2023-01-17 01:39:17 +00:00
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use std::fmt::Debug;
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use bevy_utils::{
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2023-02-21 13:42:20 +00:00
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petgraph::{algo::TarjanScc, graphmap::NodeTrait, prelude::*},
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2023-01-17 01:39:17 +00:00
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HashMap, HashSet,
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};
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use fixedbitset::FixedBitSet;
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2023-02-06 18:44:40 +00:00
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use crate::schedule::set::*;
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2023-01-17 01:39:17 +00:00
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/// Unique identifier for a system or system set.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
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2023-02-16 17:09:45 +00:00
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pub enum NodeId {
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System(usize),
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Set(usize),
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}
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impl NodeId {
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/// Returns the internal integer value.
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2023-02-16 17:09:45 +00:00
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pub(crate) fn index(&self) -> usize {
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2023-01-17 01:39:17 +00:00
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match self {
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NodeId::System(index) | NodeId::Set(index) => *index,
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}
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}
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/// Returns `true` if the identified node is a system.
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pub const fn is_system(&self) -> bool {
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matches!(self, NodeId::System(_))
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}
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/// Returns `true` if the identified node is a system set.
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pub const fn is_set(&self) -> bool {
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matches!(self, NodeId::Set(_))
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}
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}
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/// Specifies what kind of edge should be added to the dependency graph.
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#[derive(Debug, Clone, Copy, Eq, PartialEq, PartialOrd, Ord, Hash)]
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pub(crate) enum DependencyKind {
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/// A node that should be preceded.
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Before,
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/// A node that should be succeeded.
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After,
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}
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/// An edge to be added to the dependency graph.
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#[derive(Clone)]
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pub(crate) struct Dependency {
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pub(crate) kind: DependencyKind,
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pub(crate) set: BoxedSystemSet,
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}
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impl Dependency {
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pub fn new(kind: DependencyKind, set: BoxedSystemSet) -> Self {
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Self { kind, set }
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}
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}
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/// Configures ambiguity detection for a single system.
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#[derive(Clone, Debug, Default)]
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pub(crate) enum Ambiguity {
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#[default]
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Check,
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/// Ignore warnings with systems in any of these system sets. May contain duplicates.
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IgnoreWithSet(Vec<BoxedSystemSet>),
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/// Ignore all warnings.
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IgnoreAll,
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}
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2023-03-18 01:45:34 +00:00
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#[derive(Clone, Default)]
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pub(crate) struct GraphInfo {
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pub(crate) sets: Vec<BoxedSystemSet>,
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pub(crate) dependencies: Vec<Dependency>,
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pub(crate) ambiguous_with: Ambiguity,
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Base Sets (#7466)
# Objective
NOTE: This depends on #7267 and should not be merged until #7267 is merged. If you are reviewing this before that is merged, I highly recommend viewing the Base Sets commit instead of trying to find my changes amongst those from #7267.
"Default sets" as described by the [Stageless RFC](https://github.com/bevyengine/rfcs/pull/45) have some [unfortunate consequences](https://github.com/bevyengine/bevy/discussions/7365).
## Solution
This adds "base sets" as a variant of `SystemSet`:
A set is a "base set" if `SystemSet::is_base` returns `true`. Typically this will be opted-in to using the `SystemSet` derive:
```rust
#[derive(SystemSet, Clone, Hash, Debug, PartialEq, Eq)]
#[system_set(base)]
enum MyBaseSet {
A,
B,
}
```
**Base sets are exclusive**: a system can belong to at most one "base set". Adding a system to more than one will result in an error. When possible we fail immediately during system-config-time with a nice file + line number. For the more nested graph-ey cases, this will fail at the final schedule build.
**Base sets cannot belong to other sets**: this is where the word "base" comes from
Systems and Sets can only be added to base sets using `in_base_set`. Calling `in_set` with a base set will fail. As will calling `in_base_set` with a normal set.
