mirror of
https://github.com/bevyengine/bevy
synced 2024-12-23 11:33:06 +00:00
165 lines
5.3 KiB
Rust
165 lines
5.3 KiB
Rust
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use bevy_asset::Handle;
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use bevy_core_pipeline::core_3d::Opaque3d;
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use bevy_ecs::{
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entity::Entity,
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query::With,
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system::{Query, Res, ResMut, Resource},
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world::{FromWorld, World},
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};
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use bevy_pbr::*;
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use bevy_render::{
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mesh::Mesh,
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render_resource::Shader,
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view::{ExtractedView, ViewTarget},
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};
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use bevy_render::{
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mesh::MeshVertexBufferLayout,
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render_asset::RenderAssets,
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render_phase::{DrawFunctions, RenderPhase, SetItemPipeline},
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render_resource::*,
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texture::BevyDefault,
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view::Msaa,
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};
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use crate::{GizmoConfig, GizmoMesh, LINE_SHADER_HANDLE};
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#[derive(Resource)]
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pub(crate) struct GizmoPipeline {
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mesh_pipeline: MeshPipeline,
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shader: Handle<Shader>,
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}
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impl FromWorld for GizmoPipeline {
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fn from_world(render_world: &mut World) -> Self {
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GizmoPipeline {
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mesh_pipeline: render_world.resource::<MeshPipeline>().clone(),
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shader: LINE_SHADER_HANDLE.typed(),
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}
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}
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}
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impl SpecializedMeshPipeline for GizmoPipeline {
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type Key = (bool, MeshPipelineKey);
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fn specialize(
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&self,
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(depth_test, key): Self::Key,
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layout: &MeshVertexBufferLayout,
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) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError> {
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let mut shader_defs = Vec::new();
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shader_defs.push("GIZMO_LINES_3D".into());
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shader_defs.push(ShaderDefVal::Int(
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"MAX_DIRECTIONAL_LIGHTS".to_string(),
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MAX_DIRECTIONAL_LIGHTS as i32,
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));
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shader_defs.push(ShaderDefVal::Int(
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"MAX_CASCADES_PER_LIGHT".to_string(),
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MAX_CASCADES_PER_LIGHT as i32,
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));
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if depth_test {
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shader_defs.push("DEPTH_TEST".into());
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}
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let vertex_buffer_layout = layout.get_layout(&[
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Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
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Mesh::ATTRIBUTE_COLOR.at_shader_location(1),
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])?;
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let bind_group_layout = match key.msaa_samples() {
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1 => vec![self.mesh_pipeline.view_layout.clone()],
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_ => {
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shader_defs.push("MULTISAMPLED".into());
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vec![self.mesh_pipeline.view_layout_multisampled.clone()]
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}
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};
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let format = if key.contains(MeshPipelineKey::HDR) {
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ViewTarget::TEXTURE_FORMAT_HDR
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} else {
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TextureFormat::bevy_default()
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};
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Ok(RenderPipelineDescriptor {
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vertex: VertexState {
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shader: self.shader.clone_weak(),
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entry_point: "vertex".into(),
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shader_defs: shader_defs.clone(),
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buffers: vec![vertex_buffer_layout],
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},
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fragment: Some(FragmentState {
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shader: self.shader.clone_weak(),
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shader_defs,
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entry_point: "fragment".into(),
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targets: vec![Some(ColorTargetState {
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format,
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blend: None,
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write_mask: ColorWrites::ALL,
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})],
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}),
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layout: bind_group_layout,
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primitive: PrimitiveState {
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topology: key.primitive_topology(),
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..Default::default()
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},
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depth_stencil: Some(DepthStencilState {
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format: TextureFormat::Depth32Float,
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depth_write_enabled: true,
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depth_compare: CompareFunction::Greater,
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stencil: Default::default(),
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bias: Default::default(),
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}),
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multisample: MultisampleState {
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count: key.msaa_samples(),
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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push_constant_ranges: vec![],
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label: Some("gizmo_3d_pipeline".into()),
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})
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}
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}
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pub(crate) type DrawGizmoLines = (
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SetItemPipeline,
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SetMeshViewBindGroup<0>,
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SetMeshBindGroup<1>,
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DrawMesh,
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);
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#[allow(clippy::too_many_arguments)]
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pub(crate) fn queue_gizmos_3d(
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draw_functions: Res<DrawFunctions<Opaque3d>>,
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pipeline: Res<GizmoPipeline>,
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mut pipelines: ResMut<SpecializedMeshPipelines<GizmoPipeline>>,
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pipeline_cache: Res<PipelineCache>,
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render_meshes: Res<RenderAssets<Mesh>>,
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msaa: Res<Msaa>,
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mesh_handles: Query<(Entity, &Handle<Mesh>), With<GizmoMesh>>,
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config: Res<GizmoConfig>,
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mut views: Query<(&ExtractedView, &mut RenderPhase<Opaque3d>)>,
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) {
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let draw_function = draw_functions.read().get_id::<DrawGizmoLines>().unwrap();
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let key = MeshPipelineKey::from_msaa_samples(msaa.samples());
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for (view, mut phase) in &mut views {
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let key = key | MeshPipelineKey::from_hdr(view.hdr);
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for (entity, mesh_handle) in &mesh_handles {
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if let Some(mesh) = render_meshes.get(mesh_handle) {
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let key = key | MeshPipelineKey::from_primitive_topology(mesh.primitive_topology);
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let pipeline = pipelines
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.specialize(
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&pipeline_cache,
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&pipeline,
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(!config.on_top, key),
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&mesh.layout,
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)
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.unwrap();
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phase.add(Opaque3d {
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entity,
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pipeline,
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draw_function,
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distance: 0.,
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});
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}
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}
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}
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}
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