bevy/crates/bevy_ecs/src/system/commands.rs

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use super::SystemId;
use crate::resource::{Resource, Resources};
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use bevy_hecs::{Bundle, Component, DynamicBundle, Entity, World};
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use std::sync::{Arc, Mutex};
/// A queued command to mutate the current [World] or [Resources]
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pub enum Command {
WriteWorld(Box<dyn WorldWriter>),
WriteResources(Box<dyn ResourcesWriter>),
}
/// A [World] mutation
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pub trait WorldWriter: Send + Sync {
fn write(self: Box<Self>, world: &mut World);
}
pub(crate) struct Spawn<T>
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where
T: DynamicBundle + Send + Sync + 'static,
{
components: T,
}
impl<T> WorldWriter for Spawn<T>
where
T: DynamicBundle + Send + Sync + 'static,
{
fn write(self: Box<Self>, world: &mut World) {
world.spawn(self.components);
}
}
pub(crate) struct SpawnAsEntity<T>
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where
T: DynamicBundle + Send + Sync + 'static,
{
entity: Entity,
components: T,
}
impl<T> WorldWriter for SpawnAsEntity<T>
where
T: DynamicBundle + Send + Sync + 'static,
{
fn write(self: Box<Self>, world: &mut World) {
world.spawn_as_entity(self.entity, self.components);
}
}
pub(crate) struct SpawnBatch<I>
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where
I: IntoIterator,
I::Item: Bundle,
{
components_iter: I,
}
impl<I> WorldWriter for SpawnBatch<I>
where
I: IntoIterator + Send + Sync,
I::Item: Bundle,
{
fn write(self: Box<Self>, world: &mut World) {
world.spawn_batch(self.components_iter);
}
}
pub(crate) struct Despawn {
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entity: Entity,
}
impl WorldWriter for Despawn {
fn write(self: Box<Self>, world: &mut World) {
world.despawn(self.entity).unwrap();
}
}
pub struct Insert<T>
where
T: DynamicBundle + Send + Sync + 'static,
{
entity: Entity,
components: T,
}
impl<T> WorldWriter for Insert<T>
where
T: DynamicBundle + Send + Sync + 'static,
{
fn write(self: Box<Self>, world: &mut World) {
world.insert(self.entity, self.components).unwrap();
}
}
pub(crate) struct InsertOne<T>
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where
T: Component,
{
entity: Entity,
component: T,
}
impl<T> WorldWriter for InsertOne<T>
where
T: Component,
{
fn write(self: Box<Self>, world: &mut World) {
world.insert(self.entity, (self.component,)).unwrap();
}
}
pub trait ResourcesWriter: Send + Sync {
fn write(self: Box<Self>, resources: &mut Resources);
}
pub struct InsertResource<T: Resource> {
resource: T,
}
impl<T: Resource> ResourcesWriter for InsertResource<T> {
fn write(self: Box<Self>, resources: &mut Resources) {
resources.insert(self.resource);
}
}
pub(crate) struct InsertLocalResource<T: Resource> {
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resource: T,
system_id: SystemId,
}
impl<T: Resource> ResourcesWriter for InsertLocalResource<T> {
fn write(self: Box<Self>, resources: &mut Resources) {
resources.insert_local(self.system_id, self.resource);
}
}
#[derive(Default)]
pub struct CommandsInternal {
pub commands: Vec<Command>,
pub current_entity: Option<Entity>,
}
impl CommandsInternal {
pub fn spawn(&mut self, components: impl DynamicBundle + Send + Sync + 'static) -> &mut Self {
self.spawn_as_entity(Entity::new(), components)
}
pub fn spawn_as_entity(
&mut self,
entity: Entity,
components: impl DynamicBundle + Send + Sync + 'static,
) -> &mut Self {
self.current_entity = Some(entity);
self.commands
.push(Command::WriteWorld(Box::new(SpawnAsEntity {
entity,
components,
})));
self
}
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pub fn with_bundle(
&mut self,
components: impl DynamicBundle + Send + Sync + 'static,
) -> &mut Self {
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let current_entity = self.current_entity.expect("Cannot add components because the 'current entity' is not set. You should spawn an entity first.");
self.commands.push(Command::WriteWorld(Box::new(Insert {
entity: current_entity,
components,
})));
self
}
pub fn with(&mut self, component: impl Component) -> &mut Self {
let current_entity = self.current_entity.expect("Cannot add component because the 'current entity' is not set. You should spawn an entity first.");
self.commands.push(Command::WriteWorld(Box::new(InsertOne {
entity: current_entity,
component,
})));
self
}
pub fn write_world<W: WorldWriter + 'static>(&mut self, world_writer: W) -> &mut Self {
self.commands
.push(Command::WriteWorld(Box::new(world_writer)));
self
}
