bevy/crates/bevy_reflect/Cargo.toml

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2020-11-28 00:39:59 +00:00
[package]
name = "bevy_reflect"
version = "0.15.0-dev"
edition = "2021"
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description = "Dynamically interact with rust types"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
Relicense Bevy under the dual MIT or Apache-2.0 license (#2509) This relicenses Bevy under the dual MIT or Apache-2.0 license. For rationale, see #2373. * Changes the LICENSE file to describe the dual license. Moved the MIT license to docs/LICENSE-MIT. Added the Apache-2.0 license to docs/LICENSE-APACHE. I opted for this approach over dumping both license files at the root (the more common approach) for a number of reasons: * Github links to the "first" license file (LICENSE-APACHE) in its license links (you can see this in the wgpu and rust-analyzer repos). People clicking these links might erroneously think that the apache license is the only option. Rust and Amethyst both use COPYRIGHT or COPYING files to solve this problem, but this creates more file noise (if you do everything at the root) and the naming feels way less intuitive. * People have a reflex to look for a LICENSE file. By providing a single license file at the root, we make it easy for them to understand our licensing approach. * I like keeping the root clean and noise free * There is precedent for putting the apache and mit license text in sub folders (amethyst) * Removed the `Copyright (c) 2020 Carter Anderson` copyright notice from the MIT license. I don't care about this attribution, it might make license compliance more difficult in some cases, and it didn't properly attribute other contributors. We shoudn't replace it with something like "Copyright (c) 2021 Bevy Contributors" because "Bevy Contributors" is not a legal entity. Instead, we just won't include the copyright line (which has precedent ... Rust also uses this approach). * Updates crates to use the new "MIT OR Apache-2.0" license value * Removes the old legion-transform license file from bevy_transform. bevy_transform has been its own, fully custom implementation for a long time and that license no longer applies. * Added a License section to the main readme * Updated our Bevy Plugin licensing guidelines. As a follow-up we should update the website to properly describe the new license. Closes #2373
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license = "MIT OR Apache-2.0"
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keywords = ["bevy"]
rust-version = "1.76.0"
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[features]
bevy_reflect: Contextual serialization error messages (#13888) # Objective Reflection serialization can be difficult to debug. A lot of times a type fails to be serialized and the user is left wondering where that type came from. This is most often encountered with Bevy's scenes. Attempting to serialize all resources in the world will fail because some resources can't be serialized. For example, users will often get complaints about `bevy_utils::Instant` not registering `ReflectSerialize`. Well, `Instant` can't be serialized, so the only other option is to exclude the resource that contains it. But what resource contains it? This is where reflection serialization can get a little tricky (it's `Time<Real>` btw). ## Solution Add the `debug_stack` feature to `bevy_reflect`. When enabled, the reflection serializers and deserializers will keep track of the current type stack. And this stack will be used in error messages to help with debugging. Now, if we unknowingly try to serialize `Time<Real>`, we'll get the following error: ``` type `bevy_utils::Instant` did not register the `ReflectSerialize` type data. For certain types, this may need to be registered manually using `register_type_data` (stack: `bevy_time::time::Time<bevy_time::real::Real>` -> `bevy_time::real::Real` -> `bevy_utils::Instant`) ``` ### Implementation This makes use of `thread_local!` to manage an internal `TypeInfoStack` which holds a stack of `&'static TypeInfo`. We push to the stack before a type is (de)serialized and pop from the stack afterwards. Using a thread-local should be fine since we know two (de)serializers can't be running at the same time (and if they're running on separate threads, then we're still good). The only potential issue would be if a user went through one of the sub-serializers, like `StructSerializer`. However, I don't think many users are going through these types (I don't even know if we necessarily want to keep those public either, but we'll save that for a different PR). Additionally, this is just a debug feature that only affects error messages, so it wouldn't have any drastically negative effect. It would just result in the stack not being cleared properly if there were any errors. Lastly, this is not the most performant implementation since we now fetch the `TypeInfo` an extra time. But I figured that for a debug tool, it wouldn't matter too much. ### Feature This also adds a `debug` feature, which enables the `debug_stack` feature. I added it because I think we may want to potentially add more debug tools in the future, and this gives us a good framework for adding those. Users who want all debug features, present and future, can just set `debug`. If they only want this feature, then they can just use `debug_stack`. I also made the `debug` feature default to help capture the widest audience (i.e. the users who want this feature but don't know they do). However, if we think it's better as a non-default feature, I can change it! And if there's any bikeshedding around the name `debug_stack`, let me know! ## Testing Run the following command: ``` cargo test --package bevy_reflect --features debug_stack ``` --- ## Changelog - Added the `debug` and `debug_stack` features to `bevy_reflect` - Updated the error messages returned by the reflection serializers and deserializers to include more contextual information when the `debug_stack` or `debug` feature is enabled
