bevy/crates/bevy_ecs/src/system/commands.rs

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use super::SystemId;
use crate::resource::{Resource, Resources};
use bevy_hecs::{Bundle, Component, DynamicBundle, Entity, EntityReserver, World};
use std::marker::PhantomData;
/// A [World] mutation
pub trait Command: Send + Sync {
fn write(self: Box<Self>, world: &mut World, resources: &mut Resources);
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}
#[derive(Debug)]
pub(crate) struct Spawn<T>
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where
T: DynamicBundle + Send + Sync + 'static,
{
components: T,
}
impl<T> Command for Spawn<T>
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where
T: DynamicBundle + Send + Sync + 'static,
{
fn write(self: Box<Self>, world: &mut World, _resources: &mut Resources) {
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world.spawn(self.components);
}
}
pub(crate) struct SpawnBatch<I>
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where
I: IntoIterator,
I::Item: Bundle,
{
components_iter: I,
}
impl<I> Command for SpawnBatch<I>
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where
I: IntoIterator + Send + Sync,
I::Item: Bundle,
{
fn write(self: Box<Self>, world: &mut World, _resources: &mut Resources) {
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world.spawn_batch(self.components_iter);
}
}
#[derive(Debug)]
pub(crate) struct Despawn {
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entity: Entity,
}
impl Command for Despawn {
fn write(self: Box<Self>, world: &mut World, _resources: &mut Resources) {
if let Err(e) = world.despawn(self.entity) {
log::debug!("Failed to despawn entity {:?}: {}", self.entity, e);
}
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}
}
pub struct Insert<T>
where
T: DynamicBundle + Send + Sync + 'static,
{
entity: Entity,
components: T,
}
impl<T> Command for Insert<T>
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where
T: DynamicBundle + Send + Sync + 'static,
{
fn write(self: Box<Self>, world: &mut World, _resources: &mut Resources) {
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world.insert(self.entity, self.components).unwrap();
}
}
#[derive(Debug)]
pub(crate) struct InsertOne<T>
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where
T: Component,
{
entity: Entity,
component: T,
}
impl<T> Command for InsertOne<T>
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where
T: Component,
{
fn write(self: Box<Self>, world: &mut World, _resources: &mut Resources) {
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world.insert(self.entity, (self.component,)).unwrap();
}
}
#[derive(Debug)]
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pub(crate) struct RemoveOne<T>
where
T: Component,
{
entity: Entity,
phantom: PhantomData<T>,
}
impl<T> Command for RemoveOne<T>
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where
T: Component,
{
fn write(self: Box<Self>, world: &mut World, _resources: &mut Resources) {
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if world.get::<T>(self.entity).is_ok() {
world.remove_one::<T>(self.entity).unwrap();
}
}
}
#[derive(Debug)]
pub(crate) struct Remove<T>
where
T: Bundle + Send + Sync + 'static,
{
entity: Entity,
phantom: PhantomData<T>,
}
impl<T> Command for Remove<T>
where
T: Bundle + Send + Sync + 'static,
{
fn write(self: Box<Self>, world: &mut World, _resources: &mut Resources) {
world.remove::<T>(self.entity).unwrap();
}
}
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pub trait ResourcesWriter: Send + Sync {
fn write(self: Box<Self>, resources: &mut Resources);
}
pub struct InsertResource<T: Resource> {
resource: T,
}
impl<T: Resource> Command for InsertResource<T> {
fn write(self: Box<Self>, _world: &mut World, resources: &mut Resources) {
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resources.insert(self.resource);
}
}
#[derive(Debug)]
pub(crate) struct InsertLocalResource<T: Resource> {
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resource: T,
system_id: SystemId,
}
impl<T: Resource> Command for InsertLocalResource<T> {
fn write(self: Box<Self>, _world: &mut World, resources: &mut Resources) {
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resources.insert_local(self.system_id, self.resource);
}
}
#[derive(Default)]
pub struct Commands {
commands: Vec<Box<dyn Command>>,
current_entity: Option<Entity>,
entity_reserver: Option<EntityReserver>,
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}
impl Commands {
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pub fn spawn(&mut self, components: impl DynamicBundle + Send + Sync + 'static) -> &mut Self {
let entity = self
.entity_reserver
.as_ref()
.expect("entity reserver has not been set")
.reserve_entity();
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self.current_entity = Some(entity);
self.commands.push(Box::new(Insert { entity, components }));
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self
}
pub fn spawn_batch<I>(&mut self, components_iter: I) -> &mut Self
where
I: IntoIterator + Send + Sync + 'static,
I::Item: Bundle,
{
self.add_command(SpawnBatch { components_iter })
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}
/// Despawns only the specified entity, ignoring any other consideration.
