bevy/crates/bevy_reflect/src/impls/std.rs

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Rust
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use crate::std_traits::ReflectDefault;
use crate::{self as bevy_reflect, ReflectFromPtr, ReflectFromReflect, ReflectOwned};
2020-11-28 00:39:59 +00:00
use crate::{
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl_type_path, map_apply, map_partial_eq, Array, ArrayInfo, ArrayIter, DynamicEnum,
DynamicMap, Enum, EnumInfo, FromReflect, FromType, GetTypeRegistration, List, ListInfo,
ListIter, Map, MapInfo, MapIter, Reflect, ReflectDeserialize, ReflectKind, ReflectMut,
ReflectRef, ReflectSerialize, TupleVariantInfo, TypeInfo, TypePath, TypeRegistration, Typed,
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
UnitVariantInfo, UnnamedField, ValueInfo, VariantFieldIter, VariantInfo, VariantType,
2020-11-28 00:39:59 +00:00
};
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
use crate::utility::{
reflect_hasher, GenericTypeInfoCell, GenericTypePathCell, NonGenericTypeInfoCell,
};
bevy_reflect: `FromReflect` Ergonomics Implementation (#6056) # Objective **This implementation is based on https://github.com/bevyengine/rfcs/pull/59.** --- Resolves #4597 Full details and motivation can be found in the RFC, but here's a brief summary. `FromReflect` is a very powerful and important trait within the reflection API. It allows Dynamic types (e.g., `DynamicList`, etc.) to be formed into Real ones (e.g., `Vec<i32>`, etc.). This mainly comes into play concerning deserialization, where the reflection deserializers both return a `Box<dyn Reflect>` that almost always contain one of these Dynamic representations of a Real type. To convert this to our Real type, we need to use `FromReflect`. It also sneaks up in other ways. For example, it's a required bound for `T` in `Vec<T>` so that `Vec<T>` as a whole can be made `FromReflect`. It's also required by all fields of an enum as it's used as part of the `Reflect::apply` implementation. So in other words, much like `GetTypeRegistration` and `Typed`, it is very much a core reflection trait. The problem is that it is not currently treated like a core trait and is not automatically derived alongside `Reflect`. This makes using it a bit cumbersome and easy to forget. ## Solution Automatically derive `FromReflect` when deriving `Reflect`. Users can then choose to opt-out if needed using the `#[reflect(from_reflect = false)]` attribute. ```rust #[derive(Reflect)] struct Foo; #[derive(Reflect)] #[reflect(from_reflect = false)] struct Bar; fn test<T: FromReflect>(value: T) {} test(Foo); // <-- OK test(Bar); // <-- Panic! Bar does not implement trait `FromReflect` ``` #### `ReflectFromReflect` This PR also automatically adds the `ReflectFromReflect` (introduced in #6245) registration to the derived `GetTypeRegistration` impl— if the type hasn't opted out of `FromReflect` of course. <details> <summary><h4>Improved Deserialization</h4></summary> > **Warning** > This section includes changes that have since been descoped from this PR. They will likely be implemented again in a followup PR. I am mainly leaving these details in for archival purposes, as well as for reference when implementing this logic again. And since we can do all the above, we might as well improve deserialization. We can now choose to deserialize into a Dynamic type or automatically convert it using `FromReflect` under the hood. `[Un]TypedReflectDeserializer::new` will now perform the conversion and return the `Box`'d Real type. `[Un]TypedReflectDeserializer::new_dynamic` will work like what we have now and simply return the `Box`'d Dynamic type. ```rust // Returns the Real type let reflect_deserializer = UntypedReflectDeserializer::new(&registry); let mut deserializer = ron::de::Deserializer::from_str(input)?; let output: SomeStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?; // Returns the Dynamic type let reflect_deserializer = UntypedReflectDeserializer::new_dynamic(&registry); let mut deserializer = ron::de::Deserializer::from_str(input)?; let output: DynamicStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?; ``` </details> --- ## Changelog * `FromReflect` is now automatically derived within the `Reflect` derive macro * This includes auto-registering `ReflectFromReflect` in the derived `GetTypeRegistration` impl * ~~Renamed `TypedReflectDeserializer::new` and `UntypedReflectDeserializer::new` to `TypedReflectDeserializer::new_dynamic` and `UntypedReflectDeserializer::new_dynamic`, respectively~~ **Descoped** * ~~Changed `TypedReflectDeserializer::new` and `UntypedReflectDeserializer::new` to automatically convert the deserialized output using `FromReflect`~~ **Descoped** ## Migration Guide * `FromReflect` is now automatically derived within the `Reflect` derive macro. Items with both derives will need to remove the `FromReflect` one. ```rust // OLD #[derive(Reflect, FromReflect)] struct Foo; // NEW #[derive(Reflect)] struct Foo; ``` If using a manual implementation of `FromReflect` and the `Reflect` derive, users will need to opt-out of the automatic implementation. ```rust // OLD #[derive(Reflect)] struct Foo; impl FromReflect for Foo {/* ... */} // NEW #[derive(Reflect)] #[reflect(from_reflect = false)] struct Foo; impl FromReflect for Foo {/* ... */} ``` <details> <summary><h4>Removed Migrations</h4></summary> > **Warning** > This section includes changes that have since been descoped from this PR. They will likely be implemented again in a followup PR. I am mainly leaving these details in for archival purposes, as well as for reference when implementing this logic again. * The reflect deserializers now perform a `FromReflect` conversion internally. The expected output of `TypedReflectDeserializer::new` and `UntypedReflectDeserializer::new` is no longer a Dynamic (e.g., `DynamicList`), but its Real counterpart (e.g., `Vec<i32>`). ```rust let reflect_deserializer = UntypedReflectDeserializer::new_dynamic(&registry); let mut deserializer = ron::de::Deserializer::from_str(input)?; // OLD let output: DynamicStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?; // NEW let output: SomeStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?; ``` Alternatively, if this behavior isn't desired, use the `TypedReflectDeserializer::new_dynamic` and `UntypedReflectDeserializer::new_dynamic` methods instead: ```rust // OLD let reflect_deserializer = UntypedReflectDeserializer::new(&registry); // NEW let reflect_deserializer = UntypedReflectDeserializer::new_dynamic(&registry); ``` </details> --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-06-29 01:31:34 +00:00
use bevy_reflect_derive::impl_reflect_value;
use std::fmt;
use std::{
any::Any,
borrow::Cow,
collections::VecDeque,
hash::{BuildHasher, Hash, Hasher},
bevy_reflect: `FromReflect` Ergonomics Implementation (#6056) # Objective **This implementation is based on https://github.com/bevyengine/rfcs/pull/59.** --- Resolves #4597 Full details and motivation can be found in the RFC, but here's a brief summary. `FromReflect` is a very powerful and important trait within the reflection API. It allows Dynamic types (e.g., `DynamicList`, etc.) to be formed into Real ones (e.g., `Vec<i32>`, etc.). This mainly comes into play concerning deserialization, where the reflection deserializers both return a `Box<dyn Reflect>` that almost always contain one of these Dynamic representations of a Real type. To convert this to our Real type, we need to use `FromReflect`. It also sneaks up in other ways. For example, it's a required bound for `T` in `Vec<T>` so that `Vec<T>` as a whole can be made `FromReflect`. It's also required by all fields of an enum as it's used as part of the `Reflect::apply` implementation. So in other words, much like `GetTypeRegistration` and `Typed`, it is very much a core reflection trait. The problem is that it is not currently treated like a core trait and is not automatically derived alongside `Reflect`. This makes using it a bit cumbersome and easy to forget. ## Solution Automatically derive `FromReflect` when deriving `Reflect`. Users can then choose to opt-out if needed using the `#[reflect(from_reflect = false)]` attribute. ```rust #[derive(Reflect)] struct Foo; #[derive(Reflect)] #[reflect(from_reflect = false)] struct Bar; fn test<T: FromReflect>(value: T) {} test(Foo); // <-- OK test(Bar); // <-- Panic! Bar does not implement trait `FromReflect` ``` #### `ReflectFromReflect` This PR also automatically adds the `ReflectFromReflect` (introduced in #6245) registration to the derived `GetTypeRegistration` impl— if the type hasn't opted out of `FromReflect` of course. <details> <summary><h4>Improved Deserialization</h4></summary> > **Warning** > This section includes changes that have since been descoped from this PR. They will likely be implemented again in a followup PR. I am mainly leaving these details in for archival purposes, as well as for reference when implementing this logic again. And since we can do all the above, we might as well improve deserialization. We can now choose to deserialize into a Dynamic type or automatically convert it using `FromReflect` under the hood. `[Un]TypedReflectDeserializer::new` will now perform the conversion and return the `Box`'d Real type. `[Un]TypedReflectDeserializer::new_dynamic` will work like what we have now and simply return the `Box`'d Dynamic type. ```rust // Returns the Real type let reflect_deserializer = UntypedReflectDeserializer::new(&registry); let mut deserializer = ron::de::Deserializer::from_str(input)?; let output: SomeStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?; // Returns the Dynamic type let reflect_deserializer = UntypedReflectDeserializer::new_dynamic(&registry); let mut deserializer = ron::de::Deserializer::from_str(input)?; let output: DynamicStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?; ``` </details> --- ## Changelog * `FromReflect` is now automatically derived within the `Reflect` derive macro * This includes auto-registering `ReflectFromReflect` in the derived `GetTypeRegistration` impl * ~~Renamed `TypedReflectDeserializer::new` and `UntypedReflectDeserializer::new` to `TypedReflectDeserializer::new_dynamic` and `UntypedReflectDeserializer::new_dynamic`, respectively~~ **Descoped** * ~~Changed `TypedReflectDeserializer::new` and `UntypedReflectDeserializer::new` to automatically convert the deserialized output using `FromReflect`~~ **Descoped** ## Migration Guide * `FromReflect` is now automatically derived within the `Reflect` derive macro. Items with both derives will need to remove the `FromReflect` one. ```rust // OLD #[derive(Reflect, FromReflect)] struct Foo; // NEW #[derive(Reflect)] struct Foo; ``` If using a manual implementation of `FromReflect` and the `Reflect` derive, users will need to opt-out of the automatic implementation. ```rust // OLD #[derive(Reflect)] struct Foo; impl FromReflect for Foo {/* ... */} // NEW #[derive(Reflect)] #[reflect(from_reflect = false)] struct Foo; impl FromReflect for Foo {/* ... */} ``` <details> <summary><h4>Removed Migrations</h4></summary> > **Warning** > This section includes changes that have since been descoped from this PR. They will likely be implemented again in a followup PR. I am mainly leaving these details in for archival purposes, as well as for reference when implementing this logic again. * The reflect deserializers now perform a `FromReflect` conversion internally. The expected output of `TypedReflectDeserializer::new` and `UntypedReflectDeserializer::new` is no longer a Dynamic (e.g., `DynamicList`), but its Real counterpart (e.g., `Vec<i32>`). ```rust let reflect_deserializer = UntypedReflectDeserializer::new_dynamic(&registry); let mut deserializer = ron::de::Deserializer::from_str(input)?; // OLD let output: DynamicStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?; // NEW let output: SomeStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?; ``` Alternatively, if this behavior isn't desired, use the `TypedReflectDeserializer::new_dynamic` and `UntypedReflectDeserializer::new_dynamic` methods instead: ```rust // OLD let reflect_deserializer = UntypedReflectDeserializer::new(&registry); // NEW let reflect_deserializer = UntypedReflectDeserializer::new_dynamic(&registry); ``` </details> --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-06-29 01:31:34 +00:00
path::Path,
};
2020-11-28 00:39:59 +00:00
impl_reflect_value!(bool(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize,
Default
));
impl_reflect_value!(char(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize,
Default
));
impl_reflect_value!(u8(Debug, Hash, PartialEq, Serialize, Deserialize, Default));
impl_reflect_value!(u16(Debug, Hash, PartialEq, Serialize, Deserialize, Default));
impl_reflect_value!(u32(Debug, Hash, PartialEq, Serialize, Deserialize, Default));
impl_reflect_value!(u64(Debug, Hash, PartialEq, Serialize, Deserialize, Default));
impl_reflect_value!(u128(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize,
Default
));
impl_reflect_value!(usize(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize,
Default
));
impl_reflect_value!(i8(Debug, Hash, PartialEq, Serialize, Deserialize, Default));
impl_reflect_value!(i16(Debug, Hash, PartialEq, Serialize, Deserialize, Default));
impl_reflect_value!(i32(Debug, Hash, PartialEq, Serialize, Deserialize, Default));
impl_reflect_value!(i64(Debug, Hash, PartialEq, Serialize, Deserialize, Default));
impl_reflect_value!(i128(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize,
Default
));
impl_reflect_value!(isize(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize,
Default
));
impl_reflect_value!(f32(Debug, PartialEq, Serialize, Deserialize, Default));
impl_reflect_value!(f64(Debug, PartialEq, Serialize, Deserialize, Default));
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
impl_type_path!(str);
impl_reflect_value!(::alloc::string::String(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize,
Default
));
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl_reflect_value!(::std::path::PathBuf(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize,
Default
));
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl_reflect_value!(
::core::result::Result < T: Clone + Reflect + TypePath,
E: Clone + Reflect + TypePath > ()
);
impl_reflect_value!(::bevy_utils::HashSet<T: Hash + Eq + Clone + Send + Sync>());
impl_reflect_value!(::core::ops::Range<T: Clone + Send + Sync>());
impl_reflect_value!(::core::ops::RangeInclusive<T: Clone + Send + Sync>());
impl_reflect_value!(::core::ops::RangeFrom<T: Clone + Send + Sync>());
impl_reflect_value!(::core::ops::RangeTo<T: Clone + Send + Sync>());
impl_reflect_value!(::core::ops::RangeToInclusive<T: Clone + Send + Sync>());
impl_reflect_value!(::core::ops::RangeFull());
impl_reflect_value!(::bevy_utils::Duration(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize,
Default
));
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl_reflect_value!(::bevy_utils::Instant(Debug, Hash, PartialEq));
impl_reflect_value!(::core::num::NonZeroI128(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize
));
impl_reflect_value!(::core::num::NonZeroU128(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize
));
impl_reflect_value!(::core::num::NonZeroIsize(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize
));
impl_reflect_value!(::core::num::NonZeroUsize(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize
));
impl_reflect_value!(::core::num::NonZeroI64(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize
));
impl_reflect_value!(::core::num::NonZeroU64(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize
));
impl_reflect_value!(::core::num::NonZeroU32(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize
));
impl_reflect_value!(::core::num::NonZeroI32(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize
));
impl_reflect_value!(::core::num::NonZeroI16(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize
));
impl_reflect_value!(::core::num::NonZeroU16(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize
));
impl_reflect_value!(::core::num::NonZeroU8(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize
));
impl_reflect_value!(::core::num::NonZeroI8(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize
));
impl_reflect_value!(::core::num::Wrapping<T: Clone + Send + Sync>());
impl_reflect_value!(::core::num::Saturating<T: Clone + Send + Sync>());
Bevy Asset V2 (#8624) # Bevy Asset V2 Proposal ## Why Does Bevy Need A New Asset System? Asset pipelines are a central part of the gamedev process. Bevy's current asset system is missing a number of features that make it non-viable for many classes of gamedev. After plenty of discussions and [a long community feedback period](https://github.com/bevyengine/bevy/discussions/3972), we've identified a number missing features: * **Asset Preprocessing**: it should be possible to "preprocess" / "compile" / "crunch" assets at "development time" rather than when the game starts up. This enables offloading expensive work from deployed apps, faster asset loading, less runtime memory usage, etc. * **Per-Asset Loader Settings**: Individual assets cannot define their own loaders that override the defaults. Additionally, they cannot provide per-asset settings to their loaders. This is a huge limitation, as many asset types don't provide all information necessary for Bevy _inside_ the asset. For example, a raw PNG image says nothing about how it should be sampled (ex: linear vs nearest). * **Asset `.meta` files**: assets should have configuration files stored adjacent to the asset in question, which allows the user to configure asset-type-specific settings. These settings should be accessible during the pre-processing phase. Modifying a `.meta` file should trigger a re-processing / re-load of the asset. It should be possible to configure asset loaders from the meta file. * **Processed Asset Hot Reloading**: Changes to processed assets (or their dependencies) should result in re-processing them and re-loading the results in live Bevy Apps. * **Asset Dependency Tracking**: The current bevy_asset has no good way to wait for asset dependencies to load. It punts this as an exercise for consumers of the loader apis, which is unreasonable and error prone. There should be easy, ergonomic ways to wait for assets to load and block some logic on an asset's entire dependency tree loading. * **Runtime Asset Loading**: it should be (optionally) possible to load arbitrary assets dynamically at runtime. This necessitates being able to deploy and run the asset server alongside Bevy Apps on _all platforms_. For example, we should be able to invoke the shader compiler at runtime, stream scenes from sources like the internet, etc. To keep deployed binaries (and startup times) small, the runtime asset server configuration should be configurable with different settings compared to the "pre processor asset server". * **Multiple Backends**: It should be possible to load assets from arbitrary sources (filesystems, the internet, remote asset serves, etc). * **Asset Packing**: It should be possible to deploy assets in compressed "packs", which makes it easier and more efficient to distribute assets with Bevy Apps. * **Asset Handoff**: It should be possible to hold a "live" asset handle, which correlates to runtime data, without actually holding the asset in memory. Ex: it must be possible to hold a reference to a GPU mesh generated from a "mesh asset" without keeping the mesh data in CPU memory * **Per-Platform Processed Assets**: Different platforms and app distributions have different capabilities and requirements. Some platforms need lower asset resolutions or different asset formats to operate within the hardware constraints of the platform. It should be possible to define per-platform asset processing profiles. And it should be possible to deploy only the assets required for a given platform. These features have architectural implications that are significant enough to require a full rewrite. The current Bevy Asset implementation got us this far, but it can take us no farther. This PR defines a brand new asset system that implements most of these features, while laying the foundations for the remaining features to be built. ## Bevy Asset V2 Here is a quick overview of the features introduced in this PR. * **Asset Preprocessing**: Preprocess assets at development time into more efficient (and configurable) representations * **Dependency Aware**: Dependencies required to process an asset are tracked. If an asset's processed dependency changes, it will be reprocessed * **Hot Reprocessing/Reloading**: detect changes to asset source files, reprocess them if they have changed, and then hot-reload them in Bevy Apps. * **Only Process Changes**: Assets are only re-processed when their source file (or meta file) has changed. This uses hashing and timestamps to avoid processing assets that haven't changed. * **Transactional and Reliable**: Uses write-ahead logging (a technique commonly used by databases) to recover from crashes / forced-exits. Whenever possible it avoids full-reprocessing / only uncompleted transactions will be reprocessed. When the processor is running in parallel with a Bevy App, processor asset writes block Bevy App asset reads. Reading metadata + asset bytes is guaranteed to be transactional / correctly paired. * **Portable / Run anywhere / Database-free**: The processor does not rely on an in-memory database (although it uses some database techniques for reliability). This is important because pretty much all in-memory databases have unsupported platforms or build complications. * **Configure Processor Defaults Per File Type**: You can say "use this processor for all files of this type". * **Custom Processors**: The `Processor` trait is flexible and unopinionated. It can be implemented by downstream plugins. * **LoadAndSave Processors**: Most asset processing scenarios can be expressed as "run AssetLoader A, save the results using AssetSaver X, and then load the result using AssetLoader B". For example, load this png image using `PngImageLoader`, which produces an `Image` asset and then save it using `CompressedImageSaver` (which also produces an `Image` asset, but in a compressed format), which takes an `Image` asset as input. This means if you have an `AssetLoader` for an asset, you are already half way there! It also means that you can share AssetSavers across multiple loaders. Because `CompressedImageSaver` accepts Bevy's generic Image asset as input, it means you can also use it with some future `JpegImageLoader`. * **Loader and Saver Settings**: Asset Loaders and Savers can now define their own settings types, which are passed in as input when an asset is loaded / saved. Each asset can define its own settings. * **Asset `.meta` files**: configure asset loaders, their settings, enable/disable processing, and configure processor settings * **Runtime Asset Dependency Tracking** Runtime asset dependencies (ex: if an asset contains a `Handle<Image>`) are tracked by the asset server. An event is emitted when an asset and all of its dependencies have been loaded * **Unprocessed Asset Loading**: Assets do not require preprocessing. They can be loaded directly. A processed asset is just a "normal" asset with some extra metadata. Asset Loaders don't need to know or care about whether or not an asset was processed. * **Async Asset IO**: Asset readers/writers use async non-blocking interfaces. Note that because Rust doesn't yet support async traits, there is a bit of manual Boxing / Future boilerplate. This will hopefully be removed in the near future when Rust gets async traits. * **Pluggable Asset Readers and Writers**: Arbitrary asset source readers/writers are supported, both by the processor and the asset server. * **Better Asset Handles** * **Single Arc Tree**: Asset Handles now use a single arc tree that represents the lifetime of the asset. This makes their implementation simpler, more efficient, and allows us to cheaply attach metadata to handles. Ex: the AssetPath of a handle is now directly accessible on the handle itself! * **Const Typed Handles**: typed handles can be constructed in a const context. No more weird "const untyped converted to typed at runtime" patterns! * **Handles and Ids are Smaller / Faster To Hash / Compare**: Typed `Handle<T>` is now much smaller in memory and `AssetId<T>` is even smaller. * **Weak Handle Usage Reduction**: In general Handles are now considered to be "strong". Bevy features that previously used "weak `Handle<T>`" have been ported to `AssetId<T>`, which makes it statically clear that the features do not hold strong handles (while retaining strong type information). Currently Handle::Weak still exists, but it is very possible that we can remove that entirely. * **Efficient / Dense Asset Ids**: Assets now have efficient dense runtime asset ids, which means we can avoid expensive hash lookups. Assets are stored in Vecs instead of HashMaps. There are now typed and untyped ids, which means we no longer need to store dynamic type information in the ID for typed handles. "AssetPathId" (which was a nightmare from a performance and correctness standpoint) has been entirely removed in favor of dense ids (which are retrieved for a path on load) * **Direct Asset Loading, with Dependency Tracking**: Assets that are defined at runtime can still have their dependencies tracked by the Asset Server (ex: if you create a material at runtime, you can still wait for its textures to load). This is accomplished via the (currently optional) "asset dependency visitor" trait. This system can also be used to define a set of assets to load, then wait for those assets to load. * **Async folder loading**: Folder loading also uses this system and immediately returns a handle to the LoadedFolder asset, which means folder loading no longer blocks on directory traversals. * **Improved Loader Interface**: Loaders now have a specific "top level asset type", which makes returning the top-level asset simpler and statically typed. * **Basic Image Settings and Processing**: Image assets can now be processed into the gpu-friendly Basic Universal format. The ImageLoader now has a setting to define what format the image should be loaded as. Note that this is just a minimal MVP ... plenty of additional work to do here. To demo this, enable the `basis-universal` feature and turn on asset processing. * **Simpler Audio Play / AudioSink API**: Asset handle providers are cloneable, which means the Audio resource can mint its own handles. This means you can now do `let sink_handle = audio.play(music)` instead of `let sink_handle = audio_sinks.get_handle(audio.play(music))`. Note that this might still be replaced by https://github.com/bevyengine/bevy/pull/8424. **Removed Handle Casting From Engine Features**: Ex: FontAtlases no longer use casting between handle types ## Using The New Asset System ### Normal Unprocessed Asset Loading By default the `AssetPlugin` does not use processing. It behaves pretty much the same way as the old system. If you are defining a custom asset, first derive `Asset`: ```rust #[derive(Asset)] struct Thing { value: String, } ``` Initialize the asset: ```rust app.init_asset:<Thing>() ``` Implement a new `AssetLoader` for it: ```rust #[derive(Default)] struct ThingLoader; #[derive(Serialize, Deserialize, Default)] pub struct ThingSettings { some_setting: bool, } impl AssetLoader for ThingLoader { type Asset = Thing; type Settings = ThingSettings; fn load<'a>( &'a self, reader: &'a mut Reader, settings: &'a ThingSettings, load_context: &'a mut LoadContext, ) -> BoxedFuture<'a, Result<Thing, anyhow::Error>> { Box::pin(async move { let mut bytes = Vec::new(); reader.read_to_end(&mut bytes).await?; // convert bytes to value somehow Ok(Thing { value }) }) } fn extensions(&self) -> &[&str] { &["thing"] } } ``` Note that this interface will get much cleaner once Rust gets support for async traits. `Reader` is an async futures_io::AsyncRead. You can stream bytes as they come in or read them all into a `Vec<u8>`, depending on the context. You can use `let handle = load_context.load(path)` to kick off a dependency load, retrieve a handle, and register the dependency for the asset. Then just register the loader in your Bevy app: ```rust app.init_asset_loader::<ThingLoader>() ``` Now just add your `Thing` asset files into the `assets` folder and load them like this: ```rust fn system(asset_server: Res<AssetServer>) { let handle = Handle<Thing> = asset_server.load("cool.thing"); } ``` You can check load states directly via the asset server: ```rust if asset_server.load_state(&handle) == LoadState::Loaded { } ``` You can also listen for events: ```rust fn system(mut events: EventReader<AssetEvent<Thing>>, handle: Res<SomeThingHandle>) { for event in events.iter() { if event.is_loaded_with_dependencies(&handle) { } } } ``` Note the new `AssetEvent::LoadedWithDependencies`, which only fires when the asset is loaded _and_ all dependencies (and their dependencies) have loaded. Unlike the old asset system, for a given asset path all `Handle<T>` values point to the same underlying Arc. This means Handles can cheaply hold more asset information, such as the AssetPath: ```rust // prints the AssetPath of the handle info!("{:?}", handle.path()) ``` ### Processed Assets Asset processing can be enabled via the `AssetPlugin`. When developing Bevy Apps with processed assets, do this: ```rust app.add_plugins(DefaultPlugins.set(AssetPlugin::processed_dev())) ``` This runs the `AssetProcessor` in the background with hot-reloading. It reads assets from the `assets` folder, processes them, and writes them to the `.imported_assets` folder. Asset loads in the Bevy App will wait for a processed version of the asset to become available. If an asset in the `assets` folder changes, it will be reprocessed and hot-reloaded in the Bevy App. When deploying processed Bevy apps, do this: ```rust app.add_plugins(DefaultPlugins.set(AssetPlugin::processed())) ``` This does not run the `AssetProcessor` in the background. It behaves like `AssetPlugin::unprocessed()`, but reads assets from `.imported_assets`. When the `AssetProcessor` is running, it will populate sibling `.meta` files for assets in the `assets` folder. Meta files for assets that do not have a processor configured look like this: ```rust ( meta_format_version: "1.0", asset: Load( loader: "bevy_render::texture::image_loader::ImageLoader", settings: ( format: FromExtension, ), ), ) ``` This is metadata for an image asset. For example, if you have `assets/my_sprite.png`, this could be the metadata stored at `assets/my_sprite.png.meta`. Meta files are totally optional. If no metadata exists, the default settings will be used. In short, this file says "load this asset with the ImageLoader and use the file extension to determine the image type". This type of meta file is supported in all AssetPlugin modes. If in `Unprocessed` mode, the asset (with the meta settings) will be loaded directly. If in `ProcessedDev` mode, the asset file will be copied directly to the `.imported_assets` folder. The meta will also be copied directly to the `.imported_assets` folder, but with one addition: ```rust ( meta_format_version: "1.0", processed_info: Some(( hash: 12415480888597742505, full_hash: 14344495437905856884, process_dependencies: [], )), asset: Load( loader: "bevy_render::texture::image_loader::ImageLoader", settings: ( format: FromExtension, ), ), ) ``` `processed_info` contains `hash` (a direct hash of the asset and meta bytes), `full_hash` (a hash of `hash` and the hashes of all `process_dependencies`), and `process_dependencies` (the `path` and `full_hash` of every process_dependency). A "process dependency" is an asset dependency that is _directly_ used when processing the asset. Images do not have process dependencies, so this is empty. When the processor is enabled, you can use the `Process` metadata config: ```rust ( meta_format_version: "1.0", asset: Process( processor: "bevy_asset::processor::process::LoadAndSave<bevy_render::texture::image_loader::ImageLoader, bevy_render::texture::compressed_image_saver::CompressedImageSaver>", settings: ( loader_settings: ( format: FromExtension, ), saver_settings: ( generate_mipmaps: true, ), ), ), ) ``` This configures the asset to use the `LoadAndSave` processor, which runs an AssetLoader and feeds the result into an AssetSaver (which saves the given Asset and defines a loader to load it with). (for terseness LoadAndSave will likely get a shorter/friendlier type name when [Stable Type Paths](#7184) lands). `LoadAndSave` is likely to be the most common processor type, but arbitrary processors are supported. `CompressedImageSaver` saves an `Image` in the Basis Universal format and configures the ImageLoader to load it as basis universal. The `AssetProcessor` will read this meta, run it through the LoadAndSave processor, and write the basis-universal version of the image to `.imported_assets`. The final metadata will look like this: ```rust ( meta_format_version: "1.0", processed_info: Some(( hash: 905599590923828066, full_hash: 9948823010183819117, process_dependencies: [], )), asset: Load( loader: "bevy_render::texture::image_loader::ImageLoader", settings: ( format: Format(Basis), ), ), ) ``` To try basis-universal processing out in Bevy examples, (for example `sprite.rs`), change `add_plugins(DefaultPlugins)` to `add_plugins(DefaultPlugins.set(AssetPlugin::processed_dev()))` and run with the `basis-universal` feature enabled: `cargo run --features=basis-universal --example sprite`. To create a custom processor, there are two main paths: 1. Use the `LoadAndSave` processor with an existing `AssetLoader`. Implement the `AssetSaver` trait, register the processor using `asset_processor.register_processor::<LoadAndSave<ImageLoader, CompressedImageSaver>>(image_saver.into())`. 