2023-04-24 14:22:31 +00:00
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|
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//! This example demonstrates text wrapping and use of the `LineBreakOn` property.
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2023-09-28 21:15:55 +00:00
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use argh::FromArgs;
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2024-10-01 22:30:50 +00:00
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use bevy::{prelude::*, text::LineBreak, window::WindowResolution, winit::WinitSettings};
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2023-04-24 14:22:31 +00:00
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2023-09-28 21:15:55 +00:00
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#[derive(FromArgs, Resource)]
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/// `text_wrap_debug` demonstrates text wrapping and use of the `LineBreakOn` property
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struct Args {
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#[argh(option)]
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/// window scale factor
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2023-12-14 14:56:40 +00:00
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scale_factor: Option<f32>,
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2023-09-28 21:15:55 +00:00
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#[argh(option, default = "1.")]
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/// ui scale factor
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2023-12-14 14:56:40 +00:00
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ui_scale: f32,
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2023-09-28 21:15:55 +00:00
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}
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2023-04-24 14:22:31 +00:00
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fn main() {
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2024-01-24 21:16:10 +00:00
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// `from_env` panics on the web
|
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#[cfg(not(target_arch = "wasm32"))]
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2023-09-28 21:15:55 +00:00
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let args: Args = argh::from_env();
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2024-01-24 21:16:10 +00:00
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#[cfg(target_arch = "wasm32")]
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let args = Args::from_args(&[], &[]).unwrap();
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2023-09-28 21:15:55 +00:00
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let window = if let Some(scale_factor) = args.scale_factor {
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Window {
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resolution: WindowResolution::default().with_scale_factor_override(scale_factor),
|
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|
..Default::default()
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}
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} else {
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Window::default()
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};
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2023-04-24 14:22:31 +00:00
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App::new()
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2023-09-28 21:15:55 +00:00
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(window),
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|
..Default::default()
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}))
|
2023-04-24 14:22:31 +00:00
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.insert_resource(WinitSettings::desktop_app())
|
2023-09-28 21:15:55 +00:00
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.insert_resource(UiScale(args.ui_scale))
|
2023-04-24 14:22:31 +00:00
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.add_systems(Startup, spawn)
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.run();
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}
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fn spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
|
2024-10-05 01:59:52 +00:00
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commands.spawn(Camera2d);
|
2023-04-24 14:22:31 +00:00
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let text_style = TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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2024-09-16 23:14:37 +00:00
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font_size: 12.0,
|
2023-11-03 12:57:38 +00:00
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|
..default()
|
2023-04-24 14:22:31 +00:00
|
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|
};
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let root = commands
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.spawn(NodeBundle {
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|
|
style: Style {
|
Flatten UI `Style` properties that use `Size` + remove `Size` (#8548)
# Objective
- Simplify API and make authoring styles easier
See:
https://github.com/bevyengine/bevy/issues/8540#issuecomment-1536177102
## Solution
- The `size`, `min_size`, `max_size`, and `gap` properties have been
replaced by `width`, `height`, `min_width`, `min_height`, `max_width`,
`max_height`, `row_gap`, and `column_gap` properties
---
## Changelog
- Flattened `Style` properties that have a `Size` value directly into
`Style`
## Migration Guide
- The `size`, `min_size`, `max_size`, and `gap` properties have been
replaced by the `width`, `height`, `min_width`, `min_height`,
`max_width`, `max_height`, `row_gap`, and `column_gap` properties. Use
the new properties instead.
---------
Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
2023-05-16 01:36:32 +00:00
|
|
|
width: Val::Percent(100.),
|
2023-09-19 15:14:46 +00:00
|
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|
height: Val::Percent(100.),
|
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|
|
flex_direction: FlexDirection::Column,
|
2023-04-24 14:22:31 +00:00
|
|
|
..Default::default()
|
|
|
|
},
|
Migrate from `LegacyColor` to `bevy_color::Color` (#12163)
# Objective
- As part of the migration process we need to a) see the end effect of
the migration on user ergonomics b) check for serious perf regressions
c) actually migrate the code
- To accomplish this, I'm going to attempt to migrate all of the
remaining user-facing usages of `LegacyColor` in one PR, being careful
to keep a clean commit history.
