2022-05-16 13:53:20 +00:00
|
|
|
//! Generic types allow us to reuse logic across many related systems,
|
|
|
|
//! allowing us to specialize our function's behavior based on which type (or types) are passed in.
|
|
|
|
//!
|
|
|
|
//! This is commonly useful for working on related components or resources,
|
|
|
|
//! where we want to have unique types for querying purposes but want them all to work the same way.
|
|
|
|
//! This is particularly powerful when combined with user-defined traits to add more functionality to these related types.
|
|
|
|
//! Remember to insert a specialized copy of the system into the schedule for each type that you want to operate on!
|
|
|
|
//!
|
|
|
|
//! For more advice on working with generic types in Rust, check out <https://doc.rust-lang.org/book/ch10-01-syntax.html>
|
|
|
|
//! or <https://doc.rust-lang.org/rust-by-example/generics.html>
|
2022-02-08 16:24:46 +00:00
|
|
|
|
2022-08-30 19:52:11 +00:00
|
|
|
use bevy::prelude::*;
|
2022-02-08 16:24:46 +00:00
|
|
|
|
|
|
|
#[derive(Debug, Clone, Eq, PartialEq, Hash)]
|
|
|
|
enum AppState {
|
|
|
|
MainMenu,
|
|
|
|
InGame,
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Component)]
|
|
|
|
struct TextToPrint(String);
|
|
|
|
|
bevy_derive: Add derives for `Deref` and `DerefMut` (#4328)
# Objective
A common pattern in Rust is the [newtype](https://doc.rust-lang.org/rust-by-example/generics/new_types.html). This is an especially useful pattern in Bevy as it allows us to give common/foreign types different semantics (such as allowing it to implement `Component` or `FromWorld`) or to simply treat them as a "new type" (clever). For example, it allows us to wrap a common `Vec<String>` and do things like:
```rust
#[derive(Component)]
struct Items(Vec<String>);
fn give_sword(query: Query<&mut Items>) {
query.single_mut().0.push(String::from("Flaming Poisoning Raging Sword of Doom"));
}
```
> We could then define another struct that wraps `Vec<String>` without anything clashing in the query.
However, one of the worst parts of this pattern is the ugly `.0` we have to write in order to access the type we actually care about. This is why people often implement `Deref` and `DerefMut` in order to get around this.
Since it's such a common pattern, especially for Bevy, it makes sense to add a derive macro to automatically add those implementations.
## Solution
Added a derive macro for `Deref` and another for `DerefMut` (both exported into the prelude). This works on all structs (including tuple structs) as long as they only contain a single field:
```rust
#[derive(Deref)]
struct Foo(String);
#[derive(Deref, DerefMut)]
struct Bar {
name: String,
}
```
This allows us to then remove that pesky `.0`:
```rust
#[derive(Component, Deref, DerefMut)]
struct Items(Vec<String>);
fn give_sword(query: Query<&mut Items>) {
query.single_mut().push(String::from("Flaming Poisoning Raging Sword of Doom"));
}
```
### Alternatives
There are other alternatives to this such as by using the [`derive_more`](https://crates.io/crates/derive_more) crate. However, it doesn't seem like we need an entire crate just yet since we only need `Deref` and `DerefMut` (for now).
### Considerations
One thing to consider is that the Rust std library recommends _not_ using `Deref` and `DerefMut` for things like this: "`Deref` should only be implemented for smart pointers to avoid confusion" ([reference](https://doc.rust-lang.org/std/ops/trait.Deref.html)). Personally, I believe it makes sense to use it in the way described above, but others may disagree.
### Additional Context
Discord: https://discord.com/channels/691052431525675048/692572690833473578/956648422163746827 (controversiality discussed [here](https://discord.com/channels/691052431525675048/692572690833473578/956711911481835630))
---
## Changelog
- Add `Deref` derive macro (exported to prelude)
- Add `DerefMut` derive macro (exported to prelude)
- Updated most newtypes in examples to use one or both derives
Co-authored-by: MrGVSV <49806985+MrGVSV@users.noreply.github.com>
2022-03-29 02:10:06 +00:00
|
|
|
#[derive(Component, Deref, DerefMut)]
|
2022-08-30 19:52:11 +00:00
|
|
|
struct PrinterTick(Timer);
|
2022-02-08 16:24:46 +00:00
|
|
|
|
|
|
|
#[derive(Component)]
|
|
|
|
struct MenuClose;
|
|
|
|
|
|
|
|
#[derive(Component)]
|
|
|
|
struct LevelUnload;
|
|
|
|
|
|
|
|
fn main() {
|
|
|
|
App::new()
|
|
|
|
.add_plugins(DefaultPlugins)
|
|
|
|
.add_state(AppState::MainMenu)
|
|
|
|
.add_startup_system(setup_system)
|
|
|
|
.add_system(print_text_system)
|
|
|
|
.add_system_set(
|
|
|
|
SystemSet::on_update(AppState::MainMenu).with_system(transition_to_in_game_system),
|
|
|
|
)
|
|
|
|
// add the cleanup systems
|
|
|
|
.add_system_set(
|
|
|
|