2. Implement the `Process` trait directly and register it using: `asset_processor.register_processor(thing_processor)`. You can configure default processors for file extensions like this: ```rust asset_processor.set_default_processor::<ThingProcessor>("thing") ``` There is one more metadata type to be aware of: ```rust ( meta_format_version: "1.0", asset: Ignore, ) ``` This will ignore the asset during processing / prevent it from being written to `.imported_assets`. The AssetProcessor stores a transaction log at `.imported_assets/log` and uses it to gracefully recover from unexpected stops. This means you can force-quit the processor (and Bevy Apps running the processor in parallel) at arbitrary times! `.imported_assets` is "local state". It should _not_ be checked into source control. It should also be considered "read only". In practice, you _can_ modify processed assets and processed metadata if you really need to test something. But those modifications will not be represented in the hashes of the assets, so the processed state will be "out of sync" with the source assets. The processor _will not_ fix this for you. Either revert the change after you have tested it, or delete the processed files so they can be re-populated. ## Open Questions There are a number of open questions to be discussed. We should decide if they need to be addressed in this PR and if so, how we will address them: ### Implied Dependencies vs Dependency Enumeration There are currently two ways to populate asset dependencies: * **Implied via AssetLoaders**: if an AssetLoader loads an asset (and retrieves a handle), a dependency is added to the list. * **Explicit via the optional Asset::visit_dependencies**: if `server.load_asset(my_asset)` is called, it will call `my_asset.visit_dependencies`, which will grab dependencies that have been manually defined for the asset via the Asset trait impl (which can be derived). This means that defining explicit dependencies is optional for "loaded assets". And the list of dependencies is always accurate because loaders can only produce Handles if they register dependencies. If an asset was loaded with an AssetLoader, it only uses the implied dependencies. If an asset was created at runtime and added with `asset_server.load_asset(MyAsset)`, it will use `Asset::visit_dependencies`. However this can create a behavior mismatch between loaded assets and equivalent "created at runtime" assets if `Assets::visit_dependencies` doesn't exactly match the dependencies produced by the AssetLoader. This behavior mismatch can be resolved by completely removing "implied loader dependencies" and requiring `Asset::visit_dependencies` to supply dependency data. But this creates two problems: * It makes defining loaded assets harder and more error prone: Devs must remember to manually annotate asset dependencies with `#[dependency]` when deriving `Asset`. For more complicated assets (such as scenes), the derive likely wouldn't be sufficient and a manual `visit_dependencies` impl would be required. * Removes the ability to immediately kick off dependency loads: When AssetLoaders retrieve a Handle, they also immediately kick off an asset load for the handle, which means it can start loading in parallel _before_ the asset finishes loading. For large assets, this could be significant. (although this could be mitigated for processed assets if we store dependencies in the processed meta file and load them ahead of time) ### Eager ProcessorDev Asset Loading I made a controversial call in the interest of fast startup times ("time to first pixel") for the "processor dev mode configuration". When initializing the AssetProcessor, current processed versions of unchanged assets are yielded immediately, even if their dependencies haven't been checked yet for reprocessing. This means that non-current-state-of-filesystem-but-previously-valid assets might be returned to the App first, then hot-reloaded if/when their dependencies change and the asset is reprocessed. Is this behavior desirable? There is largely one alternative: do not yield an asset from the processor to the app until all of its dependencies have been checked for changes. In some common cases (load dependency has not changed since last run) this will increase startup time. The main question is "by how much" and is that slower startup time worth it in the interest of only yielding assets that are true to the current state of the filesystem. Should this be configurable? I'm starting to think we should only yield an asset after its (historical) dependencies have been checked for changes + processed as necessary, but I'm curious what you all think. ### Paths Are Currently The Only Canonical ID / Do We Want Asset UUIDs? In this implementation AssetPaths are the only canonical asset identifier (just like the previous Bevy Asset system and Godot). Moving assets will result in re-scans (and currently reprocessing, although reprocessing can easily be avoided with some changes). Asset renames/moves will break code and assets that rely on specific paths, unless those paths are fixed up. Do we want / need "stable asset uuids"? Introducing them is very possible: 1. Generate a UUID and include it in .meta files 2. Support UUID in AssetPath 3. Generate "asset indices" which are loaded on startup and map UUIDs to paths. 4 (maybe). Consider only supporting UUIDs for processed assets so we can generate quick-to-load indices instead of scanning meta files. The main "pro" is that assets referencing UUIDs don't need to be migrated when a path changes. The main "con" is that UUIDs cannot be "lazily resolved" like paths. They need a full view of all assets to answer the question "does this UUID exist". Which means UUIDs require the AssetProcessor to fully finish startup scans before saying an asset doesnt exist. And they essentially require asset pre-processing to use in apps, because scanning all asset metadata files at runtime to resolve a UUID is not viable for medium-to-large apps. It really requires a pre-generated UUID index, which must be loaded before querying for assets. I personally think this should be investigated in a separate PR. Paths aren't going anywhere ... _everyone_ uses filesystems (and filesystem-like apis) to manage their asset source files. I consider them permanent canonical asset information. Additionally, they behave well for both processed and unprocessed asset modes. Given that Bevy is supporting both, this feels like the right canonical ID to start with. UUIDS (and maybe even other indexed-identifier types) can be added later as necessary. ### Folder / File Naming Conventions All asset processing config currently lives in the `.imported_assets` folder. The processor transaction log is in `.imported_assets/log`. Processed assets are added to `.imported_assets/Default`, which will make migrating to processed asset profiles (ex: a `.imported_assets/Mobile` profile) a non-breaking change. It also allows us to create top-level files like `.imported_assets/log` without it being interpreted as an asset. Meta files currently have a `.meta` suffix. Do we like these names and conventions? ### Should the `AssetPlugin::processed_dev` configuration enable `watch_for_changes` automatically? Currently it does (which I think makes sense), but it does make it the only configuration that enables watch_for_changes by default. ### Discuss on_loaded High Level Interface: This PR includes a very rough "proof of concept" `on_loaded` system adapter that uses the `LoadedWithDependencies` event in combination with `asset_server.load_asset` dependency tracking to support this pattern ```rust fn main() { App::new() .init_asset::<MyAssets>() .add_systems(Update, on_loaded(create_array_texture)) .run(); } #[derive(Asset, Clone)] struct MyAssets { #[dependency] picture_of_my_cat: Handle<Image>, #[dependency] picture_of_my_other_cat: Handle<Image>, } impl FromWorld for ArrayTexture { fn from_world(world: &mut World) -> Self { picture_of_my_cat: server.load("meow.png"), picture_of_my_other_cat: server.load("meeeeeeeow.png"), } } fn spawn_cat(In(my_assets): In<MyAssets>, mut commands: Commands) { commands.spawn(SpriteBundle { texture: my_assets.picture_of_my_cat.clone(), ..default() }); commands.spawn(SpriteBundle { texture: my_assets.picture_of_my_other_cat.clone(), ..default() }); } ``` The implementation is _very_ rough. And it is currently unsafe because `bevy_ecs` doesn't expose some internals to do this safely from inside `bevy_asset`. There are plenty of unanswered questions like: * "do we add a Loadable" derive? (effectively automate the FromWorld implementation above) * Should `MyAssets` even be an Asset? (largely implemented this way because it elegantly builds on `server.load_asset(MyAsset { .. })` dependency tracking). We should think hard about what our ideal API looks like (and if this is a pattern we want to support). Not necessarily something we need to solve in this PR. The current `on_loaded` impl should probably be removed from this PR before merging. ## Clarifying Questions ### What about Assets as Entities? This Bevy Asset V2 proposal implementation initially stored Assets as ECS Entities. Instead of `AssetId<T>` + the `Assets<T>` resource it used `Entity` as the asset id and Asset values were just ECS components. There are plenty of compelling reasons to do this: 1. Easier to inline assets in Bevy Scenes (as they are "just" normal entities + components) 2. More flexible queries: use the power of the ECS to filter assets (ex: `Query<Mesh, With<Tree>>`). 3. Extensible. Users can add arbitrary component data to assets. 4. Things like "component visualization tools" work out of the box to visualize asset data. However Assets as Entities has a ton of caveats right now: * We need to be able to allocate entity ids without a direct World reference (aka rework id allocator in Entities ... i worked around this in my prototypes by just pre allocating big chunks of entities) * We want asset change events in addition to ECS change tracking ... how do we populate them when mutations can come from anywhere? Do we use Changed queries? This would require iterating over the change data for all assets every frame. Is this acceptable or should we implement a new "event based" component change detection option? * Reconciling manually created assets with asset-system managed assets has some nuance (ex: are they "loaded" / do they also have that component metadata?) * "how do we handle "static" / default entity handles" (ties in to the Entity Indices discussion: https://github.com/bevyengine/bevy/discussions/8319). This is necessary for things like "built in" assets and default handles in things like SpriteBundle. * Storing asset information as a component makes it easy to "invalidate" asset state by removing the component (or forcing modifications). Ideally we have ways to lock this down (some combination of Rust type privacy and ECS validation) In practice, how we store and identify assets is a reasonably superficial change (porting off of Assets as Entities and implementing dedicated storage + ids took less than a day). So once we sort out the remaining challenges the flip should be straightforward. Additionally, I do still have "Assets as Entities" in my commit history, so we can reuse that work. I personally think "assets as entities" is a good endgame, but it also doesn't provide _significant_ value at the moment and it certainly isn't ready yet with the current state of things. ### Why not Distill? [Distill](https://github.com/amethyst/distill) is a high quality fully featured asset system built in Rust. It is very natural to ask "why not just use Distill?". It is also worth calling out that for awhile, [we planned on adopting Distill / I signed off on it](https://github.com/bevyengine/bevy/issues/708). However I think Bevy has a number of constraints that make Distill adoption suboptimal: * **Architectural Simplicity:** * Distill's processor requires an in-memory database (lmdb) and RPC networked API (using Cap'n Proto). Each of these introduces API complexity that increases maintenance burden and "code grokability". Ignoring tests, documentation, and examples, Distill has 24,237 lines of Rust code (including generated code for RPC + database interactions). If you ignore generated code, it has 11,499 lines. * Bevy builds the AssetProcessor and AssetServer using pluggable AssetReader/AssetWriter Rust traits with simple io interfaces. They do not necessitate databases or RPC interfaces (although Readers/Writers could use them if that is desired). Bevy Asset V2 (at the time of writing this PR) is 5,384 lines of Rust code (ignoring tests, documentation, and examples). Grain of salt: Distill does have more features currently (ex: Asset Packing, GUIDS, remote-out-of-process asset processor). I do plan to implement these features in Bevy Asset V2 and I personally highly doubt they will meaningfully close the 6115 lines-of-code gap. * This complexity gap (which while illustrated by lines of code, is much bigger than just that) is noteworthy to me. Bevy should be hackable and there are pillars of Distill that are very hard to understand and extend. This is a matter of opinion (and Bevy Asset V2 also has complicated areas), but I think Bevy Asset V2 is much more approachable for the average developer. * Necessary disclaimer: counting lines of code is an extremely rough complexity metric. Read the code and form your own opinions. * **Optional Asset Processing:** Not all Bevy Apps (or Bevy App developers) need / want asset preprocessing. Processing increases the complexity of the development environment by introducing things like meta files, imported asset storage, running processors in the background, waiting for processing to finish, etc. Distill _requires_ preprocessing to work. With Bevy Asset V2 processing is fully opt-in. The AssetServer isn't directly aware of asset processors at all. AssetLoaders only care about converting bytes to runtime Assets ... they don't know or care if the bytes were pre-processed or not. Processing is "elegantly" (forgive my self-congratulatory phrasing) layered on top and builds on the existing Asset system primitives. * **Direct Filesystem Access to Processed Asset State:** Distill stores processed assets in a database. This makes debugging / inspecting the processed outputs harder (either requires special tooling to query the database or they need to be "deployed" to be inspected). Bevy Asset V2, on the other hand, stores processed assets in the filesystem (by default ... this is configurable). This makes interacting with the processed state more natural. Note that both Godot and Unity's new asset system store processed assets in the filesystem. * **Portability**: Because Distill's processor uses lmdb and RPC networking, it cannot be run on certain platforms (ex: lmdb is a non-rust dependency that cannot run on the web, some platforms don't support running network servers). Bevy should be able to process assets everywhere (ex: run the Bevy Editor on the web, compile + process shaders on mobile, etc). Distill does partially mitigate this problem by supporting "streaming" assets via the RPC protocol, but this is not a full solve from my perspective. And Bevy Asset V2 can (in theory) also stream assets (without requiring RPC, although this isn't implemented yet) Note that I _do_ still think Distill would be a solid asset system for Bevy. But I think the approach in this PR is a better solve for Bevy's specific "asset system requirements". ### Doesn't async-fs just shim requests to "sync" `std::fs`? What is the point? "True async file io" has limited / spotty platform support. async-fs (and the rust async ecosystem generally ... ex Tokio) currently use async wrappers over std::fs that offload blocking requests to separate threads. This may feel unsatisfying, but it _does_ still provide value because it prevents our task pools from blocking on file system operations (which would prevent progress when there are many tasks to do, but all threads in a pool are currently blocking on file system ops). Additionally, using async APIs for our AssetReaders and AssetWriters also provides value because we can later add support for "true async file io" for platforms that support it. _And_ we can implement other "true async io" asset backends (such as networked asset io). ## Draft TODO - [x] Fill in missing filesystem event APIs: file removed event (which is expressed as dangling RenameFrom events in some cases), file/folder renamed event - [x] Assets without loaders are not moved to the processed folder. This breaks things like referenced `.bin` files for GLTFs. This should be configurable per-non-asset-type. - [x] Initial implementation of Reflect and FromReflect for Handle. The "deserialization" parity bar is low here as this only worked with static UUIDs in the old impl ... this is a non-trivial problem. Either we add a Handle::AssetPath variant that gets "upgraded" to a strong handle on scene load or we use a separate AssetRef type for Bevy scenes (which is converted to a runtime Handle on load). This deserves its own discussion in a different pr. - [x] Populate read_asset_bytes hash when run by the processor (a bit of a special case .. when run by the processor the processed meta will contain the hash so we don't need to compute it on the spot, but we don't want/need to read the meta when run by the main AssetServer) - [x] Delay hot reloading: currently filesystem events are handled immediately, which creates timing issues in some cases. For example hot reloading images can sometimes break because the image isn't finished writing. We should add a delay, likely similar to the [implementation in this PR](https://github.com/bevyengine/bevy/pull/8503). - [x] Port old platform-specific AssetIo implementations to the new AssetReader interface (currently missing Android and web) - [x] Resolve on_loaded unsafety (either by removing the API entirely or removing the unsafe) - [x] Runtime loader setting overrides - [x] Remove remaining unwraps that should be error-handled. There are number of TODOs here - [x] Pretty AssetPath Display impl - [x] Document more APIs - [x] Resolve spurious "reloading because it has changed" events (to repro run load_gltf with `processed_dev()`) - [x] load_dependency hot reloading currently only works for processed assets. If processing is disabled, load_dependency changes are not hot reloaded. - [x] Replace AssetInfo dependency load/fail counters with `loading_dependencies: HashSet<UntypedAssetId>` to prevent reloads from (potentially) breaking counters. Storing this will also enable "dependency reloaded" events (see [Next Steps](#next-steps)) - [x] Re-add filesystem watcher cargo feature gate (currently it is not optional) - [ ] Migration Guide - [ ] Changelog ## Followup TODO - [ ] Replace "eager unchanged processed asset loading" behavior with "don't returned unchanged processed asset until dependencies have been checked". - [ ] Add true `Ignore` AssetAction that does not copy the asset to the imported_assets folder. - [ ] Finish "live asset unloading" (ex: free up CPU asset memory after uploading an image to the GPU), rethink RenderAssets, and port renderer features. The `Assets` collection uses `Option<T>` for asset storage to support its removal. (1) the Option might not actually be necessary ... might be able to just remove from the collection entirely (2) need to finalize removal apis - [ ] Try replacing the "channel based" asset id recycling with something a bit more efficient (ex: we might be able to use raw atomic ints with some cleverness) - [ ] Consider adding UUIDs to processed assets (scoped just to helping identify moved assets ... not exposed to load queries ... see [Next Steps](#next-steps)) - [ ] Store "last modified" source asset and meta timestamps in processed meta files to enable skipping expensive hashing when the file wasn't changed - [ ] Fix "slow loop" handle drop fix - [ ] Migrate to TypeName - [x] Handle "loader preregistration". See #9429 ## Next Steps * **Configurable per-type defaults for AssetMeta**: It should be possible to add configuration like "all png image meta should default to using nearest sampling" (currently this hard-coded per-loader/processor Settings::default() impls). Also see the "Folder Meta" bullet point. * **Avoid Reprocessing on Asset Renames / Moves**: See the "canonical asset ids" discussion in [Open Questions](#open-questions) and the relevant bullet point in [Draft TODO](#draft-todo). Even without canonical ids, folder renames could avoid reprocessing in some cases. * **Multiple Asset Sources**: Expand AssetPath to support "asset source names" and support multiple AssetReaders in the asset server (ex: `webserver://some_path/image.png` backed by an Http webserver AssetReader). The "default" asset reader would use normal `some_path/image.png` paths. Ideally this works in combination with multiple AssetWatchers for hot-reloading * **Stable Type Names**: this pr removes the TypeUuid requirement from assets in favor of `std::any::type_name`. This makes defining assets easier (no need to generate a new uuid / use weird proc macro syntax). It also makes reading meta files easier (because things have "friendly names"). We also use type names for components in scene files. If they are good enough for components, they are good enough for assets. And consistency across Bevy pillars is desirable. However, `std::any::type_name` is not guaranteed to be stable (although in practice it is). We've developed a [stable type path](https://github.com/bevyengine/bevy/pull/7184) to resolve this, which should be adopted when it is ready. * **Command Line Interface**: It should be possible to run the asset processor in a separate process from the command line. This will also require building a network-server-backed AssetReader to communicate between the app and the processor. We've been planning to build a "bevy cli" for awhile. This seems like a good excuse to build it. * **Asset Packing**: This is largely an additive feature, so it made sense to me to punt this until we've laid the foundations in this PR. * **Per-Platform Processed Assets**: It should be possible to generate assets for multiple platforms by supporting multiple "processor profiles" per asset (ex: compress with format X on PC and Y on iOS). I think there should probably be arbitrary "profiles" (which can be separate from actual platforms), which are then assigned to a given platform when generating the final asset distribution for that platform. Ex: maybe devs want a "Mobile" profile that is shared between iOS and Android. Or a "LowEnd" profile shared between web and mobile. * **Versioning and Migrations**: Assets, Loaders, Savers, and Processors need to have versions to determine if their schema is valid. If an asset / loader version is incompatible with the current version expected at runtime, the processor should be able to migrate them. I think we should try using Bevy Reflect for this, as it would allow us to load the old version as a dynamic Reflect type without actually having the old Rust type. It would also allow us to define "patches" to migrate between versions (Bevy Reflect devs are currently working on patching). The `.meta` file already has its own format version. Migrating that to new versions should also be possible. * **Real Copy-on-write AssetPaths**: Rust's actual Cow (clone-on-write type) currently used by AssetPath can still result in String clones that aren't actually necessary (cloning an Owned Cow clones the contents). Bevy's asset system requires cloning AssetPaths in a number of places, which result in actual clones of the internal Strings. This is not efficient. AssetPath internals should be reworked to exhibit truer cow-like-behavior that reduces String clones to the absolute minimum. * **Consider processor-less processing**: In theory the AssetServer could run processors "inline" even if the background AssetProcessor is disabled. If we decide this is actually desirable, we could add this. But I don't think its a priority in the short or medium term. * **Pre-emptive dependency loading**: We could encode dependencies in processed meta files, which could then be used by the Asset Server to kick of dependency loads as early as possible (prior to starting the actual asset load). Is this desirable? How much time would this save in practice? * **Optimize Processor With UntypedAssetIds**: The processor exclusively uses AssetPath to identify assets currently. It might be possible to swap these out for UntypedAssetIds in some places, which are smaller / cheaper to hash and compare. * **One to Many Asset Processing**: An asset source file that produces many assets currently must be processed into a single "processed" asset source. If labeled assets can be written separately they can each have their own configured savers _and_ they could be loaded more granularly. Definitely worth exploring! * **Automatically Track "Runtime-only" Asset Dependencies**: Right now, tracking "created at runtime" asset dependencies requires adding them via `asset_server.load_asset(StandardMaterial::default())`. I think with some cleverness we could also do this for `materials.add(StandardMaterial::default())`, making tracking work "everywhere". There are challenges here relating to change detection / ensuring the server is made aware of dependency changes. This could be expensive in some cases. * **"Dependency Changed" events**: Some assets have runtime artifacts that need to be re-generated when one of their dependencies change (ex: regenerate a material's bind group when a Texture needs to change). We are generating the dependency graph so we can definitely produce these events. Buuuuut generating these events will have a cost / they could be high frequency for some assets, so we might want this to be opt-in for specific cases. * **Investigate Storing More Information In Handles**: Handles can now store arbitrary information, which makes it cheaper and easier to access. How much should we move into them? Canonical asset load states (via atomics)? (`handle.is_loaded()` would be very cool). Should we store the entire asset and remove the `Assets<T>` collection? (`Arc<RwLock<Option<Image>>>`?) * **Support processing and loading files without extensions**: This is a pretty arbitrary restriction and could be supported with very minimal changes. * **Folder Meta**: It would be nice if we could define per folder processor configuration defaults (likely in a `.meta` or `.folder_meta` file). Things like "default to linear filtering for all Images in this folder". * **Replace async_broadcast with event-listener?** This might be approximately drop-in for some uses and it feels more light weight * **Support Running the AssetProcessor on the Web**: Most of the hard work is done here, but there are some easy straggling TODOs (make the transaction log an interface instead of a direct file writer so we can write a web storage backend, implement an AssetReader/AssetWriter that reads/writes to something like LocalStorage). * **Consider identifying and preventing circular dependencies**: This is especially important for "processor dependencies", as processing will silently never finish in these cases. * **Built-in/Inlined Asset Hot Reloading**: This PR regresses "built-in/inlined" asset hot reloading (previously provided by the DebugAssetServer). I'm intentionally punting this because I think it can be cleanly implemented with "multiple asset sources" by registering a "debug asset source" (ex: `debug://bevy_pbr/src/render/pbr.wgsl` asset paths) in combination with an AssetWatcher for that asset source and support for "manually loading pats with asset bytes instead of AssetReaders". The old DebugAssetServer was quite nasty and I'd love to avoid that hackery going forward. * **Investigate ways to remove double-parsing meta files**: Parsing meta files currently involves parsing once with "minimal" versions of the meta file to extract the type name of the loader/processor config, then parsing again to parse the "full" meta. This is suboptimal. We should be able to define custom deserializers that (1) assume the loader/processor type name comes first (2) dynamically looks up the loader/processor registrations to deserialize settings in-line (similar to components in the bevy scene format). Another alternative: deserialize as dynamic Reflect objects and then convert. * **More runtime loading configuration**: Support using the Handle type as a hint to select an asset loader (instead of relying on AssetPath extensions) * **More high level Processor trait implementations**: For example, it might be worth adding support for arbitrary chains of "asset transforms" that modify an in-memory asset representation between loading and saving. (ex: load a Mesh, run a `subdivide_mesh` transform, followed by a `flip_normals` transform, then save the mesh to an efficient compressed format). * **Bevy Scene Handle Deserialization**: (see the relevant [Draft TODO item](#draft-todo) for context) * **Explore High Level Load Interfaces**: See [this discussion](#discuss-on_loaded-high-level-interface) for one prototype. * **Asset Streaming**: It would be great if we could stream Assets (ex: stream a long video file piece by piece) * **ID Exchanging**: In this PR Asset Handles/AssetIds are bigger than they need to be because they have a Uuid enum variant. If we implement an "id exchanging" system that trades Uuids for "efficient runtime ids", we can cut down on the size of AssetIds, making them more efficient. This has some open design questions, such as how to spawn entities with "default" handle values (as these wouldn't have access to the exchange api in the current system). * **Asset Path Fixup Tooling**: Assets that inline asset paths inside them will break when an asset moves. The asset system provides the functionality to detect when paths break. We should build a framework that enables formats to define "path migrations". This is especially important for scene files. For editor-generated files, we should also consider using UUIDs (see other bullet point) to avoid the need to migrate in these cases. --------- Co-authored-by: BeastLe9enD <beastle9end@outlook.de> Co-authored-by: Mike <mike.hsu@gmail.com> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-09-07 02:07:27 +00:00
impl_reflect_value!(::std::sync::Arc<T: Send + Sync>);
2020-11-28 00:39:59 +00:00
// `Serialize` and `Deserialize` only for platforms supported by serde:
// https://github.com/serde-rs/serde/blob/3ffb86fc70efd3d329519e2dddfa306cc04f167c/serde/src/de/impls.rs#L1732
#[cfg(any(unix, windows))]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl_reflect_value!(::std::ffi::OsString(
Debug,
Hash,
PartialEq,
Serialize,
Deserialize
));
#[cfg(not(any(unix, windows)))]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl_reflect_value!(::std::ffi::OsString(Debug, Hash, PartialEq));
macro_rules! impl_reflect_for_veclike {
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
($ty:path, $insert:expr, $remove:expr, $push:expr, $pop:expr, $sub:ty) => {
impl<T: FromReflect + TypePath> List for $ty {
#[inline]
fn get(&self, index: usize) -> Option<&dyn Reflect> {
<$sub>::get(self, index).map(|value| value as &dyn Reflect)
}
#[inline]
fn get_mut(&mut self, index: usize) -> Option<&mut dyn Reflect> {
<$sub>::get_mut(self, index).map(|value| value as &mut dyn Reflect)
}
fn insert(&mut self, index: usize, value: Box<dyn Reflect>) {
let value = value.take::<T>().unwrap_or_else(|value| {
T::from_reflect(&*value).unwrap_or_else(|| {
panic!(
"Attempted to insert invalid value of type {}.",
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
value.reflect_type_path()
)
})
});
$insert(self, index, value);
}
fn remove(&mut self, index: usize) -> Box<dyn Reflect> {
Box::new($remove(self, index))
}
fn push(&mut self, value: Box<dyn Reflect>) {
let value = T::take_from_reflect(value).unwrap_or_else(|value| {
panic!(
"Attempted to push invalid value of type {}.",
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
value.reflect_type_path()
)
});
$push(self, value);
}
fn pop(&mut self) -> Option<Box<dyn Reflect>> {
$pop(self).map(|value| Box::new(value) as Box<dyn Reflect>)
}
bevy_reflect: Decouple `List` and `Array` traits (#7467) # Objective Resolves #7121 ## Solution Decouples `List` and `Array` by removing `Array` as a supertrait of `List`. Additionally, similar methods from `Array` have been added to `List` so that their usages can remain largely unchanged. #### Possible Alternatives ##### `Sequence` My guess for why we originally made `List` a subtrait of `Array` is that they share a lot of common operations. We could potentially move these overlapping methods to a `Sequence` (name taken from #7059) trait and make that a supertrait of both. This would allow functions to contain logic that simply operates on a sequence rather than "list vs array". However, this means that we'd need to add methods for converting to a `dyn Sequence`. It also might be confusing since we wouldn't add a `ReflectRef::Sequence` or anything like that. Is such a trait worth adding (either in this PR or a followup one)? --- ## Changelog - Removed `Array` as supertrait of `List` - Added methods to `List` that were previously provided by `Array` ## Migration Guide The `List` trait is no longer dependent on `Array`. Implementors of `List` can remove the `Array` impl and move its methods into the `List` impl (with only a couple tweaks). ```rust // BEFORE impl Array for Foo { fn get(&self, index: usize) -> Option<&dyn Reflect> {/* ... */} fn get_mut(&mut self, index: usize) -> Option<&mut dyn Reflect> {/* ... */} fn len(&self) -> usize {/* ... */} fn is_empty(&self) -> bool {/* ... */} fn iter(&self) -> ArrayIter {/* ... */} fn drain(self: Box<Self>) -> Vec<Box<dyn Reflect>> {/* ... */} fn clone_dynamic(&self) -> DynamicArray {/* ... */} } impl List for Foo { fn insert(&mut self, index: usize, element: Box<dyn Reflect>) {/* ... */} fn remove(&mut self, index: usize) -> Box<dyn Reflect> {/* ... */} fn push(&mut self, value: Box<dyn Reflect>) {/* ... */} fn pop(&mut self) -> Option<Box<dyn Reflect>> {/* ... */} fn clone_dynamic(&self) -> DynamicList {/* ... */} } // AFTER impl List for Foo { fn get(&self, index: usize) -> Option<&dyn Reflect> {/* ... */} fn get_mut(&mut self, index: usize) -> Option<&mut dyn Reflect> {/* ... */} fn insert(&mut self, index: usize, element: Box<dyn Reflect>) {/* ... */} fn remove(&mut self, index: usize) -> Box<dyn Reflect> {/* ... */} fn push(&mut self, value: Box<dyn Reflect>) {/* ... */} fn pop(&mut self) -> Option<Box<dyn Reflect>> {/* ... */} fn len(&self) -> usize {/* ... */} fn is_empty(&self) -> bool {/* ... */} fn iter(&self) -> ListIter {/* ... */} fn drain(self: Box<Self>) -> Vec<Box<dyn Reflect>> {/* ... */} fn clone_dynamic(&self) -> DynamicList {/* ... */} } ``` Some other small tweaks that will need to be made include: - Use `ListIter` for `List::iter` instead of `ArrayIter` (the return type from `Array::iter`) - Replace `array_hash` with `list_hash` in `Reflect::reflect_hash` for implementors of `List`
2023-02-13 21:07:53 +00:00
#[inline]
fn len(&self) -> usize {
<$sub>::len(self)
}
#[inline]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
fn iter(&self) -> ListIter {
ListIter::new(self)
bevy_reflect: Decouple `List` and `Array` traits (#7467) # Objective Resolves #7121 ## Solution Decouples `List` and `Array` by removing `Array` as a supertrait of `List`. Additionally, similar methods from `Array` have been added to `List` so that their usages can remain largely unchanged. #### Possible Alternatives ##### `Sequence` My guess for why we originally made `List` a subtrait of `Array` is that they share a lot of common operations. We could potentially move these overlapping methods to a `Sequence` (name taken from #7059) trait and make that a supertrait of both. This would allow functions to contain logic that simply operates on a sequence rather than "list vs array". However, this means that we'd need to add methods for converting to a `dyn Sequence`. It also might be confusing since we wouldn't add a `ReflectRef::Sequence` or anything like that. Is such a trait worth adding (either in this PR or a followup one)? --- ## Changelog - Removed `Array` as supertrait of `List` - Added methods to `List` that were previously provided by `Array` ## Migration Guide The `List` trait is no longer dependent on `Array`. Implementors of `List` can remove the `Array` impl and move its methods into the `List` impl (with only a couple tweaks). ```rust // BEFORE impl Array for Foo { fn get(&self, index: usize) -> Option<&dyn Reflect> {/* ... */} fn get_mut(&mut self, index: usize) -> Option<&mut dyn Reflect> {/* ... */} fn len(&self) -> usize {/* ... */} fn is_empty(&self) -> bool {/* ... */} fn iter(&self) -> ArrayIter {/* ... */} fn drain(self: Box<Self>) -> Vec<Box<dyn Reflect>> {/* ... */} fn clone_dynamic(&self) -> DynamicArray {/* ... */} } impl List for Foo { fn insert(&mut self, index: usize, element: Box<dyn Reflect>) {/* ... */} fn remove(&mut self, index: usize) -> Box<dyn Reflect> {/* ... */} fn push(&mut self, value: Box<dyn Reflect>) {/* ... */} fn pop(&mut self) -> Option<Box<dyn Reflect>> {/* ... */} fn clone_dynamic(&self) -> DynamicList {/* ... */} } // AFTER impl List for Foo { fn get(&self, index: usize) -> Option<&dyn Reflect> {/* ... */} fn get_mut(&mut self, index: usize) -> Option<&mut dyn Reflect> {/* ... */} fn insert(&mut self, index: usize, element: Box<dyn Reflect>) {/* ... */} fn remove(&mut self, index: usize) -> Box<dyn Reflect> {/* ... */} fn push(&mut self, value: Box<dyn Reflect>) {/* ... */} fn pop(&mut self) -> Option<Box<dyn Reflect>> {/* ... */} fn len(&self) -> usize {/* ... */} fn is_empty(&self) -> bool {/* ... */} fn iter(&self) -> ListIter {/* ... */} fn drain(self: Box<Self>) -> Vec<Box<dyn Reflect>> {/* ... */} fn clone_dynamic(&self) -> DynamicList {/* ... */} } ``` Some other small tweaks that will need to be made include: - Use `ListIter` for `List::iter` instead of `ArrayIter` (the return type from `Array::iter`) - Replace `array_hash` with `list_hash` in `Reflect::reflect_hash` for implementors of `List`