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default = ["smallvec", "debug"]
# When enabled, provides Bevy-related reflection implementations
bevy = ["smallvec", "smol_str"]
glam = ["dep:glam"]
Implement the `AnimationGraph`, allowing for multiple animations to be blended together. (#11989) This is an implementation of RFC #51: https://github.com/bevyengine/rfcs/blob/main/rfcs/51-animation-composition.md Note that the implementation strategy is different from the one outlined in that RFC, because two-phase animation has now landed. # Objective Bevy needs animation blending. The RFC for this is [RFC 51]. ## Solution This is an implementation of the RFC. Note that the implementation strategy is different from the one outlined there, because two-phase animation has now landed. This is just a draft to get the conversation started. Currently we're missing a few things: - [x] A fully-fleshed-out mechanism for transitions - [x] A serialization format for `AnimationGraph`s - [x] Examples are broken, other than `animated_fox` - [x] Documentation --- ## Changelog ### Added * The `AnimationPlayer` has been reworked to support blending multiple animations together through an `AnimationGraph`, and as such will no longer function unless a `Handle<AnimationGraph>` has been added to the entity containing the player. See [RFC 51] for more details. * Transition functionality has moved from the `AnimationPlayer` to a new component, `AnimationTransitions`, which works in tandem with the `AnimationGraph`. ## Migration Guide * `AnimationPlayer`s can no longer play animations by themselves and need to be paired with a `Handle<AnimationGraph>`. Code that was using `AnimationPlayer` to play animations will need to create an `AnimationGraph` asset first, add a node for the clip (or clips) you want to play, and then supply the index of that node to the `AnimationPlayer`'s `play` method. * The `AnimationPlayer::play_with_transition()` method has been removed and replaced with the `AnimationTransitions` component. If you were previously using `AnimationPlayer::play_with_transition()`, add all animations that you were playing to the `AnimationGraph`, and create an `AnimationTransitions` component to manage the blending between them. [RFC 51]: https://github.com/bevyengine/rfcs/blob/main/rfcs/51-animation-composition.md --------- Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-03-07 20:22:42 +00:00
petgraph = ["dep:petgraph"]
smallvec = ["dep:smallvec"]
uuid = ["dep:uuid"]
bevy_reflect: Contextual serialization error messages (#13888) # Objective Reflection serialization can be difficult to debug. A lot of times a type fails to be serialized and the user is left wondering where that type came from. This is most often encountered with Bevy's scenes. Attempting to serialize all resources in the world will fail because some resources can't be serialized. For example, users will often get complaints about `bevy_utils::Instant` not registering `ReflectSerialize`. Well, `Instant` can't be serialized, so the only other option is to exclude the resource that contains it. But what resource contains it? This is where reflection serialization can get a little tricky (it's `Time<Real>` btw). ## Solution Add the `debug_stack` feature to `bevy_reflect`. When enabled, the reflection serializers and deserializers will keep track of the current type stack. And this stack will be used in error messages to help with debugging. Now, if we unknowingly try to serialize `Time<Real>`, we'll get the following error: ``` type `bevy_utils::Instant` did not register the `ReflectSerialize` type data. For certain types, this may need to be registered manually using `register_type_data` (stack: `bevy_time::time::Time<bevy_time::real::Real>` -> `bevy_time::real::Real` -> `bevy_utils::Instant`) ``` ### Implementation This makes use of `thread_local!` to manage an internal `TypeInfoStack` which holds a stack of `&'static TypeInfo`. We push to the stack before a type is (de)serialized and pop from the stack afterwards. Using a thread-local should be fine since we know two (de)serializers can't be running at the same time (and if they're running on separate threads, then we're still good). The only potential issue would be if a user went through one of the sub-serializers, like `StructSerializer`. However, I don't think many users are going through these types (I don't even know if we necessarily want to keep those public either, but we'll save that for a different PR). Additionally, this is just a debug feature that only affects error messages, so it wouldn't have any drastically negative effect. It would just result in the stack not being cleared properly if there were any errors. Lastly, this