mirror of
https://github.com/bevyengine/bevy
synced 2025-01-25 19:35:19 +00:00
301 lines
12 KiB
Text
301 lines
12 KiB
Text
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hlsl.rw.swizzle.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: SomeValue( ( temp 3-component vector of float)
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0:4 Function Parameters:
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0:? Sequence
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0:4 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:7 Function Definition: @main( ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 2-component vector of int)
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0:8 'tc2' ( temp 2-component vector of int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 0 (const int)
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0:9 Sequence
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0:9 move second child to first child ( temp int)
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0:9 'tc' ( temp int)
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0:9 Constant:
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0:9 0 (const int)
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0:12 Sequence
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0:12 move second child to first child ( temp 3-component vector of float)
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0:12 vector swizzle ( temp 3-component vector of float)
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0:12 'storeTemp' ( temp 3-component vector of float)
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0:12 Sequence
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0:12 Constant:
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0:12 2 (const int)
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0:12 Constant:
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0:12 1 (const int)
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0:12 Constant:
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0:12 0 (const int)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:12 imageStore ( temp void)
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0:12 'rwtx' (layout( rgba32f) uniform image2D)
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0:12 'tc2' ( temp 2-component vector of int)
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0:12 'storeTemp' ( temp 3-component vector of float)
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0:12 'storeTemp' ( temp 3-component vector of float)
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0:13 Sequence
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0:13 move second child to first child ( temp 3-component vector of float)
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0:13 vector swizzle ( temp 3-component vector of float)
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0:13 'storeTemp' ( temp 3-component vector of float)
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0:13 Sequence
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0:13 Constant:
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0:13 2 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Function Call: SomeValue( ( temp 3-component vector of float)
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0:13 imageStore ( temp void)
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0:13 'rwtx' (layout( rgba32f) uniform image2D)
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0:13 'tc2' ( temp 2-component vector of int)
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0:13 'storeTemp' ( temp 3-component vector of float)
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0:13 'storeTemp' ( temp 3-component vector of float)
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0:14 Sequence
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0:14 move second child to first child ( temp 3-component vector of float)
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0:14 vector swizzle ( temp 3-component vector of float)
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0:14 'storeTemp' ( temp 3-component vector of float)
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0:14 Sequence
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0:14 Constant:
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0:14 2 (const int)
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 2.000000
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0:14 2.000000
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0:14 2.000000
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0:14 imageStore ( temp void)
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0:14 'rwtx' (layout( rgba32f) uniform image2D)
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0:14 'tc2' ( temp 2-component vector of int)
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0:14 'storeTemp' ( temp 3-component vector of float)
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0:14 'storeTemp' ( temp 3-component vector of float)
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0:27 Branch: Return with expression
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0:27 Constant:
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0:27 0.000000
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0:27 0.000000
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0:27 0.000000
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0:27 0.000000
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'rwtx' (layout( rgba32f) uniform image2D)
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0:? 'buf' (layout( rgba32f) uniform imageBuffer)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: SomeValue( ( temp 3-component vector of float)
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0:4 Function Parameters:
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0:? Sequence
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0:4 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:7 Function Definition: @main( ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 2-component vector of int)
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0:8 'tc2' ( temp 2-component vector of int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 0 (const int)
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0:9 Sequence
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0:9 move second child to first child ( temp int)
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0:9 'tc' ( temp int)
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0:9 Constant:
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0:9 0 (const int)
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0:12 Sequence
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0:12 move second child to first child ( temp 3-component vector of float)
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0:12 vector swizzle ( temp 3-component vector of float)
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0:12 'storeTemp' ( temp 3-component vector of float)
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0:12 Sequence
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0:12 Constant:
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0:12 2 (const int)
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0:12 Constant:
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0:12 1 (const int)
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0:12 Constant:
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0:12 0 (const int)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:12 imageStore ( temp void)
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0:12 'rwtx' (layout( rgba32f) uniform image2D)
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0:12 'tc2' ( temp 2-component vector of int)
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0:12 'storeTemp' ( temp 3-component vector of float)
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0:12 'storeTemp' ( temp 3-component vector of float)
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0:13 Sequence
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0:13 move second child to first child ( temp 3-component vector of float)
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0:13 vector swizzle ( temp 3-component vector of float)
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0:13 'storeTemp' ( temp 3-component vector of float)
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0:13 Sequence
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0:13 Constant:
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0:13 2 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Function Call: SomeValue( ( temp 3-component vector of float)
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0:13 imageStore ( temp void)
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0:13 'rwtx' (layout( rgba32f) uniform image2D)
