bevy/examples/input/input_mouse.rs

37 lines
901 B
Rust
Raw Normal View History

2020-04-06 23:15:59 +00:00
use bevy::{
input::mouse::{MouseButtonInput, MouseMotionInput},
2020-04-06 23:15:59 +00:00
prelude::*,
};
2020-04-05 06:42:39 +00:00
fn main() {
App::build()
.add_default_plugins()
2020-05-01 20:12:47 +00:00
.init_resource::<State>()
.add_system(mouse_input_system.system())
2020-04-05 06:42:39 +00:00
.run();
}
#[derive(FromResources)]
struct State {
mouse_button_event_reader: EventReader<MouseButtonInput>,
mouse_motion_event_reader: EventReader<MouseMotionInput>,
}
/// prints out mouse events as they come in
fn mouse_input_system(
2020-05-14 00:52:47 +00:00
mut state: ResMut<State>,
mouse_button_input_events: Com<Events<MouseButtonInput>>,
mouse_motion_events: Com<Events<MouseMotionInput>>,
) {
for event in state
.mouse_button_event_reader
.iter(&mouse_button_input_events)
{
println!("{:?}", event);
}
2020-04-05 07:32:53 +00:00
for event in state.mouse_motion_event_reader.iter(&mouse_motion_events) {
println!("{:?}", event);
}
2020-04-06 23:15:59 +00:00
}