mirror of
https://github.com/bevyengine/bevy
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35 lines
847 B
Rust
35 lines
847 B
Rust
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use crate::{math, render::camera};
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use std::ops::Range;
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use zerocopy::{AsBytes, FromBytes};
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pub struct Light {
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pub pos: math::Vec3,
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pub color: wgpu::Color,
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pub fov: f32,
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pub depth: Range<f32>,
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pub target_view: wgpu::TextureView,
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}
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#[repr(C)]
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#[derive(Clone, Copy, AsBytes, FromBytes)]
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pub struct LightRaw {
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pub proj: [[f32; 4]; 4],
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pub pos: [f32; 4],
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pub color: [f32; 4],
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}
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impl Light {
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pub fn to_raw(&self) -> LightRaw {
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LightRaw {
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proj: camera::get_projection_view_matrix(&self.pos, self.fov, 1.0, self.depth.start, self.depth.end).into(),
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pos: [self.pos.x, self.pos.y, self.pos.z, 1.0],
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color: [
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self.color.r as f32,
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self.color.g as f32,
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self.color.b as f32,
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1.0,
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],
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}
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}
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}
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