2020-07-16 20:46:51 +00:00
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use crate::AudioSource;
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use bevy_asset::{Assets, Handle};
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use bevy_ecs::Res;
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2020-08-21 21:55:16 +00:00
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use parking_lot::RwLock;
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2020-07-16 20:46:51 +00:00
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use rodio::{Decoder, Device, Sink};
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2020-08-21 21:55:16 +00:00
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use std::{collections::VecDeque, io::Cursor};
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2020-07-16 20:46:51 +00:00
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2020-08-09 23:13:04 +00:00
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/// Used to play audio on the current "audio device"
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2020-07-16 20:46:51 +00:00
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pub struct AudioOutput {
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device: Device,
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queue: RwLock<VecDeque<Handle<AudioSource>>>,
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}
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impl Default for AudioOutput {
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fn default() -> Self {
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Self {
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device: rodio::default_output_device().unwrap(),
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queue: Default::default(),
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}
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}
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}
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impl AudioOutput {
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2020-07-16 21:23:57 +00:00
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pub fn play_source(&self, audio_source: &AudioSource) {
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2020-07-16 20:46:51 +00:00
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let sink = Sink::new(&self.device);
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sink.append(Decoder::new(Cursor::new(audio_source.clone())).unwrap());
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sink.detach();
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}
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2020-07-16 21:23:57 +00:00
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pub fn play(&self, audio_source: Handle<AudioSource>) {
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2020-08-21 21:55:16 +00:00
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self.queue.write().push_front(audio_source);
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2020-07-16 20:46:51 +00:00
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}
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pub fn try_play_queued(&self, audio_sources: &Assets<AudioSource>) {
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2020-08-21 21:55:16 +00:00
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let mut queue = self.queue.write();
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2020-07-16 20:46:51 +00:00
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let len = queue.len();
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let mut i = 0;
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while i < len {
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let audio_source_handle = queue.pop_back().unwrap();
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if let Some(audio_source) = audio_sources.get(&audio_source_handle) {
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2020-07-16 21:23:57 +00:00
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self.play_source(audio_source);
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2020-07-16 20:46:51 +00:00
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} else {
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// audio source hasn't loaded yet. add it back to the queue
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queue.push_front(audio_source_handle);
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}
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i += 1;
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}
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}
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}
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2020-08-09 23:13:04 +00:00
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/// Plays audio currently queued in the [AudioOutput] resource
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pub(crate) fn play_queued_audio_system(
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2020-07-16 20:46:51 +00:00
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audio_sources: Res<Assets<AudioSource>>,
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audio_output: Res<AudioOutput>,
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) {
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audio_output.try_play_queued(&audio_sources);
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}
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