bevy/examples/entity_builder_comparison.rs

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Rust
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use bevy::prelude::*;
fn main() {
App::build()
.add_default_plugins()
.add_startup_system(setup)
.run();
}
#[allow(dead_code)]
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fn create_entities_insert_vec(
world: &mut World,
plane_handle: Handle<Mesh>,
cube_handle: Handle<Mesh>,
) {
// plane
world.insert(
(),
vec![(
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plane_handle,
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StandardMaterial {
albedo: Color::rgb(0.1, 0.2, 0.1),
..Default::default()
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},
LocalToWorld::identity(),
Translation::new(0.0, 0.0, 0.0),
)],
);
// cube
world.insert(
(),
vec![(
cube_handle,
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StandardMaterial {
albedo: Color::rgb(0.5, 0.3, 0.3),
..Default::default()
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},
LocalToWorld::identity(),
Translation::new(0.0, 0.0, 1.0),
)],
);
// light
world.insert(
(),
vec![(
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Light::default(),
LocalToWorld::identity(),
Translation::new(4.0, -4.0, 5.0),
Rotation::from_euler_angles(0.0, 0.0, 0.0),
)],
);
// camera
world.insert(
(),
vec![(
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Camera::default(),
ActiveCamera,
LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
)],
);
}
#[allow(dead_code)]
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fn create_entities_builder_add_component(
world: &mut World,
plane_handle: Handle<Mesh>,
cube_handle: Handle<Mesh>,
) {
world
.build()
// plane
.build_entity()
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.add(plane_handle)
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.add(StandardMaterial {
albedo: Color::rgb(0.1, 0.2, 0.1),
..Default::default()
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})
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.add(LocalToWorld::identity())
.add(Translation::new(0.0, 0.0, 0.0))
// cube
.build_entity()
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.add(cube_handle)
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.add(StandardMaterial {
albedo: Color::rgb(0.5, 0.3, 0.3),
..Default::default()
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})
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.add(LocalToWorld::identity())
.add(Translation::new(0.0, 0.0, 1.0))
// light
.build_entity()
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.add(Light::default())
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.add(LocalToWorld::identity())
.add(Translation::new(4.0, -4.0, 5.0))
.add(Rotation::from_euler_angles(0.0, 0.0, 0.0))
// camera
.build_entity()
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.add(Camera::default())
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.add(ActiveCamera)
.add(LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
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)));
}
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fn create_entities_builder_archetype(
world: &mut World,
plane_handle: Handle<Mesh>,
plane_material_handle: Handle<StandardMaterial>,
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cube_handle: Handle<Mesh>,
cube_material_handle: Handle<StandardMaterial>,
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) {
world
.build()
// plane
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.add_entity(MeshEntity {
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mesh: plane_handle,
material: plane_material_handle,
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..Default::default()
})
// cube
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.add_entity(MeshEntity {
mesh: cube_handle,
material: cube_material_handle,
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translation: Translation::new(0.0, 0.0, 1.0),
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..Default::default()
})
// light
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.add_entity(LightEntity {
translation: Translation::new(4.0, -4.0, 5.0),
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..Default::default()
})
// camera
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.add_entity(CameraEntity {
local_to_world: LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
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..Default::default()
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});
}
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fn setup(world: &mut World, resources: &mut Resources) {
let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
let mut material_storage = resources
.get_mut::<AssetStorage<StandardMaterial>>()
.unwrap();
let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
let plane_handle = mesh_storage.add(Mesh::load(MeshType::Plane { size: 10.0 }));
let cube_material_handle = material_storage.add(StandardMaterial {
albedo: Color::rgb(0.5, 0.3, 0.3),
..Default::default()
});
let plane_material_handle = material_storage.add(StandardMaterial {
albedo: Color::rgb(0.1, 0.2, 0.1),
..Default::default()
});
// no-archetype precompile: 1.24 sec
// archetype precompile: 1.07 sec
// create_entities_insert_vec(world, plane_handle, cube_handle);
// no-archetype precompile: .93
// no-archetype precompile: .93
// create_entities_builder_add_component(world, plane_handle, cube_handle);
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// archetype precompile: 0.65
create_entities_builder_archetype(
world,
plane_handle,
plane_material_handle,
cube_handle,
cube_material_handle,
);
}