2020-04-06 21:20:53 +00:00
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use super::Node;
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use bevy_core::transform::run_on_hierarchy_subworld_mut;
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use bevy_transform::prelude::{Children, Parent};
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use bevy_window::Windows;
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use glam::Vec2;
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use legion::{prelude::*, systems::SubWorld};
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2020-05-30 19:31:04 +00:00
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use bevy_sprite::Rect;
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2020-01-13 00:51:21 +00:00
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2020-05-06 20:49:07 +00:00
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pub const UI_Z_STEP: f32 = 0.0001;
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2020-03-29 08:49:35 +00:00
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pub fn ui_update_system() -> Box<dyn Schedulable> {
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2020-03-30 05:44:38 +00:00
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SystemBuilder::new("ui_update")
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2020-03-30 21:53:32 +00:00
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.read_resource::<Windows>()
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2020-05-04 02:30:31 +00:00
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.with_query(<Read<Node>>::query().filter(!component::<Parent>()))
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2020-01-13 06:18:17 +00:00
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.write_component::<Node>()
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2020-05-03 00:56:30 +00:00
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.write_component::<Rect>()
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2020-01-13 06:18:17 +00:00
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.read_component::<Children>()
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2020-03-30 21:53:32 +00:00
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.build(move |_, world, windows, node_query| {
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2020-04-07 00:03:21 +00:00
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if let Some(window) = windows.get_primary() {
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2020-05-06 20:49:07 +00:00
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let mut window_rect = Rect {
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size: Vec2::new(window.width as f32, window.height as f32),
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position: Vec2::new(0.0, 0.0),
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z_index: 0.9999,
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};
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2020-05-04 02:30:31 +00:00
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for entity in node_query
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.iter_entities(world)
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.map(|(e, _)| e)
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.collect::<Vec<Entity>>()
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{
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2020-05-06 20:49:07 +00:00
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let result = run_on_hierarchy_subworld_mut(
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2020-04-07 00:03:21 +00:00
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world,
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entity,
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2020-05-06 20:49:07 +00:00
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window_rect.clone(),
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2020-04-07 00:03:21 +00:00
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&mut update_node_entity,
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2020-05-06 20:49:07 +00:00
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&mut process_child_result,
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2020-04-07 00:03:21 +00:00
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);
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2020-05-06 20:49:07 +00:00
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if let Some(result) = result {
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window_rect.z_index = result.z_index;
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}
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2020-04-07 00:03:21 +00:00
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}
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2020-01-13 00:51:21 +00:00
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}
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})
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}
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2020-01-13 06:18:17 +00:00
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2020-05-06 20:49:07 +00:00
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fn update_node_entity(world: &mut SubWorld, entity: Entity, parent_rect: Rect) -> Option<Rect> {
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2020-05-03 00:56:30 +00:00
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// TODO: Somehow remove this unsafe
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unsafe {
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if let Some(mut node) = world.get_component_mut_unchecked::<Node>(entity) {
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if let Some(mut rect) = world.get_component_mut_unchecked::<Rect>(entity) {
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2020-05-06 20:49:07 +00:00
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node.update(
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&mut rect,
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parent_rect.size,
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parent_rect.position,
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parent_rect.z_index,
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);
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return Some(Rect {
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size: rect.size,
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position: rect.position - rect.size / 2.0,
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z_index: rect.z_index - UI_Z_STEP,
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});
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2020-05-03 00:56:30 +00:00
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}
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}
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2020-01-13 06:18:17 +00:00
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}
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None
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}
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2020-05-06 20:49:07 +00:00
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fn process_child_result(_parent_result: Rect, child_result: Rect) -> Rect {
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2020-05-14 01:05:18 +00:00
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// "earlier" children are sorted behind "later" children
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2020-05-06 20:49:07 +00:00
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let mut result = child_result.clone();
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result.z_index -= UI_Z_STEP;
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result
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}
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