// Pass in the types your system should operate on using the ::<T> (turbofish) syntax
|
|
|
|
SystemSet::on_exit(AppState::MainMenu).with_system(cleanup_system::<MenuClose>),
|
|
|
|
)
|
|
|
|
.add_system_set(
|
|
|
|
SystemSet::on_exit(AppState::InGame).with_system(cleanup_system::<LevelUnload>),
|
|
|
|
)
|
|
|
|
.run();
|
|
|
|
}
|
|
|
|
|
|
|
|
fn setup_system(mut commands: Commands) {
|
|
|
|
commands
|
|
|
|
.spawn()
|
2022-08-30 19:52:11 +00:00
|
|
|
.insert(PrinterTick(Timer::from_seconds(1.0, true)))
|
2022-02-08 16:24:46 +00:00
|
|
|
.insert(TextToPrint(
|
|
|
|
"I will print until you press space.".to_string(),
|
|
|
|
))
|
|
|
|
.insert(MenuClose);
|
|
|
|
|
|
|
|
commands
|
|
|
|
.spawn()
|
2022-08-30 19:52:11 +00:00
|
|
|
.insert(PrinterTick(Timer::from_seconds(1.0, true)))
|
2022-02-08 16:24:46 +00:00
|
|
|
.insert(TextToPrint("I will always print".to_string()))
|
|
|
|
.insert(LevelUnload);
|
|
|
|
}
|
|
|
|
|
|
|
|
fn print_text_system(time: Res<Time>, mut query: Query<(&mut PrinterTick, &TextToPrint)>) {
|
2022-07-11 15:28:50 +00:00
|
|
|
for (mut timer, text) in &mut query {
|
bevy_derive: Add derives for `Deref` and `DerefMut` (#4328)
# Objective
A common pattern in Rust is the [newtype](https://doc.rust-lang.org/rust-by-example/generics/new_types.html). This is an especially useful pattern in Bevy as it allows us to give common/foreign types different semantics (such as allowing it to implement `Component` or `FromWorld`) or to simply treat them as a "new type" (clever). For example, it allows us to wrap a common `Vec<String>` and do things like:
```rust
#[derive(Component)]
struct Items(Vec<String>);
fn give_sword(query: Query<&mut Items>) {
query.single_mut().0.push(String::from("Flaming Poisoning Raging Sword of Doom"));
}
```
> We could then define another struct that wraps `Vec<String>` without anything clashing in the query.
However, one of the worst parts of this pattern is the ugly `.0` we have to write in order to access the type we actually care about. This is why people often implement `Deref` and `DerefMut` in order to get around this.
Since it's such a common pattern, especially for Bevy, it makes sense to add a derive macro to automatically add those implementations.
## Solution
Added a derive macro for `Deref` and another for `DerefMut` (both exported into the prelude). This works on all structs (including tuple structs) as long as they only contain a single field:
```rust
#[derive(Deref)]
struct Foo(String);
#[derive(Deref, DerefMut)]
struct Bar {
name: String,
}
```
This allows us to then remove that pesky `.0`:
```rust
#[derive(Component, Deref, DerefMut)]
struct Items(Vec<String>);
fn give_sword(query: Query<&mut Items>) {
query.single_mut().push(String::from("Flaming Poisoning Raging Sword of Doom"));
}
```
### Alternatives
There are other alternatives to this such as by using the [`derive_more`](https://crates.io/crates/derive_more) crate. However, it doesn't seem like we need an entire crate just yet since we only need `Deref` and `DerefMut` (for now).
### Considerations
One thing to consider is that the Rust std library recommends _not_ using `Deref` and `DerefMut` for things like this: "`Deref` should only be implemented for smart pointers to avoid confusion" ([reference](https://doc.rust-lang.org/std/ops/trait.Deref.html)). Personally, I believe it makes sense to use it in the way described above, but others may disagree.
### Additional Context
Discord: https://discord.com/channels/691052431525675048/692572690833473578/956648422163746827 (controversiality discussed [here](https://discord.com/channels/691052431525675048/692572690833473578/956711911481835630))
---
## Changelog
- Add `Deref` derive macro (exported to prelude)
- Add `DerefMut` derive macro (exported to prelude)
- Updated most newtypes in examples to use one or both derives
Co-authored-by: MrGVSV <49806985+MrGVSV@users.noreply.github.com>
2022-03-29 02:10:06 +00:00
|
|
|
if timer.tick(time.delta()).just_finished() {
|
2022-02-08 16:24:46 +00:00
|
|
|
info!("{}", text.0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn transition_to_in_game_system(
|
|
|
|
mut state: ResMut<State<AppState>>,
|
|
|
|
keyboard_input: Res<Input<KeyCode>>,
|
|
|
|
) {
|
|
|
|
if keyboard_input.pressed(KeyCode::Space) {
|
|
|
|
state.set(AppState::InGame).unwrap();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Type arguments on functions come after the function name, but before ordinary arguments.
|
|
|
|
// Here, the `Component` trait is a trait bound on T, our generic type
|
|
|
|
fn cleanup_system<T: Component>(mut commands: Commands, query: Query<Entity, With<T>>) {
|
2022-07-11 15:28:50 +00:00
|
|
|
for e in &query {
|
2022-02-08 16:24:46 +00:00
|
|
|
commands.entity(e).despawn_recursive();
|
|
|
|
}
|
|
|
|
}
|