```rust
app.add_system(foo.in_base_set(MyBaseSet::A))
// X must be a normal set ... base sets cannot be added to base sets
.configure_set(X.in_base_set(MyBaseSet::A))
```
Base sets can still be configured like normal sets:
```rust
app.add_system(MyBaseSet::B.after(MyBaseSet::Ap))
```
The primary use case for base sets is enabling a "default base set":
```rust
schedule.set_default_base_set(CoreSet::Update)
// this will belong to CoreSet::Update by default
.add_system(foo)
// this will override the default base set with PostUpdate
.add_system(bar.in_base_set(CoreSet::PostUpdate))
```
This allows us to build apis that work by default in the standard Bevy style. This is a rough analog to the "default stage" model, but it use the new "stageless sets" model instead, with all of the ordering flexibility (including exclusive systems) that it provides.
---
## Changelog
- Added "base sets" and ported CoreSet to use them.
## Migration Guide
TODO
2023-02-06 03:10:08 +00:00
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pub(crate) base_set: Option<BoxedSystemSet>,
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Migrate engine to Schedule v3 (#7267)
Huge thanks to @maniwani, @devil-ira, @hymm, @cart, @superdump and @jakobhellermann for the help with this PR.
# Objective
- Followup #6587.
- Minimal integration for the Stageless Scheduling RFC: https://github.com/bevyengine/rfcs/pull/45
## Solution
- [x] Remove old scheduling module
- [x] Migrate new methods to no longer use extension methods
- [x] Fix compiler errors
- [x] Fix benchmarks
- [x] Fix examples
- [x] Fix docs
- [x] Fix tests
## Changelog
### Added
- a large number of methods on `App` to work with schedules ergonomically
- the `CoreSchedule` enum
- `App::add_extract_system` via the `RenderingAppExtension` trait extension method
- the private `prepare_view_uniforms` system now has a public system set for scheduling purposes, called `ViewSet::PrepareUniforms`
### Removed
- stages, and all code that mentions stages
- states have been dramatically simplified, and no longer use a stack
- `RunCriteriaLabel`
- `AsSystemLabel` trait
- `on_hierarchy_reports_enabled` run criteria (now just uses an ad hoc resource checking run condition)
- systems in `RenderSet/Stage::Extract` no longer warn when they do not read data from the main world
- `RunCriteriaLabel`
- `transform_propagate_system_set`: this was a nonstandard pattern that didn't actually provide enough control. The systems are already `pub`: the docs have been updated to ensure that the third-party usage is clear.
### Changed
- `System::default_labels` is now `System::default_system_sets`.
- `App::add_default_labels` is now `App::add_default_sets`
- `CoreStage` and `StartupStage` enums are now `CoreSet` and `StartupSet`
- `App::add_system_set` was renamed to `App::add_systems`
- The `StartupSchedule` label is now defined as part of the `CoreSchedules` enum
- `.label(SystemLabel)` is now referred to as `.in_set(SystemSet)`
- `SystemLabel` trait was replaced by `SystemSet`
- `SystemTypeIdLabel<T>` was replaced by `SystemSetType<T>`
- The `ReportHierarchyIssue` resource now has a public constructor (`new`), and implements `PartialEq`
- Fixed time steps now use a schedule (`CoreSchedule::FixedTimeStep`) rather than a run criteria.
- Adding rendering extraction systems now panics rather than silently failing if no subapp with the `RenderApp` label is found.
- the `calculate_bounds` system, with the `CalculateBounds` label, is now in `CoreSet::Update`, rather than in `CoreSet::PostUpdate` before commands are applied.
- `SceneSpawnerSystem` now runs under `CoreSet::Update`, rather than `CoreStage::PreUpdate.at_end()`.
- `bevy_pbr::add_clusters` is no longer an exclusive system
- the top level `bevy_ecs::schedule` module was replaced with `bevy_ecs::scheduling`
- `tick_global_task_pools_on_main_thread` is no longer run as an exclusive system. Instead, it has been replaced by `tick_global_task_pools`, which uses a `NonSend` resource to force running on the main thread.
## Migration Guide
- Calls to `.label(MyLabel)` should be replaced with `.in_set(MySet)`
- Stages have been removed. Replace these with system sets, and then add command flushes using the `apply_system_buffers` exclusive system where needed.
- The `CoreStage`, `StartupStage, `RenderStage` and `AssetStage` enums have been replaced with `CoreSet`, `StartupSet, `RenderSet` and `AssetSet`. The same scheduling guarantees have been preserved.
