To keep [Rust rules on references](https://doc.rust-lang.org/book/ch04-02-references-and-borrowing.html#the-rules-of-references) (either one mutable reference or any number of immutable references) on a component, it is not possible to have two queries on the same component when one request mutable access to it in the same system.
As a `Player` entity won't be an `Enemy` at the same time, those two queries will actually never target the same entity. This can be encoded in the query filter with [`Without`](https://docs.rs/bevy/*/bevy/ecs/query/struct.Without.html):
A `ParamSet` will let you have conflicting queries as a parameter, but you will still be responsible of not using them at the same time in your system.