
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#[derive(Debug, Clone)]
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pub struct CloseWindow {
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pub id: WindowId,
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}
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/// An event that is sent whenever a new window is created.
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#[derive(Debug, Clone)]
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pub struct WindowCreated {
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pub id: WindowId,
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pub is_primary: bool,
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}
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/// An event that is sent whenever a close was requested for a window. For example: when the "close" button
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/// is pressed on a window.
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#[derive(Debug, Clone)]
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pub struct WindowCloseRequested {
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pub id: WindowId,
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pub is_primary: bool,
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2020-04-25 01:55:15 +00:00
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}
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2020-06-04 06:22:32 +00:00
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#[derive(Debug, Clone)]
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pub struct CursorMoved {
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2020-06-15 19:47:35 +00:00
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pub id: WindowId,
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2020-06-04 06:22:32 +00:00
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pub position: Vec2,
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2020-06-15 19:47:35 +00:00
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}
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