2022-01-01 21:22:04 +00:00
|
|
|
//! This module is separated into its own crate to enable simple dynamic linking for Bevy, and should not be used directly
|
|
|
|
|
2020-11-10 03:26:08 +00:00
|
|
|
/// `use bevy::prelude::*;` to import common components, bundles, and plugins.
|
|
|
|
pub mod prelude;
|
|
|
|
|
|
|
|
mod default_plugins;
|
|
|
|
pub use default_plugins::*;
|
|
|
|
|
2023-03-01 22:45:04 +00:00
|
|
|
pub mod a11y {
|
|
|
|
//! Integrate with platform accessibility APIs.
|
|
|
|
pub use bevy_a11y::*;
|
|
|
|
}
|
|
|
|
|
2020-11-10 03:26:08 +00:00
|
|
|
pub mod app {
|
|
|
|
//! Build bevy apps, create plugins, and read events.
|
|
|
|
pub use bevy_app::*;
|
|
|
|
}
|
|
|
|
|
2022-07-25 15:48:14 +00:00
|
|
|
#[cfg(feature = "bevy_asset")]
|
2020-11-10 03:26:08 +00:00
|
|
|
pub mod asset {
|
|
|
|
//! Load and store assets and resources for Apps.
|
|
|
|
pub use bevy_asset::*;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub mod core {
|
2022-05-26 00:27:18 +00:00
|
|
|
//! Contains core plugins.
|
2020-11-10 03:26:08 +00:00
|
|
|
pub use bevy_core::*;
|
|
|
|
}
|
|
|
|
|
2024-02-27 17:04:56 +00:00
|
|
|
#[cfg(feature = "bevy_color")]
|
|
|
|
pub mod color {
|
|
|
|
//! Shared color types and operations.
|
|
|
|
pub use bevy_color::*;
|
|
|
|
}
|
|
|
|
|
2020-11-10 03:26:08 +00:00
|
|
|
pub mod diagnostic {
|
|
|
|
//! Useful diagnostic plugins and types for bevy apps.
|
|
|
|
pub use bevy_diagnostic::*;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub mod ecs {
|
|
|
|
//! Bevy's entity-component-system.
|
|
|
|
pub use bevy_ecs::*;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub mod input {
|
|
|
|
//! Resources and events for inputs, e.g. mouse/keyboard, touch, gamepads, etc.
|
|
|
|
pub use bevy_input::*;
|
|
|
|
}
|
|
|
|
|
2020-11-13 01:23:57 +00:00
|
|
|
pub mod log {
|
|
|
|
//! Logging capabilities
|
|
|
|
pub use bevy_log::*;
|
|
|
|
}
|
|
|
|
|
2024-03-19 00:56:49 +00:00
|
|
|
pub mod panic_handler {
|
|
|
|
//! Platform-specific panic handlers
|
|
|
|
pub use bevy_panic_handler::*;
|
|
|
|
}
|
|
|
|
|
2020-11-10 03:26:08 +00:00
|
|
|
pub mod math {
|
|
|
|
//! Math types (Vec3, Mat4, Quat, etc) and helpers.
|
|
|
|
pub use bevy_math::*;
|
|
|
|
}
|
|
|
|
|
2022-05-04 19:16:10 +00:00
|
|
|
pub mod ptr {
|
|
|
|
//! Utilities for working with untyped pointers in a more safe way.
|
|
|
|
pub use bevy_ptr::*;
|
|
|
|
}
|
|
|
|
|
2020-11-28 00:39:59 +00:00
|
|
|
pub mod reflect {
|
|
|
|
//! Type reflection used for dynamically interacting with rust types.
|
2023-09-14 19:10:57 +00:00
|
|
|
pub use bevy_reflect::*;
|
2020-11-10 03:26:08 +00:00
|
|
|
}
|
|
|
|
|
2022-07-25 15:48:14 +00:00
|
|
|
#[cfg(feature = "bevy_scene")]
|
2020-11-10 03:26:08 +00:00
|
|
|
pub mod scene {
|
|
|
|
//! Save/load collections of entities and components to/from file.
|
|
|
|
pub use bevy_scene::*;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub mod tasks {
|
|
|
|
//! Pools for async, IO, and compute tasks.
|
|
|
|
pub use bevy_tasks::*;
|
|
|
|
}
|
|
|
|
|
2022-05-26 00:27:18 +00:00
|
|
|
pub mod time {
|
|
|
|
//! Contains time utilities.
