bevy/crates/bevy_ecs/src/schedule/condition.rs

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use std::{borrow::Cow, ops::Not};
Add `system.map(...)` for transforming the output of a system (#8526) # Objective Any time we wish to transform the output of a system, we currently use system piping to do so: ```rust my_system.pipe(|In(x)| do_something(x)) ``` Unfortunately, system piping is not a zero cost abstraction. Each call to `.pipe` requires allocating two extra access sets: one for the second system and one for the combined accesses of both systems. This also adds extra work to each call to `update_archetype_component_access`, which stacks as one adds multiple layers of system piping. ## Solution Add the `AdapterSystem` abstraction: similar to `CombinatorSystem`, this allows you to implement a trait to generically control how a system is run and how its inputs and outputs are processed. Unlike `CombinatorSystem`, this does not have any overhead when computing world accesses which makes it ideal for simple operations such as inverting or ignoring the output of a system. Add the extension method `.map(...)`: this is similar to `.pipe(...)`, only it accepts a closure as an argument instead of an `In<T>` system. ```rust my_system.map(do_something) ``` This has the added benefit of making system names less messy: a system that ignores its output will just be called `my_system`, instead of `Pipe(my_system, ignore)` --- ## Changelog TODO ## Migration Guide The `system_adapter` functions have been deprecated: use `.map` instead, which is a lightweight alternative to `.pipe`. ```rust // Before: my_system.pipe(system_adapter::ignore) my_system.pipe(system_adapter::unwrap) my_system.pipe(system_adapter::new(T::from)) // After: my_system.map(std::mem::drop) my_system.map(Result::unwrap) my_system.map(T::from) // Before: my_system.pipe(system_adapter::info) my_system.pipe(system_adapter::dbg) my_system.pipe(system_adapter::warn) my_system.pipe(system_adapter::error) // After: my_system.map(bevy_utils::info) my_system.map(bevy_utils::dbg) my_system.map(bevy_utils::warn) my_system.map(bevy_utils::error) ``` --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2023-08-28 16:36:46 +00:00
use crate::system::{
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
Adapt, AdapterSystem, CombinatorSystem, Combine, IntoSystem, ReadOnlySystem, System, SystemIn,
SystemInput,
Add `system.map(...)` for transforming the output of a system (#8526) # Objective Any time we wish to transform the output of a system, we currently use system piping to do so: ```rust my_system.pipe(|In(x)| do_something(x)) ``` Unfortunately, system piping is not a zero cost abstraction. Each call to `.pipe` requires allocating two extra access sets: one for the second system and one for the combined accesses of both systems. This also adds extra work to each call to `update_archetype_component_access`, which stacks as one adds multiple layers of system piping. ## Solution Add the `AdapterSystem` abstraction: similar to `CombinatorSystem`, this allows you to implement a trait to generically control how a system is run and how its inputs and outputs are processed. Unlike `CombinatorSystem`, this does not have any overhead when computing world accesses which makes it ideal for simple operations such as inverting or ignoring the output of a system. Add the extension method `.map(...)`: this is similar to `.pipe(...)`, only it accepts a closure as an argument instead of an `In<T>` system. ```rust my_system.map(do_something) ``` This has the added benefit of making system names less messy: a system that ignores its output will just be called `my_system`, instead of `Pipe(my_system, ignore)` --- ## Changelog TODO ## Migration Guide The `system_adapter` functions have been deprecated: use `.map` instead, which is a lightweight alternative to `.pipe`. ```rust // Before: my_system.pipe(system_adapter::ignore) my_system.pipe(system_adapter::unwrap) my_system.pipe(system_adapter::new(T::from)) // After: my_system.map(std::mem::drop) my_system.map(Result::unwrap) my_system.map(T::from) // Before: my_system.pipe(system_adapter::info) my_system.pipe(system_adapter::dbg) my_system.pipe(system_adapter::warn) my_system.pipe(system_adapter::error) // After: my_system.map(bevy_utils::info) my_system.map(bevy_utils::dbg) my_system.map(bevy_utils::warn) my_system.map(bevy_utils::error) ``` --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2023-08-28 16:36:46 +00:00
};
/// A type-erased run condition stored in a [`Box`].
pub type BoxedCondition<In = ()> = Box<dyn ReadOnlySystem<In = In, Out = bool>>;
/// A system that determines if one or more scheduled systems should run.
///
/// Implemented for functions and closures that convert into [`System<Out=bool>`](System)
/// with [read-only](crate::system::ReadOnlySystemParam) parameters.
///
/// # Marker type parameter
///
/// `Condition` trait has `Marker` type parameter, which has no special meaning,
/// but exists to work around the limitation of Rust's trait system.
///
/// Type parameter in return type can be set to `<()>` by calling [`IntoSystem::into_system`],
/// but usually have to be specified when passing a condition to a function.
///
/// ```
/// # use bevy_ecs::schedule::Condition;
/// # use bevy_ecs::system::IntoSystem;
/// fn not_condition<Marker>(a: impl Condition<Marker>) -> impl Condition<()> {
/// IntoSystem::into_system(a.map(|x| !x))
/// }
/// ```
///
/// # Examples
/// A condition that returns true every other time it's called.
/// ```
/// # use bevy_ecs::prelude::*;
/// fn every_other_time() -> impl Condition<()> {
/// IntoSystem::into_system(|mut flag: Local<bool>| {
/// *flag = !*flag;
/// *flag
/// })
/// }
///
/// # #[derive(Resource)] struct DidRun(bool);
/// # fn my_system(mut did_run: ResMut<DidRun>) { did_run.0 = true; }
/// # let mut schedule = Schedule::default();
/// schedule.add_systems(my_system.run_if(every_other_time()));
/// # let mut world = World::new();
/// # world.insert_resource(DidRun(false));
/// # schedule.run(&mut world);
/// # assert!(world.resource::<DidRun>().0);
/// # world.insert_resource(DidRun(false));
/// # schedule.run(&mut world);
/// # assert!(!world.resource::<DidRun>().0);
/// ```
///
/// A condition that takes a bool as an input and returns it unchanged.
///
/// ```
/// # use bevy_ecs::prelude::*;
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
/// fn identity() -> impl Condition<(), In<bool>> {
/// IntoSystem::into_system(|In(x)| x)
/// }
///
/// # fn always_true() -> bool { true }
/// # let mut app = Schedule::default();
/// # #[derive(Resource)] struct DidRun(bool);
/// # fn my_system(mut did_run: ResMut<DidRun>) { did_run.0 = true; }
/// app.add_systems(my_system.run_if(always_true.pipe(identity())));
/// # let mut world = World::new();
/// # world.insert_resource(DidRun(false));
/// # app.run(&mut world);
/// # assert!(world.resource::<DidRun>().0);
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
pub trait Condition<Marker, In: SystemInput = ()>: sealed::Condition<Marker, In> {
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
/// Returns a new run condition that only returns `true`
/// if both this one and the passed `and` return `true`.
///
/// The returned run condition is short-circuiting, meaning
/// `and` will only be invoked if `self` returns `true`.
///
/// # Examples
///
/// ```
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
/// use bevy_ecs::prelude::*;
///
/// #[derive(Resource, PartialEq)]
/// struct R(u32);
///
/// # let mut app = Schedule::default();
/// # let mut world = World::new();
/// # fn my_system() {}
/// app.add_systems(
/// // The `resource_equals` run condition will fail since we don't initialize `R`,
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
/// // just like if we used `Res<R>` in a system.
/// my_system.run_if(resource_equals(R(0))),
/// );
/// # app.run(&mut world);
/// ```
///
/// Use `.and()` to avoid checking the condition.
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource, PartialEq)]
/// # struct R(u32);
/// # let mut app = Schedule::default();
/// # let mut world = World::new();
/// # fn my_system() {}
/// app.add_systems(
/// // `resource_equals` will only get run if the resource `R` exists.
/// my_system.run_if(resource_exists::<R>.and(resource_equals(R(0)))),
/// );
/// # app.run(&mut world);
/// ```
///
/// Note that in this case, it's better to just use the run condition [`resource_exists_and_equals`].
///
/// [`resource_exists_and_equals`]: common_conditions::resource_exists_and_equals
fn and<M, C: Condition<M, In>>(self, and: C) -> And<Self::System, C::System> {
let a = IntoSystem::into_system(self);
let b = IntoSystem::into_system(and);
let name = format!("{} && {}", a.name(), b.name());
CombinatorSystem::new(a, b, Cow::Owned(name))
}
/// Returns a new run condition that only returns `true`
/// if both this one and the passed `and_then` return `true`.
///
/// The returned run condition is short-circuiting, meaning
/// `and_then` will only be invoked if `self` returns `true`.
///
/// # Examples
///
/// ```
/// use bevy_ecs::prelude::*;
///
/// #[derive(Resource, PartialEq)]
/// struct R(u32);
///
/// # let mut app = Schedule::default();
/// # let mut world = World::new();
/// # fn my_system() {}
/// app.add_systems(
/// // The `resource_equals` run condition will fail since we don't initialize `R`,
/// // just like if we used `Res<R>` in a system.
