bevy/src/prelude.rs

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Rust
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pub use crate::{
app::{App, AppBuilder},
asset::{Asset, AssetStorage, Handle, Mesh, MeshType, Texture, TextureType},
core::Time,
ecs,
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ecs::{default_archetypes::*, EntityArchetype, WorldBuilder, WorldBuilderSource},
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render::{
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ActiveCamera, ActiveCamera2d, Camera, CameraType, Instanced, Light,
render_graph::{StandardMaterial, Renderable, ShaderDefSuffixProvider}, ColorSource
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},
ui::{Anchors, Margins, Node},
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};
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pub use bevy_transform::prelude::*;
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pub use glam as math;
pub use legion::{
prelude::*,
schedule::{Builder, Schedulable},
system::{SubWorld, SystemBuilder},
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};
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pub use math::{Mat3, Mat4, Quat, Vec2, Vec3, Vec4};