2020-01-14 03:20:58 +00:00
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use crate::{math, prelude::Translation, render::camera};
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2019-12-02 04:03:04 +00:00
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use std::ops::Range;
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use zerocopy::{AsBytes, FromBytes};
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pub struct Light {
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pub color: wgpu::Color,
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pub fov: f32,
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pub depth: Range<f32>,
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2019-12-02 23:19:56 +00:00
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pub target_view: Option<wgpu::TextureView>,
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2019-12-02 04:03:04 +00:00
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}
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#[repr(C)]
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#[derive(Clone, Copy, AsBytes, FromBytes)]
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pub struct LightRaw {
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pub proj: [[f32; 4]; 4],
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pub pos: [f32; 4],
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pub color: [f32; 4],
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}
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2019-12-03 17:01:15 +00:00
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impl LightRaw {
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pub fn from(light: &Light, transform: &math::Mat4, translation: &Translation) -> LightRaw {
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2020-01-11 10:11:27 +00:00
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let proj = camera::get_perspective_projection_matrix(
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light.fov,
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1.0,
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light.depth.start,
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light.depth.end,
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) * *transform;
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2019-12-04 08:11:14 +00:00
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let (x, y, z) = translation.0.into();
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2019-12-02 04:03:04 +00:00
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LightRaw {
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2019-12-04 08:11:14 +00:00
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proj: proj.to_cols_array_2d(),
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pos: [x, y, z, 1.0],
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2019-12-02 04:03:04 +00:00
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color: [
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2019-12-03 17:01:15 +00:00
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light.color.r as f32,
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light.color.g as f32,
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light.color.b as f32,
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2019-12-02 04:03:04 +00:00
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1.0,
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],
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}
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}
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2020-01-11 10:11:27 +00:00
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}
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