bevy/src/render/mod.rs

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pub mod camera;
pub mod shader;
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mod forward;
mod shadow;
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mod light;
mod pass;
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pub use forward::{ForwardPass, ForwardUniforms};
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pub use shadow::ShadowPass;
pub use light::*;
pub use shader::*;
pub use pass::*;
pub struct UniformBuffer {
pub buffer: wgpu::Buffer,
pub size: u64,
}