pub fn write_resources<W: ResourcesWriter + 'static>(
&mut self,
resources_writer: W,
) -> &mut Self {
self.commands
.push(Command::WriteResources(Box::new(resources_writer)));
self
}
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}
/// A queue of [Command]s to run on the current [World] and [Resources]
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#[derive(Default, Clone)]
pub struct Commands {
pub commands: Arc<Mutex<CommandsInternal>>,
}
impl Commands {
pub fn spawn(&mut self, components: impl DynamicBundle + Send + Sync + 'static) -> &mut Self {
self.spawn_as_entity(Entity::new(), components)
}
pub fn spawn_as_entity(
&mut self,
entity: Entity,
components: impl DynamicBundle + Send + Sync + 'static,
) -> &mut Self {
{
let mut commands = self.commands.lock().unwrap();
commands.spawn_as_entity(entity, components);
}
self
}
pub fn spawn_batch<I>(&mut self, components_iter: I) -> &mut Self
where
I: IntoIterator + Send + Sync + 'static,
I::Item: Bundle,
{
self.write_world(SpawnBatch { components_iter })
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}
/// Despawns only the specified entity, ignoring any other consideration.
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pub fn despawn(&mut self, entity: Entity) -> &mut Self {
self.write_world(Despawn { entity })
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}
pub fn with(&mut self, component: impl Component) -> &mut Self {
{
let mut commands = self.commands.lock().unwrap();
commands.with(component);
}
self
}
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pub fn with_bundle(
&mut self,
components: impl DynamicBundle + Send + Sync + 'static,
) -> &mut Self {
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{
let mut commands = self.commands.lock().unwrap();
commands.with_bundle(components);
}
self
}
pub fn insert(
&mut self,
entity: Entity,
components: impl DynamicBundle + Send + Sync + 'static,
) -> &mut Self {
self.write_world(Insert { entity, components })
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}
pub fn insert_one(&mut self, entity: Entity, component: impl Component) -> &mut Self {
self.write_world(InsertOne { entity, component })
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}
pub fn insert_resource<T: Resource>(&mut self, resource: T) -> &mut Self {
self.write_resources(InsertResource { resource })
}
pub fn insert_local_resource<T: Resource>(
&mut self,
system_id: SystemId,
resource: T,
) -> &mut Self {
self.write_resources(InsertLocalResource {
system_id,
resource,
})
}
pub fn write_world<W: WorldWriter + 'static>(&mut self, world_writer: W) -> &mut Self {
self.commands.lock().unwrap().write_world(world_writer);
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self
}
pub fn write_resources<W: ResourcesWriter + 'static>(
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&mut self,
resources_writer: W,
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) -> &mut Self {
self.commands
.lock()
.unwrap()
.write_resources(resources_writer);
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self
}
pub fn apply(&self, world: &mut World, resources: &mut Resources) {
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let mut commands = self.commands.lock().unwrap();
for command in commands.commands.drain(..) {
match command {
Command::WriteWorld(writer) => {
writer.write(world);
}
Command::WriteResources(writer) => writer.write(resources),
}
}
}
pub fn current_entity(&self) -> Option<Entity> {
let commands = self.commands.lock().unwrap();
commands.current_entity
}
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pub fn for_current_entity(&mut self, mut f: impl FnMut(Entity)) -> &mut Self {
{
let commands = self.commands.lock().unwrap();
let current_entity = commands
.current_entity
.expect("The 'current entity' is not set. You should spawn an entity first.");
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f(current_entity);
}
self
}
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}
#[cfg(test)]
mod tests {
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use super::Commands;
use crate::resource::Resources;
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use bevy_hecs::World;
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#[test]
fn command_buffer() {
let mut world = World::default();
let mut resources = Resources::default();
let mut command_buffer = Commands::default();
command_buffer.spawn((1u32, 2u64));
command_buffer.insert_resource(3.14f32);
command_buffer.apply(&mut world, &mut resources);
let results = world
.query::<(&u32, &u64)>()
.iter()
.map(|(a, b)| (*a, *b))
.collect::<Vec<_>>();
assert_eq!(results, vec![(1u32, 2u64)]);
assert_eq!(*resources.get::<f32>().unwrap(), 3.14f32);
}
}