- Fixes #12056.
## Solution
I've chosen to use the polymorphic `Color` type as our standard
user-facing API.
- [x] Migrate `bevy_gizmos`.
- [x] Take `impl Into<Color>` in all `bevy_gizmos` APIs
- [x] Migrate sprites
- [x] Migrate UI
- [x] Migrate `ColorMaterial`
- [x] Migrate `MaterialMesh2D`
- [x] Migrate fog
- [x] Migrate lights
- [x] Migrate StandardMaterial
- [x] Migrate wireframes
- [x] Migrate clear color
- [x] Migrate text
- [x] Migrate gltf loader
- [x] Register color types for reflection
- [x] Remove `LegacyColor`
- [x] Make sure CI passes
Incidental improvements to ease migration:
- added `Color::srgba_u8`, `Color::srgba_from_array` and friends
- added `set_alpha`, `is_fully_transparent` and `is_fully_opaque` to the
`Alpha` trait
- add and immediately deprecate (lol) `Color::rgb` and friends in favor
of more explicit and consistent `Color::srgb`
- standardized on white and black for most example text colors
- added vector field traits to `LinearRgba`: ~~`Add`, `Sub`,
`AddAssign`, `SubAssign`,~~ `Mul<f32>` and `Div<f32>`. Multiplications
and divisions do not scale alpha. `Add` and `Sub` have been cut from
this PR.
- added `LinearRgba` and `Srgba` `RED/GREEN/BLUE`
- added `LinearRgba_to_f32_array` and `LinearRgba::to_u32`
## Migration Guide
Bevy's color types have changed! Wherever you used a
`bevy::render::Color`, a `bevy::color::Color` is used instead.
These are quite similar! Both are enums storing a color in a specific
color space (or to be more precise, using a specific color model).
However, each of the different color models now has its own type.
TODO...
- `Color::rgba`, `Color::rgb`, `Color::rbga_u8`, `Color::rgb_u8`,
`Color::rgb_from_array` are now `Color::srgba`, `Color::srgb`,
`Color::srgba_u8`, `Color::srgb_u8` and `Color::srgb_from_array`.
- `Color::set_a` and `Color::a` is now `Color::set_alpha` and
`Color::alpha`. These are part of the `Alpha` trait in `bevy_color`.
- `Color::is_fully_transparent` is now part of the `Alpha` trait in
`bevy_color`
- `Color::r`, `Color::set_r`, `Color::with_r` and the equivalents for
`g`, `b` `h`, `s` and `l` have been removed due to causing silent
relatively expensive conversions. Convert your `Color` into the desired
color space, perform your operations there, and then convert it back
into a polymorphic `Color` enum.
- `Color::hex` is now `Srgba::hex`. Call `.into` or construct a
`Color::Srgba` variant manually to convert it.
- `WireframeMaterial`, `ExtractedUiNode`, `ExtractedDirectionalLight`,
`ExtractedPointLight`, `ExtractedSpotLight` and `ExtractedSprite` now
store a `LinearRgba`, rather than a polymorphic `Color`
- `Color::rgb_linear` and `Color::rgba_linear` are now
`Color::linear_rgb` and `Color::linear_rgba`
- The various CSS color constants are no longer stored directly on
`Color`. Instead, they're defined in the `Srgba` color space, and
accessed via `bevy::color::palettes::css`. Call `.into()` on them to
convert them into a `Color` for quick debugging use, and consider using
the much prettier `tailwind` palette for prototyping.
- The `LIME_GREEN` color has been renamed to `LIMEGREEN` to comply with
the standard naming.