- Systems are no longer added to `CoreSet::Update` by default. Add systems manually if this behavior is needed, although you should consider adding your game logic systems to `CoreSchedule::FixedTimestep` instead for more reliable framerate-independent behavior.
- Similarly, startup systems are no longer part of `StartupSet::Startup` by default. In most cases, this won't matter to you.
- For example, `add_system_to_stage(CoreStage::PostUpdate, my_system)` should be replaced with
- `add_system(my_system.in_set(CoreSet::PostUpdate)`
- When testing systems or otherwise running them in a headless fashion, simply construct and run a schedule using `Schedule::new()` and `World::run_schedule` rather than constructing stages
- Run criteria have been renamed to run conditions. These can now be combined with each other and with states.
- Looping run criteria and state stacks have been removed. Use an exclusive system that runs a schedule if you need this level of control over system control flow.
- For app-level control flow over which schedules get run when (such as for rollback networking), create your own schedule and insert it under the `CoreSchedule::Outer` label.
- Fixed timesteps are now evaluated in a schedule, rather than controlled via run criteria. The `run_fixed_timestep` system runs this schedule between `CoreSet::First` and `CoreSet::PreUpdate` by default.
- Command flush points introduced by `AssetStage` have been removed. If you were relying on these, add them back manually.
- Adding extract systems is now typically done directly on the main app. Make sure the `RenderingAppExtension` trait is in scope, then call `app.add_extract_system(my_system)`.
- the `calculate_bounds` system, with the `CalculateBounds` label, is now in `CoreSet::Update`, rather than in `CoreSet::PostUpdate` before commands are applied. You may need to order your movement systems to occur before this system in order to avoid system order ambiguities in culling behavior.
- the `RenderLabel` `AppLabel` was renamed to `RenderApp` for clarity
- `App::add_state` now takes 0 arguments: the starting state is set based on the `Default` impl.
- Instead of creating `SystemSet` containers for systems that run in stages, simply use `.on_enter::<State::Variant>()` or its `on_exit` or `on_update` siblings.
- `SystemLabel` derives should be replaced with `SystemSet`. You will also need to add the `Debug`, `PartialEq`, `Eq`, and `Hash` traits to satisfy the new trait bounds.
- `with_run_criteria` has been renamed to `run_if`. Run criteria have been renamed to run conditions for clarity, and should now simply return a bool.
- States have been dramatically simplified: there is no longer a "state stack". To queue a transition to the next state, call `NextState::set`
## TODO
- [x] remove dead methods on App and World
- [x] add `App::add_system_to_schedule` and `App::add_systems_to_schedule`
- [x] avoid adding the default system set at inappropriate times
- [x] remove any accidental cycles in the default plugins schedule
- [x] migrate benchmarks
- [x] expose explicit labels for the built-in command flush points
- [x] migrate engine code
- [x] remove all mentions of stages from the docs
- [x] verify docs for States
- [x] fix uses of exclusive systems that use .end / .at_start / .before_commands
- [x] migrate RenderStage and AssetStage
- [x] migrate examples
- [x] ensure that transform propagation is exported in a sufficiently public way (the systems are already pub)
- [x] ensure that on_enter schedules are run at least once before the main app
- [x] re-enable opt-in to execution order ambiguities
- [x] revert change to `update_bounds` to ensure it runs in `PostUpdate`
- [x] test all examples
- [x] unbreak directional lights
- [x] unbreak shadows (see 3d_scene, 3d_shape, lighting, transparaency_3d examples)
- [x] game menu example shows loading screen and menu simultaneously
- [x] display settings menu is a blank screen
- [x] `without_winit` example panics
- [x] ensure all tests pass
- [x] SubApp doc test fails
- [x] runs_spawn_local tasks fails
- [x] [Fix panic_when_hierachy_cycle test hanging](https://github.com/alice-i-cecile/bevy/pull/120)
## Points of Difficulty and Controversy
**Reviewers, please give feedback on these and look closely**
1. Default sets, from the RFC, have been removed. These added a tremendous amount of implicit complexity and result in hard to debug scheduling errors. They're going to be tackled in the form of "base sets" by @cart in a followup.
2. The outer schedule controls which schedule is run when `App::update` is called.
3. I implemented `Label for `Box<dyn Label>` for our label types. This enables us to store schedule labels in concrete form, and then later run them. I ran into the same set of problems when working with one-shot systems. We've previously investigated this pattern in depth, and it does not appear to lead to extra indirection with nested boxes.
