2020-05-30 19:31:04 +00:00
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use bevy_render::{Color, PerspectiveProjection, CameraProjection};
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2020-04-06 23:15:59 +00:00
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use bevy_transform::components::Translation;
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2020-05-26 04:57:48 +00:00
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use bevy_property::Properties;
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2020-04-06 23:15:59 +00:00
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use glam::Mat4;
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2019-12-02 04:03:04 +00:00
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use std::ops::Range;
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use zerocopy::{AsBytes, FromBytes};
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2020-05-26 04:57:48 +00:00
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#[derive(Properties)]
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2019-12-02 04:03:04 +00:00
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pub struct Light {
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2020-03-10 06:43:40 +00:00
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pub color: Color,
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2019-12-02 04:03:04 +00:00
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pub fov: f32,
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pub depth: Range<f32>,
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2020-02-18 03:06:12 +00:00
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}
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impl Default for Light {
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fn default() -> Self {
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Light {
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2020-03-10 06:43:40 +00:00
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color: Color::rgb(1.0, 1.0, 1.0),
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2020-02-18 03:06:12 +00:00
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depth: 0.1..50.0,
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fov: f32::to_radians(60.0),
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}
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}
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2019-12-02 04:03:04 +00:00
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}
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#[repr(C)]
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#[derive(Clone, Copy, AsBytes, FromBytes)]
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pub struct LightRaw {
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pub proj: [[f32; 4]; 4],
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pub pos: [f32; 4],
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pub color: [f32; 4],
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}
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2019-12-03 17:01:15 +00:00
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impl LightRaw {
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2020-04-06 03:19:02 +00:00
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pub fn from(light: &Light, transform: &Mat4, translation: &Translation) -> LightRaw {
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2020-05-30 19:31:04 +00:00
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let perspective = PerspectiveProjection {
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2020-03-22 04:55:33 +00:00
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fov: light.fov,
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aspect_ratio: 1.0,
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near: light.depth.start,
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far: light.depth.end,
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};
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let proj = perspective.get_view_matrix() * *transform;
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2019-12-04 08:11:14 +00:00
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let (x, y, z) = translation.0.into();
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2019-12-02 04:03:04 +00:00
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LightRaw {
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2019-12-04 08:11:14 +00:00
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proj: proj.to_cols_array_2d(),
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pos: [x, y, z, 1.0],
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2020-02-18 03:06:12 +00:00
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color: light.color.into(),
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2019-12-02 04:03:04 +00:00
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}
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}
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2020-01-11 10:11:27 +00:00
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}
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