bevy/crates/bevy_gltf/src/loader.rs

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use bevy_render::{
mesh::{Indices, Mesh, VertexAttribute},
pipeline::PrimitiveTopology,
};
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use anyhow::Result;
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use bevy_asset::AssetLoader;
use gltf::{
buffer::Source,
mesh::{util::ReadIndices, Mode},
};
use std::{fs, io, path::Path};
use thiserror::Error;
/// Loads meshes from GLTF files into Mesh assets
///
/// NOTE: eventually this will loading into Scenes instead of Meshes
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#[derive(Default)]
pub struct GltfLoader;
impl AssetLoader<Mesh> for GltfLoader {
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fn from_bytes(&self, asset_path: &Path, bytes: Vec<u8>) -> Result<Mesh> {
let mesh = load_gltf(asset_path, bytes)?;
Ok(mesh)
}
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fn extensions(&self) -> &[&str] {
static EXTENSIONS: &[&str] = &["gltf", "glb"];
EXTENSIONS
}
}
/// An error that occurs when loading a GLTF file
#[derive(Error, Debug)]
pub enum GltfError {
#[error("Unsupported primitive mode.")]
UnsupportedPrimitive { mode: Mode },
#[error("Invalid GLTF file.")]
Gltf(#[from] gltf::Error),
#[error("Failed to load file.")]
Io(#[from] io::Error),
#[error("Binary blob is missing.")]
MissingBlob,
#[error("Failed to decode base64 mesh data.")]
Base64Decode(#[from] base64::DecodeError),
#[error("Unsupported buffer format.")]
BufferFormatUnsupported,
}
fn get_primitive_topology(mode: Mode) -> Result<PrimitiveTopology, GltfError> {
match mode {
Mode::Points => Ok(PrimitiveTopology::PointList),
Mode::Lines => Ok(PrimitiveTopology::LineList),
Mode::LineStrip => Ok(PrimitiveTopology::LineStrip),
Mode::Triangles => Ok(PrimitiveTopology::TriangleList),
Mode::TriangleStrip => Ok(PrimitiveTopology::TriangleStrip),
mode => Err(GltfError::UnsupportedPrimitive { mode }),
}
}
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// TODO: this should return a scene
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pub fn load_gltf(asset_path: &Path, bytes: Vec<u8>) -> Result<Mesh, GltfError> {
let gltf = gltf::Gltf::from_slice(&bytes)?;
let buffer_data = load_buffers(&gltf, asset_path)?;
for scene in gltf.scenes() {
if let Some(node) = scene.nodes().next() {
return Ok(load_node(&buffer_data, &node, 1)?);
}
}
// TODO: remove this when full gltf support is added
panic!("no mesh found!")
}
fn load_node(buffer_data: &[Vec<u8>], node: &gltf::Node, depth: i32) -> Result<Mesh, GltfError> {
if let Some(mesh) = node.mesh() {
if let Some(primitive) = mesh.primitives().next() {
let reader = primitive.reader(|buffer| Some(&buffer_data[buffer.index()]));
let primitive_topology = get_primitive_topology(primitive.mode())?;
let mut mesh = Mesh::new(primitive_topology);
if let Some(vertex_attribute) = reader
.read_positions()
.map(|v| VertexAttribute::position(v.collect()))
{
mesh.attributes.push(vertex_attribute);
}
if let Some(vertex_attribute) = reader
.read_normals()
.map(|v| VertexAttribute::normal(v.collect()))
{
mesh.attributes.push(vertex_attribute);
}
if let Some(vertex_attribute) = reader
.read_tex_coords(0)
.map(|v| VertexAttribute::uv(v.into_f32().collect()))
{
mesh.attributes.push(vertex_attribute);
}
if let Some(indices) = reader.read_indices() {
mesh.indices = match indices {
ReadIndices::U8(iter) => Some(Indices::U16(iter.map(|i| i as u16).collect())),
ReadIndices::U16(iter) => Some(Indices::U16(iter.collect())),
ReadIndices::U32(iter) => Some(Indices::U32(iter.collect())),
}
};
return Ok(mesh);
}
}
if let Some(child) = node.children().next() {
return Ok(load_node(buffer_data, &child, depth + 1)?);
}
panic!("failed to find mesh")
}
fn load_buffers(gltf: &gltf::Gltf, asset_path: &Path) -> Result<Vec<Vec<u8>>, GltfError> {
const OCTET_STREAM_URI: &str = "data:application/octet-stream;base64,";
let mut buffer_data = Vec::new();
for buffer in gltf.buffers() {
match buffer.source() {
Source::Uri(uri) => {
if uri.starts_with("data:") {
if uri.starts_with(OCTET_STREAM_URI) {
buffer_data.push(base64::decode(&uri[OCTET_STREAM_URI.len()..])?);
} else {
return Err(GltfError::BufferFormatUnsupported);
}
} else {
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let buffer_path = asset_path.parent().unwrap().join(uri);
let buffer_bytes = fs::read(buffer_path)?;
buffer_data.push(buffer_bytes);
}
}
Source::Bin => {
if let Some(blob) = gltf.blob.as_deref() {
buffer_data.push(blob.into());
} else {
return Err(GltfError::MissingBlob);
}
}
}
}
Ok(buffer_data)
}