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Documented and tested Axis<T> (#3276)
# Objective Fixes #3247 ## Solution - Added docs to `Axis<T>`. This one can be extended @alice-i-cecile - Added unit tests - Added `min` and `max` values to the struct. @alice-i-cecile Do we need to these variables? - Limited `set` method usage with `min` and `max` values Co-authored-by: CrazyRoka <rokarostuk@gmail.com>
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1 changed files with 77 additions and 6 deletions
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@ -1,6 +1,10 @@
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use bevy_utils::HashMap;
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use std::hash::Hash;
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/// Stores the position data of input devices of type T
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///
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/// Values are stored as `f32` values, which range from `min` to `max`.
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/// The valid range is from -1.0 to 1.0, inclusive.
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#[derive(Debug)]
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pub struct Axis<T> {
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axis_data: HashMap<T, f32>,
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@ -21,15 +25,82 @@ impl<T> Axis<T>
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where
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T: Copy + Eq + Hash,
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{
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pub fn set(&mut self, axis: T, value: f32) -> Option<f32> {
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self.axis_data.insert(axis, value)
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pub const MIN: f32 = -1.0;
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pub const MAX: f32 = 1.0;
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/// Inserts a position data for an input device,
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/// restricting the position data to an interval `min..=max`.
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///
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/// If the input device wasn't present before, [None] is returned.
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///
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/// If the input device was present, the position data is updated, and the old value is returned.
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pub fn set(&mut self, input_device: T, position_data: f32) -> Option<f32> {
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let new_position_data = position_data.clamp(Self::MIN, Self::MAX);
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self.axis_data.insert(input_device, new_position_data)
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}
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pub fn get(&self, axis: T) -> Option<f32> {
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self.axis_data.get(&axis).copied()
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/// Returns a position data corresponding to the input device.
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pub fn get(&self, input_device: T) -> Option<f32> {
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self.axis_data.get(&input_device).copied()
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}
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pub fn remove(&mut self, axis: T) -> Option<f32> {
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self.axis_data.remove(&axis)
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/// Removes the position data of the input device,
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/// returning the position data if the input device was previously set.
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pub fn remove(&mut self, input_device: T) -> Option<f32> {
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self.axis_data.remove(&input_device)
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::{
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gamepad::{Gamepad, GamepadButton, GamepadButtonType},
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Axis,
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};
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#[test]
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fn test_axis_set() {
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let cases = [
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(-1.5, Some(-1.0)),
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(-1.1, Some(-1.0)),
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(-1.0, Some(-1.0)),
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(-0.9, Some(-0.9)),
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(-0.1, Some(-0.1)),
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(0.0, Some(0.0)),
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(0.1, Some(0.1)),
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(0.9, Some(0.9)),
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(1.0, Some(1.0)),
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(1.1, Some(1.0)),
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(1.6, Some(1.0)),
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];
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for (value, expected) in cases {
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let gamepad_button = GamepadButton(Gamepad(1), GamepadButtonType::RightTrigger);
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let mut axis = Axis::<GamepadButton>::default();
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axis.set(gamepad_button, value);
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let actual = axis.get(gamepad_button);
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assert_eq!(expected, actual);
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}
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}
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#[test]
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fn test_axis_remove() {
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let cases = [-1.0, -0.9, -0.1, 0.0, 0.1, 0.9, 1.0];
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for value in cases {
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let gamepad_button = GamepadButton(Gamepad(1), GamepadButtonType::RightTrigger);
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let mut axis = Axis::<GamepadButton>::default();
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axis.set(gamepad_button, value);
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assert!(axis.get(gamepad_button).is_some());
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axis.remove(gamepad_button);
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let actual = axis.get(gamepad_button);
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let expected = None;
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assert_eq!(expected, actual);
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}
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}
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}
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