|
|
|
|
pub use bevy_time::*;
|
|
|
|
}
|
|
|
|
|
2022-03-15 01:54:05 +00:00
|
|
|
pub mod hierarchy {
|
|
|
|
//! Entity hierarchies and property inheritance
|
|
|
|
pub use bevy_hierarchy::*;
|
|
|
|
}
|
|
|
|
|
2020-11-10 03:26:08 +00:00
|
|
|
pub mod transform {
|
|
|
|
//! Local and global transforms (e.g. translation, scale, rotation).
|
|
|
|
pub use bevy_transform::*;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub mod utils {
|
2022-01-01 21:22:04 +00:00
|
|
|
//! Various miscellaneous utilities for easing development
|
2020-11-10 03:26:08 +00:00
|
|
|
pub use bevy_utils::*;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub mod window {
|
|
|
|
//! Configuration, creation, and management of one or more windows.
|
|
|
|
pub use bevy_window::*;
|
|
|
|
}
|
|
|
|
|
2022-04-02 22:36:02 +00:00
|
|
|
#[cfg(feature = "bevy_animation")]
|
|
|
|
pub mod animation {
|
|
|
|
//! Provides types and plugins for animations.
|
|
|
|
pub use bevy_animation::*;
|
|
|
|
}
|
|
|
|
|
2020-11-10 03:26:08 +00:00
|
|
|
#[cfg(feature = "bevy_audio")]
|
|
|
|
pub mod audio {
|
|
|
|
//! Provides types and plugins for audio playback.
|
|
|
|
pub use bevy_audio::*;
|
|
|
|
}
|
|
|
|
|
2021-07-28 21:29:32 +00:00
|
|
|
#[cfg(feature = "bevy_core_pipeline")]
|
|
|
|
pub mod core_pipeline {
|
|
|
|
//! Core render pipeline.
|
|
|
|
pub use bevy_core_pipeline::*;
|
|
|
|
}
|
|
|
|
|
2021-01-03 19:36:42 +00:00
|
|
|
#[cfg(feature = "bevy_gilrs")]
|
|
|
|
pub mod gilrs {
|
2022-01-09 23:20:13 +00:00
|
|
|
//! Bevy interface with `GilRs` - "Game Input Library for Rust" - to handle gamepad inputs.
|
2021-01-03 19:36:42 +00:00
|
|
|
pub use bevy_gilrs::*;
|
|
|
|
}
|
|
|
|
|
2020-11-10 03:26:08 +00:00
|
|
|
#[cfg(feature = "bevy_gltf")]
|
|
|
|
pub mod gltf {
|
|
|
|
//! Support for GLTF file loading.
|
|
|
|
pub use bevy_gltf::*;
|
|
|
|
}
|
|
|
|
|
|
|
|
#[cfg(feature = "bevy_pbr")]
|
|
|
|
pub mod pbr {
|
|
|
|
//! Physically based rendering.
|
|
|
|
pub use bevy_pbr::*;
|
|
|
|
}
|
|
|
|
|
|
|
|
#[cfg(feature = "bevy_render")]
|
|
|
|
pub mod render {
|
|
|
|
//! Cameras, meshes, textures, shaders, and pipelines.
|
2023-11-28 23:43:40 +00:00
|
|
|
//! Use [`RenderDevice::features`](renderer::RenderDevice::features),
|
|
|
|
//! [`RenderDevice::limits`](renderer::RenderDevice::limits), and the
|
|
|
|
//! [`RenderAdapterInfo`](renderer::RenderAdapterInfo) resource to
|
2022-02-16 21:17:37 +00:00
|
|
|
//! get runtime information about the actual adapter, backend, features, and limits.
|
2020-11-10 03:26:08 +00:00
|
|
|
pub use bevy_render::*;
|
|
|
|
}
|
|
|
|
|
|
|
|
#[cfg(feature = "bevy_sprite")]
|
|
|
|
pub mod sprite {
|
|
|
|
//! Items for sprites, rects, texture atlases, etc.
|
|
|
|
pub use bevy_sprite::*;
|
|
|
|
}
|
|
|
|
|
|
|
|
#[cfg(feature = "bevy_text")]
|
|
|
|
pub mod text {
|
|
|
|
//! Text drawing, styling, and font assets.
|
|
|
|
pub use bevy_text::*;
|
|
|
|
}
|
|
|
|
|
|
|
|
#[cfg(feature = "bevy_ui")]
|
|
|
|
pub mod ui {
|
|
|
|
//! User interface components and widgets.