/// my_system.run_if(resource_equals(R(0))),
/// );
/// # app.run(&mut world);
/// ```
///
/// Use `.and_then()` to avoid checking the condition.
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource, PartialEq)]
/// # struct R(u32);
/// # let mut app = Schedule::default();
/// # let mut world = World::new();
/// # fn my_system() {}
/// app.add_systems(
/// // `resource_equals` will only get run if the resource `R` exists.
/// my_system.run_if(resource_exists::<R>.and_then(resource_equals(R(0)))),
/// );
/// # app.run(&mut world);
/// ```
///
/// Note that in this case, it's better to just use the run condition [`resource_exists_and_equals`].
///
/// [`resource_exists_and_equals`]: common_conditions::resource_exists_and_equals
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
#[deprecated(
note = "Users should use the `.and(condition)` method in lieu of `.and_then(condition)`"
)]
fn and_then<M, C: Condition<M, In>>(self, and_then: C) -> And<Self::System, C::System> {
self.and(and_then)
}
/// Returns a new run condition that only returns `false`
/// if both this one and the passed `nand` return `true`.
///
/// The returned run condition is short-circuiting, meaning
/// `nand` will only be invoked if `self` returns `true`.
///
/// # Examples
///
/// ```compile_fail
/// use bevy::prelude::*;
///
/// #[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
/// pub enum PlayerState {
/// Alive,
/// Dead,
/// }
///
/// #[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
/// pub enum EnemyState {
/// Alive,
/// Dead,
/// }
///
/// # let mut app = Schedule::default();
/// # let mut world = World::new();
/// # fn game_over_credits() {}
/// app.add_systems(
/// // The game_over_credits system will only execute if either the `in_state(PlayerState::Alive)`
/// // run condition or `in_state(EnemyState::Alive)` run condition evaluates to `false`.
/// game_over_credits.run_if(
/// in_state(PlayerState::Alive).nand(in_state(EnemyState::Alive))
/// ),
/// );
/// # app.run(&mut world);
/// ```
///
/// Equivalent logic can be achieved by using `not` in concert with `and`:
///
/// ```compile_fail
/// app.add_systems(
/// game_over_credits.run_if(
/// not(in_state(PlayerState::Alive).and(in_state(EnemyState::Alive)))
/// ),
/// );
/// ```
fn nand<M, C: Condition<M, In>>(self, nand: C) -> Nand<Self::System, C::System> {
let a = IntoSystem::into_system(self);
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
let b = IntoSystem::into_system(nand);
let name = format!("!({} && {})", a.name(), b.name());
CombinatorSystem::new(a, b, Cow::Owned(name))
}
/// Returns a new run condition that only returns `true`
/// if both this one and the passed `nor` return `false`.
///
/// The returned run condition is short-circuiting, meaning
/// `nor` will only be invoked if `self` returns `false`.
///
/// # Examples
///
/// ```compile_fail
/// use bevy::prelude::*;
///
/// #[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
/// pub enum WeatherState {
/// Sunny,
/// Cloudy,
/// }
///
/// #[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
/// pub enum SoilState {
/// Fertilized,
/// NotFertilized,
/// }
///
/// # let mut app = Schedule::default();
/// # let mut world = World::new();
/// # fn slow_plant_growth() {}
/// app.add_systems(
/// // The slow_plant_growth system will only execute if both the `in_state(WeatherState::Sunny)`
/// // run condition and `in_state(SoilState::Fertilized)` run condition evaluate to `false`.
/// slow_plant_growth.run_if(
/// in_state(WeatherState::Sunny).nor(in_state(SoilState::Fertilized))
/// ),
/// );
/// # app.run(&mut world);
/// ```
///
/// Equivalent logic can be achieved by using `not` in concert with `or`:
///
/// ```compile_fail
/// app.add_systems(
/// slow_plant_growth.run_if(
/// not(in_state(WeatherState::Sunny).or(in_state(SoilState::Fertilized)))
/// ),
/// );
/// ```
fn nor<M, C: Condition<M, In>>(self, nor: C) -> Nor<Self::System, C::System> {
let a = IntoSystem::into_system(self);
let b = IntoSystem::into_system(nor);
let name = format!("!({} || {})", a.name(), b.name());
CombinatorSystem::new(a, b, Cow::Owned(name))
}
/// Returns a new run condition that returns `true`
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
/// if either this one or the passed `or` return `true`.
///
/// The returned run condition is short-circuiting, meaning
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
/// `or` will only be invoked if `self` returns `false`.
///
/// # Examples
///
/// ```
/// use bevy_ecs::prelude::*;
///
/// #[derive(Resource, PartialEq)]
/// struct A(u32);
///
/// #[derive(Resource, PartialEq)]
/// struct B(u32);
///
/// # let mut app = Schedule::default();
/// # let mut world = World::new();
/// # #[derive(Resource)] struct C(bool);
/// # fn my_system(mut c: ResMut<C>) { c.0 = true; }
/// app.add_systems(
/// // Only run the system if either `A` or `B` exist.
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
/// my_system.run_if(resource_exists::<A>.or(resource_exists::<B>)),
/// );
/// #
/// # world.insert_resource(C(false));
/// # app.run(&mut world);
/// # assert!(!world.resource::<C>().0);
/// #
/// # world.insert_resource(A(0));
/// # app.run(&mut world);
/// # assert!(world.resource::<C>().0);
/// #
/// # world.remove_resource::<A>();
/// # world.insert_resource(B(0));
/// # world.insert_resource(C(false));
/// # app.run(&mut world);
/// # assert!(world.resource::<C>().0);
/// ```
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
fn or<M, C: Condition<M, In>>(self, or: C) -> Or<Self::System, C::System> {
let a = IntoSystem::into_system(self);
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
let b = IntoSystem::into_system(or);
let name = format!("{} || {}", a.name(), b.name());
CombinatorSystem::new(a, b, Cow::Owned(name))
}
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
/// Returns a new run condition that returns `true`
/// if either this one or the passed `or` return `true`.
///
/// The returned run condition is short-circuiting, meaning
/// `or` will only be invoked if `self` returns `false`.
///
/// # Examples
///
/// ```
/// use bevy_ecs::prelude::*;
///
/// #[derive(Resource, PartialEq)]
/// struct A(u32);
///
/// #[derive(Resource, PartialEq)]
/// struct B(u32);
///
/// # let mut app = Schedule::default();
/// # let mut world = World::new();
/// # #[derive(Resource)] struct C(bool);
/// # fn my_system(mut c: ResMut<C>) { c.0 = true; }
/// app.add_systems(
/// // Only run the system if either `A` or `B` exist.
/// my_system.run_if(resource_exists::<A>.or(resource_exists::<B>)),
/// );
/// #
/// # world.insert_resource(C(false));
/// # app.run(&mut world);
/// # assert!(!world.resource::<C>().0);
/// #
/// # world.insert_resource(A(0));
/// # app.run(&mut world);
/// # assert!(world.resource::<C>().0);
/// #
/// # world.remove_resource::<A>();
/// # world.insert_resource(B(0));
/// # world.insert_resource(C(false));
/// # app.run(&mut world);
/// # assert!(world.resource::<C>().0);
/// ```
#[deprecated(
note = "Users should use the `.or(condition)` method in lieu of `.or_else(condition)`"
)]
fn or_else<M, C: Condition<M, In>>(self, or_else: C) -> Or<Self::System, C::System> {
self.or(or_else)
}
/// Returns a new run condition that only returns `true`
/// if `self` and `xnor` **both** return `false` or **both** return `true`.
///
/// # Examples
///
/// ```compile_fail
/// use bevy::prelude::*;
///
/// #[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
/// pub enum CoffeeMachineState {
/// Heating,
/// Brewing,
/// Inactive,
/// }
///
/// #[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
/// pub enum TeaKettleState {
/// Heating,
/// Steeping,
/// Inactive,
/// }
///
/// # let mut app = Schedule::default();
/// # let mut world = World::new();
/// # fn take_drink_orders() {}
/// app.add_systems(
/// // The take_drink_orders system will only execute if the `in_state(CoffeeMachineState::Inactive)`
/// // run condition and `in_state(TeaKettleState::Inactive)` run conditions both evaluate to `false`,
/// // or both evaluate to `true`.
/// take_drink_orders.run_if(
/// in_state(CoffeeMachineState::Inactive).xnor(in_state(TeaKettleState::Inactive))
/// ),
/// );
/// # app.run(&mut world);
/// ```
///
/// Equivalent logic can be achieved by using `not` in concert with `xor`:
///
/// ```compile_fail
/// app.add_systems(
/// take_drink_orders.run_if(
/// not(in_state(CoffeeMachineState::Inactive).xor(in_state(TeaKettleState::Inactive)))
/// ),
/// );
/// ```
fn xnor<M, C: Condition<M, In>>(self, xnor: C) -> Xnor<Self::System, C::System> {
let a = IntoSystem::into_system(self);
let b = IntoSystem::into_system(xnor);
let name = format!("!({} ^ {})", a.name(), b.name());
CombinatorSystem::new(a, b, Cow::Owned(name))
}
/// Returns a new run condition that only returns `true`
/// if either `self` or `xor` return `true`, but not both.
