bevy/examples/wasm/winit_wasm.rs

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#[cfg(target_arch = "wasm32")]
extern crate console_error_panic_hook;
use bevy::{
input::{
keyboard::KeyboardInput,
mouse::{MouseButtonInput, MouseMotion, MouseWheel},
},
prelude::*,
};
fn main() {
#[cfg(target_arch = "wasm32")]
{
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
console_log::init_with_level(log::Level::Debug).expect("cannot initialize console_log");
}
App::build()
.add_resource(WindowDescriptor {
width: 300,
height: 300,
..Default::default()
})
.add_default_plugins()
// One time greet
.add_startup_system(hello_wasm_system.system())
// Track ticks (sanity check, whether game loop is running)
.add_system(counter.system())
// Track input events
.init_resource::<TrackInputState>()
.add_system(track_input_events.system())
.run();
}
fn hello_wasm_system() {
log::info!("hello wasm");
}
fn counter(mut state: Local<CounterState>, time: Res<Time>) {
if state.count % 60 == 0 {
log::info!(
"tick {} @ {:?} [Δ{}]",
state.count,
time.time_since_startup(),
time.delta_seconds
);
}
state.count += 1;
}
#[derive(Default)]
struct CounterState {
count: u32,
}
#[derive(Default)]
struct TrackInputState {
keys: EventReader<KeyboardInput>,
cursor: EventReader<CursorMoved>,
motion: EventReader<MouseMotion>,
mousebtn: EventReader<MouseButtonInput>,
scroll: EventReader<MouseWheel>,
}
fn track_input_events(
mut state: ResMut<TrackInputState>,
ev_keys: Res<Events<KeyboardInput>>,
ev_cursor: Res<Events<CursorMoved>>,
ev_motion: Res<Events<MouseMotion>>,
ev_mousebtn: Res<Events<MouseButtonInput>>,
ev_scroll: Res<Events<MouseWheel>>,
) {
// Keyboard input
for ev in state.keys.iter(&ev_keys) {
if ev.state.is_pressed() {
log::info!("Just pressed key: {:?}", ev.key_code);
} else {
log::info!("Just released key: {:?}", ev.key_code);
}
}
// Absolute cursor position (in window coordinates)
for ev in state.cursor.iter(&ev_cursor) {
log::info!("Cursor at: {}", ev.position);
}
// Relative mouse motion
for ev in state.motion.iter(&ev_motion) {
log::info!("Mouse moved {} pixels", ev.delta);
}
// Mouse buttons
for ev in state.mousebtn.iter(&ev_mousebtn) {
if ev.state.is_pressed() {
log::info!("Just pressed mouse button: {:?}", ev.button);
} else {
log::info!("Just released mouse button: {:?}", ev.button);
}
}
// scrolling (mouse wheel, touchpad, etc.)
for ev in state.scroll.iter(&ev_scroll) {
log::info!(
"Scrolled vertically by {} and horizontally by {}.",
ev.y,
ev.x
);
}
}