|
|
|
|
pub use bevy_ui::*;
|
|
|
|
}
|
|
|
|
|
|
|
|
#[cfg(feature = "bevy_winit")]
|
|
|
|
pub mod winit {
|
2022-01-01 21:22:04 +00:00
|
|
|
//! Window creation, configuration, and handling
|
2020-11-10 03:26:08 +00:00
|
|
|
pub use bevy_winit::*;
|
|
|
|
}
|
|
|
|
|
2023-03-20 20:57:54 +00:00
|
|
|
#[cfg(feature = "bevy_gizmos")]
|
|
|
|
pub mod gizmos {
|
2023-03-28 20:58:02 +00:00
|
|
|
//! Immediate mode drawing api for visual debugging.
|
|
|
|
//!
|
|
|
|
//! # Example
|
|
|
|
//! ```
|
|
|
|
//! # use bevy_gizmos::prelude::*;
|
|
|
|
//! # use bevy_render::prelude::*;
|
|
|
|
//! # use bevy_math::prelude::*;
|
Migrate from `LegacyColor` to `bevy_color::Color` (#12163)
# Objective
- As part of the migration process we need to a) see the end effect of
the migration on user ergonomics b) check for serious perf regressions
c) actually migrate the code
- To accomplish this, I'm going to attempt to migrate all of the
remaining user-facing usages of `LegacyColor` in one PR, being careful
to keep a clean commit history.
- Fixes #12056.
## Solution
I've chosen to use the polymorphic `Color` type as our standard
user-facing API.
- [x] Migrate `bevy_gizmos`.
- [x] Take `impl Into<Color>` in all `bevy_gizmos` APIs
- [x] Migrate sprites
- [x] Migrate UI
- [x] Migrate `ColorMaterial`
- [x] Migrate `MaterialMesh2D`
- [x] Migrate fog
- [x] Migrate lights
- [x] Migrate StandardMaterial
- [x] Migrate wireframes
- [x] Migrate clear color
- [x] Migrate text
- [x] Migrate gltf loader
- [x] Register color types for reflection
- [x] Remove `LegacyColor`
- [x] Make sure CI passes
Incidental improvements to ease migration:
- added `Color::srgba_u8`, `Color::srgba_from_array` and friends
- added `set_alpha`, `is_fully_transparent` and `is_fully_opaque` to the
`Alpha` trait
- add and immediately deprecate (lol) `Color::rgb` and friends in favor
of more explicit and consistent `Color::srgb`
- standardized on white and black for most example text colors
- added vector field traits to `LinearRgba`: ~~`Add`, `Sub`,
`AddAssign`, `SubAssign`,~~ `Mul<f32>` and `Div<f32>`. Multiplications
and divisions do not scale alpha. `Add` and `Sub` have been cut from
this PR.
- added `LinearRgba` and `Srgba` `RED/GREEN/BLUE`
- added `LinearRgba_to_f32_array` and `LinearRgba::to_u32`
## Migration Guide
Bevy's color types have changed! Wherever you used a
`bevy::render::Color`, a `bevy::color::Color` is used instead.
These are quite similar! Both are enums storing a color in a specific
color space (or to be more precise, using a specific color model).
However, each of the different color models now has its own type.
TODO...
- `Color::rgba`, `Color::rgb`, `Color::rbga_u8`, `Color::rgb_u8`,
`Color::rgb_from_array` are now `Color::srgba`, `Color::srgb`,
`Color::srgba_u8`, `Color::srgb_u8` and `Color::srgb_from_array`.
- `Color::set_a` and `Color::a` is now `Color::set_alpha` and
`Color::alpha`. These are part of the `Alpha` trait in `bevy_color`.
- `Color::is_fully_transparent` is now part of the `Alpha` trait in
`bevy_color`
- `Color::r`, `Color::set_r`, `Color::with_r` and the equivalents for
`g`, `b` `h`, `s` and `l` have been removed due to causing silent
relatively expensive conversions. Convert your `Color` into the desired
color space, perform your operations there, and then convert it back
into a polymorphic `Color` enum.
- `Color::hex` is now `Srgba::hex`. Call `.into` or construct a
`Color::Srgba` variant manually to convert it.