///
/// # Examples
///
/// ```compile_fail
/// use bevy::prelude::*;
///
/// #[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
/// pub enum CoffeeMachineState {
/// Heating,
/// Brewing,
/// Inactive,
/// }
///
/// #[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
/// pub enum TeaKettleState {
/// Heating,
/// Steeping,
/// Inactive,
/// }
///
/// # let mut app = Schedule::default();
/// # let mut world = World::new();
/// # fn prepare_beverage() {}
/// app.add_systems(
/// // The prepare_beverage system will only execute if either the `in_state(CoffeeMachineState::Inactive)`
/// // run condition or `in_state(TeaKettleState::Inactive)` run condition evaluates to `true`,
/// // but not both.
/// prepare_beverage.run_if(
/// in_state(CoffeeMachineState::Inactive).xor(in_state(TeaKettleState::Inactive))
/// ),
/// );
/// # app.run(&mut world);
/// ```
fn xor<M, C: Condition<M, In>>(self, xor: C) -> Xor<Self::System, C::System> {
let a = IntoSystem::into_system(self);
let b = IntoSystem::into_system(xor);
let name = format!("({} ^ {})", a.name(), b.name());
CombinatorSystem::new(a, b, Cow::Owned(name))
}
}
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
impl<Marker, In: SystemInput, F> Condition<Marker, In> for F where F: sealed::Condition<Marker, In> {}
mod sealed {
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
use crate::system::{IntoSystem, ReadOnlySystem, SystemInput};
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
pub trait Condition<Marker, In: SystemInput>:
IntoSystem<In, bool, Marker, System = Self::ReadOnlySystem>
{
// This associated type is necessary to let the compiler
// know that `Self::System` is `ReadOnlySystem`.
type ReadOnlySystem: ReadOnlySystem<In = In, Out = bool>;
}
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
impl<Marker, In: SystemInput, F> Condition<Marker, In> for F
where
F: IntoSystem<In, bool, Marker>,
F::System: ReadOnlySystem,
{
type ReadOnlySystem = F::System;
}
}
/// A collection of [run conditions](Condition) that may be useful in any bevy app.
Migrate engine to Schedule v3 (#7267) Huge thanks to @maniwani, @devil-ira, @hymm, @cart, @superdump and @jakobhellermann for the help with this PR. # Objective - Followup #6587. - Minimal integration for the Stageless Scheduling RFC: https://github.com/bevyengine/rfcs/pull/45 ## Solution - [x] Remove old scheduling module - [x] Migrate new methods to no longer use extension methods - [x] Fix compiler errors - [x] Fix benchmarks - [x] Fix examples - [x] Fix docs - [x] Fix tests ## Changelog ### Added - a large number of methods on `App` to work with schedules ergonomically - the `CoreSchedule` enum - `App::add_extract_system` via the `RenderingAppExtension` trait extension method - the private `prepare_view_uniforms` system now has a public system set for scheduling purposes, called `ViewSet::PrepareUniforms` ### Removed - stages, and all code that mentions stages - states have been dramatically simplified, and no longer use a stack - `RunCriteriaLabel` - `AsSystemLabel` trait - `on_hierarchy_reports_enabled` run criteria (now just uses an ad hoc resource checking run condition) - systems in `RenderSet/Stage::Extract` no longer warn when they do not read data from the main world - `RunCriteriaLabel` - `transform_propagate_system_set`: this was a nonstandard pattern that didn't actually provide enough control. The systems are already `pub`: the docs have been updated to ensure that the third-party usage is clear. ### Changed - `System::default_labels` is now `System::default_system_sets`. - `App::add_default_labels` is now `App::add_default_sets` - `CoreStage` and `StartupStage` enums are now `CoreSet` and `StartupSet` - `App::add_system_set` was renamed to `App::add_systems` - The `StartupSchedule` label is now defined as part of the `CoreSchedules` enum - `.label(SystemLabel)` is now referred to as `.in_set(SystemSet)` - `SystemLabel` trait was replaced by `SystemSet` - `SystemTypeIdLabel<T>` was replaced by `SystemSetType<T>` - The `ReportHierarchyIssue` resource now has a public constructor (`new`), and implements `PartialEq` - Fixed time steps now use a schedule (`CoreSchedule::FixedTimeStep`) rather than a run criteria. - Adding rendering extraction systems now panics rather than silently failing if no subapp with the `RenderApp` label is found. - the `calculate_bounds` system, with the `CalculateBounds` label, is now in `CoreSet::Update`, rather than in `CoreSet::PostUpdate` before commands are applied. - `SceneSpawnerSystem` now runs under `CoreSet::Update`, rather than `CoreStage::PreUpdate.at_end()`. - `bevy_pbr::add_clusters` is no longer an exclusive system - the top level `bevy_ecs::schedule` module was replaced with `bevy_ecs::scheduling` - `tick_global_task_pools_on_main_thread` is no longer run as an exclusive system. Instead, it has been replaced by `tick_global_task_pools`, which uses a `NonSend` resource to force running on the main thread. ## Migration Guide - Calls to `.label(MyLabel)` should be replaced with `.in_set(MySet)` - Stages have been removed. Replace these with system sets, and then add command flushes using the `apply_system_buffers` exclusive system where needed. - The `CoreStage`, `StartupStage, `RenderStage` and `AssetStage` enums have been replaced with `CoreSet`, `StartupSet, `RenderSet` and `AssetSet`. The same scheduling guarantees have been preserved. - Systems are no longer added to `CoreSet::Update` by default. Add systems manually if this behavior is needed, although you should consider adding your game logic systems to `CoreSchedule::FixedTimestep` instead for more reliable framerate-independent behavior. - Similarly, startup systems are no longer part of `StartupSet::Startup` by default. In most cases, this won't matter to you. - For example, `add_system_to_stage(CoreStage::PostUpdate, my_system)` should be replaced with - `add_system(my_system.in_set(CoreSet::PostUpdate)` - When testing systems or otherwise running them in a headless fashion, simply construct and run a schedule using `Schedule::new()` and `World::run_schedule` rather than constructing stages - Run criteria have been renamed to run conditions. These can now be combined with each other and with states. - Looping run criteria and state stacks have been removed. Use an exclusive system that runs a schedule if you need this level of control over system control flow. - For app-level control flow over which schedules get run when (such as for rollback networking), create your own schedule and insert it under the `CoreSchedule::Outer` label. - Fixed timesteps are now evaluated in a schedule, rather than controlled via run criteria. The `run_fixed_timestep` system runs this schedule between `CoreSet::First` and `CoreSet::PreUpdate` by default. - Command flush points introduced by `AssetStage` have been removed. If you were relying on these, add them back manually. - Adding extract systems is now typically done directly on the main app. Make sure the `RenderingAppExtension` trait is in scope, then call `app.add_extract_system(my_system)`. - the `calculate_bounds` system, with the `CalculateBounds` label, is now in `CoreSet::Update`, rather than in `CoreSet::PostUpdate` before commands are applied. You may need to order your movement systems to occur before this system in order to avoid system order ambiguities in culling behavior. - the `RenderLabel` `AppLabel` was renamed to `RenderApp` for clarity - `App::add_state` now takes 0 arguments: the starting state is set based on the `Default` impl. - Instead of creating `SystemSet` containers for systems that run in stages, simply use `.on_enter::<State::Variant>()` or its `on_exit` or `on_update` siblings. - `SystemLabel` derives should be replaced with `SystemSet`. You will also need to add the `Debug`, `PartialEq`, `Eq`, and `Hash` traits to satisfy the new trait bounds. - `with_run_criteria` has been renamed to `run_if`. Run criteria have been renamed to run conditions for clarity, and should now simply return a bool. - States have been dramatically simplified: there is no longer a "state stack". To queue a transition to the next state, call `NextState::set` ## TODO - [x] remove dead methods on App and World - [x] add `App::add_system_to_schedule` and `App::add_systems_to_schedule` - [x] avoid adding the default system set at inappropriate times - [x] remove any accidental cycles in the default plugins schedule - [x] migrate benchmarks - [x] expose explicit labels for the built-in command flush points - [x] migrate engine code - [x] remove all mentions of stages from the docs - [x] verify docs for States - [x] fix uses of exclusive systems that use .end / .at_start / .before_commands - [x] migrate RenderStage and AssetStage - [x] migrate examples - [x] ensure that transform propagation is exported in a sufficiently public way (the systems are already pub) - [x] ensure that on_enter schedules are run at least once before the main app - [x] re-enable opt-in to execution order ambiguities - [x] revert change to `update_bounds` to ensure it runs in `PostUpdate` - [x] test all examples - [x] unbreak directional lights - [x] unbreak shadows (see 3d_scene, 3d_shape, lighting, transparaency_3d examples) - [x] game menu example shows loading screen and menu simultaneously - [x] display settings menu is a blank screen - [x] `without_winit` example panics - [x] ensure all tests pass - [x] SubApp doc test fails - [x] runs_spawn_local tasks fails - [x] [Fix panic_when_hierachy_cycle test hanging](https://github.com/alice-i-cecile/bevy/pull/120) ## Points of Difficulty and Controversy **Reviewers, please give feedback on these and look closely** 1. Default sets, from the RFC, have been removed. These added a tremendous amount of implicit complexity and result in hard to debug scheduling errors. They're going to be tackled in the form of "base sets" by @cart in a followup. 2. The outer schedule controls which schedule is run when `App::update` is called. 3. I implemented `Label for `Box<dyn Label>` for our label types. This enables us to store schedule labels in concrete form, and then later run them. I ran into the same set of problems when working with one-shot systems. We've previously investigated this pattern in depth, and it does not appear to lead to extra indirection with nested boxes. 4. `SubApp::update` simply runs the default schedule once. This sucks, but this whole API is incomplete and this was the minimal changeset. 5. `time_system` and `tick_global_task_pools_on_main_thread` no longer use exclusive systems to attempt to force scheduling order 6. Implemetnation strategy for fixed timesteps 7. `AssetStage` was migrated to `AssetSet` without reintroducing command flush points. These did not appear to be used, and it's nice to remove these bottlenecks. 8. Migration of `bevy_render/lib.rs` and pipelined rendering. The logic here is unusually tricky, as we have complex scheduling requirements. ## Future Work (ideally before 0.10) - Rename schedule_v3 module to schedule or scheduling - Add a derive macro to states, and likely a `EnumIter` trait of some form - Figure out what exactly to do with the "systems added should basically work by default" problem - Improve ergonomics for working with fixed timesteps and states - Polish FixedTime API to match Time - Rebase and merge #7415 - Resolve all internal ambiguities (blocked on better tools, especially #7442) - Add "base sets" to replace the removed default sets.