2023-02-13 21:07:53 +00:00
}
#[inline]
fn drain(self: Box<Self>) -> Vec<Box<dyn Reflect>> {
self.into_iter()
.map(|value| Box::new(value) as Box<dyn Reflect>)
.collect()
}
}
2020-11-28 00:39:59 +00:00
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl<T: FromReflect + TypePath> Reflect for $ty {
bevy_reflect: Better proxies (#6971) # Objective > This PR is based on discussion from #6601 The Dynamic types (e.g. `DynamicStruct`, `DynamicList`, etc.) act as both: 1. Dynamic containers which may hold any arbitrary data 2. Proxy types which may represent any other type Currently, the only way we can represent the proxy-ness of a Dynamic is by giving it a name. ```rust // This is just a dynamic container let mut data = DynamicStruct::default(); // This is a "proxy" data.set_name(std::any::type_name::<Foo>()); ``` This type name is the only way we check that the given Dynamic is a proxy of some other type. When we need to "assert the type" of a `dyn Reflect`, we call `Reflect::type_name` on it. However, because we're only using a string to denote the type, we run into a few gotchas and limitations. For example, hashing a Dynamic proxy may work differently than the type it proxies: ```rust #[derive(Reflect, Hash)] #[reflect(Hash)] struct Foo(i32); let concrete = Foo(123); let dynamic = concrete.clone_dynamic(); let concrete_hash = concrete.reflect_hash(); let dynamic_hash = dynamic.reflect_hash(); // The hashes are not equal because `concrete` uses its own `Hash` impl // while `dynamic` uses a reflection-based hashing algorithm assert_ne!(concrete_hash, dynamic_hash); ``` Because the Dynamic proxy only knows about the name of the type, it's unaware of any other information about it. This means it also differs on `Reflect::reflect_partial_eq`, and may include ignored or skipped fields in places the concrete type wouldn't. ## Solution Rather than having Dynamics pass along just the type name of proxied types, we can instead have them pass around the `TypeInfo`. Now all Dynamic types contain an `Option<&'static TypeInfo>` rather than a `String`: ```diff pub struct DynamicTupleStruct { - type_name: String, + represented_type: Option<&'static TypeInfo>, fields: Vec<Box<dyn Reflect>>, } ``` By changing `Reflect::get_type_info` to `Reflect::represented_type_info`, hopefully we make this behavior a little clearer. And to account for `None` values on these dynamic types, `Reflect::represented_type_info` now returns `Option<&'static TypeInfo>`. ```rust let mut data = DynamicTupleStruct::default(); // Not proxying any specific type assert!(dyn_tuple_struct.represented_type_info().is_none()); let type_info = <Foo as Typed>::type_info(); dyn_tuple_struct.set_represented_type(Some(type_info)); // Alternatively: // let dyn_tuple_struct = foo.clone_dynamic(); // Now we're proxying `Foo` assert!(dyn_tuple_struct.represented_type_info().is_some()); ``` This means that we can have full access to all the static type information for the proxied type. Future work would include transitioning more static type information (trait impls, attributes, etc.) over to the `TypeInfo` so it can actually be utilized by Dynamic proxies. ### Alternatives & Rationale > **Note** > These alternatives were written when this PR was first made using a `Proxy` trait. This trait has since been removed. <details> <summary>View</summary> #### Alternative: The `Proxy<T>` Approach I had considered adding something like a `Proxy<T>` type where `T` would be the Dynamic and would contain the proxied type information. This was nice in that it allows us to explicitly determine whether something is a proxy or not at a type level. `Proxy<DynamicStruct>` proxies a struct. Makes sense. The reason I didn't go with this approach is because (1) tuples, (2) complexity, and (3) `PartialReflect`. The `DynamicTuple` struct allows us to represent tuples at runtime. It also allows us to do something you normally can't with tuples: add new fields. Because of this, adding a field immediately invalidates the proxy (e.g. our info for `(i32, i32)` doesn't apply to `(i32, i32, NewField)`). By going with this PR's approach, we can just remove the type info on `DynamicTuple` when that happens. However, with the `Proxy<T>` approach, it becomes difficult to represent this behavior— we'd have to completely control how we access data for `T` for each `T`. Secondly, it introduces some added complexities (aside from the manual impls for each `T`). Does `Proxy<T>` impl `Reflect`? Likely yes, if we want to represent it as `dyn Reflect`. What `TypeInfo` do we give it? How would we forward reflection methods to the inner type (remember, we don't have specialization)? How do we separate this from Dynamic types? And finally, how do all this in a way that's both logical and intuitive for users? Lastly, introducing a `Proxy` trait rather than a `Proxy<T>` struct is actually more inline with the [Unique Reflect RFC](https://github.com/bevyengine/rfcs/pull/56). In a way, the `Proxy` trait is really one part of the `PartialReflect` trait introduced in that RFC (it's technically not in that RFC but it fits well with it), where the `PartialReflect` serves as a way for proxies to work _like_ concrete types without having full access to everything a concrete `Reflect` type can do. This would help bridge the gap between the current state of the crate and the implementation of that RFC. All that said, this is still a viable solution. If the community believes this is the better path forward, then we can do that instead. These were just my reasons for not initially going with it in this PR. #### Alternative: The Type Registry Approach The `Proxy` trait is great and all, but how does it solve the original problem? Well, it doesn't— yet! The goal would be to start moving information from the derive macro and its attributes to the generated `TypeInfo` since these are known statically and shouldn't change. For example, adding `ignored: bool` to `[Un]NamedField` or a list of impls. However, there is another way of storing this information. This is, of course, one of the uses of the `TypeRegistry`. If we're worried about Dynamic proxies not aligning with their concrete counterparts, we could move more type information to the registry and require its usage. For example, we could replace `Reflect::reflect_hash(&self)` with `Reflect::reflect_hash(&self, registry: &TypeRegistry)`. That's not the _worst_ thing in the world, but it is an ergonomics loss. Additionally, other attributes may have their own requirements, further restricting what's possible without the registry. The `Reflect::apply` method will require the registry as well now. Why? Well because the `map_apply` function used for the `Reflect::apply` impls on `Map` types depends on `Map::insert_boxed`, which (at least for `DynamicMap`) requires `Reflect::reflect_hash`. The same would apply when adding support for reflection-based diffing, which will require `Reflect::reflect_partial_eq`. Again, this is a totally viable alternative. I just chose not to go with it for the reasons above. If we want to go with it, then we can close this PR and we can pursue this alternative instead. #### Downsides Just to highlight a quick potential downside (likely needs more investigation): retrieving the `TypeInfo` requires acquiring a lock on the `GenericTypeInfoCell` used by the `Typed` impls for generic types (non-generic types use a `OnceBox which should be faster). I am not sure how much of a performance hit that is and will need to run some benchmarks to compare against. </details> ### Open Questions 1. Should we use `Cow<'static, TypeInfo>` instead? I think that might be easier for modding? Perhaps, in that case, we need to update `Typed::type_info` and friends as well? 2. Are the alternatives better than the approach this PR takes? Are there other alternatives? --- ## Changelog ### Changed - `Reflect::get_type_info` has been renamed to `Reflect::represented_type_info` - This method now returns `Option<&'static TypeInfo>` rather than just `&'static TypeInfo` ### Added - Added `Reflect::is_dynamic` method to indicate when a type is dynamic - Added a `set_represented_type` method on all dynamic types ### Removed - Removed `TypeInfo::Dynamic` (use `Reflect::is_dynamic` instead) - Removed `Typed` impls for all dynamic types ## Migration Guide - The Dynamic types no longer take a string type name. Instead, they require a static reference to `TypeInfo`: ```rust #[derive(Reflect)] struct MyTupleStruct(f32, f32); let mut dyn_tuple_struct = DynamicTupleStruct::default(); dyn_tuple_struct.insert(1.23_f32); dyn_tuple_struct.insert(3.21_f32); // BEFORE: let type_name = std::any::type_name::<MyTupleStruct>(); dyn_tuple_struct.set_name(type_name); // AFTER: let type_info = <MyTupleStruct as Typed>::type_info(); dyn_tuple_struct.set_represented_type(Some(type_info)); ``` - `Reflect::get_type_info` has been renamed to `Reflect::represented_type_info` and now also returns an `Option<&'static TypeInfo>` (instead of just `&'static TypeInfo`): ```rust // BEFORE: let info: &'static TypeInfo = value.get_type_info(); // AFTER: let info: &'static TypeInfo = value.represented_type_info().unwrap(); ``` - `TypeInfo::Dynamic` and `DynamicInfo` has been removed. Use `Reflect::is_dynamic` instead: ```rust // BEFORE: if matches!(value.get_type_info(), TypeInfo::Dynamic) { // ... } // AFTER: if value.is_dynamic() { // ... } ``` --------- Co-authored-by: radiish <cb.setho@gmail.com>
2023-04-26 12:17:46 +00:00
fn get_represented_type_info(&self) -> Option<&'static TypeInfo> {
Some(<Self as Typed>::type_info())
}
bevy_reflect: Add statically available type info for reflected types (#4042) # Objective > Resolves #4504 It can be helpful to have access to type information without requiring an instance of that type. Especially for `Reflect`, a lot of the gathered type information is known at compile-time and should not necessarily require an instance. ## Solution Created a dedicated `TypeInfo` enum to store static type information. All types that derive `Reflect` now also implement the newly created `Typed` trait: ```rust pub trait Typed: Reflect { fn type_info() -> &'static TypeInfo; } ``` > Note: This trait was made separate from `Reflect` due to `Sized` restrictions. If you only have access to a `dyn Reflect`, just call `.get_type_info()` on it. This new trait method on `Reflect` should return the same value as if you had called it statically. If all you have is a `TypeId` or type name, you can get the `TypeInfo` directly from the registry using the `TypeRegistry::get_type_info` method (assuming it was registered). ### Usage Below is an example of working with `TypeInfo`. As you can see, we don't have to generate an instance of `MyTupleStruct` in order to get this information. ```rust #[derive(Reflect)] struct MyTupleStruct(usize, i32, MyStruct); let info = MyTupleStruct::type_info(); if let TypeInfo::TupleStruct(info) = info { assert!(info.is::<MyTupleStruct>()); assert_eq!(std::any::type_name::<MyTupleStruct>(), info.type_name()); assert!(info.field_at(1).unwrap().is::<i32>()); } else { panic!("Expected `TypeInfo::TupleStruct`"); } ``` ### Manual Implementations It's not recommended to manually implement `Typed` yourself, but if you must, you can use the `TypeInfoCell` to automatically create and manage the static `TypeInfo`s for you (which is very helpful for blanket/generic impls): ```rust use bevy_reflect::{Reflect, TupleStructInfo, TypeInfo, UnnamedField}; use bevy_reflect::utility::TypeInfoCell; struct Foo<T: Reflect>(T); impl<T: Reflect> Typed for Foo<T> { fn type_info() -> &'static TypeInfo { static CELL: TypeInfoCell = TypeInfoCell::generic(); CELL.get_or_insert::<Self, _>(|| { let fields = [UnnamedField::new::<T>()]; let info = TupleStructInfo::new::<Self>(&fields); TypeInfo::TupleStruct(info) }) } } ``` ## Benefits One major benefit is that this opens the door to other serialization methods. Since we can get all the type info at compile time, we can know how to properly deserialize something like: ```rust #[derive(Reflect)] struct MyType { foo: usize, bar: Vec<String> } // RON to be deserialized: ( type: "my_crate::MyType", // <- We now know how to deserialize the rest of this object value: { // "foo" is a value type matching "usize" "foo": 123, // "bar" is a list type matching "Vec<String>" with item type "String" "bar": ["a", "b", "c"] } ) ``` Not only is this more compact, but it has better compatibility (we can change the type of `"foo"` to `i32` without having to update our serialized data). Of course, serialization/deserialization strategies like this may need to be discussed and fully considered before possibly making a change. However, we will be better equipped to do that now that we can access type information right from the registry. ## Discussion Some items to discuss: 1. Duplication. There's a bit of overlap with the existing traits/structs since they require an instance of the type while the type info structs do not (for example, `Struct::field_at(&self, index: usize)` and `StructInfo::field_at(&self, index: usize)`, though only `StructInfo` is accessible without an instance object). Is this okay, or do we want to handle it in another way? 2. Should `TypeInfo::Dynamic` be removed? Since the dynamic types don't have type information available at runtime, we could consider them `TypeInfo::Value`s (or just even just `TypeInfo::Struct`). The intention with `TypeInfo::Dynamic` was to keep the distinction from these dynamic types and actual structs/values since users might incorrectly believe the methods of the dynamic type's info struct would map to some contained data (which isn't possible statically). 4. General usefulness of this change, including missing/unnecessary parts. 5. Possible changes to the scene format? (One possible issue with changing it like in the example above might be that we'd have to be careful when handling generic or trait object types.) ## Compile Tests I ran a few tests to compare compile times (as suggested [here](https://github.com/bevyengine/bevy/pull/4042#discussion_r876408143)). I toggled `Reflect` and `FromReflect` derive macros using `cfg_attr` for both this PR (aa5178e7736a6f8252e10e543e52722107649d3f) and main (c309acd4322b1c3b2089e247a2d28b938eb7b56d). <details> <summary>See More</summary> The test project included 250 of the following structs (as well as a few other structs): ```rust #[derive(Default)] #[cfg_attr(feature = "reflect", derive(Reflect))] #[cfg_attr(feature = "from_reflect", derive(FromReflect))] pub struct Big001 { inventory: Inventory, foo: usize, bar: String, baz: ItemDescriptor, items: [Item; 20], hello: Option<String>, world: HashMap<i32, String>, okay: (isize, usize, /* wesize */), nope: ((String, String), (f32, f32)), blah: Cow<'static, str>, } ``` > I don't know if the compiler can optimize all these duplicate structs away, but I think it's fine either way. We're comparing times, not finding the absolute worst-case time. I only ran each build 3 times using `cargo build --timings` (thank you @devil-ira), each of which were preceeded by a `cargo clean --package bevy_reflect_compile_test`. Here are the times I got: | Test | Test 1 | Test 2 | Test 3 | Average | | -------------------------------- | ------ | ------ | ------ | ------- | | Main | 1.7s | 3.1s | 1.9s | 2.33s | | Main + `Reflect` | 8.3s | 8.6s | 8.1s | 8.33s | | Main + `Reflect` + `FromReflect` | 11.6s | 11.8s | 13.8s | 12.4s | | PR | 3.5s | 1.8s | 1.9s | 2.4s | | PR + `Reflect` | 9.2s | 8.8s | 9.3s | 9.1s | | PR + `Reflect` + `FromReflect` | 12.9s | 12.3s | 12.5s | 12.56s | </details> --- ## Future Work Even though everything could probably be made `const`, we unfortunately can't. This is because `TypeId::of::<T>()` is not yet `const` (see https://github.com/rust-lang/rust/issues/77125). When it does get stabilized, it would probably be worth coming back and making things `const`. Co-authored-by: MrGVSV <49806985+MrGVSV@users.noreply.github.com>
2022-06-09 21:18:15 +00:00
fn into_any(self: Box<Self>) -> Box<dyn Any> {
self
}
2020-11-28 00:39:59 +00:00
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
2020-11-28 00:39:59 +00:00
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect> {
self
}
fn as_reflect(&self) -> &dyn Reflect {
self
}
bevy_reflect: Add `as_reflect` and `as_reflect_mut` (#4350) # Objective Trait objects that have `Reflect` as a supertrait cannot be upcast to a `dyn Reflect`. Attempting something like: ```rust trait MyTrait: Reflect { // ... } fn foo(value: &dyn MyTrait) { let reflected = value as &dyn Reflect; // Error! // ... } ``` Results in `error[E0658]: trait upcasting coercion is experimental`. The reason this is important is that a lot of `bevy_reflect` methods require a `&dyn Reflect`. This is trivial with concrete types, but if we don't know the concrete type (we only have the trait object), we can't use these methods. For example, we couldn't create a `ReflectSerializer` for the type since it expects a `&dyn Reflect` value— even though we should be able to. ## Solution Add `as_reflect` and `as_reflect_mut` to `Reflect` to allow upcasting to a `dyn Reflect`: ```rust trait MyTrait: Reflect { // ... } fn foo(value: &dyn MyTrait) { let reflected = value.as_reflect(); // ... } ``` ## Alternatives We could defer this type of logic to the crate/user. They can add these methods to their trait in the same exact way we do here. The main benefit of doing it ourselves is it makes things convenient for them (especially when using the derive macro). We could also create an `AsReflect` trait with a blanket impl over all reflected types, however, I could not get that to work for trait objects since they aren't sized. --- ## Changelog - Added trait method `Reflect::as_reflect(&self)` - Added trait method `Reflect::as_reflect_mut(&mut self)` ## Migration Guide - Manual implementors of `Reflect` will need to add implementations for the methods above (this should be pretty easy as most cases just need to return `self`)
2022-04-25 13:54:48 +00:00
fn as_reflect_mut(&mut self) -> &mut dyn Reflect {
self
}
bevy_reflect: Add `as_reflect` and `as_reflect_mut` (#4350) # Objective Trait objects that have `Reflect` as a supertrait cannot be upcast to a `dyn Reflect`. Attempting something like: ```rust trait MyTrait: Reflect { // ... } fn foo(value: &dyn MyTrait) { let reflected = value as &dyn Reflect; // Error! // ... } ``` Results in `error[E0658]: trait upcasting coercion is experimental`. The reason this is important is that a lot of `bevy_reflect` methods require a `&dyn Reflect`. This is trivial with concrete types, but if we don't know the concrete type (we only have the trait object), we can't use these methods. For example, we couldn't create a `ReflectSerializer` for the type since it expects a `&dyn Reflect` value— even though we should be able to. ## Solution Add `as_reflect` and `as_reflect_mut` to `Reflect` to allow upcasting to a `dyn Reflect`: ```rust trait MyTrait: Reflect { // ... } fn foo(value: &dyn MyTrait) { let reflected = value.as_reflect(); // ... } ``` ## Alternatives We could defer this type of logic to the crate/user. They can add these methods to their trait in the same exact way we do here. The main benefit of doing it ourselves is it makes things convenient for them (especially when using the derive macro). We could also create an `AsReflect` trait with a blanket impl over all reflected types, however, I could not get that to work for trait objects since they aren't sized. --- ## Changelog - Added trait method `Reflect::as_reflect(&self)` - Added trait method `Reflect::as_reflect_mut(&mut self)` ## Migration Guide - Manual implementors of `Reflect` will need to add implementations for the methods above (this should be pretty easy as most cases just need to return `self`)
2022-04-25 13:54:48 +00:00
fn apply(&mut self, value: &dyn Reflect) {
crate::list_apply(self, value);
}
2020-11-28 00:39:59 +00:00
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>> {
*self = value.take()?;
Ok(())
}
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fn reflect_kind(&self) -> ReflectKind {
ReflectKind::List
}
fn reflect_ref(&self) -> ReflectRef {
ReflectRef::List(self)
}
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fn reflect_mut(&mut self) -> ReflectMut {
ReflectMut::List(self)
}
2020-11-28 00:39:59 +00:00
fn reflect_owned(self: Box<Self>) -> ReflectOwned {
ReflectOwned::List(self)
}
fn clone_value(&self) -> Box<dyn Reflect> {
bevy_reflect: Decouple `List` and `Array` traits (#7467) # Objective Resolves #7121 ## Solution Decouples `List` and `Array` by removing `Array` as a supertrait of `List`. Additionally, similar methods from `Array` have been added to `List` so that their usages can remain largely unchanged. #### Possible Alternatives ##### `Sequence` My guess for why we originally made `List` a subtrait of `Array` is that they share a lot of common operations. We could potentially move these overlapping methods to a `Sequence` (name taken from #7059) trait and make that a supertrait of both. This would allow functions to contain logic that simply operates on a sequence rather than "list vs array". However, this means that we'd need to add methods for converting to a `dyn Sequence`. It also might be confusing since we wouldn't add a `ReflectRef::Sequence` or anything like that. Is such a trait worth adding (either in this PR or a followup one)? --- ## Changelog - Removed `Array` as supertrait of `List` - Added methods to `List` that were previously provided by `Array` ## Migration Guide The `List` trait is no longer dependent on `Array`. Implementors of `List` can remove the `Array` impl and move its methods into the `List` impl (with only a couple tweaks). ```rust // BEFORE impl Array for Foo { fn get(&self, index: usize) -> Option<&dyn Reflect> {/* ... */} fn get_mut(&mut self, index: usize) -> Option<&mut dyn Reflect> {/* ... */} fn len(&self) -> usize {/* ... */} fn is_empty(&self) -> bool {/* ... */} fn iter(&self) -> ArrayIter {/* ... */} fn drain(self: Box<Self>) -> Vec<Box<dyn Reflect>> {/* ... */} fn clone_dynamic(&self) -> DynamicArray {/* ... */} } impl List for Foo { fn insert(&mut self, index: usize, element: Box<dyn Reflect>) {/* ... */} fn remove(&mut self, index: usize) -> Box<dyn Reflect> {/* ... */} fn push(&mut self, value: Box<dyn Reflect>) {/* ... */} fn pop(&mut self) -> Option<Box<dyn Reflect>> {/* ... */} fn clone_dynamic(&self) -> DynamicList {/* ... */} } // AFTER impl List for Foo { fn get(&self, index: usize) -> Option<&dyn Reflect> {/* ... */} fn get_mut(&mut self, index: usize) -> Option<&mut dyn Reflect> {/* ... */} fn insert(&mut self, index: usize, element: Box<dyn Reflect>) {/* ... */} fn remove(&mut self, index: usize) -> Box<dyn Reflect> {/* ... */} fn push(&mut self, value: Box<dyn Reflect>) {/* ... */} fn pop(&mut self) -> Option<Box<dyn Reflect>> {/* ... */} fn len(&self) -> usize {/* ... */} fn is_empty(&self) -> bool {/* ... */} fn iter(&self) -> ListIter {/* ... */} fn drain(self: Box<Self>) -> Vec<Box<dyn Reflect>> {/* ... */} fn clone_dynamic(&self) -> DynamicList {/* ... */} } ``` Some other small tweaks that will need to be made include: - Use `ListIter` for `List::iter` instead of `ArrayIter` (the return type from `Array::iter`) - Replace `array_hash` with `list_hash` in `Reflect::reflect_hash` for implementors of `List`
2023-02-13 21:07:53 +00:00
Box::new(self.clone_dynamic())
}
2020-11-28 00:39:59 +00:00
fn reflect_hash(&self) -> Option<u64> {
bevy_reflect: Decouple `List` and `Array` traits (#7467) # Objective Resolves #7121 ## Solution Decouples `List` and `Array` by removing `Array` as a supertrait of `List`. Additionally, similar methods from `Array` have been added to `List` so that their usages can remain largely unchanged. #### Possible Alternatives ##### `Sequence` My guess for why we originally made `List` a subtrait of `Array` is that they share a lot of common operations. We could potentially move these overlapping methods to a `Sequence` (name taken from #7059) trait and make that a supertrait of both. This would allow functions to contain logic that simply operates on a sequence rather than "list vs array". However, this means that we'd need to add methods for converting to a `dyn Sequence`. It also might be confusing since we wouldn't add a `ReflectRef::Sequence` or anything like that. Is such a trait worth adding (either in this PR or a followup one)? --- ## Changelog - Removed `Array` as supertrait of `List` - Added methods to `List` that were previously provided by `Array` ## Migration Guide The `List` trait is no longer dependent on `Array`. Implementors of `List` can remove the `Array` impl and move its methods into the `List` impl (with only a couple tweaks). ```rust // BEFORE impl Array for Foo { fn get(&self, index: usize) -> Option<&dyn Reflect> {/* ... */} fn get_mut(&mut self, index: usize) -> Option<&mut dyn Reflect> {/* ... */} fn len(&self) -> usize {/* ... */} fn is_empty(&self) -> bool {/* ... */} fn iter(&self) -> ArrayIter {/* ... */} fn drain(self: Box<Self>) -> Vec<Box<dyn Reflect>> {/* ... */} fn clone_dynamic(&self) -> DynamicArray {/* ... */} } impl List for Foo { fn insert(&mut self, index: usize, element: Box<dyn Reflect>) {/* ... */} fn remove(&mut self, index: usize) -> Box<dyn Reflect> {/* ... */} fn push(&mut self, value: Box<dyn Reflect>) {/* ... */} fn pop(&mut self) -> Option<Box<dyn Reflect>> {/* ... */} fn clone_dynamic(&self) -> DynamicList {/* ... */} } // AFTER impl List for Foo { fn get(&self, index: usize) -> Option<&dyn Reflect> {/* ... */} fn get_mut(&mut self, index: usize) -> Option<&mut dyn Reflect> {/* ... */} fn insert(&mut self, index: usize, element: Box<dyn Reflect>) {/* ... */} fn remove(&mut self, index: usize) -> Box<dyn Reflect> {/* ... */} fn push(&mut self, value: Box<dyn Reflect>) {/* ... */} fn pop(&mut self) -> Option<Box<dyn Reflect>> {/* ... */} fn len(&self) -> usize {/* ... */} fn is_empty(&self) -> bool {/* ... */} fn iter(&self) -> ListIter {/* ... */} fn drain(self: Box<Self>) -> Vec<Box<dyn Reflect>> {/* ... */} fn clone_dynamic(&self) -> DynamicList {/* ... */} } ``` Some other small tweaks that will need to be made include: - Use `ListIter` for `List::iter` instead of `ArrayIter` (the return type from `Array::iter`) - Replace `array_hash` with `list_hash` in `Reflect::reflect_hash` for implementors of `List`
2023-02-13 21:07:53 +00:00
crate::list_hash(self)
}
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fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool> {
crate::list_partial_eq(self, value)
}
}
2020-11-28 00:39:59 +00:00
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl<T: FromReflect + TypePath> Typed for $ty {
fn type_info() -> &'static TypeInfo {
static CELL: GenericTypeInfoCell = GenericTypeInfoCell::new();
CELL.get_or_insert::<Self, _>(|| TypeInfo::List(ListInfo::new::<Self, T>()))
}
}
bevy_reflect: Add statically available type info for reflected types (#4042) # Objective > Resolves #4504 It can be helpful to have access to type information without requiring an instance of that type. Especially for `Reflect`, a lot of the gathered type information is known at compile-time and should not necessarily require an instance. ## Solution Created a dedicated `TypeInfo` enum to store static type information. All types that derive `Reflect` now also implement the newly created `Typed` trait: ```rust pub trait Typed: Reflect { fn type_info() -> &'static TypeInfo; } ``` > Note: This trait was made separate from `Reflect` due to `Sized` restrictions. If you only have access to a `dyn Reflect`, just call `.get_type_info()` on it. This new trait method on `Reflect` should return the same value as if you had called it statically. If all you have is a `TypeId` or type name, you can get the `TypeInfo` directly from the registry using the `TypeRegistry::get_type_info` method (assuming it was registered). ### Usage Below is an example of working with `TypeInfo`. As you can see, we don't have to generate an instance of `MyTupleStruct` in order to get this information. ```rust #[derive(Reflect)] struct MyTupleStruct(usize, i32, MyStruct); let info = MyTupleStruct::type_info(); if let TypeInfo::TupleStruct(info) = info { assert!(info.is::<MyTupleStruct>()); assert_eq!(std::any::type_name::<MyTupleStruct>(), info.type_name()); assert!(info.field_at(1).unwrap().is::<i32>()); } else { panic!("Expected `TypeInfo::TupleStruct`"); } ``` ### Manual Implementations It's not recommended to manually implement `Typed` yourself, but if you must, you can use the `TypeInfoCell` to automatically create and manage the static `TypeInfo`s for you (which is very helpful for blanket/generic impls): ```rust use bevy_reflect::{Reflect, TupleStructInfo, TypeInfo, UnnamedField}; use bevy_reflect::utility::TypeInfoCell; struct Foo<T: Reflect>(T); impl<T: Reflect> Typed for Foo<T> { fn type_info() -> &'static TypeInfo { static CELL: TypeInfoCell = TypeInfoCell::generic(); CELL.get_or_insert::<Self, _>(|| { let fields = [UnnamedField::new::<T>()]; let info = TupleStructInfo::new::<Self>(&fields); TypeInfo::TupleStruct(info) }) } } ``` ## Benefits One major benefit is that this opens the door to other serialization methods. Since we can get all the type info at compile time, we can know how to properly deserialize something like: ```rust #[derive(Reflect)] struct MyType { foo: usize, bar: Vec<String> } // RON to be deserialized: ( type: "my_crate::MyType", // <- We now know how to deserialize the rest of this object value: { // "foo" is a value type matching "usize" "foo": 123, // "bar" is a list type matching "Vec<String>" with item type "String" "bar": ["a", "b", "c"] } ) ``` Not only is this more compact, but it has better compatibility (we can change the type of `"foo"` to `i32` without having to update our serialized data). Of course, serialization/deserialization strategies like this may need to be discussed and fully considered before possibly making a change. However, we will be better equipped to do that now that we can access type information right from the registry. ## Discussion Some items to discuss: 1. Duplication. There's a bit of overlap with the existing traits/structs since they require an instance of the type while the type info structs do not (for example, `Struct::field_at(&self, index: usize)` and `StructInfo::field_at(&self, index: usize)`, though only `StructInfo` is accessible without an instance object). Is this okay, or do we want to handle it in another way? 2. Should `TypeInfo::Dynamic` be removed? Since the dynamic types don't have type information available at runtime, we could consider them `TypeInfo::Value`s (or just even just `TypeInfo::Struct`). The intention with `TypeInfo::Dynamic` was to keep the distinction from these dynamic types and actual structs/values since users might incorrectly believe the methods of the dynamic type's info struct would map to some contained data (which isn't possible statically). 4. General usefulness of this change, including missing/unnecessary parts. 5. Possible changes to the scene format? (One possible issue with changing it like in the example above might be that we'd have to be careful when handling generic or trait object types.) ## Compile Tests I ran a few tests to compare compile times (as suggested [here](https://github.com/bevyengine/bevy/pull/4042#discussion_r876408143)). I toggled `Reflect` and `FromReflect` derive macros using `cfg_attr` for both this PR (aa5178e7736a6f8252e10e543e52722107649d3f) and main (c309acd4322b1c3b2089e247a2d28b938eb7b56d). <details> <summary>See More</summary> The test project included 250 of the following structs (as well as a few other structs): ```rust #[derive(Default)] #[cfg_attr(feature = "reflect", derive(Reflect))] #[cfg_attr(feature = "from_reflect", derive(FromReflect))] pub struct Big001 { inventory: Inventory, foo: usize, bar: String, baz: ItemDescriptor, items: [Item; 20], hello: Option<String>, world: HashMap<i32, String>, okay: (isize, usize, /* wesize */), nope: ((String, String), (f32, f32)), blah: Cow<'static, str>, } ``` > I don't know if the compiler can optimize all these duplicate structs away, but I think it's fine either way. We're comparing times, not finding the absolute worst-case time. I only ran each build 3 times using `cargo build --timings` (thank you @devil-ira), each of which were preceeded by a `cargo clean --package bevy_reflect_compile_test`. Here are the times I got: | Test | Test 1 | Test 2 | Test 3 | Average | | -------------------------------- | ------ | ------ | ------ | ------- | | Main | 1.7s | 3.1s | 1.9s | 2.33s | | Main + `Reflect` | 8.3s | 8.6s | 8.1s | 8.33s | | Main + `Reflect` + `FromReflect` | 11.6s | 11.8s | 13.8s | 12.4s | | PR | 3.5s | 1.8s | 1.9s | 2.4s | | PR + `Reflect` | 9.2s | 8.8s | 9.3s | 9.1s | | PR + `Reflect` + `FromReflect` | 12.9s | 12.3s | 12.5s | 12.56s | </details> --- ## Future Work Even though everything could probably be made `const`, we unfortunately can't. This is because `TypeId::of::<T>()` is not yet `const` (see https://github.com/rust-lang/rust/issues/77125). When it does get stabilized, it would probably be worth coming back and making things `const`. Co-authored-by: MrGVSV <49806985+MrGVSV@users.noreply.github.com>
2022-06-09 21:18:15 +00:00
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
impl_type_path!($ty);
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl<T: FromReflect + TypePath> GetTypeRegistration for $ty {
fn get_type_registration() -> TypeRegistration {
let mut registration = TypeRegistration::of::<$ty>();
registration.insert::<ReflectFromPtr>(FromType::<$ty>::from_type());
registration
}
}
Reflection cleanup (#1536) This is an effort to provide the correct `#[reflect_value(...)]` attributes where they are needed. Supersedes #1533 and resolves #1528. --- I am working under the following assumptions (thanks to @bjorn3 and @Davier for advice here): - Any `enum` that derives `Reflect` and one or more of { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } needs a `#[reflect_value(...)]` attribute containing the same subset of { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } that is present on the derive. - Same as above for `struct` and `#[reflect(...)]`, respectively. - If a `struct` is used as a component, it should also have `#[reflect(Component)]` - All reflected types should be registered in their plugins I treated the following as components (added `#[reflect(Component)]` if necessary): - `bevy_render` - `struct RenderLayers` - `bevy_transform` - `struct GlobalTransform` - `struct Parent` - `struct Transform` - `bevy_ui` - `struct Style` Not treated as components: - `bevy_math` - `struct Size<T>` - `struct Rect<T>` - Note: The updates for `Size<T>` and `Rect<T>` in `bevy::math::geometry` required using @Davier's suggestion to add `+ PartialEq` to the trait bound. I then registered the specific types used over in `bevy_ui` such as `Size<Val>`, etc. in `bevy_ui`'s plugin, since `bevy::math` does not contain a plugin. - `bevy_render` - `struct Color` - `struct PipelineSpecialization` - `struct ShaderSpecialization` - `enum PrimitiveTopology` - `enum IndexFormat` Not Addressed: - I am not searching for components in Bevy that are _not_ reflected. So if there are components that are not reflected that should be reflected, that will need to be figured out in another PR. - I only added `#[reflect(...)]` or `#[reflect_value(...)]` entries for the set of four traits { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } _if they were derived via `#[derive(...)]`_. I did not look for manual trait implementations of the same set of four, nor did I consider any traits outside the four. Are those other possibilities something that needs to be looked into?