- Vector field arithmetic operations on `Color` (add, subtract, multiply
and divide by a f32) have been removed. Instead, convert your colors
into `LinearRgba` space, and perform your operations explicitly there.
This is particularly relevant when working with emissive or HDR colors,
whose color channel values are routinely outside of the ordinary 0 to 1
range.
- `Color::as_linear_rgba_f32` has been removed. Call
`LinearRgba::to_f32_array` instead, converting if needed.
- `Color::as_linear_rgba_u32` has been removed. Call
`LinearRgba::to_u32` instead, converting if needed.
- Several other color conversion methods to transform LCH or HSL colors
into float arrays or `Vec` types have been removed. Please reimplement
these externally or open a PR to re-add them if you found them
particularly useful.
- Various methods on `Color` such as `rgb` or `hsl` to convert the color
into a specific color space have been removed. Convert into
`LinearRgba`, then to the color space of your choice.
- Various implicitly-converting color value methods on `Color` such as
`r`, `g`, `b` or `h` have been removed. Please convert it into the color
space of your choice, then check these properties.
- `Color` no longer implements `AsBindGroup`. Store a `LinearRgba`
internally instead to avoid conversion costs.
---------
Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
Co-authored-by: Afonso Lage <lage.afonso@gmail.com>
Co-authored-by: Rob Parrett <robparrett@gmail.com>
Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-02-29 19:35:12 +00:00
|
|
|
background_color: Color::BLACK.into(),
|
2023-04-24 14:22:31 +00:00
|
|
|
..Default::default()
|
|
|
|
})
|
|
|
|
.id();
|
|
|
|
|
2024-10-01 22:30:50 +00:00
|
|
|
for linebreak in [
|
|
|
|
LineBreak::AnyCharacter,
|
|
|
|
LineBreak::WordBoundary,
|
|
|
|
LineBreak::WordOrCharacter,
|
|
|
|
LineBreak::NoWrap,
|
2023-06-26 16:23:00 +00:00
|
|
|
] {
|
2023-04-24 14:22:31 +00:00
|
|
|
let row_id = commands
|
|
|
|
.spawn(NodeBundle {
|
|
|
|
style: Style {
|
|
|
|
flex_direction: FlexDirection::Row,
|
|
|
|
justify_content: JustifyContent::SpaceAround,
|
|
|
|
align_items: AlignItems::Center,
|
Flatten UI `Style` properties that use `Size` + remove `Size` (#8548)
# Objective
- Simplify API and make authoring styles easier
See:
https://github.com/bevyengine/bevy/issues/8540#issuecomment-1536177102
## Solution
- The `size`, `min_size`, `max_size`, and `gap` properties have been
replaced by `width`, `height`, `min_width`, `min_height`, `max_width`,
`max_height`, `row_gap`, and `column_gap` properties
---
## Changelog
- Flattened `Style` properties that have a `Size` value directly into
`Style`
## Migration Guide
- The `size`, `min_size`, `max_size`, and `gap` properties have been
replaced by the `width`, `height`, `min_width`, `min_height`,
`max_width`, `max_height`, `row_gap`, and `column_gap` properties. Use
the new properties instead.
