2020-03-22 05:35:57 +00:00
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use bevy::prelude::*;
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fn main() {
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2020-04-04 19:43:16 +00:00
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App::build()
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.add_default_plugins()
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2020-04-30 20:52:11 +00:00
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.add_startup_system(startup_system.system())
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2020-04-04 19:43:16 +00:00
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.run();
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2020-03-22 05:35:57 +00:00
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}
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2020-04-07 04:32:19 +00:00
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/// Set up a simple scene using a "startup system".
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/// Startup systems are run exactly once when the app starts up.
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/// They run right before "normal" systems run.
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2020-04-30 20:52:11 +00:00
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fn startup_system(
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2020-04-30 17:42:22 +00:00
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command_buffer: &mut CommandBuffer,
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mut meshes: ResourceMut<AssetStorage<Mesh>>,
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mut materials: ResourceMut<AssetStorage<StandardMaterial>>,
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) {
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let cube_handle = meshes.add(Mesh::from(shape::Cube));
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let cube_material_handle = materials.add(StandardMaterial {
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albedo: Color::rgb(0.5, 0.4, 0.3),
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..Default::default()
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});
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2020-03-22 10:06:47 +00:00
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2020-04-30 17:42:22 +00:00
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command_buffer
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.build()
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// cube
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.add_entity(MeshEntity {
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mesh: cube_handle,
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material: cube_material_handle,
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translation: Translation::new(0.0, 0.0, 0.0),
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..Default::default()
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2020-03-22 05:35:57 +00:00
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})
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2020-04-30 17:42:22 +00:00
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// light
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.add_entity(LightEntity {
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translation: Translation::new(4.0, -4.0, 5.0),
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..Default::default()
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})
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// camera
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.add_entity(CameraEntity {
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local_to_world: LocalToWorld(Mat4::look_at_rh(
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Vec3::new(3.0, 8.0, 5.0),
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, 0.0, 1.0),
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)),
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..Default::default()
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});
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}
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