2021-03-09 23:39:41 +00:00
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl<T: FromReflect + TypePath> FromReflect for $ty {
fn from_reflect(reflect: &dyn Reflect) -> Option<Self> {
if let ReflectRef::List(ref_list) = reflect.reflect_ref() {
let mut new_list = Self::with_capacity(ref_list.len());
for field in ref_list.iter() {
$push(&mut new_list, T::from_reflect(field)?);
}
Some(new_list)
} else {
None
}
}
}
};
}
impl_reflect_for_veclike!(
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
::alloc::vec::Vec<T>,
Vec::insert,
Vec::remove,
Vec::push,
Vec::pop,
[T]
);
impl_reflect_for_veclike!(
::alloc::collections::VecDeque<T>,
VecDeque::insert,
VecDeque::remove,
VecDeque::push_back,
VecDeque::pop_back,
VecDeque::<T>
);
macro_rules! impl_reflect_for_hashmap {
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
($ty:path) => {
impl<K, V, S> Map for $ty
where
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
K: FromReflect + TypePath + Eq + Hash,
V: FromReflect + TypePath,
S: TypePath + BuildHasher + Send + Sync,
{
fn get(&self, key: &dyn Reflect) -> Option<&dyn Reflect> {
key.downcast_ref::<K>()
.and_then(|key| Self::get(self, key))
.map(|value| value as &dyn Reflect)
}
2020-11-28 00:39:59 +00:00
fn get_mut(&mut self, key: &dyn Reflect) -> Option<&mut dyn Reflect> {
key.downcast_ref::<K>()
.and_then(move |key| Self::get_mut(self, key))
.map(|value| value as &mut dyn Reflect)
}
2020-11-28 00:39:59 +00:00
fn get_at(&self, index: usize) -> Option<(&dyn Reflect, &dyn Reflect)> {
self.iter()
.nth(index)
.map(|(key, value)| (key as &dyn Reflect, value as &dyn Reflect))
}
2020-11-28 00:39:59 +00:00
fn get_at_mut(&mut self, index: usize) -> Option<(&dyn Reflect, &mut dyn Reflect)> {
self.iter_mut()
.nth(index)
.map(|(key, value)| (key as &dyn Reflect, value as &mut dyn Reflect))
}
fn len(&self) -> usize {
Self::len(self)
}
2020-11-28 00:39:59 +00:00
fn iter(&self) -> MapIter {
MapIter::new(self)
}
2020-11-28 00:39:59 +00:00
fn drain(self: Box<Self>) -> Vec<(Box<dyn Reflect>, Box<dyn Reflect>)> {
self.into_iter()
.map(|(key, value)| {
(
Box::new(key) as Box<dyn Reflect>,
Box::new(value) as Box<dyn Reflect>,
)
})
.collect()
}
bevy_reflect: Get owned fields (#5728) # Objective Sometimes it's useful to be able to retrieve all the fields of a container type so that they may be processed separately. With reflection, however, we typically only have access to references. The only alternative is to "clone" the value using `Reflect::clone_value`. This, however, returns a Dynamic type in most cases. The solution there would be to use `FromReflect` instead, but this also has a problem in that it means we need to add `FromReflect` as an additional bound. ## Solution Add a `drain` method to all container traits. This returns a `Vec<Box<dyn Reflect>>` (except for `Map` which returns `Vec<(Box<dyn Reflect>, Box<dyn Reflect>)>`). This allows us to do things a lot simpler. For example, if we finished processing a struct and just need a particular value: ```rust // === OLD === // /// May or may not return a Dynamic*** value (even if `container` wasn't a `DynamicStruct`) fn get_output(container: Box<dyn Struct>, output_index: usize) -> Box<dyn Reflect> { container.field_at(output_index).unwrap().clone_value() } // === NEW === // /// Returns _exactly_ whatever was in the given struct fn get_output(container: Box<dyn Struct>, output_index: usize) -> Box<dyn Reflect> { container.drain().remove(output_index).unwrap() } ``` ### Discussion * Is `drain` the best method name? It makes sense that it "drains" all the fields and that it consumes the container in the process, but I'm open to alternatives. --- ## Changelog * Added a `drain` method to the following traits: * `Struct` * `TupleStruct` * `Tuple` * `Array` * `List` * `Map` * `Enum`
2022-08-30 21:20:58 +00:00
fn clone_dynamic(&self) -> DynamicMap {
let mut dynamic_map = DynamicMap::default();
bevy_reflect: Better proxies (#6971) # Objective > This PR is based on discussion from #6601 The Dynamic types (e.g. `DynamicStruct`, `DynamicList`, etc.) act as both: 1. Dynamic containers which may hold any arbitrary data 2. Proxy types which may represent any other type Currently, the only way we can represent the proxy-ness of a Dynamic is by giving it a name. ```rust // This is just a dynamic container let mut data = DynamicStruct::default(); // This is a "proxy" data.set_name(std::any::type_name::<Foo>()); ``` This type name is the only way we check that the given Dynamic is a proxy of some other type. When we need to "assert the type" of a `dyn Reflect`, we call `Reflect::type_name` on it. However, because we're only using a string to denote the type, we run into a few gotchas and limitations. For example, hashing a Dynamic proxy may work differently than the type it proxies: ```rust #[derive(Reflect, Hash)] #[reflect(Hash)] struct Foo(i32); let concrete = Foo(123); let dynamic = concrete.clone_dynamic(); let concrete_hash = concrete.reflect_hash(); let dynamic_hash = dynamic.reflect_hash(); // The hashes are not equal because `concrete` uses its own `Hash` impl // while `dynamic` uses a reflection-based hashing algorithm assert_ne!(concrete_hash, dynamic_hash); ``` Because the Dynamic proxy only knows about the name of the type, it's unaware of any other information about it. This means it also differs on `Reflect::reflect_partial_eq`, and may include ignored or skipped fields in places the concrete type wouldn't. ## Solution Rather than having Dynamics pass along just the type name of proxied types, we can instead have them pass around the `TypeInfo`. Now all Dynamic types contain an `Option<&'static TypeInfo>` rather than a `String`: ```diff pub struct DynamicTupleStruct { - type_name: String, + represented_type: Option<&'static TypeInfo>, fields: Vec<Box<dyn Reflect>>, } ``` By changing `Reflect::get_type_info` to `Reflect::represented_type_info`, hopefully we make this behavior a little clearer. And to account for `None` values on these dynamic types, `Reflect::represented_type_info` now returns `Option<&'static TypeInfo>`. ```rust let mut data = DynamicTupleStruct::default(); // Not proxying any specific type assert!(dyn_tuple_struct.represented_type_info().is_none()); let type_info = <Foo as Typed>::type_info(); dyn_tuple_struct.set_represented_type(Some(type_info)); // Alternatively: // let dyn_tuple_struct = foo.clone_dynamic(); // Now we're proxying `Foo` assert!(dyn_tuple_struct.represented_type_info().is_some()); ``` This means that we can have full access to all the static type information for the proxied type. Future work would include transitioning more static type information (trait impls, attributes, etc.) over to the `TypeInfo` so it can actually be utilized by Dynamic proxies. ### Alternatives & Rationale > **Note** > These alternatives were written when this PR was first made using a `Proxy` trait. This trait has since been removed. <details> <summary>View</summary> #### Alternative: The `Proxy<T>` Approach I had considered adding something like a `Proxy<T>` type where `T` would be the Dynamic and would contain the proxied type information. This was nice in that it allows us to explicitly determine whether something is a proxy or not at a type level. `Proxy<DynamicStruct>` proxies a struct. Makes sense. The reason I didn't go with this approach is because (1) tuples, (2) complexity, and (3) `PartialReflect`. The `DynamicTuple` struct allows us to represent tuples at runtime. It also allows us to do something you normally can't with tuples: add new fields. Because of this, adding a field immediately invalidates the proxy (e.g. our info for `(i32, i32)` doesn't apply to `(i32, i32, NewField)`). By going with this PR's approach, we can just remove the type info on `DynamicTuple` when that happens. However, with the `Proxy<T>` approach, it becomes difficult to represent this behavior— we'd have to completely control how we access data for `T` for each `T`. Secondly, it introduces some added complexities (aside from the manual impls for each `T`). Does `Proxy<T>` impl `Reflect`? Likely yes, if we want to represent it as `dyn Reflect`. What `TypeInfo` do we give it? How would we forward reflection methods to the inner type (remember, we don't have specialization)? How do we separate this from Dynamic types? And finally, how do all this in a way that's both logical and intuitive for users? Lastly, introducing a `Proxy` trait rather than a `Proxy<T>` struct is actually more inline with the [Unique Reflect RFC](https://github.com/bevyengine/rfcs/pull/56). In a way, the `Proxy` trait is really one part of the `PartialReflect` trait introduced in that RFC (it's technically not in that RFC but it fits well with it), where the `PartialReflect` serves as a way for proxies to work _like_ concrete types without having full access to everything a concrete `Reflect` type can do. This would help bridge the gap between the current state of the crate and the implementation of that RFC. All that said, this is still a viable solution. If the community believes this is the better path forward, then we can do that instead. These were just my reasons for not initially going with it in this PR. #### Alternative: The Type Registry Approach The `Proxy` trait is great and all, but how does it solve the original problem? Well, it doesn't— yet! The goal would be to start moving information from the derive macro and its attributes to the generated `TypeInfo` since these are known statically and shouldn't change. For example, adding `ignored: bool` to `[Un]NamedField` or a list of impls. However, there is another way of storing this information. This is, of course, one of the uses of the `TypeRegistry`. If we're worried about Dynamic proxies not aligning with their concrete counterparts, we could move more type information to the registry and require its usage. For example, we could replace `Reflect::reflect_hash(&self)` with `Reflect::reflect_hash(&self, registry: &TypeRegistry)`. That's not the _worst_ thing in the world, but it is an ergonomics loss. Additionally, other attributes may have their own requirements, further restricting what's possible without the registry. The `Reflect::apply` method will require the registry as well now. Why? Well because the `map_apply` function used for the `Reflect::apply` impls on `Map` types depends on `Map::insert_boxed`, which (at least for `DynamicMap`) requires `Reflect::reflect_hash`. The same would apply when adding support for reflection-based diffing, which will require `Reflect::reflect_partial_eq`. Again, this is a totally viable alternative. I just chose not to go with it for the reasons above. If we want to go with it, then we can close this PR and we can pursue this alternative instead. #### Downsides Just to highlight a quick potential downside (likely needs more investigation): retrieving the `TypeInfo` requires acquiring a lock on the `GenericTypeInfoCell` used by the `Typed` impls for generic types (non-generic types use a `OnceBox which should be faster). I am not sure how much of a performance hit that is and will need to run some benchmarks to compare against. </details> ### Open Questions 1. Should we use `Cow<'static, TypeInfo>` instead? I think that might be easier for modding? Perhaps, in that case, we need to update `Typed::type_info` and friends as well? 2. Are the alternatives better than the approach this PR takes? Are there other alternatives? --- ## Changelog ### Changed - `Reflect::get_type_info` has been renamed to `Reflect::represented_type_info` - This method now returns `Option<&'static TypeInfo>` rather than just `&'static TypeInfo` ### Added - Added `Reflect::is_dynamic` method to indicate when a type is dynamic - Added a `set_represented_type` method on all dynamic types ### Removed - Removed `TypeInfo::Dynamic` (use `Reflect::is_dynamic` instead) - Removed `Typed` impls for all dynamic types ## Migration Guide - The Dynamic types no longer take a string type name. Instead, they require a static reference to `TypeInfo`: ```rust #[derive(Reflect)] struct MyTupleStruct(f32, f32); let mut dyn_tuple_struct = DynamicTupleStruct::default(); dyn_tuple_struct.insert(1.23_f32); dyn_tuple_struct.insert(3.21_f32); // BEFORE: let type_name = std::any::type_name::<MyTupleStruct>(); dyn_tuple_struct.set_name(type_name); // AFTER: let type_info = <MyTupleStruct as Typed>::type_info(); dyn_tuple_struct.set_represented_type(Some(type_info)); ``` - `Reflect::get_type_info` has been renamed to `Reflect::represented_type_info` and now also returns an `Option<&'static TypeInfo>` (instead of just `&'static TypeInfo`): ```rust // BEFORE: let info: &'static TypeInfo = value.get_type_info(); // AFTER: let info: &'static TypeInfo = value.represented_type_info().unwrap(); ``` - `TypeInfo::Dynamic` and `DynamicInfo` has been removed. Use `Reflect::is_dynamic` instead: ```rust // BEFORE: if matches!(value.get_type_info(), TypeInfo::Dynamic) { // ... } // AFTER: if value.is_dynamic() { // ... } ``` --------- Co-authored-by: radiish <cb.setho@gmail.com>
2023-04-26 12:17:46 +00:00
dynamic_map.set_represented_type(self.get_represented_type_info());
for (k, v) in self {
let key = K::from_reflect(k).unwrap_or_else(|| {
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
panic!(
"Attempted to clone invalid key of type {}.",
k.reflect_type_path()
)
});
dynamic_map.insert_boxed(Box::new(key), v.clone_value());
}
dynamic_map
}
fn insert_boxed(
&mut self,
key: Box<dyn Reflect>,
value: Box<dyn Reflect>,
) -> Option<Box<dyn Reflect>> {
let key = K::take_from_reflect(key).unwrap_or_else(|key| {
panic!(
"Attempted to insert invalid key of type {}.",
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
key.reflect_type_path()
)
});
let value = V::take_from_reflect(value).unwrap_or_else(|value| {
panic!(
"Attempted to insert invalid value of type {}.",
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
value.reflect_type_path()
)
});
self.insert(key, value)
.map(|old_value| Box::new(old_value) as Box<dyn Reflect>)
}
fn remove(&mut self, key: &dyn Reflect) -> Option<Box<dyn Reflect>> {
let mut from_reflect = None;
key.downcast_ref::<K>()
.or_else(|| {
from_reflect = K::from_reflect(key);
from_reflect.as_ref()
})
.and_then(|key| self.remove(key))
.map(|value| Box::new(value) as Box<dyn Reflect>)
}
}
2020-11-28 00:39:59 +00:00
impl<K, V, S> Reflect for $ty
where
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
K: FromReflect + TypePath + Eq + Hash,
V: FromReflect + TypePath,
S: TypePath + BuildHasher + Send + Sync,
{
bevy_reflect: Better proxies (#6971) # Objective > This PR is based on discussion from #6601 The Dynamic types (e.g. `DynamicStruct`, `DynamicList`, etc.) act as both: 1. Dynamic containers which may hold any arbitrary data 2. Proxy types which may represent any other type Currently, the only way we can represent the proxy-ness of a Dynamic is by giving it a name. ```rust // This is just a dynamic container let mut data = DynamicStruct::default(); // This is a "proxy" data.set_name(std::any::type_name::<Foo>()); ``` This type name is the only way we check that the given Dynamic is a proxy of some other type. When we need to "assert the type" of a `dyn Reflect`, we call `Reflect::type_name` on it. However, because we're only using a string to denote the type, we run into a few gotchas and limitations. For example, hashing a Dynamic proxy may work differently than the type it proxies: ```rust #[derive(Reflect, Hash)] #[reflect(Hash)] struct Foo(i32); let concrete = Foo(123); let dynamic = concrete.clone_dynamic(); let concrete_hash = concrete.reflect_hash(); let dynamic_hash = dynamic.reflect_hash(); // The hashes are not equal because `concrete` uses its own `Hash` impl // while `dynamic` uses a reflection-based hashing algorithm assert_ne!(concrete_hash, dynamic_hash); ``` Because the Dynamic proxy only knows about the name of the type, it's unaware of any other information about it. This means it also differs on `Reflect::reflect_partial_eq`, and may include ignored or skipped fields in places the concrete type wouldn't. ## Solution Rather than having Dynamics pass along just the type name of proxied types, we can instead have them pass around the `TypeInfo`. Now all Dynamic types contain an `Option<&'static TypeInfo>` rather than a `String`: ```diff pub struct DynamicTupleStruct { - type_name: String, + represented_type: Option<&'static TypeInfo>, fields: Vec<Box<dyn Reflect>>, } ``` By changing `Reflect::get_type_info` to `Reflect::represented_type_info`, hopefully we make this behavior a little clearer. And to account for `None` values on these dynamic types, `Reflect::represented_type_info` now returns `Option<&'static TypeInfo>`. ```rust let mut data = DynamicTupleStruct::default(); // Not proxying any specific type assert!(dyn_tuple_struct.represented_type_info().is_none()); let type_info = <Foo as Typed>::type_info(); dyn_tuple_struct.set_represented_type(Some(type_info)); // Alternatively: // let dyn_tuple_struct = foo.clone_dynamic(); // Now we're proxying `Foo` assert!(dyn_tuple_struct.represented_type_info().is_some()); ``` This means that we can have full access to all the static type information for the proxied type. Future work would include transitioning more static type information (trait impls, attributes, etc.) over to the `TypeInfo` so it can actually be utilized by Dynamic proxies. ### Alternatives & Rationale > **Note** > These alternatives were written when this PR was first made using a `Proxy` trait. This trait has since been removed. <details> <summary>View</summary> #### Alternative: The `Proxy<T>` Approach I had considered adding something like a `Proxy<T>` type where `T` would be the Dynamic and would contain the proxied type information. This was nice in that it allows us to explicitly determine whether something is a proxy or not at a type level. `Proxy<DynamicStruct>` proxies a struct. Makes sense. The reason I didn't go with this approach is because (1) tuples, (2) complexity, and (3) `PartialReflect`. The `DynamicTuple` struct allows us to represent tuples at runtime. It also allows us to do something you normally can't with tuples: add new fields. Because of this, adding a field immediately invalidates the proxy (e.g. our info for `(i32, i32)` doesn't apply to `(i32, i32, NewField)`). By going with this PR's approach, we can just remove the type info on `DynamicTuple` when that happens. However, with the `Proxy<T>` approach, it becomes difficult to represent this behavior— we'd have to completely control how we access data for `T` for each `T`. Secondly, it introduces some added complexities (aside from the manual impls for each `T`). Does `Proxy<T>` impl `Reflect`? Likely yes, if we want to represent it as `dyn Reflect`. What `TypeInfo` do we give it? How would we forward reflection methods to the inner type (remember, we don't have specialization)? How do we separate this from Dynamic types? And finally, how do all this in a way that's both logical and intuitive for users? Lastly, introducing a `Proxy` trait rather than a `Proxy<T>` struct is actually more inline with the [Unique Reflect RFC](https://github.com/bevyengine/rfcs/pull/56). In a way, the `Proxy` trait is really one part of the `PartialReflect` trait introduced in that RFC (it's technically not in that RFC but it fits well with it), where the `PartialReflect` serves as a way for proxies to work _like_ concrete types without having full access to everything a concrete `Reflect` type can do. This would help bridge the gap between the current state of the crate and the implementation of that RFC. All that said, this is still a viable solution. If the community believes this is the better path forward, then we can do that instead. These were just my reasons for not initially going with it in this PR. #### Alternative: The Type Registry Approach The `Proxy` trait is great and all, but how does it solve the original problem? Well, it doesn't— yet! The goal would be to start moving information from the derive macro and its attributes to the generated `TypeInfo` since these are known statically and shouldn't change. For example, adding `ignored: bool` to `[Un]NamedField` or a list of impls. However, there is another way of storing this information. This is, of course, one of the uses of the `TypeRegistry`. If we're worried about Dynamic proxies not aligning with their concrete counterparts, we could move more type information to the registry and require its usage. For example, we could replace `Reflect::reflect_hash(&self)` with `Reflect::reflect_hash(&self, registry: &TypeRegistry)`. That's not the _worst_ thing in the world, but it is an ergonomics loss. Additionally, other attributes may have their own requirements, further restricting what's possible without the registry. The `Reflect::apply` method will require the registry as well now. Why? Well because the `map_apply` function used for the `Reflect::apply` impls on `Map` types depends on `Map::insert_boxed`, which (at least for `DynamicMap`) requires `Reflect::reflect_hash`. The same would apply when adding support for reflection-based diffing, which will require `Reflect::reflect_partial_eq`. Again, this is a totally viable alternative. I just chose not to go with it for the reasons above. If we want to go with it, then we can close this PR and we can pursue this alternative instead. #### Downsides Just to highlight a quick potential downside (likely needs more investigation): retrieving the `TypeInfo` requires acquiring a lock on the `GenericTypeInfoCell` used by the `Typed` impls for generic types (non-generic types use a `OnceBox which should be faster). I am not sure how much of a performance hit that is and will need to run some benchmarks to compare against. </details> ### Open Questions 1. Should we use `Cow<'static, TypeInfo>` instead? I think that might be easier for modding? Perhaps, in that case, we need to update `Typed::type_info` and friends as well? 2. Are the alternatives better than the approach this PR takes? Are there other alternatives? --- ## Changelog ### Changed - `Reflect::get_type_info` has been renamed to `Reflect::represented_type_info` - This method now returns `Option<&'static TypeInfo>` rather than just `&'static TypeInfo` ### Added - Added `Reflect::is_dynamic` method to indicate when a type is dynamic - Added a `set_represented_type` method on all dynamic types ### Removed - Removed `TypeInfo::Dynamic` (use `Reflect::is_dynamic` instead) - Removed `Typed` impls for all dynamic types ## Migration Guide - The Dynamic types no longer take a string type name. Instead, they require a static reference to `TypeInfo`: ```rust #[derive(Reflect)] struct MyTupleStruct(f32, f32); let mut dyn_tuple_struct = DynamicTupleStruct::default(); dyn_tuple_struct.insert(1.23_f32); dyn_tuple_struct.insert(3.21_f32); // BEFORE: let type_name = std::any::type_name::<MyTupleStruct>(); dyn_tuple_struct.set_name(type_name); // AFTER: let type_info = <MyTupleStruct as Typed>::type_info(); dyn_tuple_struct.set_represented_type(Some(type_info)); ``` - `Reflect::get_type_info` has been renamed to `Reflect::represented_type_info` and now also returns an `Option<&'static TypeInfo>` (instead of just `&'static TypeInfo`): ```rust // BEFORE: let info: &'static TypeInfo = value.get_type_info(); // AFTER: let info: &'static TypeInfo = value.represented_type_info().unwrap(); ``` - `TypeInfo::Dynamic` and `DynamicInfo` has been removed. Use `Reflect::is_dynamic` instead: ```rust // BEFORE: if matches!(value.get_type_info(), TypeInfo::Dynamic) { // ... } // AFTER: if value.is_dynamic() { // ... } ``` --------- Co-authored-by: radiish <cb.setho@gmail.com>
2023-04-26 12:17:46 +00:00
fn get_represented_type_info(&self) -> Option<&'static TypeInfo> {
Some(<Self as Typed>::type_info())
}
bevy_reflect: Add statically available type info for reflected types (#4042) # Objective > Resolves #4504 It can be helpful to have access to type information without requiring an instance of that type. Especially for `Reflect`, a lot of the gathered type information is known at compile-time and should not necessarily require an instance. ## Solution Created a dedicated `TypeInfo` enum to store static type information. All types that derive `Reflect` now also implement the newly created `Typed` trait: ```rust pub trait Typed: Reflect { fn type_info() -> &'static TypeInfo; } ``` > Note: This trait was made separate from `Reflect` due to `Sized` restrictions. If you only have access to a `dyn Reflect`, just call `.get_type_info()` on it. This new trait method on `Reflect` should return the same value as if you had called it statically. If all you have is a `TypeId` or type name, you can get the `TypeInfo` directly from the registry using the `TypeRegistry::get_type_info` method (assuming it was registered). ### Usage Below is an example of working with `TypeInfo`. As you can see, we don't have to generate an instance of `MyTupleStruct` in order to get this information. ```rust #[derive(Reflect)] struct MyTupleStruct(usize, i32, MyStruct); let info = MyTupleStruct::type_info(); if let TypeInfo::TupleStruct(info) = info { assert!(info.is::<MyTupleStruct>()); assert_eq!(std::any::type_name::<MyTupleStruct>(), info.type_name()); assert!(info.field_at(1).unwrap().is::<i32>()); } else { panic!("Expected `TypeInfo::TupleStruct`"); } ``` ### Manual Implementations It's not recommended to manually implement `Typed` yourself, but if you must, you can use the `TypeInfoCell` to automatically create and manage the static `TypeInfo`s for you (which is very helpful for blanket/generic impls): ```rust use bevy_reflect::{Reflect, TupleStructInfo, TypeInfo, UnnamedField}; use bevy_reflect::utility::TypeInfoCell; struct Foo<T: Reflect>(T); impl<T: Reflect> Typed for Foo<T> { fn type_info() -> &'static TypeInfo { static CELL: TypeInfoCell = TypeInfoCell::generic(); CELL.get_or_insert::<Self, _>(|| { let fields = [UnnamedField::new::<T>()]; let info = TupleStructInfo::new::<Self>(&fields); TypeInfo::TupleStruct(info) }) } } ``` ## Benefits One major benefit is that this opens the door to other serialization methods. Since we can get all the type info at compile time, we can know how to properly deserialize something like: ```rust #[derive(Reflect)] struct MyType { foo: usize, bar: Vec<String> } // RON to be deserialized: ( type: "my_crate::MyType", // <- We now know how to deserialize the rest of this object value: { // "foo" is a value type matching "usize" "foo": 123, // "bar" is a list type matching "Vec<String>" with item type "String" "bar": ["a", "b", "c"] } ) ``` Not only is this more compact, but it has better compatibility (we can change the type of `"foo"` to `i32` without having to update our serialized data). Of course, serialization/deserialization strategies like this may need to be discussed and fully considered before possibly making a change. However, we will be better equipped to do that now that we can access type information right from the registry. ## Discussion Some items to discuss: 1. Duplication. There's a bit of overlap with the existing traits/structs since they require an instance of the type while the type info structs do not (for example, `Struct::field_at(&self, index: usize)` and `StructInfo::field_at(&self, index: usize)`, though only `StructInfo` is accessible without an instance object). Is this okay, or do we want to handle it in another way? 2. Should `TypeInfo::Dynamic` be removed? Since the dynamic types don't have type information available at runtime, we could consider them `TypeInfo::Value`s (or just even just `TypeInfo::Struct`). The intention with `TypeInfo::Dynamic` was to keep the distinction from these dynamic types and actual structs/values since users might incorrectly believe the methods of the dynamic type's info struct would map to some contained data (which isn't possible statically). 4. General usefulness of this change, including missing/unnecessary parts. 5. Possible changes to the scene format? (One possible issue with changing it like in the example above might be that we'd have to be careful when handling generic or trait object types.) ## Compile Tests I ran a few tests to compare compile times (as suggested [here](https://github.com/bevyengine/bevy/pull/4042#discussion_r876408143)). I toggled `Reflect` and `FromReflect` derive macros using `cfg_attr` for both this PR (aa5178e7736a6f8252e10e543e52722107649d3f) and main (c309acd4322b1c3b2089e247a2d28b938eb7b56d). <details> <summary>See More</summary> The test project included 250 of the following structs (as well as a few other structs): ```rust #[derive(Default)] #[cfg_attr(feature = "reflect", derive(Reflect))] #[cfg_attr(feature = "from_reflect", derive(FromReflect))] pub struct Big001 { inventory: Inventory, foo: usize, bar: String, baz: ItemDescriptor, items: [Item; 20], hello: Option<String>, world: HashMap<i32, String>, okay: (isize, usize, /* wesize */), nope: ((String, String), (f32, f32)), blah: Cow<'static, str>, } ``` > I don't know if the compiler can optimize all these duplicate structs away, but I think it's fine either way. We're comparing times, not finding the absolute worst-case time. I only ran each build 3 times using `cargo build --timings` (thank you @devil-ira), each of which were preceeded by a `cargo clean --package bevy_reflect_compile_test`. Here are the times I got: | Test | Test 1 | Test 2 | Test 3 | Average | | -------------------------------- | ------ | ------ | ------ | ------- | | Main | 1.7s | 3.1s | 1.9s | 2.33s | | Main + `Reflect` | 8.3s | 8.6s | 8.1s | 8.33s | | Main + `Reflect` + `FromReflect` | 11.6s | 11.8s | 13.8s | 12.4s | | PR | 3.5s | 1.8s | 1.9s | 2.4s | | PR + `Reflect` | 9.2s | 8.8s | 9.3s | 9.1s | | PR + `Reflect` + `FromReflect` | 12.9s | 12.3s | 12.5s | 12.56s | </details> --- ## Future Work Even though everything could probably be made `const`, we unfortunately can't. This is because `TypeId::of::<T>()` is not yet `const` (see https://github.com/rust-lang/rust/issues/77125). When it does get stabilized, it would probably be worth coming back and making things `const`. Co-authored-by: MrGVSV <49806985+MrGVSV@users.noreply.github.com>
2022-06-09 21:18:15 +00:00
fn into_any(self: Box<Self>) -> Box<dyn Any> {
self
}
2020-11-28 00:39:59 +00:00
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
2020-11-28 00:39:59 +00:00
#[inline]
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect> {
self
}
fn as_reflect(&self) -> &dyn Reflect {
self
}
bevy_reflect: Add `as_reflect` and `as_reflect_mut` (#4350) # Objective Trait objects that have `Reflect` as a supertrait cannot be upcast to a `dyn Reflect`. Attempting something like: ```rust trait MyTrait: Reflect { // ... } fn foo(value: &dyn MyTrait) { let reflected = value as &dyn Reflect; // Error! // ... } ``` Results in `error[E0658]: trait upcasting coercion is experimental`. The reason this is important is that a lot of `bevy_reflect` methods require a `&dyn Reflect`. This is trivial with concrete types, but if we don't know the concrete type (we only have the trait object), we can't use these methods. For example, we couldn't create a `ReflectSerializer` for the type since it expects a `&dyn Reflect` value— even though we should be able to. ## Solution Add `as_reflect` and `as_reflect_mut` to `Reflect` to allow upcasting to a `dyn Reflect`: ```rust trait MyTrait: Reflect { // ... } fn foo(value: &dyn MyTrait) { let reflected = value.as_reflect(); // ... } ``` ## Alternatives We could defer this type of logic to the crate/user. They can add these methods to their trait in the same exact way we do here. The main benefit of doing it ourselves is it makes things convenient for them (especially when using the derive macro). We could also create an `AsReflect` trait with a blanket impl over all reflected types, however, I could not get that to work for trait objects since they aren't sized. --- ## Changelog - Added trait method `Reflect::as_reflect(&self)` - Added trait method `Reflect::as_reflect_mut(&mut self)` ## Migration Guide - Manual implementors of `Reflect` will need to add implementations for the methods above (this should be pretty easy as most cases just need to return `self`)
2022-04-25 13:54:48 +00:00
fn as_reflect_mut(&mut self) -> &mut dyn Reflect {
self
}
bevy_reflect: Add `as_reflect` and `as_reflect_mut` (#4350) # Objective Trait objects that have `Reflect` as a supertrait cannot be upcast to a `dyn Reflect`. Attempting something like: ```rust trait MyTrait: Reflect { // ... } fn foo(value: &dyn MyTrait) { let reflected = value as &dyn Reflect; // Error! // ... } ``` Results in `error[E0658]: trait upcasting coercion is experimental`. The reason this is important is that a lot of `bevy_reflect` methods require a `&dyn Reflect`. This is trivial with concrete types, but if we don't know the concrete type (we only have the trait object), we can't use these methods. For example, we couldn't create a `ReflectSerializer` for the type since it expects a `&dyn Reflect` value— even though we should be able to. ## Solution Add `as_reflect` and `as_reflect_mut` to `Reflect` to allow upcasting to a `dyn Reflect`: ```rust trait MyTrait: Reflect { // ... } fn foo(value: &dyn MyTrait) { let reflected = value.as_reflect(); // ... } ``` ## Alternatives We could defer this type of logic to the crate/user. They can add these methods to their trait in the same exact way we do here. The main benefit of doing it ourselves is it makes things convenient for them (especially when using the derive macro). We could also create an `AsReflect` trait with a blanket impl over all reflected types, however, I could not get that to work for trait objects since they aren't sized. --- ## Changelog - Added trait method `Reflect::as_reflect(&self)` - Added trait method `Reflect::as_reflect_mut(&mut self)` ## Migration Guide - Manual implementors of `Reflect` will need to add implementations for the methods above (this should be pretty easy as most cases just need to return `self`)
2022-04-25 13:54:48 +00:00
fn apply(&mut self, value: &dyn Reflect) {
map_apply(self, value);
}
2020-11-28 00:39:59 +00:00
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>> {
*self = value.take()?;
Ok(())
}
2020-11-28 00:39:59 +00:00
fn reflect_kind(&self) -> ReflectKind {
ReflectKind::Map
}
fn reflect_ref(&self) -> ReflectRef {
ReflectRef::Map(self)
}
2020-11-28 00:39:59 +00:00
fn reflect_mut(&mut self) -> ReflectMut {
ReflectMut::Map(self)
}
2020-11-28 00:39:59 +00:00
fn reflect_owned(self: Box<Self>) -> ReflectOwned {
ReflectOwned::Map(self)
}
fn clone_value(&self) -> Box<dyn Reflect> {
Box::new(self.clone_dynamic())
}
2020-11-28 00:39:59 +00:00
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool> {
map_partial_eq(self, value)
}
}
impl<K, V, S> Typed for $ty
where
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
K: FromReflect + TypePath + Eq + Hash,
V: FromReflect + TypePath,
S: TypePath + BuildHasher + Send + Sync,
{
fn type_info() -> &'static TypeInfo {
static CELL: GenericTypeInfoCell = GenericTypeInfoCell::new();
CELL.get_or_insert::<Self, _>(|| TypeInfo::Map(MapInfo::new::<Self, K, V>()))
}
}