---------
Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
2023-05-16 01:36:32 +00:00
|
|
|
width: Val::Percent(100.),
|
|
|
|
height: Val::Percent(50.),
|
2023-04-24 14:22:31 +00:00
|
|
|
..Default::default()
|
|
|
|
},
|
|
|
|
..Default::default()
|
|
|
|
})
|
|
|
|
.id();
|
|
|
|
|
|
|
|
let justifications = vec![
|
|
|
|
JustifyContent::Center,
|
|
|
|
JustifyContent::FlexStart,
|
|
|
|
JustifyContent::FlexEnd,
|
|
|
|
JustifyContent::SpaceAround,
|
|
|
|
JustifyContent::SpaceBetween,
|
|
|
|
JustifyContent::SpaceEvenly,
|
|
|
|
];
|
|
|
|
|
|
|
|
for (i, justification) in justifications.into_iter().enumerate() {
|
|
|
|
let c = 0.3 + i as f32 * 0.1;
|
|
|
|
let column_id = commands
|
|
|
|
.spawn(NodeBundle {
|
|
|
|
style: Style {
|
|
|
|
justify_content: justification,
|
|
|
|
flex_direction: FlexDirection::Column,
|
Flatten UI `Style` properties that use `Size` + remove `Size` (#8548)
# Objective
- Simplify API and make authoring styles easier
See:
https://github.com/bevyengine/bevy/issues/8540#issuecomment-1536177102
## Solution
- The `size`, `min_size`, `max_size`, and `gap` properties have been
replaced by `width`, `height`, `min_width`, `min_height`, `max_width`,
`max_height`, `row_gap`, and `column_gap` properties
---
## Changelog
- Flattened `Style` properties that have a `Size` value directly into
`Style`
## Migration Guide
- The `size`, `min_size`, `max_size`, and `gap` properties have been
replaced by the `width`, `height`, `min_width`, `min_height`,
`max_width`, `max_height`, `row_gap`, and `column_gap` properties. Use
the new properties instead.
---------
Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
2023-05-16 01:36:32 +00:00
|
|
|
width: Val::Percent(16.),
|
|
|
|
height: Val::Percent(95.),
|
2023-06-26 16:23:00 +00:00
|
|
|
overflow: Overflow::clip_x(),
|
2023-04-24 14:22:31 +00:00
|
|
|
..Default::default()
|
|
|
|
},
|
Migrate from `LegacyColor` to `bevy_color::Color` (#12163)
# Objective
- As part of the migration process we need to a) see the end effect of
the migration on user ergonomics b) check for serious perf regressions
c) actually migrate the code
- To accomplish this, I'm going to attempt to migrate all of the
remaining user-facing usages of `LegacyColor` in one PR, being careful
to keep a clean commit history.
- Fixes #12056.
## Solution
I've chosen to use the polymorphic `Color` type as our standard
user-facing API.
- [x] Migrate `bevy_gizmos`.
- [x] Take `impl Into<Color>` in all `bevy_gizmos` APIs
- [x] Migrate sprites
- [x] Migrate UI
- [x] Migrate `ColorMaterial`
- [x] Migrate `MaterialMesh2D`
- [x] Migrate fog
- [x] Migrate lights
- [x] Migrate StandardMaterial
- [x] Migrate wireframes
- [x] Migrate clear color
- [x] Migrate text
- [x] Migrate gltf loader
- [x] Register color types for reflection
- [x] Remove `LegacyColor`
- [x] Make sure CI passes
Incidental improvements to ease migration:
- added `Color::srgba_u8`, `Color::srgba_from_array` and friends
- added `set_alpha`, `is_fully_transparent` and `is_fully_opaque` to the
`Alpha` trait
- add and immediately deprecate (lol) `Color::rgb` and friends in favor
of more explicit and consistent `Color::srgb`
- standardized on white and black for most example text colors
- added vector field traits to `LinearRgba`: ~~`Add`, `Sub`,
`AddAssign`, `SubAssign`,~~ `Mul<f32>` and `Div<f32>`. Multiplications
and divisions do not scale alpha. `Add` and `Sub` have been cut from
this PR.
- added `LinearRgba` and `Srgba` `RED/GREEN/BLUE`
- added `LinearRgba_to_f32_array` and `LinearRgba::to_u32`
## Migration Guide
Bevy's color types have changed! Wherever you used a
`bevy::render::Color`, a `bevy::color::Color` is used instead.
These are quite similar! Both are enums storing a color in a specific
color space (or to be more precise, using a specific color model).
However, each of the different color models now has its own type.
TODO...