- `WireframeMaterial`, `ExtractedUiNode`, `ExtractedDirectionalLight`,
`ExtractedPointLight`, `ExtractedSpotLight` and `ExtractedSprite` now
store a `LinearRgba`, rather than a polymorphic `Color`
- `Color::rgb_linear` and `Color::rgba_linear` are now
`Color::linear_rgb` and `Color::linear_rgba`
- The various CSS color constants are no longer stored directly on
`Color`. Instead, they're defined in the `Srgba` color space, and
accessed via `bevy::color::palettes::css`. Call `.into()` on them to
convert them into a `Color` for quick debugging use, and consider using
the much prettier `tailwind` palette for prototyping.
- The `LIME_GREEN` color has been renamed to `LIMEGREEN` to comply with
the standard naming.
- Vector field arithmetic operations on `Color` (add, subtract, multiply
and divide by a f32) have been removed. Instead, convert your colors
into `LinearRgba` space, and perform your operations explicitly there.
This is particularly relevant when working with emissive or HDR colors,
whose color channel values are routinely outside of the ordinary 0 to 1
range.
- `Color::as_linear_rgba_f32` has been removed. Call
`LinearRgba::to_f32_array` instead, converting if needed.
- `Color::as_linear_rgba_u32` has been removed. Call
`LinearRgba::to_u32` instead, converting if needed.
- Several other color conversion methods to transform LCH or HSL colors
into float arrays or `Vec` types have been removed. Please reimplement
these externally or open a PR to re-add them if you found them
particularly useful.
- Various methods on `Color` such as `rgb` or `hsl` to convert the color
into a specific color space have been removed. Convert into
`LinearRgba`, then to the color space of your choice.
- Various implicitly-converting color value methods on `Color` such as
`r`, `g`, `b` or `h` have been removed. Please convert it into the color
space of your choice, then check these properties.
- `Color` no longer implements `AsBindGroup`. Store a `LinearRgba`
internally instead to avoid conversion costs.
---------
Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
Co-authored-by: Afonso Lage <lage.afonso@gmail.com>
Co-authored-by: Rob Parrett <robparrett@gmail.com>
Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-02-29 19:35:12 +00:00
|
|
|
//! # use bevy_color::palettes::basic::GREEN;
|
2023-03-28 20:58:02 +00:00
|
|
|
//! fn system(mut gizmos: Gizmos) {
|
Migrate from `LegacyColor` to `bevy_color::Color` (#12163)
# Objective
- As part of the migration process we need to a) see the end effect of
the migration on user ergonomics b) check for serious perf regressions
c) actually migrate the code
- To accomplish this, I'm going to attempt to migrate all of the
remaining user-facing usages of `LegacyColor` in one PR, being careful
to keep a clean commit history.
- Fixes #12056.
## Solution
I've chosen to use the polymorphic `Color` type as our standard
user-facing API.
- [x] Migrate `bevy_gizmos`.
- [x] Take `impl Into<Color>` in all `bevy_gizmos` APIs
- [x] Migrate sprites
- [x] Migrate UI
- [x] Migrate `ColorMaterial`
- [x] Migrate `MaterialMesh2D`
- [x] Migrate fog
- [x] Migrate lights
- [x] Migrate StandardMaterial
- [x] Migrate wireframes
- [x] Migrate clear color
- [x] Migrate text
- [x] Migrate gltf loader
- [x] Register color types for reflection
- [x] Remove `LegacyColor`
- [x] Make sure CI passes
Incidental improvements to ease migration:
- added `Color::srgba_u8`, `Color::srgba_from_array` and friends
- added `set_alpha`, `is_fully_transparent` and `is_fully_opaque` to the
`Alpha` trait
- add and immediately deprecate (lol) `Color::rgb` and friends in favor
of more explicit and consistent `Color::srgb`
- standardized on white and black for most example text colors
- added vector field traits to `LinearRgba`: ~~`Add`, `Sub`,
`AddAssign`, `SubAssign`,~~ `Mul<f32>` and `Div<f32>`. Multiplications
and divisions do not scale alpha. `Add` and `Sub` have been cut from
this PR.
- added `LinearRgba` and `Srgba` `RED/GREEN/BLUE`
- added `LinearRgba_to_f32_array` and `LinearRgba::to_u32`
## Migration Guide
Bevy's color types have changed! Wherever you used a
`bevy::render::Color`, a `bevy::color::Color` is used instead.
These are quite similar! Both are enums storing a color in a specific
color space (or to be more precise, using a specific color model).
However, each of the different color models now has its own type.
TODO...