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pub mod common_conditions {
use super::{Condition, NotSystem};
use crate::{
change_detection::DetectChanges,
event::{Event, EventReader},
prelude::{Component, Query, With},
removal_detection::RemovedComponents,
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
system::{In, IntoSystem, Local, Res, Resource, System, SystemInput},
};
/// A [`Condition`]-satisfying system that returns `true`
/// on the first time the condition is run and false every time after.
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///
/// # Example
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource, Default)]
/// # struct Counter(u8);
/// # let mut app = Schedule::default();
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/// # let mut world = World::new();
/// # world.init_resource::<Counter>();
/// app.add_systems(
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/// // `run_once` will only return true the first time it's evaluated
/// my_system.run_if(run_once),
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/// );
///
/// fn my_system(mut counter: ResMut<Counter>) {
/// counter.0 += 1;
/// }
///
/// // This is the first time the condition will be evaluated so `my_system` will run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
///
/// // This is the seconds time the condition will be evaluated so `my_system` won't run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
/// ```
pub fn run_once(mut has_run: Local<bool>) -> bool {
if !*has_run {
*has_run = true;
true
} else {
false
Migrate engine to Schedule v3 (#7267) Huge thanks to @maniwani, @devil-ira, @hymm, @cart, @superdump and @jakobhellermann for the help with this PR. # Objective - Followup #6587. - Minimal integration for the Stageless Scheduling RFC: https://github.com/bevyengine/rfcs/pull/45 ## Solution - [x] Remove old scheduling module - [x] Migrate new methods to no longer use extension methods - [x] Fix compiler errors - [x] Fix benchmarks - [x] Fix examples - [x] Fix docs - [x] Fix tests ## Changelog ### Added - a large number of methods on `App` to work with schedules ergonomically - the `CoreSchedule` enum - `App::add_extract_system` via the `RenderingAppExtension` trait extension method - the private `prepare_view_uniforms` system now has a public system set for scheduling purposes, called `ViewSet::PrepareUniforms` ### Removed - stages, and all code that mentions stages - states have been dramatically simplified, and no longer use a stack - `RunCriteriaLabel` - `AsSystemLabel` trait - `on_hierarchy_reports_enabled` run criteria (now just uses an ad hoc resource checking run condition) - systems in `RenderSet/Stage::Extract` no longer warn when they do not read data from the main world - `RunCriteriaLabel` - `transform_propagate_system_set`: this was a nonstandard pattern that didn't actually provide enough control. The systems are already `pub`: the docs have been updated to ensure that the third-party usage is clear. ### Changed - `System::default_labels` is now `System::default_system_sets`. - `App::add_default_labels` is now `App::add_default_sets` - `CoreStage` and `StartupStage` enums are now `CoreSet` and `StartupSet` - `App::add_system_set` was renamed to `App::add_systems` - The `StartupSchedule` label is now defined as part of the `CoreSchedules` enum - `.label(SystemLabel)` is now referred to as `.in_set(SystemSet)` - `SystemLabel` trait was replaced by `SystemSet` - `SystemTypeIdLabel<T>` was replaced by `SystemSetType<T>` - The `ReportHierarchyIssue` resource now has a public constructor (`new`), and implements `PartialEq` - Fixed time steps now use a schedule (`CoreSchedule::FixedTimeStep`) rather than a run criteria. - Adding rendering extraction systems now panics rather than silently failing if no subapp with the `RenderApp` label is found. - the `calculate_bounds` system, with the `CalculateBounds` label, is now in `CoreSet::Update`, rather than in `CoreSet::PostUpdate` before commands are applied. - `SceneSpawnerSystem` now runs under `CoreSet::Update`, rather than `CoreStage::PreUpdate.at_end()`. - `bevy_pbr::add_clusters` is no longer an exclusive system - the top level `bevy_ecs::schedule` module was replaced with `bevy_ecs::scheduling` - `tick_global_task_pools_on_main_thread` is no longer run as an exclusive system. Instead, it has been replaced by `tick_global_task_pools`, which uses a `NonSend` resource to force running on the main thread. ## Migration Guide - Calls to `.label(MyLabel)` should be replaced with `.in_set(MySet)` - Stages have been removed. Replace these with system sets, and then add command flushes using the `apply_system_buffers` exclusive system where needed. - The `CoreStage`, `StartupStage, `RenderStage` and `AssetStage` enums have been replaced with `CoreSet`, `StartupSet, `RenderSet` and `AssetSet`. The same scheduling guarantees have been preserved. - Systems are no longer added to `CoreSet::Update` by default. Add systems manually if this behavior is needed, although you should consider adding your game logic systems to `CoreSchedule::FixedTimestep` instead for more reliable framerate-independent behavior. - Similarly, startup systems are no longer part of `StartupSet::Startup` by default. In most cases, this won't matter to you. - For example, `add_system_to_stage(CoreStage::PostUpdate, my_system)` should be replaced with - `add_system(my_system.in_set(CoreSet::PostUpdate)` - When testing systems or otherwise running them in a headless fashion, simply construct and run a schedule using `Schedule::new()` and `World::run_schedule` rather than constructing stages - Run criteria have been renamed to run conditions. These can now be combined with each other and with states. - Looping run criteria and state stacks have been removed. Use an exclusive system that runs a schedule if you need this level of control over system control flow. - For app-level control flow over which schedules get run when (such as for rollback networking), create your own schedule and insert it under the `CoreSchedule::Outer` label. - Fixed timesteps are now evaluated in a schedule, rather than controlled via run criteria. The `run_fixed_timestep` system runs this schedule between `CoreSet::First` and `CoreSet::PreUpdate` by default. - Command flush points introduced by `AssetStage` have been removed. If you were relying on these, add them back manually. - Adding extract systems is now typically done directly on the main app. Make sure the `RenderingAppExtension` trait is in scope, then call `app.add_extract_system(my_system)`. - the `calculate_bounds` system, with the `CalculateBounds` label, is now in `CoreSet::Update`, rather than in `CoreSet::PostUpdate` before commands are applied. You may need to order your movement systems to occur before this system in order to avoid system order ambiguities in culling behavior. - the `RenderLabel` `AppLabel` was renamed to `RenderApp` for clarity - `App::add_state` now takes 0 arguments: the starting state is set based on the `Default` impl. - Instead of creating `SystemSet` containers for systems that run in stages, simply use `.on_enter::<State::Variant>()` or its `on_exit` or `on_update` siblings. - `SystemLabel` derives should be replaced with `SystemSet`. You will also need to add the `Debug`, `PartialEq`, `Eq`, and `Hash` traits to satisfy the new trait bounds. - `with_run_criteria` has been renamed to `run_if`. Run criteria have been renamed to run conditions for clarity, and should now simply return a bool. - States have been dramatically simplified: there is no longer a "state stack". To queue a transition to the next state, call `NextState::set` ## TODO - [x] remove dead methods on App and World - [x] add `App::add_system_to_schedule` and `App::add_systems_to_schedule` - [x] avoid adding the default system set at inappropriate times - [x] remove any accidental cycles in the default plugins schedule - [x] migrate benchmarks - [x] expose explicit labels for the built-in command flush points - [x] migrate engine code - [x] remove all mentions of stages from the docs - [x] verify docs for States - [x] fix uses of exclusive systems that use .end / .at_start / .before_commands - [x] migrate RenderStage and AssetStage - [x] migrate examples - [x] ensure that transform propagation is exported in a sufficiently public way (the systems are already pub) - [x] ensure that on_enter schedules are run at least once before the main app - [x] re-enable opt-in to execution order ambiguities - [x] revert change to `update_bounds` to ensure it runs in `PostUpdate` - [x] test all examples - [x] unbreak directional lights - [x] unbreak shadows (see 3d_scene, 3d_shape, lighting, transparaency_3d examples) - [x] game menu example shows loading screen and menu simultaneously - [x] display settings menu is a blank screen - [x] `without_winit` example panics - [x] ensure all tests pass - [x] SubApp doc test fails - [x] runs_spawn_local tasks fails - [x] [Fix panic_when_hierachy_cycle test hanging](https://github.com/alice-i-cecile/bevy/pull/120) ## Points of Difficulty and Controversy **Reviewers, please give feedback on these and look closely** 1. Default sets, from the RFC, have been removed. These added a tremendous amount of implicit complexity and result in hard to debug scheduling errors. They're going to be tackled in the form of "base sets" by @cart in a followup. 2. The outer schedule controls which schedule is run when `App::update` is called. 3. I implemented `Label for `Box<dyn Label>` for our label types. This enables us to store schedule labels in concrete form, and then later run them. I ran into the same set of problems when working with one-shot systems. We've previously investigated this pattern in depth, and it does not appear to lead to extra indirection with nested boxes. 4. `SubApp::update` simply runs the default schedule once. This sucks, but this whole API is incomplete and this was the minimal changeset. 5. `time_system` and `tick_global_task_pools_on_main_thread` no longer use exclusive systems to attempt to force scheduling order 6. Implemetnation strategy for fixed timesteps 7. `AssetStage` was migrated to `AssetSet` without reintroducing command flush points. These did not appear to be used, and it's nice to remove these bottlenecks. 8. Migration of `bevy_render/lib.rs` and pipelined rendering. The logic here is unusually tricky, as we have complex scheduling requirements. ## Future Work (ideally before 0.10) - Rename schedule_v3 module to schedule or scheduling - Add a derive macro to states, and likely a `EnumIter` trait of some form - Figure out what exactly to do with the "systems added should basically work by default" problem - Improve ergonomics for working with fixed timesteps and states - Polish FixedTime API to match Time - Rebase and merge #7415 - Resolve all internal ambiguities (blocked on better tools, especially #7442) - Add "base sets" to replace the removed default sets.