- `Color::rgba`, `Color::rgb`, `Color::rbga_u8`, `Color::rgb_u8`,
`Color::rgb_from_array` are now `Color::srgba`, `Color::srgb`,
`Color::srgba_u8`, `Color::srgb_u8` and `Color::srgb_from_array`.
- `Color::set_a` and `Color::a` is now `Color::set_alpha` and
`Color::alpha`. These are part of the `Alpha` trait in `bevy_color`.
- `Color::is_fully_transparent` is now part of the `Alpha` trait in
`bevy_color`
- `Color::r`, `Color::set_r`, `Color::with_r` and the equivalents for
`g`, `b` `h`, `s` and `l` have been removed due to causing silent
relatively expensive conversions. Convert your `Color` into the desired
color space, perform your operations there, and then convert it back
into a polymorphic `Color` enum.
- `Color::hex` is now `Srgba::hex`. Call `.into` or construct a
`Color::Srgba` variant manually to convert it.
- `WireframeMaterial`, `ExtractedUiNode`, `ExtractedDirectionalLight`,
`ExtractedPointLight`, `ExtractedSpotLight` and `ExtractedSprite` now
store a `LinearRgba`, rather than a polymorphic `Color`
- `Color::rgb_linear` and `Color::rgba_linear` are now
`Color::linear_rgb` and `Color::linear_rgba`
- The various CSS color constants are no longer stored directly on
`Color`. Instead, they're defined in the `Srgba` color space, and
accessed via `bevy::color::palettes::css`. Call `.into()` on them to
convert them into a `Color` for quick debugging use, and consider using
the much prettier `tailwind` palette for prototyping.
- The `LIME_GREEN` color has been renamed to `LIMEGREEN` to comply with
the standard naming.
- Vector field arithmetic operations on `Color` (add, subtract, multiply
and divide by a f32) have been removed. Instead, convert your colors
into `LinearRgba` space, and perform your operations explicitly there.
This is particularly relevant when working with emissive or HDR colors,
whose color channel values are routinely outside of the ordinary 0 to 1
range.
- `Color::as_linear_rgba_f32` has been removed. Call
`LinearRgba::to_f32_array` instead, converting if needed.
- `Color::as_linear_rgba_u32` has been removed. Call
`LinearRgba::to_u32` instead, converting if needed.
- Several other color conversion methods to transform LCH or HSL colors
into float arrays or `Vec` types have been removed. Please reimplement
these externally or open a PR to re-add them if you found them
particularly useful.
- Various methods on `Color` such as `rgb` or `hsl` to convert the color
into a specific color space have been removed. Convert into
`LinearRgba`, then to the color space of your choice.
- Various implicitly-converting color value methods on `Color` such as
`r`, `g`, `b` or `h` have been removed. Please convert it into the color
space of your choice, then check these properties.
- `Color` no longer implements `AsBindGroup`. Store a `LinearRgba`
internally instead to avoid conversion costs.
---------
Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
Co-authored-by: Afonso Lage <lage.afonso@gmail.com>
Co-authored-by: Rob Parrett <robparrett@gmail.com>
Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-02-29 19:35:12 +00:00
|
|
|
background_color: Color::srgb(0.5, c, 1.0 - c).into(),
|
2023-04-24 14:22:31 +00:00
|
|
|
..Default::default()
|
|
|
|
})
|
|
|
|
.id();
|
|
|
|
|
|
|
|
let messages = [
|
|
|
|
format!("JustifyContent::{justification:?}"),
|
2024-10-01 22:30:50 +00:00
|
|
|
format!("LineBreakOn::{linebreak:?}"),
|
2024-07-04 20:41:08 +00:00
|
|
|
"Line 1\nLine 2".to_string(),
|
2023-04-24 14:22:31 +00:00
|
|
|
"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas auctor, nunc ac faucibus fringilla.".to_string(),
|
2024-07-04 20:41:08 +00:00
|
|
|
"pneumonoultramicroscopicsilicovolcanoconiosis".to_string()
|
2023-04-24 14:22:31 +00:00
|
|
|
];
|
|
|
|
|
|
|
|
for (j, message) in messages.into_iter().enumerate() {
|
Text rework (#15591)
**Ready for review. Examples migration progress: 100%.**
# Objective
- Implement https://github.com/bevyengine/bevy/discussions/15014
## Solution
This implements [cart's
proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459)
faithfully except for one change. I separated `TextSpan` from
`TextSpan2d` because `TextSpan` needs to require the `GhostNode`
component, which is a `bevy_ui` component only usable by UI.