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pub fn despawn(&mut self, entity: Entity) -> &mut Self {
self.add_command(Despawn { entity })
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}
pub fn insert(
&mut self,
entity: Entity,
components: impl DynamicBundle + Send + Sync + 'static,
) -> &mut Self {
self.add_command(Insert { entity, components })
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}
pub fn insert_one(&mut self, entity: Entity, component: impl Component) -> &mut Self {
self.add_command(InsertOne { entity, component })
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}
pub fn insert_resource<T: Resource>(&mut self, resource: T) -> &mut Self {
self.add_command(InsertResource { resource })
}
pub fn insert_local_resource<T: Resource>(
&mut self,
system_id: SystemId,
resource: T,
) -> &mut Self {
self.add_command(InsertLocalResource {
system_id,
resource,
})
}
pub fn remove_one<T>(&mut self, entity: Entity) -> &mut Self
where
T: Component,
{
self.add_command(RemoveOne::<T> {
entity,
phantom: PhantomData,
})
}
pub fn remove<T>(&mut self, entity: Entity) -> &mut Self
where
T: Bundle + Send + Sync + 'static,
{
self.add_command(Remove::<T> {
entity,
phantom: PhantomData,
})
}
pub fn with_bundle(
&mut self,
components: impl DynamicBundle + Send + Sync + 'static,
) -> &mut Self {
let current_entity = self.current_entity.expect("Cannot add components because the 'current entity' is not set. You should spawn an entity first.");
self.commands.push(Box::new(Insert {
entity: current_entity,
components,
}));
self
}
pub fn with(&mut self, component: impl Component) -> &mut Self {
let current_entity = self.current_entity.expect("Cannot add component because the 'current entity' is not set. You should spawn an entity first.");
self.commands.push(Box::new(InsertOne {
entity: current_entity,
component,
}));
self
}
pub fn add_command<C: Command + 'static>(&mut self, command: C) -> &mut Self {
self.commands.push(Box::new(command));
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self
}
pub fn add_command_boxed(&mut self, command: Box<dyn Command>) -> &mut Self {
self.commands.push(command);
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self
}
pub fn apply(&mut self, world: &mut World, resources: &mut Resources) {
for command in self.commands.drain(..) {
command.write(world, resources);
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}
}
pub fn current_entity(&self) -> Option<Entity> {
self.current_entity
}
pub fn set_current_entity(&mut self, entity: Entity) {
self.current_entity = Some(entity);
}
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pub fn clear_current_entity(&mut self) {
self.current_entity = None;
}
pub fn for_current_entity(&mut self, f: impl FnOnce(Entity)) -> &mut Self {
let current_entity = self
.current_entity
.expect("The 'current entity' is not set. You should spawn an entity first.");
f(current_entity);
self
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}
pub fn set_entity_reserver(&mut self, entity_reserver: EntityReserver) {
self.entity_reserver = Some(entity_reserver);
}
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}
#[cfg(test)]
mod tests {
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use super::Commands;
use crate::resource::Resources;
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use bevy_hecs::World;
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#[test]
fn command_buffer() {
let mut world = World::default();
let mut resources = Resources::default();
let mut command_buffer = Commands::default();
command_buffer.set_entity_reserver(world.get_entity_reserver());
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command_buffer.spawn((1u32, 2u64));
let entity = command_buffer.current_entity().unwrap();
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command_buffer.insert_resource(3.14f32);
command_buffer.apply(&mut world, &mut resources);
let results = world
.query::<(&u32, &u64)>()
.map(|(a, b)| (*a, *b))
.collect::<Vec<_>>();
assert_eq!(results, vec![(1u32, 2u64)]);
assert_eq!(*resources.get::<f32>().unwrap(), 3.14f32);
// test entity despawn
command_buffer.despawn(entity);
command_buffer.despawn(entity); // double despawn shouldn't panic
command_buffer.apply(&mut world, &mut resources);
let results2 = world
.query::<(&u32, &u64)>()
.map(|(a, b)| (*a, *b))
.collect::<Vec<_>>();
assert_eq!(results2, vec![]);
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}
}