2023-02-06 02:04:50 +00:00
}
}
/// A [`Condition`]-satisfying system that returns `true`
/// if the resource exists.
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///
/// # Example
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource, Default)]
/// # struct Counter(u8);
/// # let mut app = Schedule::default();
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/// # let mut world = World::new();
/// app.add_systems(
/// // `resource_exists` will only return true if the given resource exists in the world
/// my_system.run_if(resource_exists::<Counter>),
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/// );
///
/// fn my_system(mut counter: ResMut<Counter>) {
/// counter.0 += 1;
/// }
///
/// // `Counter` hasn't been added so `my_system` won't run
/// app.run(&mut world);
/// world.init_resource::<Counter>();
///
/// // `Counter` has now been added so `my_system` can run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
/// ```
pub fn resource_exists<T>(res: Option<Res<T>>) -> bool
where
T: Resource,
{
res.is_some()
}
/// Generates a [`Condition`]-satisfying closure that returns `true`
/// if the resource is equal to `value`.
///
/// # Panics
///
/// The condition will panic if the resource does not exist.
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///
/// # Example
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource, Default, PartialEq)]
/// # struct Counter(u8);
/// # let mut app = Schedule::default();
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/// # let mut world = World::new();
/// # world.init_resource::<Counter>();
/// app.add_systems(
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/// // `resource_equals` will only return true if the given resource equals the given value
/// my_system.run_if(resource_equals(Counter(0))),
/// );
///
/// fn my_system(mut counter: ResMut<Counter>) {
/// counter.0 += 1;
/// }
///
/// // `Counter` is `0` so `my_system` can run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
///
/// // `Counter` is no longer `0` so `my_system` won't run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
/// ```
pub fn resource_equals<T>(value: T) -> impl FnMut(Res<T>) -> bool
where
T: Resource + PartialEq,
{
move |res: Res<T>| *res == value
}
/// Generates a [`Condition`]-satisfying closure that returns `true`
/// if the resource exists and is equal to `value`.
///
/// The condition will return `false` if the resource does not exist.
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///
/// # Example
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource, Default, PartialEq)]
/// # struct Counter(u8);
/// # let mut app = Schedule::default();
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/// # let mut world = World::new();
/// app.add_systems(
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/// // `resource_exists_and_equals` will only return true
/// // if the given resource exists and equals the given value
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/// my_system.run_if(resource_exists_and_equals(Counter(0))),
/// );
///
/// fn my_system(mut counter: ResMut<Counter>) {
/// counter.0 += 1;
/// }
///
/// // `Counter` hasn't been added so `my_system` can't run
/// app.run(&mut world);
/// world.init_resource::<Counter>();
///
/// // `Counter` is `0` so `my_system` can run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
///
/// // `Counter` is no longer `0` so `my_system` won't run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
/// ```
pub fn resource_exists_and_equals<T>(value: T) -> impl FnMut(Option<Res<T>>) -> bool
where
T: Resource + PartialEq,
{
move |res: Option<Res<T>>| match res {
Some(res) => *res == value,
None => false,
}
}
/// A [`Condition`]-satisfying system that returns `true`
/// if the resource of the given type has been added since the condition was last checked.
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///
/// # Example
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource, Default)]
/// # struct Counter(u8);
/// # let mut app = Schedule::default();
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/// # let mut world = World::new();
/// app.add_systems(
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/// // `resource_added` will only return true if the
/// // given resource was just added
/// my_system.run_if(resource_added::<Counter>),
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/// );
///
/// fn my_system(mut counter: ResMut<Counter>) {
/// counter.0 += 1;
/// }
///
/// world.init_resource::<Counter>();
///
/// // `Counter` was just added so `my_system` will run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
///
/// // `Counter` was not just added so `my_system` will not run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
/// ```
pub fn resource_added<T>(res: Option<Res<T>>) -> bool
where
T: Resource,
{
match res {
Some(res) => res.is_added(),
None => false,
}
}
/// A [`Condition`]-satisfying system that returns `true`
/// if the resource of the given type has had its value changed since the condition
/// was last checked.
///
/// The value is considered changed when it is added. The first time this condition
/// is checked after the resource was added, it will return `true`.
/// Change detection behaves like this everywhere in Bevy.
///
/// # Panics
///
/// The condition will panic if the resource does not exist.
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///
/// # Example
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource, Default)]
/// # struct Counter(u8);
/// # let mut app = Schedule::default();
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/// # let mut world = World::new();
/// # world.init_resource::<Counter>();
/// app.add_systems(
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/// // `resource_changed` will only return true if the
/// // given resource was just changed (or added)
/// my_system.run_if(
/// resource_changed::<Counter>
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/// // By default detecting changes will also trigger if the resource was
/// // just added, this won't work with my example so I will add a second
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/// // condition to make sure the resource wasn't just added
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
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/// .and(not(resource_added::<Counter>))
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/// ),
/// );
///
/// fn my_system(mut counter: ResMut<Counter>) {
/// counter.0 += 1;
/// }
///
/// // `Counter` hasn't been changed so `my_system` won't run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 0);
///
/// world.resource_mut::<Counter>().0 = 50;
///
/// // `Counter` was just changed so `my_system` will run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 51);
/// ```
pub fn resource_changed<T>(res: Res<T>) -> bool
where
T: Resource,
{
res.is_changed()
}
/// A [`Condition`]-satisfying system that returns `true`
/// if the resource of the given type has had its value changed since the condition
/// was last checked.
///
/// The value is considered changed when it is added. The first time this condition
/// is checked after the resource was added, it will return `true`.
/// Change detection behaves like this everywhere in Bevy.
///
/// This run condition does not detect when the resource is removed.
///
/// The condition will return `false` if the resource does not exist.
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///
/// # Example
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource, Default)]
/// # struct Counter(u8);
/// # let mut app = Schedule::default();
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/// # let mut world = World::new();
/// app.add_systems(
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/// // `resource_exists_and_changed` will only return true if the
/// // given resource exists and was just changed (or added)
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/// my_system.run_if(
/// resource_exists_and_changed::<Counter>
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/// // By default detecting changes will also trigger if the resource was
/// // just added, this won't work with my example so I will add a second
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/// // condition to make sure the resource wasn't just added
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
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/// .and(not(resource_added::<Counter>))
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/// ),
/// );
///
/// fn my_system(mut counter: ResMut<Counter>) {
/// counter.0 += 1;
/// }
///
/// // `Counter` doesn't exist so `my_system` won't run
/// app.run(&mut world);
/// world.init_resource::<Counter>();
///
/// // `Counter` hasn't been changed so `my_system` won't run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 0);
///
/// world.resource_mut::<Counter>().0 = 50;
///
/// // `Counter` was just changed so `my_system` will run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 51);
/// ```
pub fn resource_exists_and_changed<T>(res: Option<Res<T>>) -> bool
where
T: Resource,
{
match res {
Some(res) => res.is_changed(),
None => false,
}
}
/// A [`Condition`]-satisfying system that returns `true`
/// if the resource of the given type has had its value changed since the condition
/// was last checked.