4. `SubApp::update` simply runs the default schedule once. This sucks, but this whole API is incomplete and this was the minimal changeset.
5. `time_system` and `tick_global_task_pools_on_main_thread` no longer use exclusive systems to attempt to force scheduling order
6. Implemetnation strategy for fixed timesteps
7. `AssetStage` was migrated to `AssetSet` without reintroducing command flush points. These did not appear to be used, and it's nice to remove these bottlenecks.
8. Migration of `bevy_render/lib.rs` and pipelined rendering. The logic here is unusually tricky, as we have complex scheduling requirements.
## Future Work (ideally before 0.10)
- Rename schedule_v3 module to schedule or scheduling
- Add a derive macro to states, and likely a `EnumIter` trait of some form
- Figure out what exactly to do with the "systems added should basically work by default" problem
- Improve ergonomics for working with fixed timesteps and states
- Polish FixedTime API to match Time
- Rebase and merge #7415
- Resolve all internal ambiguities (blocked on better tools, especially #7442)
- Add "base sets" to replace the removed default sets.
2023-02-06 02:04:50 +00:00
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}
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2023-01-17 01:39:17 +00:00
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/// Converts 2D row-major pair of indices into a 1D array index.
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pub(crate) fn index(row: usize, col: usize, num_cols: usize) -> usize {
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debug_assert!(col < num_cols);
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(row * num_cols) + col
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}
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/// Converts a 1D array index into a 2D row-major pair of indices.
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pub(crate) fn row_col(index: usize, num_cols: usize) -> (usize, usize) {
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(index / num_cols, index % num_cols)
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}
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/// Stores the results of the graph analysis.
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pub(crate) struct CheckGraphResults<V> {
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/// Boolean reachability matrix for the graph.
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pub(crate) reachable: FixedBitSet,
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/// Pairs of nodes that have a path connecting them.
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pub(crate) connected: HashSet<(V, V)>,
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/// Pairs of nodes that don't have a path connecting them.
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2023-02-19 16:35:39 +00:00
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pub(crate) disconnected: Vec<(V, V)>,
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2023-01-17 01:39:17 +00:00
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/// Edges that are redundant because a longer path exists.
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pub(crate) transitive_edges: Vec<(V, V)>,
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/// Variant of the graph with no transitive edges.
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pub(crate) transitive_reduction: DiGraphMap<V, ()>,
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/// Variant of the graph with all possible transitive edges.
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// TODO: this will very likely be used by "if-needed" ordering
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#[allow(dead_code)]
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pub(crate) transitive_closure: DiGraphMap<V, ()>,
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}
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impl<V: NodeTrait + Debug> Default for CheckGraphResults<V> {
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fn default() -> Self {
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Self {
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reachable: FixedBitSet::new(),
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connected: HashSet::new(),
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2023-02-19 16:35:39 +00:00
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disconnected: Vec::new(),
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transitive_edges: Vec::new(),
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transitive_reduction: DiGraphMap::new(),
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transitive_closure: DiGraphMap::new(),
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}
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}
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}
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/// Processes a DAG and computes its:
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/// - transitive reduction (along with the set of removed edges)
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/// - transitive closure
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/// - reachability matrix (as a bitset)
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/// - pairs of nodes connected by a path
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/// - pairs of nodes not connected by a path
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///
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/// The algorithm implemented comes from
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/// ["On the calculation of transitive reduction-closure of orders"][1] by Habib, Morvan and Rampon.
