bevy/crates/bevy_winit/src/winit_windows.rs

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use bevy_window::{Window, WindowId};
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use std::collections::HashMap;
#[derive(Default)]
pub struct WinitWindows {
pub windows: HashMap<winit::window::WindowId, winit::window::Window>,
pub window_id_to_winit: HashMap<WindowId, winit::window::WindowId>,
pub winit_to_window_id: HashMap<winit::window::WindowId, WindowId>,
}
impl WinitWindows {
pub fn create_window(
&mut self,
event_loop: &winit::event_loop::EventLoopWindowTarget<()>,
window: &Window,
) {
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#[cfg(target_os = "windows")]
let winit_window_builder = {
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use winit::platform::windows::WindowBuilderExtWindows;
winit::window::WindowBuilder::new()
.with_drag_and_drop(false)
};
#[cfg(not(target_os = "windows"))]
let winit_window_builder = winit::window::WindowBuilder::new();
let winit_window = winit_window_builder
.with_title(&window.title)
.with_inner_size(winit::dpi::PhysicalSize::new(window.width, window.height))
.build(&event_loop)
.unwrap();
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self.window_id_to_winit.insert(window.id, winit_window.id());
self.winit_to_window_id.insert(winit_window.id(), window.id);
self.windows.insert(winit_window.id(), winit_window);
}
pub fn get_window(&self, id: WindowId) -> Option<&winit::window::Window> {
self.window_id_to_winit
.get(&id)
.and_then(|id| self.windows.get(id))
}
pub fn get_window_id(&self, id: winit::window::WindowId) -> Option<WindowId> {
self.winit_to_window_id.get(&id).cloned()
}
}