bevy/crates/bevy_input/src/axis.rs

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use bevy_utils::HashMap;
use std::hash::Hash;
/// Stores the position data of input devices of type T
///
/// Values are stored as `f32` values, which range from `min` to `max`.
/// The valid range is from -1.0 to 1.0, inclusive.
#[derive(Debug)]
pub struct Axis<T> {
axis_data: HashMap<T, f32>,
}
impl<T> Default for Axis<T>
where
T: Copy + Eq + Hash,
{
fn default() -> Self {
Axis {
axis_data: HashMap::default(),
}
}
}
impl<T> Axis<T>
where
T: Copy + Eq + Hash,
{
pub const MIN: f32 = -1.0;
pub const MAX: f32 = 1.0;
/// Inserts a position data for an input device,
/// restricting the position data to an interval `min..=max`.
///
/// If the input device wasn't present before, [None] is returned.
///
/// If the input device was present, the position data is updated, and the old value is returned.
pub fn set(&mut self, input_device: T, position_data: f32) -> Option<f32> {
let new_position_data = position_data.clamp(Self::MIN, Self::MAX);
self.axis_data.insert(input_device, new_position_data)
}
/// Returns a position data corresponding to the input device.
pub fn get(&self, input_device: T) -> Option<f32> {
self.axis_data.get(&input_device).copied()
}
/// Removes the position data of the input device,
/// returning the position data if the input device was previously set.
pub fn remove(&mut self, input_device: T) -> Option<f32> {
self.axis_data.remove(&input_device)
}
}
#[cfg(test)]
mod tests {
use crate::{
gamepad::{Gamepad, GamepadButton, GamepadButtonType},
Axis,
};
#[test]
fn test_axis_set() {
let cases = [
(-1.5, Some(-1.0)),
(-1.1, Some(-1.0)),
(-1.0, Some(-1.0)),
(-0.9, Some(-0.9)),
(-0.1, Some(-0.1)),
(0.0, Some(0.0)),
(0.1, Some(0.1)),
(0.9, Some(0.9)),
(1.0, Some(1.0)),
(1.1, Some(1.0)),
(1.6, Some(1.0)),
];
for (value, expected) in cases {
let gamepad_button = GamepadButton(Gamepad(1), GamepadButtonType::RightTrigger);
let mut axis = Axis::<GamepadButton>::default();
axis.set(gamepad_button, value);
let actual = axis.get(gamepad_button);
assert_eq!(expected, actual);
}
}
#[test]
fn test_axis_remove() {
let cases = [-1.0, -0.9, -0.1, 0.0, 0.1, 0.9, 1.0];
for value in cases {
let gamepad_button = GamepadButton(Gamepad(1), GamepadButtonType::RightTrigger);
let mut axis = Axis::<GamepadButton>::default();
axis.set(gamepad_button, value);
assert!(axis.get(gamepad_button).is_some());
axis.remove(gamepad_button);
let actual = axis.get(gamepad_button);
let expected = None;
assert_eq!(expected, actual);
}
}
}