- `Color::rgba`, `Color::rgb`, `Color::rbga_u8`, `Color::rgb_u8`,
`Color::rgb_from_array` are now `Color::srgba`, `Color::srgb`,
`Color::srgba_u8`, `Color::srgb_u8` and `Color::srgb_from_array`.
- `Color::set_a` and `Color::a` is now `Color::set_alpha` and
`Color::alpha`. These are part of the `Alpha` trait in `bevy_color`.
- `Color::is_fully_transparent` is now part of the `Alpha` trait in
`bevy_color`
- `Color::r`, `Color::set_r`, `Color::with_r` and the equivalents for
`g`, `b` `h`, `s` and `l` have been removed due to causing silent
relatively expensive conversions. Convert your `Color` into the desired
color space, perform your operations there, and then convert it back
into a polymorphic `Color` enum.
- `Color::hex` is now `Srgba::hex`. Call `.into` or construct a
`Color::Srgba` variant manually to convert it.
- `WireframeMaterial`, `ExtractedUiNode`, `ExtractedDirectionalLight`,
`ExtractedPointLight`, `ExtractedSpotLight` and `ExtractedSprite` now
store a `LinearRgba`, rather than a polymorphic `Color`
- `Color::rgb_linear` and `Color::rgba_linear` are now
`Color::linear_rgb` and `Color::linear_rgba`
- The various CSS color constants are no longer stored directly on
`Color`. Instead, they're defined in the `Srgba` color space, and
accessed via `bevy::color::palettes::css`. Call `.into()` on them to
convert them into a `Color` for quick debugging use, and consider using
the much prettier `tailwind` palette for prototyping.
- The `LIME_GREEN` color has been renamed to `LIMEGREEN` to comply with
the standard naming.
- Vector field arithmetic operations on `Color` (add, subtract, multiply
and divide by a f32) have been removed. Instead, convert your colors
into `LinearRgba` space, and perform your operations explicitly there.
This is particularly relevant when working with emissive or HDR colors,
whose color channel values are routinely outside of the ordinary 0 to 1
range.
- `Color::as_linear_rgba_f32` has been removed. Call
`LinearRgba::to_f32_array` instead, converting if needed.
- `Color::as_linear_rgba_u32` has been removed. Call
`LinearRgba::to_u32` instead, converting if needed.
- Several other color conversion methods to transform LCH or HSL colors
into float arrays or `Vec` types have been removed. Please reimplement
these externally or open a PR to re-add them if you found them
particularly useful.
- Various methods on `Color` such as `rgb` or `hsl` to convert the color
into a specific color space have been removed. Convert into
`LinearRgba`, then to the color space of your choice.
- Various implicitly-converting color value methods on `Color` such as
`r`, `g`, `b` or `h` have been removed. Please convert it into the color
space of your choice, then check these properties.
- `Color` no longer implements `AsBindGroup`. Store a `LinearRgba`
internally instead to avoid conversion costs.
---------
Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
Co-authored-by: Afonso Lage <lage.afonso@gmail.com>
Co-authored-by: Rob Parrett <robparrett@gmail.com>
Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-02-29 19:35:12 +00:00
|
|
|
//! gizmos.line(Vec3::ZERO, Vec3::X, GREEN);
|
2023-03-28 20:58:02 +00:00
|
|
|
//! }
|
|
|
|
//! # bevy_ecs::system::assert_is_system(system);
|
|
|
|
//! ```
|
|
|
|
//!
|
|
|
|
//! See the documentation on [`Gizmos`](gizmos::Gizmos) for more examples.
|
2023-03-20 20:57:54 +00:00
|
|
|
pub use bevy_gizmos::*;
|
|
|
|
}
|
|
|
|
|
2020-11-10 03:26:08 +00:00
|
|
|
#[cfg(feature = "bevy_dynamic_plugin")]
|
|
|
|
pub mod dynamic_plugin {
|
2022-01-01 21:22:04 +00:00
|
|
|
//! Dynamic linking of plugins
|
2020-11-10 03:26:08 +00:00
|
|
|
pub use bevy_dynamic_plugin::*;
|
|
|
|
}
|
2024-03-06 20:33:05 +00:00
|
|
|
|
|
|
|
#[cfg(feature = "bevy_dev_tools")]
|
|
|
|
pub mod dev_tools {
|
|
|
|
//! Collection of developer tools
|
|
|
|
pub use bevy_dev_tools::*;
|
|
|
|
}
|