bevy/src/render/mod.rs

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pub mod camera;
pub mod shader;
pub mod mesh;
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pub mod render_resources;
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mod forward;
mod forward_shadow;
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mod forward_instanced;
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mod shadow;
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mod light;
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mod pipeline;
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mod pass;
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mod material;
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pub use forward::{ForwardUniforms, ForwardPipelineNew, ForwardPass};
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pub use forward_shadow::{ForwardShadowPass};
pub use forward_instanced::ForwardInstancedPass;
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pub use shadow::ShadowPass;
pub use light::*;
pub use shader::*;
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pub use pipeline::*;
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pub use pass::*;
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pub use material::*;
pub use mesh::*;
pub use camera::*;
pub use render_resources::RenderResources;
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pub struct UniformBuffer {
pub buffer: wgpu::Buffer,
pub size: u64,
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}
impl UniformBuffer {
pub fn get_binding_resource<'a>(&'a self) -> wgpu::BindingResource<'a> {
wgpu::BindingResource::Buffer {
buffer: &self.buffer,
range: 0 .. self.size,
}
}
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}