bevy/examples/input/mouse_input_events.rs

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1.1 KiB
Rust
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use bevy::{
input::mouse::{MouseButtonInput, MouseMotion},
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prelude::*,
window::CursorMoved,
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};
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fn main() {
App::build()
.add_default_plugins()
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.init_resource::<State>()
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.add_system(print_mouse_events_system.system())
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.run();
}
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#[derive(Default)]
struct State {
mouse_button_event_reader: EventReader<MouseButtonInput>,
mouse_motion_event_reader: EventReader<MouseMotion>,
cursor_moved_event_reader: EventReader<CursorMoved>,
}
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/// This system prints out all mouse events as they come in
fn print_mouse_events_system(
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mut state: ResMut<State>,
mouse_button_input_events: Res<Events<MouseButtonInput>>,
mouse_motion_events: Res<Events<MouseMotion>>,
cursor_moved_events: Res<Events<CursorMoved>>,
) {
for event in state
.mouse_button_event_reader
.iter(&mouse_button_input_events)
{
println!("{:?}", event);
}
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for event in state.mouse_motion_event_reader.iter(&mouse_motion_events) {
println!("{:?}", event);
}
for event in state.cursor_moved_event_reader.iter(&cursor_moved_events) {
println!("{:?}", event);
}
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}