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0:13 'tc2' ( temp 2-component vector of int)
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0:13 'storeTemp' ( temp 3-component vector of float)
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0:13 'storeTemp' ( temp 3-component vector of float)
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0:14 Sequence
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0:14 move second child to first child ( temp 3-component vector of float)
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0:14 vector swizzle ( temp 3-component vector of float)
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0:14 'storeTemp' ( temp 3-component vector of float)
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0:14 Sequence
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0:14 Constant:
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0:14 2 (const int)
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 2.000000
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0:14 2.000000
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0:14 2.000000
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0:14 imageStore ( temp void)
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0:14 'rwtx' (layout( rgba32f) uniform image2D)
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0:14 'tc2' ( temp 2-component vector of int)
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0:14 'storeTemp' ( temp 3-component vector of float)
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0:14 'storeTemp' ( temp 3-component vector of float)
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0:27 Branch: Return with expression
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0:27 Constant:
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0:27 0.000000
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0:27 0.000000
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0:27 0.000000
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0:27 0.000000
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'rwtx' (layout( rgba32f) uniform image2D)
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0:? 'buf' (layout( rgba32f) uniform imageBuffer)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 63
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Capability Shader
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Capability SampledBuffer
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 58
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "SomeValue("
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Name 13 "@main("
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Name 24 "tc2"
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Name 28 "tc"
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Name 30 "storeTemp"
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Name 35 "rwtx"
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Name 39 "storeTemp"
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Name 46 "storeTemp"
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Name 58 "@entryPointOutput"
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Name 62 "buf"
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Decorate 35(rwtx) DescriptorSet 0
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Decorate 58(@entryPointOutput) Location 0
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Decorate 62(buf) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 3
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8: TypeFunction 7(fvec3)
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11: TypeVector 6(float) 4
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12: TypeFunction 11(fvec4)
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15: 6(float) Constant 1065353216
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16: 6(float) Constant 1073741824
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17: 6(float) Constant 1077936128
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18: 7(fvec3) ConstantComposite 15 16 17
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21: TypeInt 32 1
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22: TypeVector 21(int) 2
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23: TypePointer Function 22(ivec2)
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25: 21(int) Constant 0
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26: 22(ivec2) ConstantComposite 25 25
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27: TypePointer Function 21(int)
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29: TypePointer Function 7(fvec3)
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33: TypeImage 6(float) 2D nonsampled format:Rgba32f
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34: TypePointer UniformConstant 33
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35(rwtx): 34(ptr) Variable UniformConstant
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47: 7(fvec3) ConstantComposite 16 16 16
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53: 6(float) Constant 0
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54: 11(fvec4) ConstantComposite 53 53 53 53
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57: TypePointer Output 11(fvec4)
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58(@entryPointOutput): 57(ptr) Variable Output
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60: TypeImage 6(float) Buffer nonsampled format:Rgba32f
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61: TypePointer UniformConstant 60
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62(buf): 61(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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59: 11(fvec4) FunctionCall 13(@main()
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Store 58(@entryPointOutput) 59
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Return
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FunctionEnd
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9(SomeValue(): 7(fvec3) Function None 8
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10: Label
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ReturnValue 18
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FunctionEnd
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13(@main(): 11(fvec4) Function None 12
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14: Label
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24(tc2): 23(ptr) Variable Function
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28(tc): 27(ptr) Variable Function
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30(storeTemp): 29(ptr) Variable Function
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39(storeTemp): 29(ptr) Variable Function
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46(storeTemp): 29(ptr) Variable Function
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Store 24(tc2) 26
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Store 28(tc) 25
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31: 7(fvec3) Load 30(storeTemp)
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32: 7(fvec3) VectorShuffle 31 18 5 4 3
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Store 30(storeTemp) 32
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36: 33 Load 35(rwtx)
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37: 22(ivec2) Load 24(tc2)
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38: 7(fvec3) Load 30(storeTemp)
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ImageWrite 36 37 38
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40: 7(fvec3) FunctionCall 9(SomeValue()
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41: 7(fvec3) Load 39(storeTemp)
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42: 7(fvec3) VectorShuffle 41 40 5 4 3
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Store 39(storeTemp) 42
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43: 33 Load 35(rwtx)
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44: 22(ivec2) Load 24(tc2)
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45: 7(fvec3) Load 39(storeTemp)
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ImageWrite 43 44 45
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48: 7(fvec3) Load 46(storeTemp)
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49: 7(fvec3) VectorShuffle 48 47 5 4 3
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Store 46(storeTemp) 49
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50: 33 Load 35(rwtx)
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51: 22(ivec2) Load 24(tc2)
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52: 7(fvec3) Load 46(storeTemp)
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ImageWrite 50 51 52
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ReturnValue 54
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FunctionEnd
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