mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 15:14:50 +00:00
41 lines
946 B
WebGPU Shading Language
41 lines
946 B
WebGPU Shading Language
|
#import bevy_pbr::mesh_view_bind_group
|
||
|
#import bevy_pbr::mesh_struct
|
||
|
|
||
|
struct Vertex {
|
||
|
[[location(0)]] position: vec3<f32>;
|
||
|
[[location(1)]] blend_color: vec4<f32>;
|
||
|
};
|
||
|
|
||
|
struct CustomMaterial {
|
||
|
color: vec4<f32>;
|
||
|
};
|
||
|
[[group(1), binding(0)]]
|
||
|
var<uniform> material: CustomMaterial;
|
||
|
|
||
|
[[group(2), binding(0)]]
|
||
|
var<uniform> mesh: Mesh;
|
||
|
|
||
|
struct VertexOutput {
|
||
|
[[builtin(position)]] clip_position: vec4<f32>;
|
||
|
[[location(0)]] blend_color: vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(vertex)]]
|
||
|
fn vertex(vertex: Vertex) -> VertexOutput {
|
||
|
let world_position = mesh.model * vec4<f32>(vertex.position, 1.0);
|
||
|
|
||
|
var out: VertexOutput;
|
||
|
out.clip_position = view.view_proj * world_position;
|
||
|
out.blend_color = vertex.blend_color;
|
||
|
return out;
|
||
|
}
|
||
|
|
||
|
struct FragmentInput {
|
||
|
[[location(0)]] blend_color: vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn fragment(input: FragmentInput) -> [[location(0)]] vec4<f32> {
|
||
|
return material.color * input.blend_color;
|
||
|
}
|