bevy/crates/glsl-to-spirv/glslang/Test/hlsl.intrinsics.barriers.comp

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float ComputeShaderFunction()
{
AllMemoryBarrier();
AllMemoryBarrierWithGroupSync();
DeviceMemoryBarrier();
DeviceMemoryBarrierWithGroupSync();
GroupMemoryBarrier();
GroupMemoryBarrierWithGroupSync();
return 0.0;
}