2024-03-11 19:26:14 +00:00
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//! Module containing logic for FPS overlay.
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use bevy_app::{Plugin, Startup, Update};
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use bevy_asset::Handle;
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use bevy_color::Color;
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use bevy_diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin};
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use bevy_ecs::{
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component::Component,
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query::With,
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schedule::{common_conditions::resource_changed, IntoSystemConfigs},
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system::{Commands, Query, Res, Resource},
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};
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2024-03-20 13:11:48 +00:00
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use bevy_hierarchy::BuildChildren;
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2024-03-11 19:26:14 +00:00
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use bevy_text::{Font, Text, TextSection, TextStyle};
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2024-03-20 13:11:48 +00:00
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use bevy_ui::{
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node_bundles::{NodeBundle, TextBundle},
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PositionType, Style, ZIndex,
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};
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use bevy_utils::default;
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/// Global [`ZIndex`] used to render the fps overlay.
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///
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/// We use a number slightly under `i32::MAX` so you can render on top of it if you really need to.
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pub const FPS_OVERLAY_ZINDEX: i32 = i32::MAX - 32;
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2024-03-11 19:26:14 +00:00
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/// A plugin that adds an FPS overlay to the Bevy application.
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///
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/// This plugin will add the [`FrameTimeDiagnosticsPlugin`] if it wasn't added before.
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///
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/// Note: It is recommended to use native overlay of rendering statistics when possible for lower overhead and more accurate results.
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/// The correct way to do this will vary by platform:
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/// - **Metal**: setting env variable `MTL_HUD_ENABLED=1`
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#[derive(Default)]
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pub struct FpsOverlayPlugin {
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/// Starting configuration of overlay, this can be later be changed through [`FpsOverlayConfig`] resource.
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pub config: FpsOverlayConfig,
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}
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impl Plugin for FpsOverlayPlugin {
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fn build(&self, app: &mut bevy_app::App) {
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// TODO: Use plugin dependencies, see https://github.com/bevyengine/bevy/issues/69
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if !app.is_plugin_added::<FrameTimeDiagnosticsPlugin>() {
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app.add_plugins(FrameTimeDiagnosticsPlugin);
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}
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app.insert_resource(self.config.clone())
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.add_systems(Startup, setup)
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.add_systems(
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Update,
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(
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customize_text.run_if(resource_changed::<FpsOverlayConfig>),
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update_text,
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),
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);
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}
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}
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/// Configuration options for the FPS overlay.
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#[derive(Resource, Clone)]
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pub struct FpsOverlayConfig {
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/// Configuration of text in the overlay.
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pub text_config: TextStyle,
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}
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impl Default for FpsOverlayConfig {
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fn default() -> Self {
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FpsOverlayConfig {
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text_config: TextStyle {
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font: Handle::<Font>::default(),
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font_size: 32.0,
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color: Color::WHITE,
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},
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}
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}
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}
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#[derive(Component)]
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struct FpsText;
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fn setup(mut commands: Commands, overlay_config: Res<FpsOverlayConfig>) {
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2024-03-20 13:11:48 +00:00
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commands
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.spawn(NodeBundle {
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style: Style {
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// We need to make sure the overlay doesn't affect the position of other UI nodes
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position_type: PositionType::Absolute,
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..default()
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},
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// Render overlay on top of everything
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z_index: ZIndex::Global(FPS_OVERLAY_ZINDEX),
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..default()
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})
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.with_children(|c| {
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c.spawn((
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TextBundle::from_sections([
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TextSection::new("FPS: ", overlay_config.text_config.clone()),
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TextSection::from_style(overlay_config.text_config.clone()),
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]),
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FpsText,
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));
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});
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2024-03-11 19:26:14 +00:00
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}
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fn update_text(diagnostic: Res<DiagnosticsStore>, mut query: Query<&mut Text, With<FpsText>>) {
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for mut text in &mut query {
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if let Some(fps) = diagnostic.get(&FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(value) = fps.smoothed() {
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text.sections[1].value = format!("{value:.2}");
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}
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}
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}
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}
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fn customize_text(
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overlay_config: Res<FpsOverlayConfig>,
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mut query: Query<&mut Text, With<FpsText>>,
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) {
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for mut text in &mut query {
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for section in text.sections.iter_mut() {
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section.style = overlay_config.text_config.clone();
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}
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}
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}
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