bevy/crates/bevy_audio/src/audio_output.rs

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use crate::{Audio, AudioSource, Decodable};
use bevy_asset::{Asset, Assets};
use bevy_ecs::{Resources, World};
use rodio::{OutputStream, OutputStreamHandle, Sink};
use std::marker::PhantomData;
/// Used internally to play audio on the current "audio device"
pub struct AudioOutput<P = AudioSource>
where
P: Decodable,
{
_stream: OutputStream,
stream_handle: OutputStreamHandle,
phantom: PhantomData<P>,
}
impl<P> Default for AudioOutput<P>
where
P: Decodable,
{
fn default() -> Self {
let (stream, stream_handle) = OutputStream::try_default().unwrap();
Self {
_stream: stream,
stream_handle,
phantom: PhantomData,
}
}
}
impl<P> AudioOutput<P>
where
P: Asset + Decodable,
<P as Decodable>::Decoder: rodio::Source + Send + Sync,
<<P as Decodable>::Decoder as Iterator>::Item: rodio::Sample + Send + Sync,
{
fn play_source(&self, audio_source: &P) {
let sink = Sink::try_new(&self.stream_handle).unwrap();
sink.append(audio_source.decoder());
sink.detach();
}
fn try_play_queued(&self, audio_sources: &Assets<P>, audio: &mut Audio<P>) {
let mut queue = audio.queue.write();
let len = queue.len();
let mut i = 0;
while i < len {
let audio_source_handle = queue.pop_back().unwrap();
if let Some(audio_source) = audio_sources.get(&audio_source_handle) {
self.play_source(audio_source);
} else {
// audio source hasn't loaded yet. add it back to the queue
queue.push_front(audio_source_handle);
}
i += 1;
}
}
}
/// Plays audio currently queued in the [Audio] resource through the [AudioOutput] resource
pub fn play_queued_audio_system<P: Asset>(_world: &mut World, resources: &mut Resources)
where
P: Decodable,
<P as Decodable>::Decoder: rodio::Source + Send + Sync,
<<P as Decodable>::Decoder as Iterator>::Item: rodio::Sample + Send + Sync,
{
let audio_output = resources.get_thread_local::<AudioOutput<P>>().unwrap();
let mut audio = resources.get_mut::<Audio<P>>().unwrap();
if let Some(audio_sources) = resources.get::<Assets<P>>() {
audio_output.try_play_queued(&*audio_sources, &mut *audio);
}
}