bevy_reflect: Add statically available type info for reflected types (#4042) # Objective > Resolves #4504 It can be helpful to have access to type information without requiring an instance of that type. Especially for `Reflect`, a lot of the gathered type information is known at compile-time and should not necessarily require an instance. ## Solution Created a dedicated `TypeInfo` enum to store static type information. All types that derive `Reflect` now also implement the newly created `Typed` trait: ```rust pub trait Typed: Reflect { fn type_info() -> &'static TypeInfo; } ``` > Note: This trait was made separate from `Reflect` due to `Sized` restrictions. If you only have access to a `dyn Reflect`, just call `.get_type_info()` on it. This new trait method on `Reflect` should return the same value as if you had called it statically. If all you have is a `TypeId` or type name, you can get the `TypeInfo` directly from the registry using the `TypeRegistry::get_type_info` method (assuming it was registered). ### Usage Below is an example of working with `TypeInfo`. As you can see, we don't have to generate an instance of `MyTupleStruct` in order to get this information. ```rust #[derive(Reflect)] struct MyTupleStruct(usize, i32, MyStruct); let info = MyTupleStruct::type_info(); if let TypeInfo::TupleStruct(info) = info { assert!(info.is::<MyTupleStruct>()); assert_eq!(std::any::type_name::<MyTupleStruct>(), info.type_name()); assert!(info.field_at(1).unwrap().is::<i32>()); } else { panic!("Expected `TypeInfo::TupleStruct`"); } ``` ### Manual Implementations It's not recommended to manually implement `Typed` yourself, but if you must, you can use the `TypeInfoCell` to automatically create and manage the static `TypeInfo`s for you (which is very helpful for blanket/generic impls): ```rust use bevy_reflect::{Reflect, TupleStructInfo, TypeInfo, UnnamedField}; use bevy_reflect::utility::TypeInfoCell; struct Foo<T: Reflect>(T); impl<T: Reflect> Typed for Foo<T> { fn type_info() -> &'static TypeInfo { static CELL: TypeInfoCell = TypeInfoCell::generic(); CELL.get_or_insert::<Self, _>(|| { let fields = [UnnamedField::new::<T>()]; let info = TupleStructInfo::new::<Self>(&fields); TypeInfo::TupleStruct(info) }) } } ``` ## Benefits One major benefit is that this opens the door to other serialization methods. Since we can get all the type info at compile time, we can know how to properly deserialize something like: ```rust #[derive(Reflect)] struct MyType { foo: usize, bar: Vec<String> } // RON to be deserialized: ( type: "my_crate::MyType", // <- We now know how to deserialize the rest of this object value: { // "foo" is a value type matching "usize" "foo": 123, // "bar" is a list type matching "Vec<String>" with item type "String" "bar": ["a", "b", "c"] } ) ``` Not only is this more compact, but it has better compatibility (we can change the type of `"foo"` to `i32` without having to update our serialized data). Of course, serialization/deserialization strategies like this may need to be discussed and fully considered before possibly making a change. However, we will be better equipped to do that now that we can access type information right from the registry. ## Discussion Some items to discuss: 1. Duplication. There's a bit of overlap with the existing traits/structs since they require an instance of the type while the type info structs do not (for example, `Struct::field_at(&self, index: usize)` and `StructInfo::field_at(&self, index: usize)`, though only `StructInfo` is accessible without an instance object). Is this okay, or do we want to handle it in another way? 2. Should `TypeInfo::Dynamic` be removed? Since the dynamic types don't have type information available at runtime, we could consider them `TypeInfo::Value`s (or just even just `TypeInfo::Struct`). The intention with `TypeInfo::Dynamic` was to keep the distinction from these dynamic types and actual structs/values since users might incorrectly believe the methods of the dynamic type's info struct would map to some contained data (which isn't possible statically). 4. General usefulness of this change, including missing/unnecessary parts. 5. Possible changes to the scene format? (One possible issue with changing it like in the example above might be that we'd have to be careful when handling generic or trait object types.) ## Compile Tests I ran a few tests to compare compile times (as suggested [here](https://github.com/bevyengine/bevy/pull/4042#discussion_r876408143)). I toggled `Reflect` and `FromReflect` derive macros using `cfg_attr` for both this PR (aa5178e7736a6f8252e10e543e52722107649d3f) and main (c309acd4322b1c3b2089e247a2d28b938eb7b56d). <details> <summary>See More</summary> The test project included 250 of the following structs (as well as a few other structs): ```rust #[derive(Default)] #[cfg_attr(feature = "reflect", derive(Reflect))] #[cfg_attr(feature = "from_reflect", derive(FromReflect))] pub struct Big001 { inventory: Inventory, foo: usize, bar: String, baz: ItemDescriptor, items: [Item; 20], hello: Option<String>, world: HashMap<i32, String>, okay: (isize, usize, /* wesize */), nope: ((String, String), (f32, f32)), blah: Cow<'static, str>, } ``` > I don't know if the compiler can optimize all these duplicate structs away, but I think it's fine either way. We're comparing times, not finding the absolute worst-case time. I only ran each build 3 times using `cargo build --timings` (thank you @devil-ira), each of which were preceeded by a `cargo clean --package bevy_reflect_compile_test`. Here are the times I got: | Test | Test 1 | Test 2 | Test 3 | Average | | -------------------------------- | ------ | ------ | ------ | ------- | | Main | 1.7s | 3.1s | 1.9s | 2.33s | | Main + `Reflect` | 8.3s | 8.6s | 8.1s | 8.33s | | Main + `Reflect` + `FromReflect` | 11.6s | 11.8s | 13.8s | 12.4s | | PR | 3.5s | 1.8s | 1.9s | 2.4s | | PR + `Reflect` | 9.2s | 8.8s | 9.3s | 9.1s | | PR + `Reflect` + `FromReflect` | 12.9s | 12.3s | 12.5s | 12.56s | </details> --- ## Future Work Even though everything could probably be made `const`, we unfortunately can't. This is because `TypeId::of::<T>()` is not yet `const` (see https://github.com/rust-lang/rust/issues/77125). When it does get stabilized, it would probably be worth coming back and making things `const`. Co-authored-by: MrGVSV <49806985+MrGVSV@users.noreply.github.com>
2022-06-09 21:18:15 +00:00
impl<K, V, S> GetTypeRegistration for $ty
where
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
K: FromReflect + TypePath + Eq + Hash,
V: FromReflect + TypePath,
S: TypePath + BuildHasher + Send + Sync,
{
fn get_type_registration() -> TypeRegistration {
let mut registration = TypeRegistration::of::<Self>();
registration.insert::<ReflectFromPtr>(FromType::<Self>::from_type());
registration
}
}
Reflection cleanup (#1536) This is an effort to provide the correct `#[reflect_value(...)]` attributes where they are needed. Supersedes #1533 and resolves #1528. --- I am working under the following assumptions (thanks to @bjorn3 and @Davier for advice here): - Any `enum` that derives `Reflect` and one or more of { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } needs a `#[reflect_value(...)]` attribute containing the same subset of { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } that is present on the derive. - Same as above for `struct` and `#[reflect(...)]`, respectively. - If a `struct` is used as a component, it should also have `#[reflect(Component)]` - All reflected types should be registered in their plugins I treated the following as components (added `#[reflect(Component)]` if necessary): - `bevy_render` - `struct RenderLayers` - `bevy_transform` - `struct GlobalTransform` - `struct Parent` - `struct Transform` - `bevy_ui` - `struct Style` Not treated as components: - `bevy_math` - `struct Size<T>` - `struct Rect<T>` - Note: The updates for `Size<T>` and `Rect<T>` in `bevy::math::geometry` required using @Davier's suggestion to add `+ PartialEq` to the trait bound. I then registered the specific types used over in `bevy_ui` such as `Size<Val>`, etc. in `bevy_ui`'s plugin, since `bevy::math` does not contain a plugin. - `bevy_render` - `struct Color` - `struct PipelineSpecialization` - `struct ShaderSpecialization` - `enum PrimitiveTopology` - `enum IndexFormat` Not Addressed: - I am not searching for components in Bevy that are _not_ reflected. So if there are components that are not reflected that should be reflected, that will need to be figured out in another PR. - I only added `#[reflect(...)]` or `#[reflect_value(...)]` entries for the set of four traits { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } _if they were derived via `#[derive(...)]`_. I did not look for manual trait implementations of the same set of four, nor did I consider any traits outside the four. Are those other possibilities something that needs to be looked into?
2021-03-09 23:39:41 +00:00
impl<K, V, S> FromReflect for $ty
where
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
K: FromReflect + TypePath + Eq + Hash,
V: FromReflect + TypePath,
S: TypePath + BuildHasher + Default + Send + Sync,
{
fn from_reflect(reflect: &dyn Reflect) -> Option<Self> {
if let ReflectRef::Map(ref_map) = reflect.reflect_ref() {
let mut new_map = Self::with_capacity_and_hasher(ref_map.len(), S::default());
for (key, value) in ref_map.iter() {
let new_key = K::from_reflect(key)?;
let new_value = V::from_reflect(value)?;
new_map.insert(new_key, new_value);
}
Some(new_map)
} else {
None
}
}
}
};
}
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl_reflect_for_hashmap!(::std::collections::HashMap<K, V, S>);
impl_type_path!(::std::collections::hash_map::RandomState);
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
impl_type_path!(::std::collections::HashMap<K, V, S>);
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl_reflect_for_hashmap!(bevy_utils::hashbrown::HashMap<K, V, S>);
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl_type_path!(::bevy_utils::hashbrown::hash_map::DefaultHashBuilder);
Rework animation to be done in two phases. (#11707) # Objective Bevy's animation system currently does tree traversals based on `Name` that aren't necessary. Not only do they require in unsafe code because tree traversals are awkward with parallelism, but they are also somewhat slow, brittle, and complex, which manifested itself as way too many queries in #11670. # Solution Divide animation into two phases: animation *advancement* and animation *evaluation*, which run after one another. *Advancement* operates on the `AnimationPlayer` and sets the current animation time to match the game time. *Evaluation* operates on all animation bones in the scene in parallel and sets the transforms and/or morph weights based on the time and the clip. To do this, we introduce a new component, `AnimationTarget`, which the asset loader places on every bone. It contains the ID of the entity containing the `AnimationPlayer`, as well as a UUID that identifies which bone in the animation the target corresponds to. In the case of glTF, the UUID is derived from the full path name to the bone. The rule that `AnimationTarget`s are descendants of the entity containing `AnimationPlayer` is now just a convention, not a requirement; this allows us to eliminate the unsafe code. # Migration guide * `AnimationClip` now uses UUIDs instead of hierarchical paths based on the `Name` component to refer to bones. This has several consequences: - A new component, `AnimationTarget`, should be placed on each bone that you wish to animate, in order to specify its UUID and the associated `AnimationPlayer`. The glTF loader automatically creates these components as necessary, so most uses of glTF rigs shouldn't need to change. - Moving a bone around the tree, or renaming it, no longer prevents an `AnimationPlayer` from affecting it. - Dynamically changing the `AnimationPlayer` component will likely require manual updating of the `AnimationTarget` components. * Entities with `AnimationPlayer` components may now possess descendants that also have `AnimationPlayer` components. They may not, however, animate the same bones. * As they aren't specific to `TypeId`s, `bevy_reflect::utility::NoOpTypeIdHash` and `bevy_reflect::utility::NoOpTypeIdHasher` have been renamed to `bevy_reflect::utility::NoOpHash` and `bevy_reflect::utility::NoOpHasher` respectively.
2024-02-19 14:59:54 +00:00
impl_type_path!(::bevy_utils::NoOpHash);
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
impl_type_path!(::bevy_utils::hashbrown::HashMap<K, V, S>);
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl<T: Reflect + TypePath, const N: usize> Array for [T; N] {
#[inline]
fn get(&self, index: usize) -> Option<&dyn Reflect> {
<[T]>::get(self, index).map(|value| value as &dyn Reflect)
}
#[inline]
fn get_mut(&mut self, index: usize) -> Option<&mut dyn Reflect> {
<[T]>::get_mut(self, index).map(|value| value as &mut dyn Reflect)
}
#[inline]
fn len(&self) -> usize {
N
}
#[inline]
fn iter(&self) -> ArrayIter {
ArrayIter::new(self)
}
bevy_reflect: Get owned fields (#5728) # Objective Sometimes it's useful to be able to retrieve all the fields of a container type so that they may be processed separately. With reflection, however, we typically only have access to references. The only alternative is to "clone" the value using `Reflect::clone_value`. This, however, returns a Dynamic type in most cases. The solution there would be to use `FromReflect` instead, but this also has a problem in that it means we need to add `FromReflect` as an additional bound. ## Solution Add a `drain` method to all container traits. This returns a `Vec<Box<dyn Reflect>>` (except for `Map` which returns `Vec<(Box<dyn Reflect>, Box<dyn Reflect>)>`). This allows us to do things a lot simpler. For example, if we finished processing a struct and just need a particular value: ```rust // === OLD === // /// May or may not return a Dynamic*** value (even if `container` wasn't a `DynamicStruct`) fn get_output(container: Box<dyn Struct>, output_index: usize) -> Box<dyn Reflect> { container.field_at(output_index).unwrap().clone_value() } // === NEW === // /// Returns _exactly_ whatever was in the given struct fn get_output(container: Box<dyn Struct>, output_index: usize) -> Box<dyn Reflect> { container.drain().remove(output_index).unwrap() } ``` ### Discussion * Is `drain` the best method name? It makes sense that it "drains" all the fields and that it consumes the container in the process, but I'm open to alternatives. --- ## Changelog * Added a `drain` method to the following traits: * `Struct` * `TupleStruct` * `Tuple` * `Array` * `List` * `Map` * `Enum`
2022-08-30 21:20:58 +00:00
#[inline]
fn drain(self: Box<Self>) -> Vec<Box<dyn Reflect>> {
self.into_iter()
.map(|value| Box::new(value) as Box<dyn Reflect>)
.collect()
}
}
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl<T: Reflect + TypePath, const N: usize> Reflect for [T; N] {
bevy_reflect: Better proxies (#6971) # Objective > This PR is based on discussion from #6601 The Dynamic types (e.g. `DynamicStruct`, `DynamicList`, etc.) act as both: 1. Dynamic containers which may hold any arbitrary data 2. Proxy types which may represent any other type Currently, the only way we can represent the proxy-ness of a Dynamic is by giving it a name. ```rust // This is just a dynamic container let mut data = DynamicStruct::default(); // This is a "proxy" data.set_name(std::any::type_name::<Foo>()); ``` This type name is the only way we check that the given Dynamic is a proxy of some other type. When we need to "assert the type" of a `dyn Reflect`, we call `Reflect::type_name` on it. However, because we're only using a string to denote the type, we run into a few gotchas and limitations. For example, hashing a Dynamic proxy may work differently than the type it proxies: ```rust #[derive(Reflect, Hash)] #[reflect(Hash)] struct Foo(i32); let concrete = Foo(123); let dynamic = concrete.clone_dynamic(); let concrete_hash = concrete.reflect_hash(); let dynamic_hash = dynamic.reflect_hash(); // The hashes are not equal because `concrete` uses its own `Hash` impl // while `dynamic` uses a reflection-based hashing algorithm assert_ne!(concrete_hash, dynamic_hash); ``` Because the Dynamic proxy only knows about the name of the type, it's unaware of any other information about it. This means it also differs on `Reflect::reflect_partial_eq`, and may include ignored or skipped fields in places the concrete type wouldn't. ## Solution Rather than having Dynamics pass along just the type name of proxied types, we can instead have them pass around the `TypeInfo`. Now all Dynamic types contain an `Option<&'static TypeInfo>` rather than a `String`: ```diff pub struct DynamicTupleStruct { - type_name: String, + represented_type: Option<&'static TypeInfo>, fields: Vec<Box<dyn Reflect>>, } ``` By changing `Reflect::get_type_info` to `Reflect::represented_type_info`, hopefully we make this behavior a little clearer. And to account for `None` values on these dynamic types, `Reflect::represented_type_info` now returns `Option<&'static TypeInfo>`. ```rust let mut data = DynamicTupleStruct::default(); // Not proxying any specific type assert!(dyn_tuple_struct.represented_type_info().is_none()); let type_info = <Foo as Typed>::type_info(); dyn_tuple_struct.set_represented_type(Some(type_info)); // Alternatively: // let dyn_tuple_struct = foo.clone_dynamic(); // Now we're proxying `Foo` assert!(dyn_tuple_struct.represented_type_info().is_some()); ``` This means that we can have full access to all the static type information for the proxied type. Future work would include transitioning more static type information (trait impls, attributes, etc.) over to the `TypeInfo` so it can actually be utilized by Dynamic proxies. ### Alternatives & Rationale > **Note** > These alternatives were written when this PR was first made using a `Proxy` trait. This trait has since been removed. <details> <summary>View</summary> #### Alternative: The `Proxy<T>` Approach I had considered adding something like a `Proxy<T>` type where `T` would be the Dynamic and would contain the proxied type information. This was nice in that it allows us to explicitly determine whether something is a proxy or not at a type level. `Proxy<DynamicStruct>` proxies a struct. Makes sense. The reason I didn't go with this approach is because (1) tuples, (2) complexity, and (3) `PartialReflect`. The `DynamicTuple` struct allows us to represent tuples at runtime. It also allows us to do something you normally can't with tuples: add new fields. Because of this, adding a field immediately invalidates the proxy (e.g. our info for `(i32, i32)` doesn't apply to `(i32, i32, NewField)`). By going with this PR's approach, we can just remove the type info on `DynamicTuple` when that happens. However, with the `Proxy<T>` approach, it becomes difficult to represent this behavior— we'd have to completely control how we access data for `T` for each `T`. Secondly, it introduces some added complexities (aside from the manual impls for each `T`). Does `Proxy<T>` impl `Reflect`? Likely yes, if we want to represent it as `dyn Reflect`. What `TypeInfo` do we give it? How would we forward reflection methods to the inner type (remember, we don't have specialization)? How do we separate this from Dynamic types? And finally, how do all this in a way that's both logical and intuitive for users? Lastly, introducing a `Proxy` trait rather than a `Proxy<T>` struct is actually more inline with the [Unique Reflect RFC](https://github.com/bevyengine/rfcs/pull/56). In a way, the `Proxy` trait is really one part of the `PartialReflect` trait introduced in that RFC (it's technically not in that RFC but it fits well with it), where the `PartialReflect` serves as a way for proxies to work _like_ concrete types without having full access to everything a concrete `Reflect` type can do. This would help bridge the gap between the current state of the crate and the implementation of that RFC. All that said, this is still a viable solution. If the community believes this is the better path forward, then we can do that instead. These were just my reasons for not initially going with it in this PR. #### Alternative: The Type Registry Approach The `Proxy` trait is great and all, but how does it solve the original problem? Well, it doesn't— yet! The goal would be to start moving information from the derive macro and its attributes to the generated `TypeInfo` since these are known statically and shouldn't change. For example, adding `ignored: bool` to `[Un]NamedField` or a list of impls. However, there is another way of storing this information. This is, of course, one of the uses of the `TypeRegistry`. If we're worried about Dynamic proxies not aligning with their concrete counterparts, we could move more type information to the registry and require its usage. For example, we could replace `Reflect::reflect_hash(&self)` with `Reflect::reflect_hash(&self, registry: &TypeRegistry)`. That's not the _worst_ thing in the world, but it is an ergonomics loss. Additionally, other attributes may have their own requirements, further restricting what's possible without the registry. The `Reflect::apply` method will require the registry as well now. Why? Well because the `map_apply` function used for the `Reflect::apply` impls on `Map` types depends on `Map::insert_boxed`, which (at least for `DynamicMap`) requires `Reflect::reflect_hash`. The same would apply when adding support for reflection-based diffing, which will require `Reflect::reflect_partial_eq`. Again, this is a totally viable alternative. I just chose not to go with it for the reasons above. If we want to go with it, then we can close this PR and we can pursue this alternative instead. #### Downsides Just to highlight a quick potential downside (likely needs more investigation): retrieving the `TypeInfo` requires acquiring a lock on the `GenericTypeInfoCell` used by the `Typed` impls for generic types (non-generic types use a `OnceBox which should be faster). I am not sure how much of a performance hit that is and will need to run some benchmarks to compare against. </details> ### Open Questions 1. Should we use `Cow<'static, TypeInfo>` instead? I think that might be easier for modding? Perhaps, in that case, we need to update `Typed::type_info` and friends as well? 2. Are the alternatives better than the approach this PR takes? Are there other alternatives? --- ## Changelog ### Changed - `Reflect::get_type_info` has been renamed to `Reflect::represented_type_info` - This method now returns `Option<&'static TypeInfo>` rather than just `&'static TypeInfo` ### Added - Added `Reflect::is_dynamic` method to indicate when a type is dynamic - Added a `set_represented_type` method on all dynamic types ### Removed - Removed `TypeInfo::Dynamic` (use `Reflect::is_dynamic` instead) - Removed `Typed` impls for all dynamic types ## Migration Guide - The Dynamic types no longer take a string type name. Instead, they require a static reference to `TypeInfo`: ```rust #[derive(Reflect)] struct MyTupleStruct(f32, f32); let mut dyn_tuple_struct = DynamicTupleStruct::default(); dyn_tuple_struct.insert(1.23_f32); dyn_tuple_struct.insert(3.21_f32); // BEFORE: let type_name = std::any::type_name::<MyTupleStruct>(); dyn_tuple_struct.set_name(type_name); // AFTER: let type_info = <MyTupleStruct as Typed>::type_info(); dyn_tuple_struct.set_represented_type(Some(type_info)); ``` - `Reflect::get_type_info` has been renamed to `Reflect::represented_type_info` and now also returns an `Option<&'static TypeInfo>` (instead of just `&'static TypeInfo`): ```rust // BEFORE: let info: &'static TypeInfo = value.get_type_info(); // AFTER: let info: &'static TypeInfo = value.represented_type_info().unwrap(); ``` - `TypeInfo::Dynamic` and `DynamicInfo` has been removed. Use `Reflect::is_dynamic` instead: ```rust // BEFORE: if matches!(value.get_type_info(), TypeInfo::Dynamic) { // ... } // AFTER: if value.is_dynamic() { // ... } ``` --------- Co-authored-by: radiish <cb.setho@gmail.com>
2023-04-26 12:17:46 +00:00
fn get_represented_type_info(&self) -> Option<&'static TypeInfo> {
Some(<Self as Typed>::type_info())
bevy_reflect: Add statically available type info for reflected types (#4042) # Objective > Resolves #4504 It can be helpful to have access to type information without requiring an instance of that type. Especially for `Reflect`, a lot of the gathered type information is known at compile-time and should not necessarily require an instance. ## Solution Created a dedicated `TypeInfo` enum to store static type information. All types that derive `Reflect` now also implement the newly created `Typed` trait: ```rust pub trait Typed: Reflect { fn type_info() -> &'static TypeInfo; } ``` > Note: This trait was made separate from `Reflect` due to `Sized` restrictions. If you only have access to a `dyn Reflect`, just call `.get_type_info()` on it. This new trait method on `Reflect` should return the same value as if you had called it statically. If all you have is a `TypeId` or type name, you can get the `TypeInfo` directly from the registry using the `TypeRegistry::get_type_info` method (assuming it was registered). ### Usage Below is an example of working with `TypeInfo`. As you can see, we don't have to generate an instance of `MyTupleStruct` in order to get this information. ```rust #[derive(Reflect)] struct MyTupleStruct(usize, i32, MyStruct); let info = MyTupleStruct::type_info(); if let TypeInfo::TupleStruct(info) = info { assert!(info.is::<MyTupleStruct>()); assert_eq!(std::any::type_name::<MyTupleStruct>(), info.type_name()); assert!(info.field_at(1).unwrap().is::<i32>()); } else { panic!("Expected `TypeInfo::TupleStruct`"); } ``` ### Manual Implementations It's not recommended to manually implement `Typed` yourself, but if you must, you can use the `TypeInfoCell` to automatically create and manage the static `TypeInfo`s for you (which is very helpful for blanket/generic impls): ```rust use bevy_reflect::{Reflect, TupleStructInfo, TypeInfo, UnnamedField}; use bevy_reflect::utility::TypeInfoCell; struct Foo<T: Reflect>(T); impl<T: Reflect> Typed for Foo<T> { fn type_info() -> &'static TypeInfo { static CELL: TypeInfoCell = TypeInfoCell::generic(); CELL.get_or_insert::<Self, _>(|| { let fields = [UnnamedField::new::<T>()]; let info = TupleStructInfo::new::<Self>(&fields); TypeInfo::TupleStruct(info) }) } } ``` ## Benefits One major benefit is that this opens the door to other serialization methods. Since we can get all the type info at compile time, we can know how to properly deserialize something like: ```rust #[derive(Reflect)] struct MyType { foo: usize, bar: Vec<String> } // RON to be deserialized: ( type: "my_crate::MyType", // <- We now know how to deserialize the rest of this object value: { // "foo" is a value type matching "usize" "foo": 123, // "bar" is a list type matching "Vec<String>" with item type "String" "bar": ["a", "b", "c"] } ) ``` Not only is this more compact, but it has better compatibility (we can change the type of `"foo"` to `i32` without having to update our serialized data). Of course, serialization/deserialization strategies like this may need to be discussed and fully considered before possibly making a change. However, we will be better equipped to do that now that we can access type information right from the registry. ## Discussion Some items to discuss: 1. Duplication. There's a bit of overlap with the existing traits/structs since they require an instance of the type while the type info structs do not (for example, `Struct::field_at(&self, index: usize)` and `StructInfo::field_at(&self, index: usize)`, though only `StructInfo` is accessible without an instance object). Is this okay, or do we want to handle it in another way? 2. Should `TypeInfo::Dynamic` be removed? Since the dynamic types don't have type information available at runtime, we could consider them `TypeInfo::Value`s (or just even just `TypeInfo::Struct`). The intention with `TypeInfo::Dynamic` was to keep the distinction from these dynamic types and actual structs/values since users might incorrectly believe the methods of the dynamic type's info struct would map to some contained data (which isn't possible statically). 4. General usefulness of this change, including missing/unnecessary parts. 5. Possible changes to the scene format? (One possible issue with changing it like in the example above might be that we'd have to be careful when handling generic or trait object types.) ## Compile Tests I ran a few tests to compare compile times (as suggested [here](https://github.com/bevyengine/bevy/pull/4042#discussion_r876408143)). I toggled `Reflect` and `FromReflect` derive macros using `cfg_attr` for both this PR (aa5178e7736a6f8252e10e543e52722107649d3f) and main (c309acd4322b1c3b2089e247a2d28b938eb7b56d). <details> <summary>See More</summary> The test project included 250 of the following structs (as well as a few other structs): ```rust #[derive(Default)] #[cfg_attr(feature = "reflect", derive(Reflect))] #[cfg_attr(feature = "from_reflect", derive(FromReflect))] pub struct Big001 { inventory: Inventory, foo: usize, bar: String, baz: ItemDescriptor, items: [Item; 20], hello: Option<String>, world: HashMap<i32, String>, okay: (isize, usize, /* wesize */), nope: ((String, String), (f32, f32)), blah: Cow<'static, str>, } ``` > I don't know if the compiler can optimize all these duplicate structs away, but I think it's fine either way. We're comparing times, not finding the absolute worst-case time. I only ran each build 3 times using `cargo build --timings` (thank you @devil-ira), each of which were preceeded by a `cargo clean --package bevy_reflect_compile_test`. Here are the times I got: | Test | Test 1 | Test 2 | Test 3 | Average | | -------------------------------- | ------ | ------ | ------ | ------- | | Main | 1.7s | 3.1s | 1.9s | 2.33s | | Main + `Reflect` | 8.3s | 8.6s | 8.1s | 8.33s | | Main + `Reflect` + `FromReflect` | 11.6s | 11.8s | 13.8s | 12.4s | | PR | 3.5s | 1.8s | 1.9s | 2.4s | | PR + `Reflect` | 9.2s | 8.8s | 9.3s | 9.1s | | PR + `Reflect` + `FromReflect` | 12.9s | 12.3s | 12.5s | 12.56s | </details> --- ## Future Work Even though everything could probably be made `const`, we unfortunately can't. This is because `TypeId::of::<T>()` is not yet `const` (see https://github.com/rust-lang/rust/issues/77125). When it does get stabilized, it would probably be worth coming back and making things `const`. Co-authored-by: MrGVSV <49806985+MrGVSV@users.noreply.github.com>
2022-06-09 21:18:15 +00:00
}
#[inline]
fn into_any(self: Box<Self>) -> Box<dyn Any> {
self
}
#[inline]
fn as_any(&self) -> &dyn Any {
self
}
#[inline]
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
#[inline]
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect> {
self
}
#[inline]
fn as_reflect(&self) -> &dyn Reflect {
self
}
#[inline]
fn as_reflect_mut(&mut self) -> &mut dyn Reflect {
self
}
#[inline]
fn apply(&mut self, value: &dyn Reflect) {
crate::array_apply(self, value);
}
#[inline]
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>> {
*self = value.take()?;
Ok(())
}
#[inline]
fn reflect_kind(&self) -> ReflectKind {
ReflectKind::Array
}
#[inline]
fn reflect_ref(&self) -> ReflectRef {
ReflectRef::Array(self)
}
#[inline]
fn reflect_mut(&mut self) -> ReflectMut {
ReflectMut::Array(self)
}
#[inline]
fn reflect_owned(self: Box<Self>) -> ReflectOwned {
ReflectOwned::Array(self)
}
#[inline]
fn clone_value(&self) -> Box<dyn Reflect> {
Box::new(self.clone_dynamic())
}
#[inline]
fn reflect_hash(&self) -> Option<u64> {
crate::array_hash(self)
}
#[inline]
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool> {
crate::array_partial_eq(self, value)
}
}
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl<T: FromReflect + TypePath, const N: usize> FromReflect for [T; N] {
fn from_reflect(reflect: &dyn Reflect) -> Option<Self> {
if let ReflectRef::Array(ref_array) = reflect.reflect_ref() {
let mut temp_vec = Vec::with_capacity(ref_array.len());
for field in ref_array.iter() {
temp_vec.push(T::from_reflect(field)?);
}
temp_vec.try_into().ok()
} else {
None
}
}
}
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl<T: Reflect + TypePath, const N: usize> Typed for [T; N] {
bevy_reflect: Add statically available type info for reflected types (#4042) # Objective > Resolves #4504 It can be helpful to have access to type information without requiring an instance of that type. Especially for `Reflect`, a lot of the gathered type information is known at compile-time and should not necessarily require an instance. ## Solution Created a dedicated `TypeInfo` enum to store static type information. All types that derive `Reflect` now also implement the newly created `Typed` trait: ```rust pub trait Typed: Reflect { fn type_info() -> &'static TypeInfo; } ``` > Note: This trait was made separate from `Reflect` due to `Sized` restrictions. If you only have access to a `dyn Reflect`, just call `.get_type_info()` on it. This new trait method on `Reflect` should return the same value as if you had called it statically. If all you have is a `TypeId` or type name, you can get the `TypeInfo` directly from the registry using the `TypeRegistry::get_type_info` method (assuming it was registered). ### Usage Below is an example of working with `TypeInfo`. As you can see, we don't have to generate an instance of `MyTupleStruct` in order to get this information. ```rust #[derive(Reflect)] struct MyTupleStruct(usize, i32, MyStruct); let info = MyTupleStruct::type_info(); if let TypeInfo::TupleStruct(info) = info { assert!(info.is::<MyTupleStruct>()); assert_eq!(std::any::type_name::<MyTupleStruct>(), info.type_name()); assert!(info.field_at(1).unwrap().is::<i32>()); } else { panic!("Expected `TypeInfo::TupleStruct`"); } ``` ### Manual Implementations It's not recommended to manually implement `Typed` yourself, but if you must, you can use the `TypeInfoCell` to automatically create and manage the static `TypeInfo`s for you (which is very helpful for blanket/generic impls): ```rust use bevy_reflect::{Reflect, TupleStructInfo, TypeInfo, UnnamedField}; use bevy_reflect::utility::TypeInfoCell; struct Foo<T: Reflect>(T); impl<T: Reflect> Typed for Foo<T> { fn type_info() -> &'static TypeInfo { static CELL: TypeInfoCell = TypeInfoCell::generic(); CELL.get_or_insert::<Self, _>(|| { let fields = [UnnamedField::new::<T>()]; let info = TupleStructInfo::new::<Self>(&fields); TypeInfo::TupleStruct(info) }) } } ``` ## Benefits One major benefit is that this opens the door to other serialization methods. Since we can get all the type info at compile time, we can know how to properly deserialize something like: ```rust #[derive(Reflect)] struct MyType { foo: usize, bar: Vec<String> } // RON to be deserialized: ( type: "my_crate::MyType", // <- We now know how to deserialize the rest of this object value: { // "foo" is a value type matching "usize" "foo": 123, // "bar" is a list type matching "Vec<String>" with item type "String" "bar": ["a", "b", "c"] } ) ``` Not only is this more compact, but it has better compatibility (we can change the type of `"foo"` to `i32` without having to update our serialized data). Of course, serialization/deserialization strategies like this may need to be discussed and fully considered before possibly making a change. However, we will be better equipped to do that now that we can access type information right from the registry. ## Discussion Some items to discuss: 1. Duplication. There's a bit of overlap with the existing traits/structs since they require an instance of the type while the type info structs do not (for example, `Struct::field_at(&self, index: usize)` and `StructInfo::field_at(&self, index: usize)`, though only `StructInfo` is accessible without an instance object). Is this okay, or do we want to handle it in another way? 2. Should `TypeInfo::Dynamic` be removed? Since the dynamic types don't have type information available at runtime, we could consider them `TypeInfo::Value`s (or just even just `TypeInfo::Struct`). The intention with `TypeInfo::Dynamic` was to keep the distinction from these dynamic types and actual structs/values since users might incorrectly believe the methods of the dynamic type's info struct would map to some contained data (which isn't possible statically). 4. General usefulness of this change, including missing/unnecessary parts. 5. Possible changes to the scene format? (One possible issue with changing it like in the example above might be that we'd have to be careful when handling generic or trait object types.) ## Compile Tests I ran a few tests to compare compile times (as suggested [here](https://github.com/bevyengine/bevy/pull/4042#discussion_r876408143)). I toggled `Reflect` and `FromReflect` derive macros using `cfg_attr` for both this PR (aa5178e7736a6f8252e10e543e52722107649d3f) and main (c309acd4322b1c3b2089e247a2d28b938eb7b56d). <details> <summary>See More</summary> The test project included 250 of the following structs (as well as a few other structs): ```rust #[derive(Default)] #[cfg_attr(feature = "reflect", derive(Reflect))] #[cfg_attr(feature = "from_reflect", derive(FromReflect))] pub struct Big001 { inventory: Inventory, foo: usize, bar: String, baz: ItemDescriptor, items: [Item; 20], hello: Option<String>, world: HashMap<i32, String>, okay: (isize, usize, /* wesize */), nope: ((String, String), (f32, f32)), blah: Cow<'static, str>, } ``` > I don't know if the compiler can optimize all these duplicate structs away, but I think it's fine either way. We're comparing times, not finding the absolute worst-case time. I only ran each build 3 times using `cargo build --timings` (thank you @devil-ira), each of which were preceeded by a `cargo clean --package bevy_reflect_compile_test`. Here are the times I got: | Test | Test 1 | Test 2 | Test 3 | Average | | -------------------------------- | ------ | ------ | ------ | ------- | | Main | 1.7s | 3.1s | 1.9s | 2.33s | | Main + `Reflect` | 8.3s | 8.6s | 8.1s | 8.33s | | Main + `Reflect` + `FromReflect` | 11.6s | 11.8s | 13.8s | 12.4s | | PR | 3.5s | 1.8s | 1.9s | 2.4s | | PR + `Reflect` | 9.2s | 8.8s | 9.3s | 9.1s | | PR + `Reflect` + `FromReflect` | 12.9s | 12.3s | 12.5s | 12.56s | </details> --- ## Future Work Even though everything could probably be made `const`, we unfortunately can't. This is because `TypeId::of::<T>()` is not yet `const` (see https://github.com/rust-lang/rust/issues/77125). When it does get stabilized, it would probably be worth coming back and making things `const`. Co-authored-by: MrGVSV <49806985+MrGVSV@users.noreply.github.com>
2022-06-09 21:18:15 +00:00
fn type_info() -> &'static TypeInfo {
static CELL: GenericTypeInfoCell = GenericTypeInfoCell::new();
CELL.get_or_insert::<Self, _>(|| TypeInfo::Array(ArrayInfo::new::<Self, T>(N)))
}
}
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
impl<T: TypePath, const N: usize> TypePath for [T; N] {
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
fn type_path() -> &'static str {
static CELL: GenericTypePathCell = GenericTypePathCell::new();
CELL.get_or_insert::<Self, _>(|| format!("[{t}; {N}]", t = T::type_path()))
}
fn short_type_path() -> &'static str {
static CELL: GenericTypePathCell = GenericTypePathCell::new();
CELL.get_or_insert::<Self, _>(|| format!("[{t}; {N}]", t = T::short_type_path()))
}
}
// TODO:
// `FromType::from_type` requires `Deserialize<'de>` to be implemented for `T`.
