bevy/crates/bevy_render/src/texture/hdr_texture_loader.rs

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use crate::texture::{Image, TextureFormatPixelInfo};
use anyhow::Result;
use bevy_asset::{AssetLoader, LoadContext, LoadedAsset};
use bevy_utils::BoxedFuture;
use wgpu::{Extent3d, TextureDimension, TextureFormat};
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/// Loads HDR textures as Texture assets
#[derive(Clone, Default)]
pub struct HdrTextureLoader;
impl AssetLoader for HdrTextureLoader {
fn load<'a>(
&'a self,
bytes: &'a [u8],
load_context: &'a mut LoadContext,
) -> BoxedFuture<'a, Result<()>> {
Box::pin(async move {
let format = TextureFormat::Rgba32Float;
debug_assert_eq!(
format.pixel_size(),
4 * 4,
"Format should have 32bit x 4 size"
);
let decoder = image::codecs::hdr::HdrDecoder::new(bytes)?;
let info = decoder.metadata();
let rgb_data = decoder.read_image_hdr()?;
let mut rgba_data = Vec::with_capacity(rgb_data.len() * format.pixel_size());
for rgb in rgb_data {
let alpha = 1.0f32;
rgba_data.extend_from_slice(&rgb.0[0].to_ne_bytes());
rgba_data.extend_from_slice(&rgb.0[1].to_ne_bytes());
rgba_data.extend_from_slice(&rgb.0[2].to_ne_bytes());
rgba_data.extend_from_slice(&alpha.to_ne_bytes());
}
let texture = Image::new(
Extent3d {
width: info.width,
height: info.height,
depth_or_array_layers: 1,
},
TextureDimension::D2,
rgba_data,
format,
);
load_context.set_default_asset(LoadedAsset::new(texture));
Ok(())
})
}
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fn extensions(&self) -> &[&str] {
&["hdr"]
}
}