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///
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/// [1]: https://doi.org/10.1016/0012-365X(93)90164-O
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pub(crate) fn check_graph<V>(
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graph: &DiGraphMap<V, ()>,
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topological_order: &[V],
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) -> CheckGraphResults<V>
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where
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V: NodeTrait + Debug,
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{
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if graph.node_count() == 0 {
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return CheckGraphResults::default();
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}
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let n = graph.node_count();
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// build a copy of the graph where the nodes and edges appear in topsorted order
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let mut map = HashMap::with_capacity(n);
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let mut topsorted = DiGraphMap::<V, ()>::new();
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// iterate nodes in topological order
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for (i, &node) in topological_order.iter().enumerate() {
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map.insert(node, i);
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topsorted.add_node(node);
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// insert nodes as successors to their predecessors
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for pred in graph.neighbors_directed(node, Direction::Incoming) {
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topsorted.add_edge(pred, node, ());
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}
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}
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let mut reachable = FixedBitSet::with_capacity(n * n);
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let mut connected = HashSet::new();
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2023-02-19 16:35:39 +00:00
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let mut disconnected = Vec::new();
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2023-01-17 01:39:17 +00:00
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let mut transitive_edges = Vec::new();
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let mut transitive_reduction = DiGraphMap::<V, ()>::new();
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let mut transitive_closure = DiGraphMap::<V, ()>::new();
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let mut visited = FixedBitSet::with_capacity(n);
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// iterate nodes in topological order
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for node in topsorted.nodes() {
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transitive_reduction.add_node(node);
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transitive_closure.add_node(node);
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}
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// iterate nodes in reverse topological order
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for a in topsorted.nodes().rev() {
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let index_a = *map.get(&a).unwrap();
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// iterate their successors in topological order
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for b in topsorted.neighbors_directed(a, Direction::Outgoing) {
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let index_b = *map.get(&b).unwrap();
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debug_assert!(index_a < index_b);
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if !visited[index_b] {
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// edge <a, b> is not redundant
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transitive_reduction.add_edge(a, b, ());
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transitive_closure.add_edge(a, b, ());
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reachable.insert(index(index_a, index_b, n));
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let successors = transitive_closure
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.neighbors_directed(b, Direction::Outgoing)
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.collect::<Vec<_>>();
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for c in successors {
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let index_c = *map.get(&c).unwrap();
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debug_assert!(index_b < index_c);
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if !visited[index_c] {
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visited.insert(index_c);
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transitive_closure.add_edge(a, c, ());
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reachable.insert(index(index_a, index_c, n));
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}
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}
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} else {
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// edge <a, b> is redundant
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transitive_edges.push((a, b));
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}
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}
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visited.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
// partition pairs of nodes into "connected by path" and "not connected by path"
|
|
|
|
for i in 0..(n - 1) {
|
|
|
|
// reachable is upper triangular because the nodes were topsorted
|
|
|
|
for index in index(i, i + 1, n)..=index(i, n - 1, n) {
|
|
|
|
let (a, b) = row_col(index, n);
|
|
|
|
let pair = (topological_order[a], topological_order[b]);
|
|
|
|
if reachable[index] {
|
|
|
|
connected.insert(pair);
|
|
|
|
} else {
|
2023-02-19 16:35:39 +00:00
|
|
|
disconnected.push(pair);
|
2023-01-17 01:39:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// fill diagonal (nodes reach themselves)
|
|
|
|
// for i in 0..n {
|
|
|
|
// reachable.set(index(i, i, n), true);
|
|
|
|
// }
|
|
|
|
|
|
|
|
CheckGraphResults {
|
|
|
|
reachable,
|
|
|
|
connected,
|
|
|
|
disconnected,
|
|
|
|
transitive_edges,
|
|
|
|
transitive_reduction,
|
|
|
|
transitive_closure,
|
|
|
|
}
|
|
|
|
}
|
2023-02-21 13:42:20 +00:00
|
|
|
|
|
|
|
/// Returns the simple cycles in a strongly-connected component of a directed graph.
|
|
|
|
///
|
|
|
|
/// The algorithm implemented comes from
|
|
|
|
/// ["Finding all the elementary circuits of a directed graph"][1] by D. B. Johnson.