///
/// The value is considered changed when it is added. The first time this condition
/// is checked after the resource was added, it will return `true`.
/// Change detection behaves like this everywhere in Bevy.
///
/// This run condition also detects removal. It will return `true` if the resource
/// has been removed since the run condition was last checked.
///
/// The condition will return `false` if the resource does not exist.
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///
/// # Example
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource, Default)]
/// # struct Counter(u8);
/// # let mut app = Schedule::default();
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/// # let mut world = World::new();
/// # world.init_resource::<Counter>();
/// app.add_systems(
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/// // `resource_changed_or_removed` will only return true if the
/// // given resource was just changed or removed (or added)
/// my_system.run_if(
/// resource_changed_or_removed::<Counter>
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/// // By default detecting changes will also trigger if the resource was
/// // just added, this won't work with my example so I will add a second
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/// // condition to make sure the resource wasn't just added
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
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/// .and(not(resource_added::<Counter>))
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/// ),
/// );
///
/// #[derive(Resource, Default)]
/// struct MyResource;
///
/// // If `Counter` exists, increment it, otherwise insert `MyResource`
/// fn my_system(mut commands: Commands, mut counter: Option<ResMut<Counter>>) {
/// if let Some(mut counter) = counter {
/// counter.0 += 1;
/// } else {
/// commands.init_resource::<MyResource>();
/// }
/// }
///
/// // `Counter` hasn't been changed so `my_system` won't run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 0);
///
/// world.resource_mut::<Counter>().0 = 50;
///
/// // `Counter` was just changed so `my_system` will run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 51);
///
/// world.remove_resource::<Counter>();
///
/// // `Counter` was just removed so `my_system` will run
/// app.run(&mut world);
/// assert_eq!(world.contains_resource::<MyResource>(), true);
/// ```
pub fn resource_changed_or_removed<T>(res: Option<Res<T>>, mut existed: Local<bool>) -> bool
where
T: Resource,
{
if let Some(value) = res {
*existed = true;
value.is_changed()
} else if *existed {
*existed = false;
true
} else {
false
}
}
/// A [`Condition`]-satisfying system that returns `true`
/// if the resource of the given type has been removed since the condition was last checked.
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///
/// # Example
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource, Default)]
/// # struct Counter(u8);
/// # let mut app = Schedule::default();
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/// # let mut world = World::new();
/// # world.init_resource::<Counter>();
/// app.add_systems(
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/// // `resource_removed` will only return true if the
/// // given resource was just removed
/// my_system.run_if(resource_removed::<MyResource>),
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/// );
///
/// #[derive(Resource, Default)]
/// struct MyResource;
///
/// fn my_system(mut counter: ResMut<Counter>) {
/// counter.0 += 1;
/// }
///
/// world.init_resource::<MyResource>();
///
/// // `MyResource` hasn't just been removed so `my_system` won't run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 0);
///
/// world.remove_resource::<MyResource>();
///
/// // `MyResource` was just removed so `my_system` will run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
/// ```
pub fn resource_removed<T>(res: Option<Res<T>>, mut existed: Local<bool>) -> bool
where
T: Resource,
{
if res.is_some() {
*existed = true;
false
} else if *existed {
*existed = false;
true
} else {
false
}
}
/// A [`Condition`]-satisfying system that returns `true`
/// if there are any new events of the given type since it was last called.
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///
/// # Example
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource, Default)]
/// # struct Counter(u8);
/// # let mut app = Schedule::default();
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/// # let mut world = World::new();
/// # world.init_resource::<Counter>();
/// # world.init_resource::<Events<MyEvent>>();
Optimize Event Updates (#12936) # Objective Improve performance scalability when adding new event types to a Bevy app. Currently, just using Bevy in the default configuration, all apps spend upwards of 100+us in the `First` schedule, every app tick, evaluating if it should update events or not, even if events are not being used for that particular frame, and this scales with the number of Events registered in the app. ## Solution As `Events::update` is guaranteed `O(1)` by just checking if a resource's value, swapping two Vecs, and then clearing one of them, the actual cost of running `event_update_system` is *very* cheap. The overhead of doing system dependency injection, task scheduling ,and the multithreaded executor outweighs the cost of running the system by a large margin. Create an `EventRegistry` resource that keeps a number of function pointers that update each event. Replace the per-event type `event_update_system` with a singular exclusive system uses the `EventRegistry` to update all events instead. Update `SubApp::add_event` to use `EventRegistry` instead. ## Performance This speeds reduces the cost of the `First` schedule in both many_foxes and many_cubes by over 80%. Note this is with system spans on. The majority of this is now context-switching costs from launching `time_system`, which should be mostly eliminated with #12869. ![image](https://github.com/bevyengine/bevy/assets/3137680/037624be-21a2-4dc2-a42f-9d0bfa3e9b4a) The actual `event_update_system` is usually *very* short, using only a few microseconds on average. ![image](https://github.com/bevyengine/bevy/assets/3137680/01ff1689-3595-49b6-8f09-5c44bcf903e8) --- ## Changelog TODO ## Migration Guide TODO --------- Co-authored-by: Josh Matthews <josh@joshmatthews.net> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
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/// # app.add_systems(bevy_ecs::event::event_update_system.before(my_system));
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///
/// app.add_systems(
/// my_system.run_if(on_event::<MyEvent>),
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/// );
///
/// #[derive(Event)]
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/// struct MyEvent;
///
/// fn my_system(mut counter: ResMut<Counter>) {
/// counter.0 += 1;
/// }
///
/// // No new `MyEvent` events have been push so `my_system` won't run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 0);
///
/// world.resource_mut::<Events<MyEvent>>().send(MyEvent);
///
/// // A `MyEvent` event has been pushed so `my_system` will run
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/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
/// ```
pub fn on_event<T: Event>(mut reader: EventReader<T>) -> bool {
// The events need to be consumed, so that there are no false positives on subsequent
// calls of the run condition. Simply checking `is_empty` would not be enough.
// PERF: note that `count` is efficient (not actually looping/iterating),
// due to Bevy having a specialized implementation for events.
reader.read().count() > 0
}
/// A [`Condition`]-satisfying system that returns `true`
/// if there are any entities with the given component type.
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///
/// # Example
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource, Default)]
/// # struct Counter(u8);
/// # let mut app = Schedule::default();
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/// # let mut world = World::new();
/// # world.init_resource::<Counter>();
/// app.add_systems(
/// my_system.run_if(any_with_component::<MyComponent>),
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/// );
///
/// #[derive(Component)]
/// struct MyComponent;
///
/// fn my_system(mut counter: ResMut<Counter>) {
/// counter.0 += 1;
/// }
///
/// // No entities exist yet with a `MyComponent` component so `my_system` won't run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 0);
///
/// world.spawn(MyComponent);
///
/// // An entities with `MyComponent` now exists so `my_system` will run
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
/// ```
pub fn any_with_component<T: Component>(query: Query<(), With<T>>) -> bool {
!query.is_empty()
}
/// A [`Condition`]-satisfying system that returns `true`
/// if there are any entity with a component of the given type removed.
pub fn any_component_removed<T: Component>(mut removals: RemovedComponents<T>) -> bool {
// `RemovedComponents` based on events and therefore events need to be consumed,
// so that there are no false positives on subsequent calls of the run condition.
// Simply checking `is_empty` would not be enough.
// PERF: note that `count` is efficient (not actually looping/iterating),
// due to Bevy having a specialized implementation for events.
removals.read().count() > 0
}
/// Generates a [`Condition`] that inverses the result of passed one.
///
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/// # Example
///
/// ```
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/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource, Default)]
/// # struct Counter(u8);
/// # let mut app = Schedule::default();
/// # let mut world = World::new();
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/// # world.init_resource::<Counter>();
/// app.add_systems(
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/// // `not` will inverse any condition you pass in.