// Currently serde only supports `Deserialize<'de>` for arrays up to size 32.
// This can be changed to use const generics once serde utilizes const generics for arrays.
// Tracking issue: https://github.com/serde-rs/serde/issues/1937
macro_rules! impl_array_get_type_registration {
($($N:expr)+) => {
$(
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl<T: Reflect + TypePath> GetTypeRegistration for [T; $N] {
fn get_type_registration() -> TypeRegistration {
remove blanket `Serialize + Deserialize` requirement for `Reflect` on generic types (#5197) # Objective Some generic types like `Option<T>`, `Vec<T>` and `HashMap<K, V>` implement `Reflect` when where their generic types `T`/`K`/`V` implement `Serialize + for<'de> Deserialize<'de>`. This is so that in their `GetTypeRegistration` impl they can insert the `ReflectSerialize` and `ReflectDeserialize` type data structs. This has the annoying side effect that if your struct contains a `Option<NonSerdeStruct>` you won't be able to derive reflect (https://github.com/bevyengine/bevy/issues/4054). ## Solution - remove the `Serialize + Deserialize` bounds on wrapper types - this means that `ReflectSerialize` and `ReflectDeserialize` will no longer be inserted even for `.register::<Option<DoesImplSerde>>()` - add `register_type_data<T, D>` shorthand for `registry.get_mut(T).insert(D::from_type<T>())` - require users to register their specific generic types **and the serde types** separately like ```rust .register_type::<Option<String>>() .register_type_data::<Option<String>, ReflectSerialize>() .register_type_data::<Option<String>, ReflectDeserialize>() ``` I believe this is the best we can do for extensibility and convenience without specialization. ## Changelog - `.register_type` for generic types like `Option<T>`, `Vec<T>`, `HashMap<K, V>` will no longer insert `ReflectSerialize` and `ReflectDeserialize` type data. Instead you need to register it separately for concrete generic types like so: ```rust .register_type::<Option<String>>() .register_type_data::<Option<String>, ReflectSerialize>() .register_type_data::<Option<String>, ReflectDeserialize>() ``` TODO: more docs and tweaks to the scene example to demonstrate registering generic types.
2022-07-21 14:57:37 +00:00
TypeRegistration::of::<[T; $N]>()
}
}
)+
};
}
impl_array_get_type_registration! {
0 1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32
}
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl<T: FromReflect + TypePath> GetTypeRegistration for Option<T> {
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
fn get_type_registration() -> TypeRegistration {
TypeRegistration::of::<Option<T>>()
}
}
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl<T: FromReflect + TypePath> Enum for Option<T> {
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
fn field(&self, _name: &str) -> Option<&dyn Reflect> {
None
}
fn field_at(&self, index: usize) -> Option<&dyn Reflect> {
match self {
Some(value) if index == 0 => Some(value),
_ => None,
}
}
fn field_mut(&mut self, _name: &str) -> Option<&mut dyn Reflect> {
None
}
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect> {
match self {
Some(value) if index == 0 => Some(value),
_ => None,
}
}
fn index_of(&self, _name: &str) -> Option<usize> {
None
}
fn name_at(&self, _index: usize) -> Option<&str> {
None
}
fn iter_fields(&self) -> VariantFieldIter {
VariantFieldIter::new(self)
}
#[inline]
fn field_len(&self) -> usize {
match self {
Some(..) => 1,
None => 0,
}
}
#[inline]
fn variant_name(&self) -> &str {
match self {
Some(..) => "Some",
None => "None",
}
}
bevy_reflect: Improve serialization format even more (#5723) > Note: This is rebased off #4561 and can be viewed as a competitor to that PR. See `Comparison with #4561` section for details. # Objective The current serialization format used by `bevy_reflect` is both verbose and error-prone. Taking the following structs[^1] for example: ```rust // -- src/inventory.rs #[derive(Reflect)] struct Inventory { id: String, max_storage: usize, items: Vec<Item> } #[derive(Reflect)] struct Item { name: String } ``` Given an inventory of a single item, this would serialize to something like: ```rust // -- assets/inventory.ron { "type": "my_game::inventory::Inventory", "struct": { "id": { "type": "alloc::string::String", "value": "inv001", }, "max_storage": { "type": "usize", "value": 10 }, "items": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "my_game::inventory::Item", "struct": { "name": { "type": "alloc::string::String", "value": "Pickaxe" }, }, }, ], }, }, } ``` Aside from being really long and difficult to read, it also has a few "gotchas" that users need to be aware of if they want to edit the file manually. A major one is the requirement that you use the proper keys for a given type. For structs, you need `"struct"`. For lists, `"list"`. For tuple structs, `"tuple_struct"`. And so on. It also ***requires*** that the `"type"` entry come before the actual data. Despite being a map— which in programming is almost always orderless by default— the entries need to be in a particular order. Failure to follow the ordering convention results in a failure to deserialize the data. This makes it very prone to errors and annoyances. ## Solution Using #4042, we can remove a lot of the boilerplate and metadata needed by this older system. Since we now have static access to type information, we can simplify our serialized data to look like: ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( name: "Pickaxe" ), ], ), } ``` This is much more digestible and a lot less error-prone (no more key requirements and no more extra type names). Additionally, it is a lot more familiar to users as it follows conventional serde mechanics. For example, the struct is represented with `(...)` when serialized to RON. #### Custom Serialization Additionally, this PR adds the opt-in ability to specify a custom serde implementation to be used rather than the one created via reflection. For example[^1]: ```rust // -- src/inventory.rs #[derive(Reflect, Serialize)] #[reflect(Serialize)] struct Item { #[serde(alias = "id")] name: String } ``` ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( id: "Pickaxe" ), ], ), }, ``` By allowing users to define their own serialization methods, we do two things: 1. We give more control over how data is serialized/deserialized to the end user 2. We avoid having to re-define serde's attributes and forcing users to apply both (e.g. we don't need a `#[reflect(alias)]` attribute). ### Improved Formats One of the improvements this PR provides is the ability to represent data in ways that are more conventional and/or familiar to users. Many users are familiar with RON so here are some of the ways we can now represent data in RON: ###### Structs ```js { "my_crate::Foo": ( bar: 123 ) } // OR { "my_crate::Foo": Foo( bar: 123 ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Foo", "struct": { "bar": { "type": "usize", "value": 123 } } } ``` </details> ###### Tuples ```js { "(f32, f32)": (1.0, 2.0) } ``` <details> <summary>Old Format</summary> ```js { "type": "(f32, f32)", "tuple": [ { "type": "f32", "value": 1.0 }, { "type": "f32", "value": 2.0 } ] } ``` </details> ###### Tuple Structs ```js { "my_crate::Bar": ("Hello World!") } // OR { "my_crate::Bar": Bar("Hello World!") } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Bar", "tuple_struct": [ { "type": "alloc::string::String", "value": "Hello World!" } ] } ``` </details> ###### Arrays It may be a bit surprising to some, but arrays now also use the tuple format. This is because they essentially _are_ tuples (a sequence of values with a fixed size), but only allow for homogenous types. Additionally, this is how RON handles them and is probably a result of the 32-capacity limit imposed on them (both by [serde](https://docs.rs/serde/latest/serde/trait.Serialize.html#impl-Serialize-for-%5BT%3B%2032%5D) and by [bevy_reflect](https://docs.rs/bevy/latest/bevy/reflect/trait.GetTypeRegistration.html#impl-GetTypeRegistration-for-%5BT%3B%2032%5D)). ```js { "[i32; 3]": (1, 2, 3) } ``` <details> <summary>Old Format</summary> ```js { "type": "[i32; 3]", "array": [ { "type": "i32", "value": 1 }, { "type": "i32", "value": 2 }, { "type": "i32", "value": 3 } ] } ``` </details> ###### Enums To make things simple, I'll just put a struct variant here, but the style applies to all variant types: ```js { "my_crate::ItemType": Consumable( name: "Healing potion" ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::ItemType", "enum": { "variant": "Consumable", "struct": { "name": { "type": "alloc::string::String", "value": "Healing potion" } } } } ``` </details> ### Comparison with #4561 This PR is a rebased version of #4561. The reason for the split between the two is because this PR creates a _very_ different scene format. You may notice that the PR descriptions for either PR are pretty similar. This was done to better convey the changes depending on which (if any) gets merged first. If #4561 makes it in first, I will update this PR description accordingly. --- ## Changelog * Re-worked serialization/deserialization for reflected types * Added `TypedReflectDeserializer` for deserializing data with known `TypeInfo` * Renamed `ReflectDeserializer` to `UntypedReflectDeserializer` * ~~Replaced usages of `deserialize_any` with `deserialize_map` for non-self-describing formats~~ Reverted this change since there are still some issues that need to be sorted out (in a separate PR). By reverting this, crates like `bincode` can throw an error when attempting to deserialize non-self-describing formats (`bincode` results in `DeserializeAnyNotSupported`) * Structs, tuples, tuple structs, arrays, and enums are now all de/serialized using conventional serde methods ## Migration Guide * This PR reduces the verbosity of the scene format. Scenes will need to be updated accordingly: ```js // Old format { "type": "my_game::item::Item", "struct": { "id": { "type": "alloc::string::String", "value": "bevycraft:stone", }, "tags": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "alloc::string::String", "value": "material" }, ], }, } // New format { "my_game::item::Item": ( id: "bevycraft:stone", tags: ["material"] ) } ``` [^1]: Some derives omitted for brevity.
2022-09-20 19:38:18 +00:00
fn variant_index(&self) -> usize {
match self {
None => 0,
Some(..) => 1,
}
}
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
#[inline]
fn variant_type(&self) -> VariantType {
match self {
Some(..) => VariantType::Tuple,
None => VariantType::Unit,
}
}
fn clone_dynamic(&self) -> DynamicEnum {
DynamicEnum::from_ref::<Self>(self)
}
}
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl<T: FromReflect + TypePath> Reflect for Option<T> {
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
#[inline]
bevy_reflect: Better proxies (#6971) # Objective > This PR is based on discussion from #6601 The Dynamic types (e.g. `DynamicStruct`, `DynamicList`, etc.) act as both: 1. Dynamic containers which may hold any arbitrary data 2. Proxy types which may represent any other type Currently, the only way we can represent the proxy-ness of a Dynamic is by giving it a name. ```rust // This is just a dynamic container let mut data = DynamicStruct::default(); // This is a "proxy" data.set_name(std::any::type_name::<Foo>()); ``` This type name is the only way we check that the given Dynamic is a proxy of some other type. When we need to "assert the type" of a `dyn Reflect`, we call `Reflect::type_name` on it. However, because we're only using a string to denote the type, we run into a few gotchas and limitations. For example, hashing a Dynamic proxy may work differently than the type it proxies: ```rust #[derive(Reflect, Hash)] #[reflect(Hash)] struct Foo(i32); let concrete = Foo(123); let dynamic = concrete.clone_dynamic(); let concrete_hash = concrete.reflect_hash(); let dynamic_hash = dynamic.reflect_hash(); // The hashes are not equal because `concrete` uses its own `Hash` impl // while `dynamic` uses a reflection-based hashing algorithm assert_ne!(concrete_hash, dynamic_hash); ``` Because the Dynamic proxy only knows about the name of the type, it's unaware of any other information about it. This means it also differs on `Reflect::reflect_partial_eq`, and may include ignored or skipped fields in places the concrete type wouldn't. ## Solution Rather than having Dynamics pass along just the type name of proxied types, we can instead have them pass around the `TypeInfo`. Now all Dynamic types contain an `Option<&'static TypeInfo>` rather than a `String`: ```diff pub struct DynamicTupleStruct { - type_name: String, + represented_type: Option<&'static TypeInfo>, fields: Vec<Box<dyn Reflect>>, } ``` By changing `Reflect::get_type_info` to `Reflect::represented_type_info`, hopefully we make this behavior a little clearer. And to account for `None` values on these dynamic types, `Reflect::represented_type_info` now returns `Option<&'static TypeInfo>`. ```rust let mut data = DynamicTupleStruct::default(); // Not proxying any specific type assert!(dyn_tuple_struct.represented_type_info().is_none()); let type_info = <Foo as Typed>::type_info(); dyn_tuple_struct.set_represented_type(Some(type_info)); // Alternatively: // let dyn_tuple_struct = foo.clone_dynamic(); // Now we're proxying `Foo` assert!(dyn_tuple_struct.represented_type_info().is_some()); ``` This means that we can have full access to all the static type information for the proxied type. Future work would include transitioning more static type information (trait impls, attributes, etc.) over to the `TypeInfo` so it can actually be utilized by Dynamic proxies. ### Alternatives & Rationale > **Note** > These alternatives were written when this PR was first made using a `Proxy` trait. This trait has since been removed. <details> <summary>View</summary> #### Alternative: The `Proxy<T>` Approach I had considered adding something like a `Proxy<T>` type where `T` would be the Dynamic and would contain the proxied type information. This was nice in that it allows us to explicitly determine whether something is a proxy or not at a type level. `Proxy<DynamicStruct>` proxies a struct. Makes sense. The reason I didn't go with this approach is because (1) tuples, (2) complexity, and (3) `PartialReflect`. The `DynamicTuple` struct allows us to represent tuples at runtime. It also allows us to do something you normally can't with tuples: add new fields. Because of this, adding a field immediately invalidates the proxy (e.g. our info for `(i32, i32)` doesn't apply to `(i32, i32, NewField)`). By going with this PR's approach, we can just remove the type info on `DynamicTuple` when that happens. However, with the `Proxy<T>` approach, it becomes difficult to represent this behavior— we'd have to completely control how we access data for `T` for each `T`. Secondly, it introduces some added complexities (aside from the manual impls for each `T`). Does `Proxy<T>` impl `Reflect`? Likely yes, if we want to represent it as `dyn Reflect`. What `TypeInfo` do we give it? How would we forward reflection methods to the inner type (remember, we don't have specialization)? How do we separate this from Dynamic types? And finally, how do all this in a way that's both logical and intuitive for users? Lastly, introducing a `Proxy` trait rather than a `Proxy<T>` struct is actually more inline with the [Unique Reflect RFC](https://github.com/bevyengine/rfcs/pull/56). In a way, the `Proxy` trait is really one part of the `PartialReflect` trait introduced in that RFC (it's technically not in that RFC but it fits well with it), where the `PartialReflect` serves as a way for proxies to work _like_ concrete types without having full access to everything a concrete `Reflect` type can do. This would help bridge the gap between the current state of the crate and the implementation of that RFC. All that said, this is still a viable solution. If the community believes this is the better path forward, then we can do that instead. These were just my reasons for not initially going with it in this PR. #### Alternative: The Type Registry Approach The `Proxy` trait is great and all, but how does it solve the original problem? Well, it doesn't— yet! The goal would be to start moving information from the derive macro and its attributes to the generated `TypeInfo` since these are known statically and shouldn't change. For example, adding `ignored: bool` to `[Un]NamedField` or a list of impls. However, there is another way of storing this information. This is, of course, one of the uses of the `TypeRegistry`. If we're worried about Dynamic proxies not aligning with their concrete counterparts, we could move more type information to the registry and require its usage. For example, we could replace `Reflect::reflect_hash(&self)` with `Reflect::reflect_hash(&self, registry: &TypeRegistry)`. That's not the _worst_ thing in the world, but it is an ergonomics loss. Additionally, other attributes may have their own requirements, further restricting what's possible without the registry. The `Reflect::apply` method will require the registry as well now. Why? Well because the `map_apply` function used for the `Reflect::apply` impls on `Map` types depends on `Map::insert_boxed`, which (at least for `DynamicMap`) requires `Reflect::reflect_hash`. The same would apply when adding support for reflection-based diffing, which will require `Reflect::reflect_partial_eq`. Again, this is a totally viable alternative. I just chose not to go with it for the reasons above. If we want to go with it, then we can close this PR and we can pursue this alternative instead. #### Downsides Just to highlight a quick potential downside (likely needs more investigation): retrieving the `TypeInfo` requires acquiring a lock on the `GenericTypeInfoCell` used by the `Typed` impls for generic types (non-generic types use a `OnceBox which should be faster). I am not sure how much of a performance hit that is and will need to run some benchmarks to compare against. </details> ### Open Questions 1. Should we use `Cow<'static, TypeInfo>` instead? I think that might be easier for modding? Perhaps, in that case, we need to update `Typed::type_info` and friends as well? 2. Are the alternatives better than the approach this PR takes? Are there other alternatives? --- ## Changelog ### Changed - `Reflect::get_type_info` has been renamed to `Reflect::represented_type_info` - This method now returns `Option<&'static TypeInfo>` rather than just `&'static TypeInfo` ### Added - Added `Reflect::is_dynamic` method to indicate when a type is dynamic - Added a `set_represented_type` method on all dynamic types ### Removed - Removed `TypeInfo::Dynamic` (use `Reflect::is_dynamic` instead) - Removed `Typed` impls for all dynamic types ## Migration Guide - The Dynamic types no longer take a string type name. Instead, they require a static reference to `TypeInfo`: ```rust #[derive(Reflect)] struct MyTupleStruct(f32, f32); let mut dyn_tuple_struct = DynamicTupleStruct::default(); dyn_tuple_struct.insert(1.23_f32); dyn_tuple_struct.insert(3.21_f32); // BEFORE: let type_name = std::any::type_name::<MyTupleStruct>(); dyn_tuple_struct.set_name(type_name); // AFTER: let type_info = <MyTupleStruct as Typed>::type_info(); dyn_tuple_struct.set_represented_type(Some(type_info)); ``` - `Reflect::get_type_info` has been renamed to `Reflect::represented_type_info` and now also returns an `Option<&'static TypeInfo>` (instead of just `&'static TypeInfo`): ```rust // BEFORE: let info: &'static TypeInfo = value.get_type_info(); // AFTER: let info: &'static TypeInfo = value.represented_type_info().unwrap(); ``` - `TypeInfo::Dynamic` and `DynamicInfo` has been removed. Use `Reflect::is_dynamic` instead: ```rust // BEFORE: if matches!(value.get_type_info(), TypeInfo::Dynamic) { // ... } // AFTER: if value.is_dynamic() { // ... } ``` --------- Co-authored-by: radiish <cb.setho@gmail.com>
2023-04-26 12:17:46 +00:00
fn get_represented_type_info(&self) -> Option<&'static TypeInfo> {
Some(<Self as Typed>::type_info())
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
}
#[inline]
fn into_any(self: Box<Self>) -> Box<dyn Any> {
self
}
#[inline]
fn as_any(&self) -> &dyn Any {
self
}
#[inline]
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
#[inline]
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect> {
self
}
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
fn as_reflect(&self) -> &dyn Reflect {
self
}
fn as_reflect_mut(&mut self) -> &mut dyn Reflect {
self
}
#[inline]
fn apply(&mut self, value: &dyn Reflect) {
if let ReflectRef::Enum(value) = value.reflect_ref() {
if self.variant_name() == value.variant_name() {
// Same variant -> just update fields
for (index, field) in value.iter_fields().enumerate() {
if let Some(v) = self.field_at_mut(index) {
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
v.apply(field.value());
}
}
} else {
// New variant -> perform a switch
match value.variant_name() {
"Some" => {
let field = T::take_from_reflect(
value
.field_at(0)
.unwrap_or_else(|| {
panic!(
"Field in `Some` variant of {} should exist",
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
Self::type_path()
)
})
.clone_value(),
)
.unwrap_or_else(|_| {
panic!(
"Field in `Some` variant of {} should be of type {}",
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
Self::type_path(),
T::type_path()
)
});
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
*self = Some(field);
}
"None" => {
*self = None;
}
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
_ => panic!("Enum is not a {}.", Self::type_path()),
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
}
}
}
}
#[inline]
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>> {
*self = value.take()?;
Ok(())
}
fn reflect_kind(&self) -> ReflectKind {
ReflectKind::Enum
}
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
fn reflect_ref(&self) -> ReflectRef {
ReflectRef::Enum(self)
}
fn reflect_mut(&mut self) -> ReflectMut {
ReflectMut::Enum(self)
}
fn reflect_owned(self: Box<Self>) -> ReflectOwned {
ReflectOwned::Enum(self)
}
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
#[inline]
fn clone_value(&self) -> Box<dyn Reflect> {
Box::new(Enum::clone_dynamic(self))
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
}
fn reflect_hash(&self) -> Option<u64> {
crate::enum_hash(self)
}
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool> {
crate::enum_partial_eq(self, value)
}
}
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl<T: FromReflect + TypePath> FromReflect for Option<T> {
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
fn from_reflect(reflect: &dyn Reflect) -> Option<Self> {
if let ReflectRef::Enum(dyn_enum) = reflect.reflect_ref() {
match dyn_enum.variant_name() {
"Some" => {
let field = T::take_from_reflect(
dyn_enum
.field_at(0)
.unwrap_or_else(|| {
panic!(
"Field in `Some` variant of {} should exist",
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
Option::<T>::type_path()
)
})
.clone_value(),
)
.unwrap_or_else(|_| {
panic!(
"Field in `Some` variant of {} should be of type {}",
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
Option::<T>::type_path(),
T::type_path()
)
});
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
Some(Some(field))
}
"None" => Some(None),
name => panic!(
"variant with name `{}` does not exist on enum `{}`",
name,
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
Self::type_path()
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
),
}
} else {
None
}
}
}
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl<T: FromReflect + TypePath> Typed for Option<T> {
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
fn type_info() -> &'static TypeInfo {
static CELL: GenericTypeInfoCell = GenericTypeInfoCell::new();
CELL.get_or_insert::<Self, _>(|| {
bevy_reflect: Improve serialization format even more (#5723) > Note: This is rebased off #4561 and can be viewed as a competitor to that PR. See `Comparison with #4561` section for details. # Objective The current serialization format used by `bevy_reflect` is both verbose and error-prone. Taking the following structs[^1] for example: ```rust // -- src/inventory.rs #[derive(Reflect)] struct Inventory { id: String, max_storage: usize, items: Vec<Item> } #[derive(Reflect)] struct Item { name: String } ``` Given an inventory of a single item, this would serialize to something like: ```rust // -- assets/inventory.ron { "type": "my_game::inventory::Inventory", "struct": { "id": { "type": "alloc::string::String", "value": "inv001", }, "max_storage": { "type": "usize", "value": 10 }, "items": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "my_game::inventory::Item", "struct": { "name": { "type": "alloc::string::String", "value": "Pickaxe" }, }, }, ], }, }, } ``` Aside from being really long and difficult to read, it also has a few "gotchas" that users need to be aware of if they want to edit the file manually. A major one is the requirement that you use the proper keys for a given type. For structs, you need `"struct"`. For lists, `"list"`. For tuple structs, `"tuple_struct"`. And so on. It also ***requires*** that the `"type"` entry come before the actual data. Despite being a map— which in programming is almost always orderless by default— the entries need to be in a particular order. Failure to follow the ordering convention results in a failure to deserialize the data. This makes it very prone to errors and annoyances. ## Solution Using #4042, we can remove a lot of the boilerplate and metadata needed by this older system. Since we now have static access to type information, we can simplify our serialized data to look like: ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( name: "Pickaxe" ), ], ), } ``` This is much more digestible and a lot less error-prone (no more key requirements and no more extra type names). Additionally, it is a lot more familiar to users as it follows conventional serde mechanics. For example, the struct is represented with `(...)` when serialized to RON. #### Custom Serialization Additionally, this PR adds the opt-in ability to specify a custom serde implementation to be used rather than the one created via reflection. For example[^1]: ```rust // -- src/inventory.rs #[derive(Reflect, Serialize)] #[reflect(Serialize)] struct Item { #[serde(alias = "id")] name: String } ``` ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( id: "Pickaxe" ), ], ), }, ``` By allowing users to define their own serialization methods, we do two things: 1. We give more control over how data is serialized/deserialized to the end user 2. We avoid having to re-define serde's attributes and forcing users to apply both (e.g. we don't need a `#[reflect(alias)]` attribute). ### Improved Formats One of the improvements this PR provides is the ability to represent data in ways that are more conventional and/or familiar to users. Many users are familiar with RON so here are some of the ways we can now represent data in RON: ###### Structs ```js { "my_crate::Foo": ( bar: 123 ) } // OR { "my_crate::Foo": Foo( bar: 123 ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Foo", "struct": { "bar": { "type": "usize", "value": 123 } } } ``` </details> ###### Tuples ```js { "(f32, f32)": (1.0, 2.0) } ``` <details> <summary>Old Format</summary> ```js { "type": "(f32, f32)", "tuple": [ { "type": "f32", "value": 1.0 }, { "type": "f32", "value": 2.0 } ] } ``` </details> ###### Tuple Structs ```js { "my_crate::Bar": ("Hello World!") } // OR { "my_crate::Bar": Bar("Hello World!") } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Bar", "tuple_struct": [ { "type": "alloc::string::String", "value": "Hello World!" } ] } ``` </details> ###### Arrays It may be a bit surprising to some, but arrays now also use the tuple format. This is because they essentially _are_ tuples (a sequence of values with a fixed size), but only allow for homogenous types. Additionally, this is how RON handles them and is probably a result of the 32-capacity limit imposed on them (both by [serde](https://docs.rs/serde/latest/serde/trait.Serialize.html#impl-Serialize-for-%5BT%3B%2032%5D) and by [bevy_reflect](https://docs.rs/bevy/latest/bevy/reflect/trait.GetTypeRegistration.html#impl-GetTypeRegistration-for-%5BT%3B%2032%5D)). ```js { "[i32; 3]": (1, 2, 3) } ``` <details> <summary>Old Format</summary> ```js { "type": "[i32; 3]", "array": [ { "type": "i32", "value": 1 }, { "type": "i32", "value": 2 }, { "type": "i32", "value": 3 } ] } ``` </details> ###### Enums To make things simple, I'll just put a struct variant here, but the style applies to all variant types: ```js { "my_crate::ItemType": Consumable( name: "Healing potion" ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::ItemType", "enum": { "variant": "Consumable", "struct": { "name": { "type": "alloc::string::String", "value": "Healing potion" } } } } ``` </details> ### Comparison with #4561 This PR is a rebased version of #4561. The reason for the split between the two is because this PR creates a _very_ different scene format. You may notice that the PR descriptions for either PR are pretty similar. This was done to better convey the changes depending on which (if any) gets merged first. If #4561 makes it in first, I will update this PR description accordingly. --- ## Changelog * Re-worked serialization/deserialization for reflected types * Added `TypedReflectDeserializer` for deserializing data with known `TypeInfo` * Renamed `ReflectDeserializer` to `UntypedReflectDeserializer` * ~~Replaced usages of `deserialize_any` with `deserialize_map` for non-self-describing formats~~ Reverted this change since there are still some issues that need to be sorted out (in a separate PR). By reverting this, crates like `bincode` can throw an error when attempting to deserialize non-self-describing formats (`bincode` results in `DeserializeAnyNotSupported`) * Structs, tuples, tuple structs, arrays, and enums are now all de/serialized using conventional serde methods ## Migration Guide * This PR reduces the verbosity of the scene format. Scenes will need to be updated accordingly: ```js // Old format { "type": "my_game::item::Item", "struct": { "id": { "type": "alloc::string::String", "value": "bevycraft:stone", }, "tags": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "alloc::string::String", "value": "material" }, ], }, } // New format { "my_game::item::Item": ( id: "bevycraft:stone", tags: ["material"] ) } ``` [^1]: Some derives omitted for brevity.
