bevy/crates/bevy_gltf/src/loader.rs

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use bevy_render::{
mesh::{Mesh, VertexAttribute, VertexAttributeValues},
pipeline::state_descriptors::PrimitiveTopology,
};
use bevy_asset::{AssetLoader, AssetPath};
use gltf::{buffer::Source, iter, mesh::Mode};
use std::{fs, io, path::Path};
use thiserror::Error;
use anyhow::Result;
#[derive(Clone)]
pub struct GltfLoader;
impl AssetLoader<Mesh> for GltfLoader {
fn from_bytes(&self, asset_path: &AssetPath, bytes: Vec<u8>) -> Result<Mesh> {
let mesh = load_gltf(asset_path, bytes)?;
Ok(mesh)
}
fn extensions(&self) -> &[&str] {
static EXTENSIONS: &[&str] = &[
"gltf"
];
EXTENSIONS
}
}
#[derive(Error, Debug)]
pub enum GltfError {
#[error("Unsupported primitive mode.")]
UnsupportedPrimitive { mode: Mode },
#[error("Invalid GLTF file.")]
Gltf(#[from] gltf::Error),
#[error("Failed to load file.")]
Io(#[from] io::Error),
#[error("Binary buffers not supported yet.")]
BinaryBuffersUnsupported,
}
fn get_primitive_topology(mode: Mode) -> Result<PrimitiveTopology, GltfError> {
match mode {
Mode::Points => Ok(PrimitiveTopology::PointList),
Mode::Lines => Ok(PrimitiveTopology::LineList),
Mode::LineStrip => Ok(PrimitiveTopology::LineStrip),
Mode::Triangles => Ok(PrimitiveTopology::TriangleList),
Mode::TriangleStrip => Ok(PrimitiveTopology::TriangleStrip),
mode @ _ => Err(GltfError::UnsupportedPrimitive { mode }),
}
}
pub fn load_gltf(asset_path: &AssetPath, bytes: Vec<u8>) -> Result<Mesh, GltfError> {
let gltf = gltf::Gltf::from_slice(&bytes)?;
let buffer_data = load_buffers(gltf.buffers(), asset_path)?;
for scene in gltf.scenes() {
for node in scene.nodes() {
return Ok(load_node(&buffer_data, &node, 1)?);
}
}
// TODO: remove this when full gltf support is added
panic!("no mesh found!")
}
fn load_node(buffer_data: &[Vec<u8>], node: &gltf::Node, depth: i32) -> Result<Mesh, GltfError> {
if let Some(mesh) = node.mesh() {
for primitive in mesh.primitives() {
let reader = primitive.reader(|buffer| Some(&buffer_data[buffer.index()]));
let primitive_topology = get_primitive_topology(primitive.mode())?;
let mut mesh = Mesh::new(primitive_topology);
reader
.read_positions()
.map(|v| VertexAttribute {
name: "Vertex_Position".into(),
values: VertexAttributeValues::Float3(v.collect()),
})
.map(|vertex_attribute| mesh.attributes.push(vertex_attribute));
reader
.read_normals()
.map(|v| VertexAttribute {
name: "Vertex_Normal".into(),
values: VertexAttributeValues::Float3(v.collect()),
})
.map(|vertex_attribute| mesh.attributes.push(vertex_attribute));
reader
.read_tex_coords(0)
.map(|v| VertexAttribute {
name: "Vertex_Uv".into(),
values: VertexAttributeValues::Float2(v.into_f32().collect()),
})
.map(|vertex_attribute| mesh.attributes.push(vertex_attribute));
reader.read_indices().map(|indices| {
mesh.indices = Some(indices.into_u32().collect::<Vec<u32>>());
});
return Ok(mesh);
}
}
for child in node.children() {
return Ok(load_node(buffer_data, &child, depth + 1)?);
}
panic!("failed to find mesh")
}
fn load_buffers(buffers: iter::Buffers, asset_path: &AssetPath) -> Result<Vec<Vec<u8>>, GltfError> {
let mut buffer_data = Vec::new();
for buffer in buffers {
match buffer.source() {
Source::Uri(uri) => {
if uri.starts_with("data:") {
} else {
let path = Path::new(asset_path.path.as_ref());
let buffer_path = path.parent().unwrap().join(uri);
let buffer_bytes = fs::read(buffer_path)?;
buffer_data.push(buffer_bytes);
}
}
Source::Bin => return Err(GltfError::BinaryBuffersUnsupported),
}
}
Ok(buffer_data)
}