/// // Since the condition we choose always returns true
/// // this system will never run
/// my_system.run_if(not(always)),
/// );
///
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/// fn my_system(mut counter: ResMut<Counter>) {
/// counter.0 += 1;
/// }
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///
/// fn always() -> bool {
/// true
/// }
///
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 0);
/// ```
pub fn not<Marker, TOut, T>(condition: T) -> NotSystem<T::System>
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where
TOut: std::ops::Not,
T: IntoSystem<(), TOut, Marker>,
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{
let condition = IntoSystem::into_system(condition);
let name = format!("!{}", condition.name());
Add `system.map(...)` for transforming the output of a system (#8526) # Objective Any time we wish to transform the output of a system, we currently use system piping to do so: ```rust my_system.pipe(|In(x)| do_something(x)) ``` Unfortunately, system piping is not a zero cost abstraction. Each call to `.pipe` requires allocating two extra access sets: one for the second system and one for the combined accesses of both systems. This also adds extra work to each call to `update_archetype_component_access`, which stacks as one adds multiple layers of system piping. ## Solution Add the `AdapterSystem` abstraction: similar to `CombinatorSystem`, this allows you to implement a trait to generically control how a system is run and how its inputs and outputs are processed. Unlike `CombinatorSystem`, this does not have any overhead when computing world accesses which makes it ideal for simple operations such as inverting or ignoring the output of a system. Add the extension method `.map(...)`: this is similar to `.pipe(...)`, only it accepts a closure as an argument instead of an `In<T>` system. ```rust my_system.map(do_something) ``` This has the added benefit of making system names less messy: a system that ignores its output will just be called `my_system`, instead of `Pipe(my_system, ignore)` --- ## Changelog TODO ## Migration Guide The `system_adapter` functions have been deprecated: use `.map` instead, which is a lightweight alternative to `.pipe`. ```rust // Before: my_system.pipe(system_adapter::ignore) my_system.pipe(system_adapter::unwrap) my_system.pipe(system_adapter::new(T::from)) // After: my_system.map(std::mem::drop) my_system.map(Result::unwrap) my_system.map(T::from) // Before: my_system.pipe(system_adapter::info) my_system.pipe(system_adapter::dbg) my_system.pipe(system_adapter::warn) my_system.pipe(system_adapter::error) // After: my_system.map(bevy_utils::info) my_system.map(bevy_utils::dbg) my_system.map(bevy_utils::warn) my_system.map(bevy_utils::error) ``` --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2023-08-28 16:36:46 +00:00
NotSystem::new(super::NotMarker, condition, name.into())
}
/// Generates a [`Condition`] that returns true when the passed one changes.
///
/// The first time this is called, the passed condition is assumed to have been previously false.
///
/// # Example
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource, Default)]
/// # struct Counter(u8);
/// # let mut app = Schedule::default();
/// # let mut world = World::new();
/// # world.init_resource::<Counter>();
/// app.add_systems(
/// my_system.run_if(condition_changed(resource_exists::<MyResource>)),
/// );
///
/// #[derive(Resource)]
/// struct MyResource;
///
/// fn my_system(mut counter: ResMut<Counter>) {
/// counter.0 += 1;
/// }
///
/// // `MyResource` is initially there, the inner condition is true, the system runs once
/// world.insert_resource(MyResource);
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
///
/// // We remove `MyResource`, the inner condition is now false, the system runs one more time.
/// world.remove_resource::<MyResource>();
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 2);
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 2);
/// ```
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
pub fn condition_changed<Marker, CIn, C>(condition: C) -> impl Condition<(), CIn>
where
CIn: SystemInput,
C: Condition<Marker, CIn>,
{
IntoSystem::into_system(condition.pipe(|In(new): In<bool>, mut prev: Local<bool>| {
let changed = *prev != new;
*prev = new;
changed
}))
}
/// Generates a [`Condition`] that returns true when the result of
/// the passed one went from false to true since the last time this was called.
///
/// The first time this is called, the passed condition is assumed to have been previously false.
///
/// # Example
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # #[derive(Resource, Default)]
/// # struct Counter(u8);
/// # let mut app = Schedule::default();
/// # let mut world = World::new();
/// # world.init_resource::<Counter>();
/// app.add_systems(
/// my_system.run_if(condition_changed_to(true, resource_exists::<MyResource>)),
/// );
///
/// #[derive(Resource)]
/// struct MyResource;
///
/// fn my_system(mut counter: ResMut<Counter>) {
/// counter.0 += 1;
/// }
///
/// // `MyResource` is initially there, the inner condition is true, the system runs once
/// world.insert_resource(MyResource);
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
///
/// // We remove `MyResource`, the inner condition is now false, the system doesn't run.
/// world.remove_resource::<MyResource>();
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
///
/// // We reinsert `MyResource` again, so the system will run one more time
/// world.insert_resource(MyResource);
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 2);
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 2);
/// ```
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
pub fn condition_changed_to<Marker, CIn, C>(to: bool, condition: C) -> impl Condition<(), CIn>
where
CIn: SystemInput,
C: Condition<Marker, CIn>,
{
IntoSystem::into_system(condition.pipe(
move |In(new): In<bool>, mut prev: Local<bool>| -> bool {
let now_true = *prev != new && new == to;
*prev = new;
now_true
},
))
}
}
/// Invokes [`Not`] with the output of another system.
///
/// See [`common_conditions::not`] for examples.
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
pub type NotSystem<S> = AdapterSystem<NotMarker, S>;
Add `system.map(...)` for transforming the output of a system (#8526) # Objective Any time we wish to transform the output of a system, we currently use system piping to do so: ```rust my_system.pipe(|In(x)| do_something(x)) ``` Unfortunately, system piping is not a zero cost abstraction. Each call to `.pipe` requires allocating two extra access sets: one for the second system and one for the combined accesses of both systems. This also adds extra work to each call to `update_archetype_component_access`, which stacks as one adds multiple layers of system piping. ## Solution Add the `AdapterSystem` abstraction: similar to `CombinatorSystem`, this allows you to implement a trait to generically control how a system is run and how its inputs and outputs are processed. Unlike `CombinatorSystem`, this does not have any overhead when computing world accesses which makes it ideal for simple operations such as inverting or ignoring the output of a system. Add the extension method `.map(...)`: this is similar to `.pipe(...)`, only it accepts a closure as an argument instead of an `In<T>` system. ```rust my_system.map(do_something) ``` This has the added benefit of making system names less messy: a system that ignores its output will just be called `my_system`, instead of `Pipe(my_system, ignore)` --- ## Changelog TODO ## Migration Guide The `system_adapter` functions have been deprecated: use `.map` instead, which is a lightweight alternative to `.pipe`. ```rust // Before: my_system.pipe(system_adapter::ignore) my_system.pipe(system_adapter::unwrap) my_system.pipe(system_adapter::new(T::from)) // After: my_system.map(std::mem::drop) my_system.map(Result::unwrap) my_system.map(T::from) // Before: my_system.pipe(system_adapter::info) my_system.pipe(system_adapter::dbg) my_system.pipe(system_adapter::warn) my_system.pipe(system_adapter::error) // After: my_system.map(bevy_utils::info) my_system.map(bevy_utils::dbg) my_system.map(bevy_utils::warn) my_system.map(bevy_utils::error) ``` --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2023-08-28 16:36:46 +00:00
/// Used with [`AdapterSystem`] to negate the output of a system via the [`Not`] operator.
#[doc(hidden)]
#[derive(Clone, Copy)]
pub struct NotMarker;
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
impl<S: System<Out: Not>> Adapt<S> for NotMarker {
type In = S::In;
type Out = <S::Out as Not>::Output;
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
fn adapt(
&mut self,
input: <Self::In as SystemInput>::Inner<'_>,
run_system: impl FnOnce(SystemIn<'_, S>) -> S::Out,
) -> Self::Out {
Add `system.map(...)` for transforming the output of a system (#8526) # Objective Any time we wish to transform the output of a system, we currently use system piping to do so: ```rust my_system.pipe(|In(x)| do_something(x)) ``` Unfortunately, system piping is not a zero cost abstraction. Each call to `.pipe` requires allocating two extra access sets: one for the second system and one for the combined accesses of both systems. This also adds extra work to each call to `update_archetype_component_access`, which stacks as one adds multiple layers of system piping. ## Solution Add the `AdapterSystem` abstraction: similar to `CombinatorSystem`, this allows you to implement a trait to generically control how a system is run and how its inputs and outputs are processed. Unlike `CombinatorSystem`, this does not have any overhead when computing world accesses which makes it ideal for simple operations such as inverting or ignoring the output of a system. Add the extension method `.map(...)`: this is similar to `.pipe(...)`, only it accepts a closure as an argument instead of an `In<T>` system. ```rust my_system.map(do_something) ``` This has the added benefit of making system names less messy: a system that ignores its output will just be called `my_system`, instead of `Pipe(my_system, ignore)` --- ## Changelog TODO ## Migration Guide The `system_adapter` functions have been deprecated: use `.map` instead, which is a lightweight alternative to `.pipe`. ```rust // Before: my_system.pipe(system_adapter::ignore) my_system.pipe(system_adapter::unwrap) my_system.pipe(system_adapter::new(T::from)) // After: my_system.map(std::mem::drop) my_system.map(Result::unwrap) my_system.map(T::from) // Before: my_system.pipe(system_adapter::info) my_system.pipe(system_adapter::dbg) my_system.pipe(system_adapter::warn) my_system.pipe(system_adapter::error) // After: my_system.map(bevy_utils::info) my_system.map(bevy_utils::dbg) my_system.map(bevy_utils::warn) my_system.map(bevy_utils::error) ``` --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2023-08-28 16:36:46 +00:00
!run_system(input)
}
}
/// Combines the outputs of two systems using the `&&` operator.
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
pub type And<A, B> = CombinatorSystem<AndMarker, A, B>;
/// Combines and inverts the outputs of two systems using the `&&` and `!` operators.
pub type Nand<A, B> = CombinatorSystem<NandMarker, A, B>;
/// Combines and inverts the outputs of two systems using the `&&` and `!` operators.
pub type Nor<A, B> = CombinatorSystem<NorMarker, A, B>;
/// Combines the outputs of two systems using the `||` operator.