2022-09-20 19:38:18 +00:00
let none_variant = VariantInfo::Unit(UnitVariantInfo::new("None"));
let some_variant =
VariantInfo::Tuple(TupleVariantInfo::new("Some", &[UnnamedField::new::<T>(0)]));
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
TypeInfo::Enum(EnumInfo::new::<Self>(&[none_variant, some_variant]))
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
})
}
}
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
impl_type_path!(::core::option::Option<T>);
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
impl<T: TypePath + ?Sized> TypePath for &'static T {
fn type_path() -> &'static str {
static CELL: GenericTypePathCell = GenericTypePathCell::new();
CELL.get_or_insert::<Self, _>(|| format!("&{}", T::type_path()))
}
fn short_type_path() -> &'static str {
static CELL: GenericTypePathCell = GenericTypePathCell::new();
CELL.get_or_insert::<Self, _>(|| format!("&{}", T::short_type_path()))
}
}
impl<T: TypePath + ?Sized> TypePath for &'static mut T {
fn type_path() -> &'static str {
static CELL: GenericTypePathCell = GenericTypePathCell::new();
CELL.get_or_insert::<Self, _>(|| format!("&mut {}", T::type_path()))
}
fn short_type_path() -> &'static str {
static CELL: GenericTypePathCell = GenericTypePathCell::new();
CELL.get_or_insert::<Self, _>(|| format!("&mut {}", T::short_type_path()))
}
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
}
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
impl Reflect for Cow<'static, str> {
bevy_reflect: Better proxies (#6971) # Objective > This PR is based on discussion from #6601 The Dynamic types (e.g. `DynamicStruct`, `DynamicList`, etc.) act as both: 1. Dynamic containers which may hold any arbitrary data 2. Proxy types which may represent any other type Currently, the only way we can represent the proxy-ness of a Dynamic is by giving it a name. ```rust // This is just a dynamic container let mut data = DynamicStruct::default(); // This is a "proxy" data.set_name(std::any::type_name::<Foo>()); ``` This type name is the only way we check that the given Dynamic is a proxy of some other type. When we need to "assert the type" of a `dyn Reflect`, we call `Reflect::type_name` on it. However, because we're only using a string to denote the type, we run into a few gotchas and limitations. For example, hashing a Dynamic proxy may work differently than the type it proxies: ```rust #[derive(Reflect, Hash)] #[reflect(Hash)] struct Foo(i32); let concrete = Foo(123); let dynamic = concrete.clone_dynamic(); let concrete_hash = concrete.reflect_hash(); let dynamic_hash = dynamic.reflect_hash(); // The hashes are not equal because `concrete` uses its own `Hash` impl // while `dynamic` uses a reflection-based hashing algorithm assert_ne!(concrete_hash, dynamic_hash); ``` Because the Dynamic proxy only knows about the name of the type, it's unaware of any other information about it. This means it also differs on `Reflect::reflect_partial_eq`, and may include ignored or skipped fields in places the concrete type wouldn't. ## Solution Rather than having Dynamics pass along just the type name of proxied types, we can instead have them pass around the `TypeInfo`. Now all Dynamic types contain an `Option<&'static TypeInfo>` rather than a `String`: ```diff pub struct DynamicTupleStruct { - type_name: String, + represented_type: Option<&'static TypeInfo>, fields: Vec<Box<dyn Reflect>>, } ``` By changing `Reflect::get_type_info` to `Reflect::represented_type_info`, hopefully we make this behavior a little clearer. And to account for `None` values on these dynamic types, `Reflect::represented_type_info` now returns `Option<&'static TypeInfo>`. ```rust let mut data = DynamicTupleStruct::default(); // Not proxying any specific type assert!(dyn_tuple_struct.represented_type_info().is_none()); let type_info = <Foo as Typed>::type_info(); dyn_tuple_struct.set_represented_type(Some(type_info)); // Alternatively: // let dyn_tuple_struct = foo.clone_dynamic(); // Now we're proxying `Foo` assert!(dyn_tuple_struct.represented_type_info().is_some()); ``` This means that we can have full access to all the static type information for the proxied type. Future work would include transitioning more static type information (trait impls, attributes, etc.) over to the `TypeInfo` so it can actually be utilized by Dynamic proxies. ### Alternatives & Rationale > **Note** > These alternatives were written when this PR was first made using a `Proxy` trait. This trait has since been removed. <details> <summary>View</summary> #### Alternative: The `Proxy<T>` Approach I had considered adding something like a `Proxy<T>` type where `T` would be the Dynamic and would contain the proxied type information. This was nice in that it allows us to explicitly determine whether something is a proxy or not at a type level. `Proxy<DynamicStruct>` proxies a struct. Makes sense. The reason I didn't go with this approach is because (1) tuples, (2) complexity, and (3) `PartialReflect`. The `DynamicTuple` struct allows us to represent tuples at runtime. It also allows us to do something you normally can't with tuples: add new fields. Because of this, adding a field immediately invalidates the proxy (e.g. our info for `(i32, i32)` doesn't apply to `(i32, i32, NewField)`). By going with this PR's approach, we can just remove the type info on `DynamicTuple` when that happens. However, with the `Proxy<T>` approach, it becomes difficult to represent this behavior— we'd have to completely control how we access data for `T` for each `T`. Secondly, it introduces some added complexities (aside from the manual impls for each `T`). Does `Proxy<T>` impl `Reflect`? Likely yes, if we want to represent it as `dyn Reflect`. What `TypeInfo` do we give it? How would we forward reflection methods to the inner type (remember, we don't have specialization)? How do we separate this from Dynamic types? And finally, how do all this in a way that's both logical and intuitive for users? Lastly, introducing a `Proxy` trait rather than a `Proxy<T>` struct is actually more inline with the [Unique Reflect RFC](https://github.com/bevyengine/rfcs/pull/56). In a way, the `Proxy` trait is really one part of the `PartialReflect` trait introduced in that RFC (it's technically not in that RFC but it fits well with it), where the `PartialReflect` serves as a way for proxies to work _like_ concrete types without having full access to everything a concrete `Reflect` type can do. This would help bridge the gap between the current state of the crate and the implementation of that RFC. All that said, this is still a viable solution. If the community believes this is the better path forward, then we can do that instead. These were just my reasons for not initially going with it in this PR. #### Alternative: The Type Registry Approach The `Proxy` trait is great and all, but how does it solve the original problem? Well, it doesn't— yet! The goal would be to start moving information from the derive macro and its attributes to the generated `TypeInfo` since these are known statically and shouldn't change. For example, adding `ignored: bool` to `[Un]NamedField` or a list of impls. However, there is another way of storing this information. This is, of course, one of the uses of the `TypeRegistry`. If we're worried about Dynamic proxies not aligning with their concrete counterparts, we could move more type information to the registry and require its usage. For example, we could replace `Reflect::reflect_hash(&self)` with `Reflect::reflect_hash(&self, registry: &TypeRegistry)`. That's not the _worst_ thing in the world, but it is an ergonomics loss. Additionally, other attributes may have their own requirements, further restricting what's possible without the registry. The `Reflect::apply` method will require the registry as well now. Why? Well because the `map_apply` function used for the `Reflect::apply` impls on `Map` types depends on `Map::insert_boxed`, which (at least for `DynamicMap`) requires `Reflect::reflect_hash`. The same would apply when adding support for reflection-based diffing, which will require `Reflect::reflect_partial_eq`. Again, this is a totally viable alternative. I just chose not to go with it for the reasons above. If we want to go with it, then we can close this PR and we can pursue this alternative instead. #### Downsides Just to highlight a quick potential downside (likely needs more investigation): retrieving the `TypeInfo` requires acquiring a lock on the `GenericTypeInfoCell` used by the `Typed` impls for generic types (non-generic types use a `OnceBox which should be faster). I am not sure how much of a performance hit that is and will need to run some benchmarks to compare against. </details> ### Open Questions 1. Should we use `Cow<'static, TypeInfo>` instead? I think that might be easier for modding? Perhaps, in that case, we need to update `Typed::type_info` and friends as well? 2. Are the alternatives better than the approach this PR takes? Are there other alternatives? --- ## Changelog ### Changed - `Reflect::get_type_info` has been renamed to `Reflect::represented_type_info` - This method now returns `Option<&'static TypeInfo>` rather than just `&'static TypeInfo` ### Added - Added `Reflect::is_dynamic` method to indicate when a type is dynamic - Added a `set_represented_type` method on all dynamic types ### Removed - Removed `TypeInfo::Dynamic` (use `Reflect::is_dynamic` instead) - Removed `Typed` impls for all dynamic types ## Migration Guide - The Dynamic types no longer take a string type name. Instead, they require a static reference to `TypeInfo`: ```rust #[derive(Reflect)] struct MyTupleStruct(f32, f32); let mut dyn_tuple_struct = DynamicTupleStruct::default(); dyn_tuple_struct.insert(1.23_f32); dyn_tuple_struct.insert(3.21_f32); // BEFORE: let type_name = std::any::type_name::<MyTupleStruct>(); dyn_tuple_struct.set_name(type_name); // AFTER: let type_info = <MyTupleStruct as Typed>::type_info(); dyn_tuple_struct.set_represented_type(Some(type_info)); ``` - `Reflect::get_type_info` has been renamed to `Reflect::represented_type_info` and now also returns an `Option<&'static TypeInfo>` (instead of just `&'static TypeInfo`): ```rust // BEFORE: let info: &'static TypeInfo = value.get_type_info(); // AFTER: let info: &'static TypeInfo = value.represented_type_info().unwrap(); ``` - `TypeInfo::Dynamic` and `DynamicInfo` has been removed. Use `Reflect::is_dynamic` instead: ```rust // BEFORE: if matches!(value.get_type_info(), TypeInfo::Dynamic) { // ... } // AFTER: if value.is_dynamic() { // ... } ``` --------- Co-authored-by: radiish <cb.setho@gmail.com>
2023-04-26 12:17:46 +00:00
fn get_represented_type_info(&self) -> Option<&'static TypeInfo> {
Some(<Self as Typed>::type_info())
}
fn into_any(self: Box<Self>) -> Box<dyn Any> {
self
}
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect> {
self
}
fn as_reflect(&self) -> &dyn Reflect {
self
}
fn as_reflect_mut(&mut self) -> &mut dyn Reflect {
self
}
fn apply(&mut self, value: &dyn Reflect) {
let value = value.as_any();
if let Some(value) = value.downcast_ref::<Self>() {
*self = value.clone();
} else {
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
panic!("Value is not a {}.", Self::type_path());
}
}
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>> {
*self = value.take()?;
Ok(())
}
fn reflect_kind(&self) -> ReflectKind {
ReflectKind::Value
}
fn reflect_ref(&self) -> ReflectRef {
ReflectRef::Value(self)
}
fn reflect_mut(&mut self) -> ReflectMut {
ReflectMut::Value(self)
}
fn reflect_owned(self: Box<Self>) -> ReflectOwned {
ReflectOwned::Value(self)
}
fn clone_value(&self) -> Box<dyn Reflect> {
Box::new(self.clone())
}
fn reflect_hash(&self) -> Option<u64> {
let mut hasher = reflect_hasher();
Hash::hash(&std::any::Any::type_id(self), &mut hasher);
Hash::hash(self, &mut hasher);
Some(hasher.finish())
}
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool> {
let value = value.as_any();
if let Some(value) = value.downcast_ref::<Self>() {
Some(std::cmp::PartialEq::eq(self, value))
} else {
Some(false)
}
}
fn debug(&self, f: &mut fmt::Formatter<'_>) -> core::fmt::Result {
fmt::Debug::fmt(self, f)
}
}
bevy_reflect: Add statically available type info for reflected types (#4042) # Objective > Resolves #4504 It can be helpful to have access to type information without requiring an instance of that type. Especially for `Reflect`, a lot of the gathered type information is known at compile-time and should not necessarily require an instance. ## Solution Created a dedicated `TypeInfo` enum to store static type information. All types that derive `Reflect` now also implement the newly created `Typed` trait: ```rust pub trait Typed: Reflect { fn type_info() -> &'static TypeInfo; } ``` > Note: This trait was made separate from `Reflect` due to `Sized` restrictions. If you only have access to a `dyn Reflect`, just call `.get_type_info()` on it. This new trait method on `Reflect` should return the same value as if you had called it statically. If all you have is a `TypeId` or type name, you can get the `TypeInfo` directly from the registry using the `TypeRegistry::get_type_info` method (assuming it was registered). ### Usage Below is an example of working with `TypeInfo`. As you can see, we don't have to generate an instance of `MyTupleStruct` in order to get this information. ```rust #[derive(Reflect)] struct MyTupleStruct(usize, i32, MyStruct); let info = MyTupleStruct::type_info(); if let TypeInfo::TupleStruct(info) = info { assert!(info.is::<MyTupleStruct>()); assert_eq!(std::any::type_name::<MyTupleStruct>(), info.type_name()); assert!(info.field_at(1).unwrap().is::<i32>()); } else { panic!("Expected `TypeInfo::TupleStruct`"); } ``` ### Manual Implementations It's not recommended to manually implement `Typed` yourself, but if you must, you can use the `TypeInfoCell` to automatically create and manage the static `TypeInfo`s for you (which is very helpful for blanket/generic impls): ```rust use bevy_reflect::{Reflect, TupleStructInfo, TypeInfo, UnnamedField}; use bevy_reflect::utility::TypeInfoCell; struct Foo<T: Reflect>(T); impl<T: Reflect> Typed for Foo<T> { fn type_info() -> &'static TypeInfo { static CELL: TypeInfoCell = TypeInfoCell::generic(); CELL.get_or_insert::<Self, _>(|| { let fields = [UnnamedField::new::<T>()]; let info = TupleStructInfo::new::<Self>(&fields); TypeInfo::TupleStruct(info) }) } } ``` ## Benefits One major benefit is that this opens the door to other serialization methods. Since we can get all the type info at compile time, we can know how to properly deserialize something like: ```rust #[derive(Reflect)] struct MyType { foo: usize, bar: Vec<String> } // RON to be deserialized: ( type: "my_crate::MyType", // <- We now know how to deserialize the rest of this object value: { // "foo" is a value type matching "usize" "foo": 123, // "bar" is a list type matching "Vec<String>" with item type "String" "bar": ["a", "b", "c"] } ) ``` Not only is this more compact, but it has better compatibility (we can change the type of `"foo"` to `i32` without having to update our serialized data). Of course, serialization/deserialization strategies like this may need to be discussed and fully considered before possibly making a change. However, we will be better equipped to do that now that we can access type information right from the registry. ## Discussion Some items to discuss: 1. Duplication. There's a bit of overlap with the existing traits/structs since they require an instance of the type while the type info structs do not (for example, `Struct::field_at(&self, index: usize)` and `StructInfo::field_at(&self, index: usize)`, though only `StructInfo` is accessible without an instance object). Is this okay, or do we want to handle it in another way? 2. Should `TypeInfo::Dynamic` be removed? Since the dynamic types don't have type information available at runtime, we could consider them `TypeInfo::Value`s (or just even just `TypeInfo::Struct`). The intention with `TypeInfo::Dynamic` was to keep the distinction from these dynamic types and actual structs/values since users might incorrectly believe the methods of the dynamic type's info struct would map to some contained data (which isn't possible statically). 4. General usefulness of this change, including missing/unnecessary parts. 5. Possible changes to the scene format? (One possible issue with changing it like in the example above might be that we'd have to be careful when handling generic or trait object types.) ## Compile Tests I ran a few tests to compare compile times (as suggested [here](https://github.com/bevyengine/bevy/pull/4042#discussion_r876408143)). I toggled `Reflect` and `FromReflect` derive macros using `cfg_attr` for both this PR (aa5178e7736a6f8252e10e543e52722107649d3f) and main (c309acd4322b1c3b2089e247a2d28b938eb7b56d). <details> <summary>See More</summary> The test project included 250 of the following structs (as well as a few other structs): ```rust #[derive(Default)] #[cfg_attr(feature = "reflect", derive(Reflect))] #[cfg_attr(feature = "from_reflect", derive(FromReflect))] pub struct Big001 { inventory: Inventory, foo: usize, bar: String, baz: ItemDescriptor, items: [Item; 20], hello: Option<String>, world: HashMap<i32, String>, okay: (isize, usize, /* wesize */), nope: ((String, String), (f32, f32)), blah: Cow<'static, str>, } ``` > I don't know if the compiler can optimize all these duplicate structs away, but I think it's fine either way. We're comparing times, not finding the absolute worst-case time. I only ran each build 3 times using `cargo build --timings` (thank you @devil-ira), each of which were preceeded by a `cargo clean --package bevy_reflect_compile_test`. Here are the times I got: | Test | Test 1 | Test 2 | Test 3 | Average | | -------------------------------- | ------ | ------ | ------ | ------- | | Main | 1.7s | 3.1s | 1.9s | 2.33s | | Main + `Reflect` | 8.3s | 8.6s | 8.1s | 8.33s | | Main + `Reflect` + `FromReflect` | 11.6s | 11.8s | 13.8s | 12.4s | | PR | 3.5s | 1.8s | 1.9s | 2.4s | | PR + `Reflect` | 9.2s | 8.8s | 9.3s | 9.1s | | PR + `Reflect` + `FromReflect` | 12.9s | 12.3s | 12.5s | 12.56s | </details> --- ## Future Work Even though everything could probably be made `const`, we unfortunately can't. This is because `TypeId::of::<T>()` is not yet `const` (see https://github.com/rust-lang/rust/issues/77125). When it does get stabilized, it would probably be worth coming back and making things `const`. Co-authored-by: MrGVSV <49806985+MrGVSV@users.noreply.github.com>
2022-06-09 21:18:15 +00:00
impl Typed for Cow<'static, str> {
fn type_info() -> &'static TypeInfo {
static CELL: NonGenericTypeInfoCell = NonGenericTypeInfoCell::new();
CELL.get_or_set(|| TypeInfo::Value(ValueInfo::new::<Self>()))
}
}
Reflection cleanup (#1536) This is an effort to provide the correct `#[reflect_value(...)]` attributes where they are needed. Supersedes #1533 and resolves #1528. --- I am working under the following assumptions (thanks to @bjorn3 and @Davier for advice here): - Any `enum` that derives `Reflect` and one or more of { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } needs a `#[reflect_value(...)]` attribute containing the same subset of { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } that is present on the derive. - Same as above for `struct` and `#[reflect(...)]`, respectively. - If a `struct` is used as a component, it should also have `#[reflect(Component)]` - All reflected types should be registered in their plugins I treated the following as components (added `#[reflect(Component)]` if necessary): - `bevy_render` - `struct RenderLayers` - `bevy_transform` - `struct GlobalTransform` - `struct Parent` - `struct Transform` - `bevy_ui` - `struct Style` Not treated as components: - `bevy_math` - `struct Size<T>` - `struct Rect<T>` - Note: The updates for `Size<T>` and `Rect<T>` in `bevy::math::geometry` required using @Davier's suggestion to add `+ PartialEq` to the trait bound. I then registered the specific types used over in `bevy_ui` such as `Size<Val>`, etc. in `bevy_ui`'s plugin, since `bevy::math` does not contain a plugin. - `bevy_render` - `struct Color` - `struct PipelineSpecialization` - `struct ShaderSpecialization` - `enum PrimitiveTopology` - `enum IndexFormat` Not Addressed: - I am not searching for components in Bevy that are _not_ reflected. So if there are components that are not reflected that should be reflected, that will need to be figured out in another PR. - I only added `#[reflect(...)]` or `#[reflect_value(...)]` entries for the set of four traits { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } _if they were derived via `#[derive(...)]`_. I did not look for manual trait implementations of the same set of four, nor did I consider any traits outside the four. Are those other possibilities something that needs to be looked into?
2021-03-09 23:39:41 +00:00
impl GetTypeRegistration for Cow<'static, str> {
fn get_type_registration() -> TypeRegistration {
let mut registration = TypeRegistration::of::<Cow<'static, str>>();
registration.insert::<ReflectDeserialize>(FromType::<Cow<'static, str>>::from_type());
bevy_reflect: `ReflectFromPtr` to create `&dyn Reflect` from a `*const ()` (#4475) # Objective https://github.com/bevyengine/bevy/pull/4447 adds functions that can fetch resources/components as `*const ()` ptr by providing the `ComponentId`. This alone is not enough for them to be usable safely with reflection, because there is no general way to go from the raw pointer to a `&dyn Reflect` which is the pointer + a pointer to the VTable of the `Reflect` impl. By adding a `ReflectFromPtr` type that is included in the type type registration when deriving `Reflect`, safe functions can be implemented in scripting languages that don't assume a type layout and can access the component data via reflection: ```rust #[derive(Reflect)] struct StringResource { value: String } ``` ```lua local res_id = world:resource_id_by_name("example::StringResource") local res = world:resource(res_id) print(res.value) ``` ## Solution 1. add a `ReflectFromPtr` type with a `FromType<T: Reflect>` implementation and the following methods: - ` pub unsafe fn as_reflect_ptr<'a>(&self, val: Ptr<'a>) -> &'a dyn Reflect` - ` pub unsafe fn as_reflect_ptr_mut<'a>(&self, val: PtrMut<'a>) -> &'a mud dyn Reflect` Safety requirements of the methods are that you need to check that the `ReflectFromPtr` was constructed for the correct type. 2. add that type to the `TypeRegistration` in the `GetTypeRegistration` impl generated by `#[derive(Reflect)]`. This is different to other reflected traits because it doesn't need `#[reflect(ReflectReflectFromPtr)]` which IMO should be there by default. Co-authored-by: Jakob Hellermann <hellermann@sipgate.de> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-07-19 23:00:34 +00:00
registration.insert::<ReflectFromPtr>(FromType::<Cow<'static, str>>::from_type());
registration.insert::<ReflectSerialize>(FromType::<Cow<'static, str>>::from_type());
Reflection cleanup (#1536) This is an effort to provide the correct `#[reflect_value(...)]` attributes where they are needed. Supersedes #1533 and resolves #1528. --- I am working under the following assumptions (thanks to @bjorn3 and @Davier for advice here): - Any `enum` that derives `Reflect` and one or more of { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } needs a `#[reflect_value(...)]` attribute containing the same subset of { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } that is present on the derive. - Same as above for `struct` and `#[reflect(...)]`, respectively. - If a `struct` is used as a component, it should also have `#[reflect(Component)]` - All reflected types should be registered in their plugins I treated the following as components (added `#[reflect(Component)]` if necessary): - `bevy_render` - `struct RenderLayers` - `bevy_transform` - `struct GlobalTransform` - `struct Parent` - `struct Transform` - `bevy_ui` - `struct Style` Not treated as components: - `bevy_math` - `struct Size<T>` - `struct Rect<T>` - Note: The updates for `Size<T>` and `Rect<T>` in `bevy::math::geometry` required using @Davier's suggestion to add `+ PartialEq` to the trait bound. I then registered the specific types used over in `bevy_ui` such as `Size<Val>`, etc. in `bevy_ui`'s plugin, since `bevy::math` does not contain a plugin. - `bevy_render` - `struct Color` - `struct PipelineSpecialization` - `struct ShaderSpecialization` - `enum PrimitiveTopology` - `enum IndexFormat` Not Addressed: - I am not searching for components in Bevy that are _not_ reflected. So if there are components that are not reflected that should be reflected, that will need to be figured out in another PR. - I only added `#[reflect(...)]` or `#[reflect_value(...)]` entries for the set of four traits { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } _if they were derived via `#[derive(...)]`_. I did not look for manual trait implementations of the same set of four, nor did I consider any traits outside the four. Are those other possibilities something that needs to be looked into?
2021-03-09 23:39:41 +00:00
registration
}
}
impl FromReflect for Cow<'static, str> {
fn from_reflect(reflect: &dyn crate::Reflect) -> Option<Self> {
Some(
reflect
.as_any()
.downcast_ref::<Cow<'static, str>>()?
