bevy/examples/input/keyboard_input.rs

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//! Demonstrates handling a key press/release.
use bevy::prelude::*;
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fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_system(keyboard_input_system)
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.run();
}
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/// This system prints 'A' key state
fn keyboard_input_system(keyboard_input: Res<Input<KeyCode>>) {
if keyboard_input.pressed(KeyCode::A) {
info!("'A' currently pressed");
}
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if keyboard_input.just_pressed(KeyCode::A) {
info!("'A' just pressed");
}
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if keyboard_input.just_released(KeyCode::A) {
info!("'A' just released");
}
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}