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
pub type Or<A, B> = CombinatorSystem<OrMarker, A, B>;
/// Combines and inverts the outputs of two systems using the `^` and `!` operators.
pub type Xnor<A, B> = CombinatorSystem<XnorMarker, A, B>;
/// Combines the outputs of two systems using the `^` operator.
pub type Xor<A, B> = CombinatorSystem<XorMarker, A, B>;
#[doc(hidden)]
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
pub struct AndMarker;
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
impl<In, A, B> Combine<A, B> for AndMarker
where
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
for<'a> In: SystemInput<Inner<'a>: Copy>,
A: System<In = In, Out = bool>,
B: System<In = In, Out = bool>,
{
type In = In;
type Out = bool;
fn combine(
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
input: <Self::In as SystemInput>::Inner<'_>,
a: impl FnOnce(SystemIn<'_, A>) -> A::Out,
b: impl FnOnce(SystemIn<'_, A>) -> B::Out,
) -> Self::Out {
a(input) && b(input)
}
}
#[doc(hidden)]
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
pub struct NandMarker;
impl<In, A, B> Combine<A, B> for NandMarker
where
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
for<'a> In: SystemInput<Inner<'a>: Copy>,
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
A: System<In = In, Out = bool>,
B: System<In = In, Out = bool>,
{
type In = In;
type Out = bool;
fn combine(
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
input: <Self::In as SystemInput>::Inner<'_>,
a: impl FnOnce(SystemIn<'_, A>) -> A::Out,
b: impl FnOnce(SystemIn<'_, B>) -> B::Out,
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
) -> Self::Out {
!(a(input) && b(input))
}
}
#[doc(hidden)]
pub struct NorMarker;
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
impl<In, A, B> Combine<A, B> for NorMarker
where
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
for<'a> In: SystemInput<Inner<'a>: Copy>,
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
A: System<In = In, Out = bool>,
B: System<In = In, Out = bool>,
{
type In = In;
type Out = bool;
fn combine(
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
input: <Self::In as SystemInput>::Inner<'_>,
a: impl FnOnce(SystemIn<'_, A>) -> A::Out,
b: impl FnOnce(SystemIn<'_, B>) -> B::Out,
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
) -> Self::Out {
!(a(input) || b(input))
}
}
#[doc(hidden)]
pub struct OrMarker;
impl<In, A, B> Combine<A, B> for OrMarker
where
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
for<'a> In: SystemInput<Inner<'a>: Copy>,
A: System<In = In, Out = bool>,
B: System<In = In, Out = bool>,
{
type In = In;
type Out = bool;
fn combine(
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
input: <Self::In as SystemInput>::Inner<'_>,
a: impl FnOnce(SystemIn<'_, A>) -> A::Out,
b: impl FnOnce(SystemIn<'_, B>) -> B::Out,
) -> Self::Out {
a(input) || b(input)
}
}
2023-03-13 15:39:25 +00:00
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
#[doc(hidden)]
pub struct XnorMarker;
impl<In, A, B> Combine<A, B> for XnorMarker
where
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
for<'a> In: SystemInput<Inner<'a>: Copy>,
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
A: System<In = In, Out = bool>,
B: System<In = In, Out = bool>,
{
type In = In;
type Out = bool;
fn combine(
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
input: <Self::In as SystemInput>::Inner<'_>,
a: impl FnOnce(SystemIn<'_, A>) -> A::Out,
b: impl FnOnce(SystemIn<'_, B>) -> B::Out,
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
) -> Self::Out {
!(a(input) ^ b(input))
}
}
#[doc(hidden)]
pub struct XorMarker;
impl<In, A, B> Combine<A, B> for XorMarker
where
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
for<'a> In: SystemInput<Inner<'a>: Copy>,
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
A: System<In = In, Out = bool>,
B: System<In = In, Out = bool>,
{
type In = In;
type Out = bool;
fn combine(
Support systems that take references as input (#15184) # Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-09-23 17:37:29 +00:00
input: <Self::In as SystemInput>::Inner<'_>,
a: impl FnOnce(SystemIn<'_, A>) -> A::Out,
b: impl FnOnce(SystemIn<'_, B>) -> B::Out,
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
2024-06-10 13:41:56 +00:00
) -> Self::Out {
a(input) ^ b(input)
}
}
2023-03-13 15:39:25 +00:00
#[cfg(test)]
mod tests {
use super::{common_conditions::*, Condition};
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use crate as bevy_ecs;
use crate::{
change_detection::ResMut,
component::Component,
schedule::{IntoSystemConfigs, Schedule},
system::Local,
world::World,
};
use bevy_ecs_macros::{Event, Resource};
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#[derive(Resource, Default)]
struct Counter(usize);
fn increment_counter(mut counter: ResMut<Counter>) {
counter.0 += 1;
}
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
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fn double_counter(mut counter: ResMut<Counter>) {
counter.0 *= 2;
}
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fn every_other_time(mut has_ran: Local<bool>) -> bool {
*has_ran = !*has_ran;
*has_ran
}
#[test]
fn run_condition() {
let mut world = World::new();
world.init_resource::<Counter>();
let mut schedule = Schedule::default();
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// Run every other cycle
schedule.add_systems(increment_counter.run_if(every_other_time));
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schedule.run(&mut world);
schedule.run(&mut world);
assert_eq!(world.resource::<Counter>().0, 1);
schedule.run(&mut world);
schedule.run(&mut world);
assert_eq!(world.resource::<Counter>().0, 2);
// Run every other cycle opposite to the last one
schedule.add_systems(increment_counter.run_if(not(every_other_time)));
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schedule.run(&mut world);
schedule.run(&mut world);
assert_eq!(world.resource::<Counter>().0, 4);
schedule.run(&mut world);
schedule.run(&mut world);
assert_eq!(world.resource::<Counter>().0, 6);
}
#[test]
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
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#[allow(deprecated)]
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fn run_condition_combinators() {
let mut world = World::new();
world.init_resource::<Counter>();
let mut schedule = Schedule::default();
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Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
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schedule.add_systems(
(
increment_counter.run_if(every_other_time.and(|| true)), // Run every odd cycle.
increment_counter.run_if(every_other_time.and_then(|| true)), // Run every odd cycle.
increment_counter.run_if(every_other_time.nand(|| false)), // Always run.
double_counter.run_if(every_other_time.nor(|| false)), // Run every even cycle.
increment_counter.run_if(every_other_time.or(|| true)), // Always run.
increment_counter.run_if(every_other_time.or_else(|| true)), // Always run.
increment_counter.run_if(every_other_time.xnor(|| true)), // Run every odd cycle.
double_counter.run_if(every_other_time.xnor(|| false)), // Run every even cycle.
increment_counter.run_if(every_other_time.xor(|| false)), // Run every odd cycle.
double_counter.run_if(every_other_time.xor(|| true)), // Run every even cycle.
)
.chain(),
);
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schedule.run(&mut world);
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
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assert_eq!(world.resource::<Counter>().0, 7);
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schedule.run(&mut world);
Re-name and Extend Run Conditions API (#13784) # Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com>
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assert_eq!(world.resource::<Counter>().0, 72);
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}
#[test]
fn multiple_run_conditions() {
let mut world = World::new();
world.init_resource::<Counter>();
let mut schedule = Schedule::default();
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// Run every other cycle
schedule.add_systems(increment_counter.run_if(every_other_time).run_if(|| true));
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// Never run
schedule.add_systems(increment_counter.run_if(every_other_time).run_if(|| false));
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schedule.run(&mut world);
assert_eq!(world.resource::<Counter>().0, 1);
schedule.run(&mut world);
assert_eq!(world.resource::<Counter>().0, 1);
}
#[test]
fn multiple_run_conditions_is_and_operation() {
let mut world = World::new();
world.init_resource::<Counter>();
let mut schedule = Schedule::default();
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// This should never run, if multiple run conditions worked
// like an OR condition then it would always run
schedule.add_systems(
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increment_counter
.run_if(every_other_time)
.run_if(not(every_other_time)),
);
schedule.run(&mut world);
assert_eq!(world.resource::<Counter>().0, 0);
schedule.run(&mut world);
assert_eq!(world.resource::<Counter>().0, 0);
}
#[derive(Component)]
struct TestComponent;
#[derive(Event)]
struct TestEvent;
#[derive(Resource)]
struct TestResource(());
fn test_system() {}
// Ensure distributive_run_if compiles with the common conditions.
#[test]
fn distributive_run_if_compiles() {
Schedule::default().add_systems(
(test_system, test_system)
.distributive_run_if(run_once)
.distributive_run_if(resource_exists::<TestResource>)
.distributive_run_if(resource_added::<TestResource>)
.distributive_run_if(resource_changed::<TestResource>)
.distributive_run_if(resource_exists_and_changed::<TestResource>)
.distributive_run_if(resource_changed_or_removed::<TestResource>)
.distributive_run_if(resource_removed::<TestResource>)
.distributive_run_if(on_event::<TestEvent>)
.distributive_run_if(any_with_component::<TestComponent>)
.distributive_run_if(not(run_once)),
);
}
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}