.clone(),
)
}
}
impl<T: TypePath> TypePath for [T]
where
[T]: ToOwned,
{
fn type_path() -> &'static str {
static CELL: GenericTypePathCell = GenericTypePathCell::new();
CELL.get_or_insert::<Self, _>(|| format!("[{}]", <T>::type_path()))
}
fn short_type_path() -> &'static str {
static CELL: GenericTypePathCell = GenericTypePathCell::new();
CELL.get_or_insert::<Self, _>(|| format!("[{}]", <T>::short_type_path()))
}
}
impl<T: FromReflect + Clone + TypePath> List for Cow<'static, [T]> {
fn get(&self, index: usize) -> Option<&dyn Reflect> {
self.as_ref().get(index).map(|x| x as &dyn Reflect)
}
fn get_mut(&mut self, index: usize) -> Option<&mut dyn Reflect> {
self.to_mut().get_mut(index).map(|x| x as &mut dyn Reflect)
}
fn insert(&mut self, index: usize, element: Box<dyn Reflect>) {
let value = element.take::<T>().unwrap_or_else(|value| {
T::from_reflect(&*value).unwrap_or_else(|| {
panic!(
"Attempted to insert invalid value of type {}.",
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
value.reflect_type_path()
)
})
});
self.to_mut().insert(index, value);
}
fn remove(&mut self, index: usize) -> Box<dyn Reflect> {
Box::new(self.to_mut().remove(index))
}
fn push(&mut self, value: Box<dyn Reflect>) {
let value = T::take_from_reflect(value).unwrap_or_else(|value| {
panic!(
"Attempted to push invalid value of type {}.",
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
value.reflect_type_path()
)
});
self.to_mut().push(value);
}
fn pop(&mut self) -> Option<Box<dyn Reflect>> {
self.to_mut()
.pop()
.map(|value| Box::new(value) as Box<dyn Reflect>)
}
fn len(&self) -> usize {
self.as_ref().len()
}
fn iter(&self) -> ListIter {
ListIter::new(self)
}
fn drain(self: Box<Self>) -> Vec<Box<dyn Reflect>> {
// into_owned() is not unnecessary here because it avoids cloning whenever you have a Cow::Owned already
#[allow(clippy::unnecessary_to_owned)]
self.into_owned()
.into_iter()
.map(|value| value.clone_value())
.collect()
}
}
impl<T: FromReflect + Clone + TypePath> Reflect for Cow<'static, [T]> {
fn get_represented_type_info(&self) -> Option<&'static TypeInfo> {
Some(<Self as Typed>::type_info())
}
fn into_any(self: Box<Self>) -> Box<dyn Any> {
self
}
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect> {
self
}
fn as_reflect(&self) -> &dyn Reflect {
self
}
fn as_reflect_mut(&mut self) -> &mut dyn Reflect {
self
}
fn apply(&mut self, value: &dyn Reflect) {
crate::list_apply(self, value);
}
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>> {
*self = value.take()?;
Ok(())
}
fn reflect_kind(&self) -> ReflectKind {
ReflectKind::List
}
fn reflect_ref(&self) -> ReflectRef {
ReflectRef::List(self)
}
fn reflect_mut(&mut self) -> ReflectMut {
ReflectMut::List(self)
}
fn reflect_owned(self: Box<Self>) -> ReflectOwned {
ReflectOwned::List(self)
}
fn clone_value(&self) -> Box<dyn Reflect> {
Box::new(List::clone_dynamic(self))
}
fn reflect_hash(&self) -> Option<u64> {
crate::list_hash(self)
}
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool> {
crate::list_partial_eq(self, value)
}
}
impl<T: FromReflect + Clone + TypePath> Typed for Cow<'static, [T]> {
fn type_info() -> &'static TypeInfo {
static CELL: GenericTypeInfoCell = GenericTypeInfoCell::new();
CELL.get_or_insert::<Self, _>(|| TypeInfo::List(ListInfo::new::<Self, T>()))
}
}
impl<T: FromReflect + Clone + TypePath> GetTypeRegistration for Cow<'static, [T]> {
fn get_type_registration() -> TypeRegistration {
TypeRegistration::of::<Cow<'static, [T]>>()
}
}
impl<T: FromReflect + Clone + TypePath> FromReflect for Cow<'static, [T]> {
fn from_reflect(reflect: &dyn Reflect) -> Option<Self> {
if let ReflectRef::List(ref_list) = reflect.reflect_ref() {
let mut temp_vec = Vec::with_capacity(ref_list.len());
for field in ref_list.iter() {
temp_vec.push(T::from_reflect(field)?);
}
Some(temp_vec.into())
} else {
None
}
}
}
impl Reflect for &'static str {
fn get_represented_type_info(&self) -> Option<&'static TypeInfo> {
Some(<Self as Typed>::type_info())
}
fn into_any(self: Box<Self>) -> Box<dyn Any> {
self
}
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect> {
self
}
fn as_reflect(&self) -> &dyn Reflect {
self
}
fn as_reflect_mut(&mut self) -> &mut dyn Reflect {
self
}
fn apply(&mut self, value: &dyn Reflect) {
let value = value.as_any();
if let Some(&value) = value.downcast_ref::<Self>() {
*self = value;
} else {
panic!("Value is not a {}.", Self::type_path());
}
}
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>> {
*self = value.take()?;
Ok(())
}
fn reflect_ref(&self) -> ReflectRef {
ReflectRef::Value(self)
}
fn reflect_mut(&mut self) -> ReflectMut {
ReflectMut::Value(self)
}
fn reflect_owned(self: Box<Self>) -> ReflectOwned {
ReflectOwned::Value(self)
}
fn clone_value(&self) -> Box<dyn Reflect> {
Box::new(*self)
}
fn reflect_hash(&self) -> Option<u64> {
let mut hasher = reflect_hasher();
Hash::hash(&std::any::Any::type_id(self), &mut hasher);
Hash::hash(self, &mut hasher);
Some(hasher.finish())
}
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool> {
let value = value.as_any();
if let Some(value) = value.downcast_ref::<Self>() {
Some(std::cmp::PartialEq::eq(self, value))
} else {
Some(false)
}
}
fn debug(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt::Debug::fmt(&self, f)
}
}
impl Typed for &'static str {
fn type_info() -> &'static TypeInfo {
static CELL: NonGenericTypeInfoCell = NonGenericTypeInfoCell::new();
CELL.get_or_set(|| TypeInfo::Value(ValueInfo::new::<Self>()))
}
}
impl GetTypeRegistration for &'static str {
fn get_type_registration() -> TypeRegistration {
let mut registration = TypeRegistration::of::<Self>();
registration.insert::<ReflectFromPtr>(FromType::<Self>::from_type());
registration.insert::<ReflectFromReflect>(FromType::<Self>::from_type());
registration
}
}
impl FromReflect for &'static str {
fn from_reflect(reflect: &dyn crate::Reflect) -> Option<Self> {
reflect.as_any().downcast_ref::<Self>().copied()
}
}
impl Reflect for &'static Path {
bevy_reflect: Better proxies (#6971) # Objective > This PR is based on discussion from #6601 The Dynamic types (e.g. `DynamicStruct`, `DynamicList`, etc.) act as both: 1. Dynamic containers which may hold any arbitrary data 2. Proxy types which may represent any other type Currently, the only way we can represent the proxy-ness of a Dynamic is by giving it a name. ```rust // This is just a dynamic container let mut data = DynamicStruct::default(); // This is a "proxy" data.set_name(std::any::type_name::<Foo>()); ``` This type name is the only way we check that the given Dynamic is a proxy of some other type. When we need to "assert the type" of a `dyn Reflect`, we call `Reflect::type_name` on it. However, because we're only using a string to denote the type, we run into a few gotchas and limitations. For example, hashing a Dynamic proxy may work differently than the type it proxies: ```rust #[derive(Reflect, Hash)] #[reflect(Hash)] struct Foo(i32); let concrete = Foo(123); let dynamic = concrete.clone_dynamic(); let concrete_hash = concrete.reflect_hash(); let dynamic_hash = dynamic.reflect_hash(); // The hashes are not equal because `concrete` uses its own `Hash` impl // while `dynamic` uses a reflection-based hashing algorithm assert_ne!(concrete_hash, dynamic_hash); ``` Because the Dynamic proxy only knows about the name of the type, it's unaware of any other information about it. This means it also differs on `Reflect::reflect_partial_eq`, and may include ignored or skipped fields in places the concrete type wouldn't. ## Solution Rather than having Dynamics pass along just the type name of proxied types, we can instead have them pass around the `TypeInfo`. Now all Dynamic types contain an `Option<&'static TypeInfo>` rather than a `String`: ```diff pub struct DynamicTupleStruct { - type_name: String, + represented_type: Option<&'static TypeInfo>, fields: Vec<Box<dyn Reflect>>, } ``` By changing `Reflect::get_type_info` to `Reflect::represented_type_info`, hopefully we make this behavior a little clearer. And to account for `None` values on these dynamic types, `Reflect::represented_type_info` now returns `Option<&'static TypeInfo>`. ```rust let mut data = DynamicTupleStruct::default(); // Not proxying any specific type assert!(dyn_tuple_struct.represented_type_info().is_none()); let type_info = <Foo as Typed>::type_info(); dyn_tuple_struct.set_represented_type(Some(type_info)); // Alternatively: // let dyn_tuple_struct = foo.clone_dynamic(); // Now we're proxying `Foo` assert!(dyn_tuple_struct.represented_type_info().is_some()); ``` This means that we can have full access to all the static type information for the proxied type. Future work would include transitioning more static type information (trait impls, attributes, etc.) over to the `TypeInfo` so it can actually be utilized by Dynamic proxies. ### Alternatives & Rationale > **Note** > These alternatives were written when this PR was first made using a `Proxy` trait. This trait has since been removed. <details> <summary>View</summary> #### Alternative: The `Proxy<T>` Approach I had considered adding something like a `Proxy<T>` type where `T` would be the Dynamic and would contain the proxied type information. This was nice in that it allows us to explicitly determine whether something is a proxy or not at a type level. `Proxy<DynamicStruct>` proxies a struct. Makes sense. The reason I didn't go with this approach is because (1) tuples, (2) complexity, and (3) `PartialReflect`. The `DynamicTuple` struct allows us to represent tuples at runtime. It also allows us to do something you normally can't with tuples: add new fields. Because of this, adding a field immediately invalidates the proxy (e.g. our info for `(i32, i32)` doesn't apply to `(i32, i32, NewField)`). By going with this PR's approach, we can just remove the type info on `DynamicTuple` when that happens. However, with the `Proxy<T>` approach, it becomes difficult to represent this behavior— we'd have to completely control how we access data for `T` for each `T`. Secondly, it introduces some added complexities (aside from the manual impls for each `T`). Does `Proxy<T>` impl `Reflect`? Likely yes, if we want to represent it as `dyn Reflect`. What `TypeInfo` do we give it? How would we forward reflection methods to the inner type (remember, we don't have specialization)? How do we separate this from Dynamic types? And finally, how do all this in a way that's both logical and intuitive for users? Lastly, introducing a `Proxy` trait rather than a `Proxy<T>` struct is actually more inline with the [Unique Reflect RFC](https://github.com/bevyengine/rfcs/pull/56). In a way, the `Proxy` trait is really one part of the `PartialReflect` trait introduced in that RFC (it's technically not in that RFC but it fits well with it), where the `PartialReflect` serves as a way for proxies to work _like_ concrete types without having full access to everything a concrete `Reflect` type can do. This would help bridge the gap between the current state of the crate and the implementation of that RFC. All that said, this is still a viable solution. If the community believes this is the better path forward, then we can do that instead. These were just my reasons for not initially going with it in this PR. #### Alternative: The Type Registry Approach The `Proxy` trait is great and all, but how does it solve the original problem? Well, it doesn't— yet! The goal would be to start moving information from the derive macro and its attributes to the generated `TypeInfo` since these are known statically and shouldn't change. For example, adding `ignored: bool` to `[Un]NamedField` or a list of impls. However, there is another way of storing this information. This is, of course, one of the uses of the `TypeRegistry`. If we're worried about Dynamic proxies not aligning with their concrete counterparts, we could move more type information to the registry and require its usage. For example, we could replace `Reflect::reflect_hash(&self)` with `Reflect::reflect_hash(&self, registry: &TypeRegistry)`. That's not the _worst_ thing in the world, but it is an ergonomics loss. Additionally, other attributes may have their own requirements, further restricting what's possible without the registry. The `Reflect::apply` method will require the registry as well now. Why? Well because the `map_apply` function used for the `Reflect::apply` impls on `Map` types depends on `Map::insert_boxed`, which (at least for `DynamicMap`) requires `Reflect::reflect_hash`. The same would apply when adding support for reflection-based diffing, which will require `Reflect::reflect_partial_eq`. Again, this is a totally viable alternative. I just chose not to go with it for the reasons above. If we want to go with it, then we can close this PR and we can pursue this alternative instead. #### Downsides Just to highlight a quick potential downside (likely needs more investigation): retrieving the `TypeInfo` requires acquiring a lock on the `GenericTypeInfoCell` used by the `Typed` impls for generic types (non-generic types use a `OnceBox which should be faster). I am not sure how much of a performance hit that is and will need to run some benchmarks to compare against. </details> ### Open Questions 1. Should we use `Cow<'static, TypeInfo>` instead? I think that might be easier for modding? Perhaps, in that case, we need to update `Typed::type_info` and friends as well? 2. Are the alternatives better than the approach this PR takes? Are there other alternatives? --- ## Changelog ### Changed - `Reflect::get_type_info` has been renamed to `Reflect::represented_type_info` - This method now returns `Option<&'static TypeInfo>` rather than just `&'static TypeInfo` ### Added - Added `Reflect::is_dynamic` method to indicate when a type is dynamic - Added a `set_represented_type` method on all dynamic types ### Removed - Removed `TypeInfo::Dynamic` (use `Reflect::is_dynamic` instead) - Removed `Typed` impls for all dynamic types ## Migration Guide - The Dynamic types no longer take a string type name. Instead, they require a static reference to `TypeInfo`: ```rust #[derive(Reflect)] struct MyTupleStruct(f32, f32); let mut dyn_tuple_struct = DynamicTupleStruct::default(); dyn_tuple_struct.insert(1.23_f32); dyn_tuple_struct.insert(3.21_f32); // BEFORE: let type_name = std::any::type_name::<MyTupleStruct>(); dyn_tuple_struct.set_name(type_name); // AFTER: let type_info = <MyTupleStruct as Typed>::type_info(); dyn_tuple_struct.set_represented_type(Some(type_info)); ``` - `Reflect::get_type_info` has been renamed to `Reflect::represented_type_info` and now also returns an `Option<&'static TypeInfo>` (instead of just `&'static TypeInfo`): ```rust // BEFORE: let info: &'static TypeInfo = value.get_type_info(); // AFTER: let info: &'static TypeInfo = value.represented_type_info().unwrap(); ``` - `TypeInfo::Dynamic` and `DynamicInfo` has been removed. Use `Reflect::is_dynamic` instead: ```rust // BEFORE: if matches!(value.get_type_info(), TypeInfo::Dynamic) { // ... } // AFTER: if value.is_dynamic() { // ... } ``` --------- Co-authored-by: radiish <cb.setho@gmail.com>
2023-04-26 12:17:46 +00:00
fn get_represented_type_info(&self) -> Option<&'static TypeInfo> {
Some(<Self as Typed>::type_info())
}
fn into_any(self: Box<Self>) -> Box<dyn Any> {
self
}
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect> {
self
}
fn as_reflect(&self) -> &dyn Reflect {
self
}
fn as_reflect_mut(&mut self) -> &mut dyn Reflect {
self
}
fn apply(&mut self, value: &dyn Reflect) {
let value = value.as_any();
if let Some(&value) = value.downcast_ref::<Self>() {
*self = value;
} else {
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
panic!("Value is not a {}.", Self::type_path());
}
}
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>> {
*self = value.take()?;
Ok(())
}
fn reflect_kind(&self) -> ReflectKind {
ReflectKind::Value
}
fn reflect_ref(&self) -> ReflectRef {
ReflectRef::Value(self)
}
fn reflect_mut(&mut self) -> ReflectMut {
ReflectMut::Value(self)
}
fn reflect_owned(self: Box<Self>) -> ReflectOwned {
ReflectOwned::Value(self)
}
fn clone_value(&self) -> Box<dyn Reflect> {
Box::new(*self)
}
fn reflect_hash(&self) -> Option<u64> {
let mut hasher = reflect_hasher();
Hash::hash(&std::any::Any::type_id(self), &mut hasher);
Hash::hash(self, &mut hasher);
Some(hasher.finish())
}
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool> {
let value = value.as_any();
if let Some(value) = value.downcast_ref::<Self>() {
Some(std::cmp::PartialEq::eq(self, value))
} else {
Some(false)
}
}
}
impl Typed for &'static Path {
fn type_info() -> &'static TypeInfo {
static CELL: NonGenericTypeInfoCell = NonGenericTypeInfoCell::new();
CELL.get_or_set(|| TypeInfo::Value(ValueInfo::new::<Self>()))
}
}
impl GetTypeRegistration for &'static Path {
fn get_type_registration() -> TypeRegistration {
let mut registration = TypeRegistration::of::<Self>();
registration.insert::<ReflectFromPtr>(FromType::<Self>::from_type());
registration
}
}
impl FromReflect for &'static Path {
fn from_reflect(reflect: &dyn crate::Reflect) -> Option<Self> {
reflect.as_any().downcast_ref::<Self>().copied()
}
}
impl Reflect for Cow<'static, Path> {
fn get_represented_type_info(&self) -> Option<&'static TypeInfo> {
Some(<Self as Typed>::type_info())
}
fn into_any(self: Box<Self>) -> Box<dyn Any> {
self
}
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect> {
self
}
fn as_reflect(&self) -> &dyn Reflect {
self
}
fn as_reflect_mut(&mut self) -> &mut dyn Reflect {
self
}
fn apply(&mut self, value: &dyn Reflect) {
let value = value.as_any();
if let Some(value) = value.downcast_ref::<Self>() {
*self = value.clone();
} else {
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
panic!("Value is not a {}.", Self::type_path());
}
}
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>> {
*self = value.take()?;
Ok(())
}
fn reflect_kind(&self) -> ReflectKind {
ReflectKind::Value
}
fn reflect_ref(&self) -> ReflectRef {
ReflectRef::Value(self)
}
fn reflect_mut(&mut self) -> ReflectMut {
ReflectMut::Value(self)
}
fn reflect_owned(self: Box<Self>) -> ReflectOwned {
ReflectOwned::Value(self)
}
fn clone_value(&self) -> Box<dyn Reflect> {
Box::new(self.clone())
}
fn reflect_hash(&self) -> Option<u64> {
let mut hasher = reflect_hasher();
Hash::hash(&std::any::Any::type_id(self), &mut hasher);
Hash::hash(self, &mut hasher);
Some(hasher.finish())
}
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool> {
let value = value.as_any();
if let Some(value) = value.downcast_ref::<Self>() {
Some(std::cmp::PartialEq::eq(self, value))
} else {
Some(false)
}
}
fn debug(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt::Debug::fmt(&self, f)
}
}
impl Typed for Cow<'static, Path> {
fn type_info() -> &'static TypeInfo {
static CELL: NonGenericTypeInfoCell = NonGenericTypeInfoCell::new();
CELL.get_or_set(|| TypeInfo::Value(ValueInfo::new::<Self>()))
}
}
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl_type_path!(::std::path::Path);
reflect: `TypePath` part 2 (#8768) # Objective - Followup to #7184. - ~Deprecate `TypeUuid` and remove its internal references.~ No longer part of this PR. - Use `TypePath` for the type registry, and (de)serialisation instead of `std::any::type_name`. - Allow accessing type path information behind proxies. ## Solution - Introduce methods on `TypeInfo` and friends for dynamically querying type path. These methods supersede the old `type_name` methods. - Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path` and `TypeInfo::type_path_table`. - Switch all uses of `std::any::type_name` in reflection, non-debugging contexts to use `TypePath`. --- ## Changelog - Added `TypePathTable` for dynamically accessing methods on `TypePath` through `TypeInfo` and the type registry. - Removed `type_name` from all `TypeInfo`-like structs. - Added `type_path` and `type_path_table` methods to all `TypeInfo`-like structs. - Removed `Reflect::type_name` in favor of `DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`. - Changed the signature of all `DynamicTypePath` methods to return strings with a static lifetime. ## Migration Guide - Rely on `TypePath` instead of `std::any::type_name` for all stability guarantees and for use in all reflection contexts, this is used through with one of the following APIs: - `TypePath::type_path` if you have a concrete type and not a value. - `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect` value without a concrete type. - `TypeInfo::type_path` for use through the registry or if you want to work with the represented type of a `DynamicFoo`. - Remove `type_name` from manual `Reflect` implementations. - Use `type_path` and `type_path_table` in place of `type_name` on `TypeInfo`-like structs. - Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`. ## Note to reviewers I think if anything we were a little overzealous in merging #7184 and we should take that extra care here. In my mind, this is the "point of no return" for `TypePath` and while I think we all agree on the design, we should carefully consider if the finer details and current implementations are actually how we want them moving forward. For example [this incorrect `TypePath` implementation for `String`](https://github.com/soqb/bevy/blob/3fea3c6c0b5719dfbd3d4230f5282ec80d82556a/crates/bevy_reflect/src/impls/std.rs#L90) (note that `String` is in the default Rust prelude) snuck in completely under the radar.
2023-10-09 19:33:03 +00:00
impl_type_path!(::alloc::borrow::Cow<'a: 'static, T: ToOwned + ?Sized>);
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl FromReflect for Cow<'static, Path> {
fn from_reflect(reflect: &dyn Reflect) -> Option<Self> {
Some(reflect.as_any().downcast_ref::<Self>()?.clone())
}
}
impl GetTypeRegistration for Cow<'static, Path> {
fn get_type_registration() -> TypeRegistration {
let mut registration = TypeRegistration::of::<Self>();
registration.insert::<ReflectDeserialize>(FromType::<Self>::from_type());
registration.insert::<ReflectFromPtr>(FromType::<Self>::from_type());
registration.insert::<ReflectSerialize>(FromType::<Self>::from_type());
registration.insert::<ReflectFromReflect>(FromType::<Self>::from_type());
registration
}
}
#[cfg(test)]
mod tests {
use crate as bevy_reflect;
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
use crate::{
Enum, FromReflect, Reflect, ReflectSerialize, TypeInfo, TypeRegistry, Typed, VariantInfo,
VariantType,
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
};
use bevy_utils::HashMap;
use bevy_utils::{Duration, Instant};
use static_assertions::assert_impl_all;
use std::f32::consts::{PI, TAU};
use std::path::Path;
#[test]
fn can_serialize_duration() {
let mut type_registry = TypeRegistry::default();
type_registry.register::<Duration>();
let reflect_serialize = type_registry
.get_type_data::<ReflectSerialize>(std::any::TypeId::of::<Duration>())
.unwrap();
let _serializable = reflect_serialize.get_serializable(&Duration::ZERO);
}
#[test]
fn should_partial_eq_char() {
let a: &dyn Reflect = &'x';
let b: &dyn Reflect = &'x';
let c: &dyn Reflect = &'o';
assert!(a.reflect_partial_eq(b).unwrap_or_default());
assert!(!a.reflect_partial_eq(c).unwrap_or_default());
}
#[test]
fn should_partial_eq_i32() {
let a: &dyn Reflect = &123_i32;
let b: &dyn Reflect = &123_i32;
let c: &dyn Reflect = &321_i32;
assert!(a.reflect_partial_eq(b).unwrap_or_default());
assert!(!a.reflect_partial_eq(c).unwrap_or_default());
}
#[test]
fn should_partial_eq_f32() {
let a: &dyn Reflect = &PI;
let b: &dyn Reflect = &PI;
let c: &dyn Reflect = &TAU;
assert!(a.reflect_partial_eq(b).unwrap_or_default());
assert!(!a.reflect_partial_eq(c).unwrap_or_default());
}
#[test]
fn should_partial_eq_string() {
let a: &dyn Reflect = &String::from("Hello");
let b: &dyn Reflect = &String::from("Hello");
let c: &dyn Reflect = &String::from("World");
assert!(a.reflect_partial_eq(b).unwrap_or_default());
assert!(!a.reflect_partial_eq(c).unwrap_or_default());
}
#[test]
fn should_partial_eq_vec() {
let a: &dyn Reflect = &vec![1, 2, 3];
let b: &dyn Reflect = &vec![1, 2, 3];
let c: &dyn Reflect = &vec![3, 2, 1];
assert!(a.reflect_partial_eq(b).unwrap_or_default());
assert!(!a.reflect_partial_eq(c).unwrap_or_default());
}
#[test]
fn should_partial_eq_hash_map() {
let mut a = HashMap::new();
a.insert(0usize, 1.23_f64);
let b = a.clone();
let mut c = HashMap::new();
c.insert(0usize, 3.21_f64);
let a: &dyn Reflect = &a;
let b: &dyn Reflect = &b;
let c: &dyn Reflect = &c;
assert!(a.reflect_partial_eq(b).unwrap_or_default());
assert!(!a.reflect_partial_eq(c).unwrap_or_default());
}
#[test]
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
fn should_partial_eq_option() {
let a: &dyn Reflect = &Some(123);
let b: &dyn Reflect = &Some(123);
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
assert_eq!(Some(true), a.reflect_partial_eq(b));
}
#[test]
fn option_should_impl_enum() {
assert_impl_all!(Option<()>: Enum);
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
let mut value = Some(123usize);
assert!(value
.reflect_partial_eq(&Some(123usize))
.unwrap_or_default());
assert!(!value
.reflect_partial_eq(&Some(321usize))
.unwrap_or_default());
assert_eq!("Some", value.variant_name());
assert_eq!("core::option::Option<usize>::Some", value.variant_path());
if value.is_variant(VariantType::Tuple) {
if let Some(field) = value
.field_at_mut(0)
.and_then(|field| field.downcast_mut::<usize>())
{
*field = 321;
}
} else {
panic!("expected `VariantType::Tuple`");
}
assert_eq!(Some(321), value);
}
#[test]
fn option_should_from_reflect() {
bevy_reflect: `FromReflect` Ergonomics Implementation (#6056) # Objective **This implementation is based on https://github.com/bevyengine/rfcs/pull/59.** --- Resolves #4597 Full details and motivation can be found in the RFC, but here's a brief summary. `FromReflect` is a very powerful and important trait within the reflection API. It allows Dynamic types (e.g., `DynamicList`, etc.) to be formed into Real ones (e.g., `Vec<i32>`, etc.). This mainly comes into play concerning deserialization, where the reflection deserializers both return a `Box<dyn Reflect>` that almost always contain one of these Dynamic representations of a Real type. To convert this to our Real type, we need to use `FromReflect`. It also sneaks up in other ways. For example, it's a required bound for `T` in `Vec<T>` so that `Vec<T>` as a whole can be made `FromReflect`. It's also required by all fields of an enum as it's used as part of the `Reflect::apply` implementation. So in other words, much like `GetTypeRegistration` and `Typed`, it is very much a core reflection trait. The problem is that it is not currently treated like a core trait and is not automatically derived alongside `Reflect`. This makes using it a bit cumbersome and easy to forget. ## Solution Automatically derive `FromReflect` when deriving `Reflect`. Users can then choose to opt-out if needed using the `#[reflect(from_reflect = false)]` attribute. ```rust #[derive(Reflect)] struct Foo; #[derive(Reflect)] #[reflect(from_reflect = false)] struct Bar; fn test<T: FromReflect>(value: T) {} test(Foo); // <-- OK test(Bar); // <-- Panic! Bar does not implement trait `FromReflect` ``` #### `ReflectFromReflect` This PR also automatically adds the `ReflectFromReflect` (introduced in #6245) registration to the derived `GetTypeRegistration` impl— if the type hasn't opted out of `FromReflect` of course. <details> <summary><h4>Improved Deserialization</h4></summary> > **Warning** > This section includes changes that have since been descoped from this PR. They will likely be implemented again in a followup PR. I am mainly leaving these details in for archival purposes, as well as for reference when implementing this logic again. And since we can do all the above, we might as well improve deserialization. We can now choose to deserialize into a Dynamic type or automatically convert it using `FromReflect` under the hood. `[Un]TypedReflectDeserializer::new` will now perform the conversion and return the `Box`'d Real type. `[Un]TypedReflectDeserializer::new_dynamic` will work like what we have now and simply return the `Box`'d Dynamic type. ```rust // Returns the Real type let reflect_deserializer = UntypedReflectDeserializer::new(&registry); let mut deserializer = ron::de::Deserializer::from_str(input)?; let output: SomeStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?; // Returns the Dynamic type let reflect_deserializer = UntypedReflectDeserializer::new_dynamic(&registry); let mut deserializer = ron::de::Deserializer::from_str(input)?; let output: DynamicStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?; ``` </details> --- ## Changelog * `FromReflect` is now automatically derived within the `Reflect` derive macro * This includes auto-registering `ReflectFromReflect` in the derived `GetTypeRegistration` impl * ~~Renamed `TypedReflectDeserializer::new` and `UntypedReflectDeserializer::new` to `TypedReflectDeserializer::new_dynamic` and `UntypedReflectDeserializer::new_dynamic`, respectively~~ **Descoped** * ~~Changed `TypedReflectDeserializer::new` and `UntypedReflectDeserializer::new` to automatically convert the deserialized output using `FromReflect`~~ **Descoped** ## Migration Guide * `FromReflect` is now automatically derived within the `Reflect` derive macro. Items with both derives will need to remove the `FromReflect` one. ```rust // OLD #[derive(Reflect, FromReflect)] struct Foo; // NEW #[derive(Reflect)] struct Foo; ``` If using a manual implementation of `FromReflect` and the `Reflect` derive, users will need to opt-out of the automatic implementation. ```rust // OLD #[derive(Reflect)] struct Foo; impl FromReflect for Foo {/* ... */} // NEW #[derive(Reflect)] #[reflect(from_reflect = false)] struct Foo; impl FromReflect for Foo {/* ... */} ``` <details> <summary><h4>Removed Migrations</h4></summary> > **Warning** > This section includes changes that have since been descoped from this PR. They will likely be implemented again in a followup PR. I am mainly leaving these details in for archival purposes, as well as for reference when implementing this logic again. * The reflect deserializers now perform a `FromReflect` conversion internally. The expected output of `TypedReflectDeserializer::new` and `UntypedReflectDeserializer::new` is no longer a Dynamic (e.g., `DynamicList`), but its Real counterpart (e.g., `Vec<i32>`). ```rust let reflect_deserializer = UntypedReflectDeserializer::new_dynamic(&registry); let mut deserializer = ron::de::Deserializer::from_str(input)?; // OLD let output: DynamicStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?; // NEW let output: SomeStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?; ``` Alternatively, if this behavior isn't desired, use the `TypedReflectDeserializer::new_dynamic` and `UntypedReflectDeserializer::new_dynamic` methods instead: ```rust // OLD let reflect_deserializer = UntypedReflectDeserializer::new(&registry); // NEW let reflect_deserializer = UntypedReflectDeserializer::new_dynamic(&registry); ``` </details> --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-06-29 01:31:34 +00:00
#[derive(Reflect, PartialEq, Debug)]
struct Foo(usize);
let expected = Some(Foo(123));
let output = <Option<Foo> as FromReflect>::from_reflect(&expected).unwrap();
assert_eq!(expected, output);
}
#[test]
fn option_should_apply() {
bevy_reflect: `FromReflect` Ergonomics Implementation (#6056) # Objective **This implementation is based on https://github.com/bevyengine/rfcs/pull/59.** --- Resolves #4597 Full details and motivation can be found in the RFC, but here's a brief summary. `FromReflect` is a very powerful and important trait within the reflection API. It allows Dynamic types (e.g., `DynamicList`, etc.) to be formed into Real ones (e.g., `Vec<i32>`, etc.). This mainly comes into play concerning deserialization, where the reflection deserializers both return a `Box<dyn Reflect>` that almost always contain one of these Dynamic representations of a Real type. To convert this to our Real type, we need to use `FromReflect`. It also sneaks up in other ways. For example, it's a required bound for `T` in `Vec<T>` so that `Vec<T>` as a whole can be made `FromReflect`. It's also required by all fields of an enum as it's used as part of the `Reflect::apply` implementation. So in other words, much like `GetTypeRegistration` and `Typed`, it is very much a core reflection trait. The problem is that it is not currently treated like a core trait and is not automatically derived alongside `Reflect`. This makes using it a bit cumbersome and easy to forget. ## Solution Automatically derive `FromReflect` when deriving `Reflect`. Users can then choose to opt-out if needed using the `#[reflect(from_reflect = false)]` attribute. ```rust #[derive(Reflect)] struct Foo; #[derive(Reflect)] #[reflect(from_reflect = false)] struct Bar; fn test<T: FromReflect>(value: T) {} test(Foo); // <-- OK test(Bar); // <-- Panic! Bar does not implement trait `FromReflect` ``` #### `ReflectFromReflect` This PR also automatically adds the `ReflectFromReflect` (introduced in #6245) registration to the derived `GetTypeRegistration` impl— if the type hasn't opted out of `FromReflect` of course. <details> <summary><h4>Improved Deserialization</h4></summary> > **Warning** > This section includes changes that have since been descoped from this PR. They will likely be implemented again in a followup PR. I am mainly leaving these details in for archival purposes, as well as for reference when implementing this logic again. And since we can do all the above, we might as well improve deserialization. We can now choose to deserialize into a Dynamic type or automatically convert it using `FromReflect` under the hood. `[Un]TypedReflectDeserializer::new` will now perform the conversion and return the `Box`'d Real type. `[Un]TypedReflectDeserializer::new_dynamic` will work like what we have now and simply return the `Box`'d Dynamic type. ```rust // Returns the Real type let reflect_deserializer = UntypedReflectDeserializer::new(&registry); let mut deserializer = ron::de::Deserializer::from_str(input)?; let output: SomeStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?; // Returns the Dynamic type let reflect_deserializer = UntypedReflectDeserializer::new_dynamic(&registry); let mut deserializer = ron::de::Deserializer::from_str(input)?; let output: DynamicStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?; ``` </details> --- ## Changelog * `FromReflect` is now automatically derived within the `Reflect` derive macro * This includes auto-registering `ReflectFromReflect` in the derived `GetTypeRegistration` impl * ~~Renamed `TypedReflectDeserializer::new` and `UntypedReflectDeserializer::new` to `TypedReflectDeserializer::new_dynamic` and `UntypedReflectDeserializer::new_dynamic`, respectively~~ **Descoped** * ~~Changed `TypedReflectDeserializer::new` and `UntypedReflectDeserializer::new` to automatically convert the deserialized output using `FromReflect`~~ **Descoped** ## Migration Guide * `FromReflect` is now automatically derived within the `Reflect` derive macro. Items with both derives will need to remove the `FromReflect` one. ```rust // OLD #[derive(Reflect, FromReflect)] struct Foo; // NEW #[derive(Reflect)] struct Foo; ``` If using a manual implementation of `FromReflect` and the `Reflect` derive, users will need to opt-out of the automatic implementation. ```rust // OLD #[derive(Reflect)] struct Foo; impl FromReflect for Foo {/* ... */} // NEW #[derive(Reflect)] #[reflect(from_reflect = false)] struct Foo; impl FromReflect for Foo {/* ... */} ``` <details> <summary><h4>Removed Migrations</h4></summary> > **Warning** > This section includes changes that have since been descoped from this PR. They will likely be implemented again in a followup PR. I am mainly leaving these details in for archival purposes, as well as for reference when implementing this logic again. * The reflect deserializers now perform a `FromReflect` conversion internally. The expected output of `TypedReflectDeserializer::new` and `UntypedReflectDeserializer::new` is no longer a Dynamic (e.g., `DynamicList`), but its Real counterpart (e.g., `Vec<i32>`). ```rust let reflect_deserializer = UntypedReflectDeserializer::new_dynamic(&registry); let mut deserializer = ron::de::Deserializer::from_str(input)?; // OLD let output: DynamicStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?; // NEW let output: SomeStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?; ``` Alternatively, if this behavior isn't desired, use the `TypedReflectDeserializer::new_dynamic` and `UntypedReflectDeserializer::new_dynamic` methods instead: ```rust // OLD let reflect_deserializer = UntypedReflectDeserializer::new(&registry); // NEW let reflect_deserializer = UntypedReflectDeserializer::new_dynamic(&registry); ``` </details> --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-06-29 01:31:34 +00:00
#[derive(Reflect, PartialEq, Debug)]
struct Foo(usize);
// === None on None === //
let patch = None::<Foo>;
let mut value = None;
Reflect::apply(&mut value, &patch);
assert_eq!(patch, value, "None apply onto None");
// === Some on None === //
let patch = Some(Foo(123));
let mut value = None;
Reflect::apply(&mut value, &patch);
assert_eq!(patch, value, "Some apply onto None");
// === None on Some === //
let patch = None::<Foo>;
let mut value = Some(Foo(321));
Reflect::apply(&mut value, &patch);
assert_eq!(patch, value, "None apply onto Some");
// === Some on Some === //
let patch = Some(Foo(123));
let mut value = Some(Foo(321));
Reflect::apply(&mut value, &patch);
assert_eq!(patch, value, "Some apply onto Some");
}
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
#[test]
fn option_should_impl_typed() {
assert_impl_all!(Option<()>: Typed);
bevy_reflect: Reflect enums (#4761) # Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
type MyOption = Option<i32>;
let info = MyOption::type_info();
if let TypeInfo::Enum(info) = info {
assert_eq!(
"None",
info.variant_at(0).unwrap().name(),
"Expected `None` to be variant at index `0`"
);
assert_eq!(
"Some",
info.variant_at(1).unwrap().name(),
"Expected `Some` to be variant at index `1`"
);
assert_eq!("Some", info.variant("Some").unwrap().name());
if let VariantInfo::Tuple(variant) = info.variant("Some").unwrap() {
assert!(
variant.field_at(0).unwrap().is::<i32>(),
"Expected `Some` variant to contain `i32`"
);
assert!(
variant.field_at(1).is_none(),
"Expected `Some` variant to only contain 1 field"
);
} else {
panic!("Expected `VariantInfo::Tuple`");
}
} else {
panic!("Expected `TypeInfo::Enum`");
}
}
#[test]
fn nonzero_usize_impl_reflect_from_reflect() {
let a: &dyn Reflect = &std::num::NonZeroUsize::new(42).unwrap();
let b: &dyn Reflect = &std::num::NonZeroUsize::new(42).unwrap();
assert!(a.reflect_partial_eq(b).unwrap_or_default());
let forty_two: std::num::NonZeroUsize = crate::FromReflect::from_reflect(a).unwrap();
assert_eq!(forty_two, std::num::NonZeroUsize::new(42).unwrap());
}
#[test]
fn instant_should_from_reflect() {
let expected = Instant::now();
let output = <Instant as FromReflect>::from_reflect(&expected).unwrap();
assert_eq!(expected, output);
}
#[test]
fn path_should_from_reflect() {
let path = Path::new("hello_world.rs");
let output = <&'static Path as FromReflect>::from_reflect(&path).unwrap();
assert_eq!(path, output);
}
#[test]
fn static_str_should_from_reflect() {
let expected = "Hello, World!";
let output = <&'static str as FromReflect>::from_reflect(&expected).unwrap();
assert_eq!(expected, output);
}
}