|
|
|
|
///
|
|
|
|
/// [1]: https://doi.org/10.1137/0204007
|
|
|
|
pub fn simple_cycles_in_component<N>(graph: &DiGraphMap<N, ()>, scc: &[N]) -> Vec<Vec<N>>
|
|
|
|
where
|
|
|
|
N: NodeTrait + Debug,
|
|
|
|
{
|
|
|
|
let mut cycles = vec![];
|
|
|
|
let mut sccs = vec![scc.to_vec()];
|
|
|
|
|
|
|
|
while let Some(mut scc) = sccs.pop() {
|
|
|
|
// only look at nodes and edges in this strongly-connected component
|
|
|
|
let mut subgraph = DiGraphMap::new();
|
|
|
|
for &node in &scc {
|
|
|
|
subgraph.add_node(node);
|
|
|
|
}
|
|
|
|
|
|
|
|
for &node in &scc {
|
|
|
|
for successor in graph.neighbors(node) {
|
|
|
|
if subgraph.contains_node(successor) {
|
|
|
|
subgraph.add_edge(node, successor, ());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// path of nodes that may form a cycle
|
|
|
|
let mut path = Vec::with_capacity(subgraph.node_count());
|
|
|
|
// we mark nodes as "blocked" to avoid finding permutations of the same cycles
|
|
|
|
let mut blocked = HashSet::with_capacity(subgraph.node_count());
|
|
|
|
// connects nodes along path segments that can't be part of a cycle (given current root)
|
|
|
|
// those nodes can be unblocked at the same time
|
|
|
|
let mut unblock_together: HashMap<N, HashSet<N>> =
|
|
|
|
HashMap::with_capacity(subgraph.node_count());
|
|
|
|
// stack for unblocking nodes
|
|
|
|
let mut unblock_stack = Vec::with_capacity(subgraph.node_count());
|
|
|
|
// nodes can be involved in multiple cycles
|
|
|
|
let mut maybe_in_more_cycles: HashSet<N> = HashSet::with_capacity(subgraph.node_count());
|
|
|
|
// stack for DFS
|
|
|
|
let mut stack = Vec::with_capacity(subgraph.node_count());
|
|
|
|
|
|
|
|
// we're going to look for all cycles that begin and end at this node
|
|
|
|
let root = scc.pop().unwrap();
|
|
|
|
// start a path at the root
|
|
|
|
path.clear();
|
|
|
|
path.push(root);
|
|
|
|
// mark this node as blocked
|
|
|
|
blocked.insert(root);
|
|
|
|
|
|
|
|
// DFS
|
|
|
|
stack.clear();
|
|
|
|
stack.push((root, subgraph.neighbors(root)));
|
|
|
|
while !stack.is_empty() {
|
|
|
|
let (ref node, successors) = stack.last_mut().unwrap();
|
|
|
|
if let Some(next) = successors.next() {
|
|
|
|
if next == root {
|
|
|
|
// found a cycle
|
|
|
|
maybe_in_more_cycles.extend(path.iter());
|
|
|
|
cycles.push(path.clone());
|
|
|
|
} else if !blocked.contains(&next) {
|
|
|
|
// first time seeing `next` on this path
|
|
|
|
maybe_in_more_cycles.remove(&next);
|
|
|
|
path.push(next);
|
|
|
|
blocked.insert(next);
|
|
|
|
stack.push((next, subgraph.neighbors(next)));
|
|
|
|
continue;
|
|
|
|
} else {
|
|
|
|
// not first time seeing `next` on this path
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if successors.peekable().peek().is_none() {
|
|
|
|
if maybe_in_more_cycles.contains(node) {
|
|
|
|
unblock_stack.push(*node);
|
|
|
|
// unblock this node's ancestors
|
|
|
|
while let Some(n) = unblock_stack.pop() {
|
|
|
|
if blocked.remove(&n) {
|
|
|
|
let unblock_predecessors =
|
|
|
|
unblock_together.entry(n).or_insert_with(HashSet::new);
|
|
|
|
unblock_stack.extend(unblock_predecessors.iter());
|
|
|
|
unblock_predecessors.clear();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// if its descendants can be unblocked later, this node will be too
|
|
|
|
for successor in subgraph.neighbors(*node) {
|
|
|
|
unblock_together
|
|
|
|
.entry(successor)
|
|
|
|
.or_insert_with(HashSet::new)
|
|
|
|
.insert(*node);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// remove node from path and DFS stack
|
|
|
|
path.pop();
|
|
|
|
stack.pop();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// remove node from subgraph
|
|
|
|
subgraph.remove_node(root);
|
|
|
|
|
|
|
|
// divide remainder into smaller SCCs
|
|
|
|
let mut tarjan_scc = TarjanScc::new();
|
|
|
|
tarjan_scc.run(&subgraph, |scc| {
|
|
|
|
if scc.len() > 1 {
|
|
|
|
sccs.push(scc.to_vec());
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
cycles
|
|
|
|
}
|