Extra changes:
- Added `EntityCommands::commands_mut` that returns a mutable reference.
This is a blocker for extension methods that return something other than
`self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable
reference for this reason.
## Testing
- [x] Text examples all work.
---
## Showcase
TODO: showcase-worthy
## Migration Guide
TODO: very breaking
### Accessing text spans by index
Text sections are now text sections on different entities in a
hierarchy, Use the new `TextReader` and `TextWriter` system parameters
to access spans by index.
Before:
```rust
fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) {
let text = query.single_mut();
text.sections[1].value = format_time(time.elapsed());
}
```
After:
```rust
fn refresh_text(
query: Query<Entity, With<TimeText>>,
mut writer: UiTextWriter,
time: Res<Time>
) {
let entity = query.single();
*writer.text(entity, 1) = format_time(time.elapsed());
}
```
### Iterating text spans
Text spans are now entities in a hierarchy, so the new `UiTextReader`
and `UiTextWriter` system parameters provide ways to iterate that
hierarchy. The `UiTextReader::iter` method will give you a normal
iterator over spans, and `UiTextWriter::for_each` lets you visit each of
the spans.
---------
Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00
|
|
|
commands.entity(column_id).with_child((
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Text(message.clone()),
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text_style.clone(),
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2024-10-09 20:58:27 +00:00
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TextLayout::new(JustifyText::Left, linebreak),
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Text rework (#15591)
**Ready for review. Examples migration progress: 100%.**
# Objective
- Implement https://github.com/bevyengine/bevy/discussions/15014
## Solution
This implements [cart's
proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459)
faithfully except for one change. I separated `TextSpan` from
`TextSpan2d` because `TextSpan` needs to require the `GhostNode`
component, which is a `bevy_ui` component only usable by UI.
Extra changes:
- Added `EntityCommands::commands_mut` that returns a mutable reference.
This is a blocker for extension methods that return something other than
`self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable
reference for this reason.
## Testing
- [x] Text examples all work.
---
## Showcase
TODO: showcase-worthy
## Migration Guide
TODO: very breaking
### Accessing text spans by index
Text sections are now text sections on different entities in a
hierarchy, Use the new `TextReader` and `TextWriter` system parameters
to access spans by index.
Before:
```rust
fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) {
let text = query.single_mut();
text.sections[1].value = format_time(time.elapsed());
}
```
After:
```rust
fn refresh_text(
query: Query<Entity, With<TimeText>>,
mut writer: UiTextWriter,
time: Res<Time>
) {
let entity = query.single();
*writer.text(entity, 1) = format_time(time.elapsed());
}
```
### Iterating text spans
Text spans are now entities in a hierarchy, so the new `UiTextReader`
and `UiTextWriter` system parameters provide ways to iterate that
hierarchy. The `UiTextReader::iter` method will give you a normal
iterator over spans, and `UiTextWriter::for_each` lets you visit each of
the spans.
---------
Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00
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BackgroundColor(Color::srgb(0.8 - j as f32 * 0.2, 0., 0.)),
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));
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2023-04-24 14:22:31 +00:00
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}
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commands.entity(row_id).add_child(column_id);
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}
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commands.entity(root).add_child(row_id);
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}
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}
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