is not the most performant implementation since we now fetch the `TypeInfo` an extra time. But I figured that for a debug tool, it wouldn't matter too much. ### Feature This also adds a `debug` feature, which enables the `debug_stack` feature. I added it because I think we may want to potentially add more debug tools in the future, and this gives us a good framework for adding those. Users who want all debug features, present and future, can just set `debug`. If they only want this feature, then they can just use `debug_stack`. I also made the `debug` feature default to help capture the widest audience (i.e. the users who want this feature but don't know they do). However, if we think it's better as a non-default feature, I can change it! And if there's any bikeshedding around the name `debug_stack`, let me know! ## Testing Run the following command: ``` cargo test --package bevy_reflect --features debug_stack ``` --- ## Changelog - Added the `debug` and `debug_stack` features to `bevy_reflect` - Updated the error messages returned by the reflection serializers and deserializers to include more contextual information when the `debug_stack` or `debug` feature is enabled
2024-09-09 17:52:40 +00:00
# Enables features useful for debugging reflection
debug = ["debug_stack"]
# When enabled, keeps track of the current serialization/deserialization context for better error messages
debug_stack = []
# When enabled, allows documentation comments to be accessed via reflection
documentation = ["bevy_reflect_derive/documentation"]
# Enables function reflection
functions = ["bevy_reflect_derive/functions"]
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[dependencies]
# bevy
bevy_reflect_derive = { path = "derive", version = "0.15.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.15.0-dev" }
bevy_ptr = { path = "../bevy_ptr", version = "0.15.0-dev" }
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# other
Update erased-serde requirement from 0.3 to 0.4 (#11599) Updates the requirements on [erased-serde](https://github.com/dtolnay/erased-serde) to permit the latest version. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/dtolnay/erased-serde/releases">erased-serde's releases</a>.</em></p> <blockquote> <h2>0.4.2</h2> <ul> <li>Update proc-macro2 to fix caching issue when using a rustc-wrapper such as sccache</li> </ul> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/dtolnay/erased-serde/commit/8f555a2db2dd40e8ab039d4947f1a2b6032bba00"><code>8f555a2</code></a> Release 0.4.2</li> <li><a href="https://github.com/dtolnay/erased-serde/commit/450a9108fc41b84ae1d03b4b1bccfd3bf5da2141"><code>450a910</code></a> Pull in proc-macro2 sccache fix</li> <li><a href="https://github.com/dtolnay/erased-serde/commit/4726cdb49deb6ab857fb389eb68e77389ce2ddcd"><code>4726cdb</code></a> Release 0.4.1</li> <li><a href="https://github.com/dtolnay/erased-serde/commit/4e04e70902ed51c994e7ef45ce92c9af5c274883"><code>4e04e70</code></a> Merge pull request <a href="https://redirect.github.com/dtolnay/erased-serde/issues/101">#101</a> from dtolnay/sererror</li> <li><a href="https://github.com/dtolnay/erased-serde/commit/c670c72da5ee0341cf7b52e835def2332182ac5c"><code>c670c72</code></a> Preserve error message of errors originated from Serialize impl</li> <li><a href="https://github.com/dtolnay/erased-serde/commit/6893670ccaaa2af7829d614f3f99cc9dfc4b372a"><code>6893670</code></a> Ignore box_collection clippy lint</li> <li><a href="https://github.com/dtolnay/erased-serde/commit/7ddf6aadd8ec8d784640f28a224b294f04daf7b8"><code>7ddf6aa</code></a> Merge pull request <a href="https://redirect.github.com/dtolnay/erased-serde/issues/100">#100</a> from KodrAus/fix/failing-serialize-impl</li> <li><a href="https://github.com/dtolnay/erased-serde/commit/8227d205737bb13a4045c666870e4e5e9d300afa"><code>8227d20</code></a> handle the case where a Serialize fails without calling the Serializer</li> <li><a href="https://github.com/dtolnay/erased-serde/commit/160c15393ecf2aae62639070fe24a2d907862cac"><code>160c153</code></a> Release 0.4.0</li> <li><a href="https://github.com/dtolnay/erased-serde/commit/2e4897701901593481a9db9fc40a784b4c4e676e"><code>2e48977</code></a> Merge pull request <a href="https://redirect.github.com/dtolnay/erased-serde/issues/99">#99</a> from dtolnay/bench</li> <li>Additional commits viewable in <a href="https://github.com/dtolnay/erased-serde/compare/0.3.0...0.4.2">compare view</a></li> </ul> </details> <br /> Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-01-29 19:03:55 +00:00
erased-serde = "0.4"
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downcast-rs = "1.2"
thiserror = "1.0"
serde = "1"
smallvec = { version = "1.11", optional = true }
glam = { version = "0.28", features = ["serde"], optional = true }
Implement the `AnimationGraph`, allowing for multiple animations to be blended together. (#11989) This is an implementation of RFC #51: https://github.com/bevyengine/rfcs/blob/main/rfcs/51-animation-composition.md Note that the implementation strategy is different from the one outlined in that RFC, because two-phase animation has now landed. # Objective Bevy needs animation blending. The RFC for this is [RFC 51]. ## Solution This is an implementation of the RFC. Note that the implementation strategy is different from the one outlined there, because two-phase animation has now landed. This is just a draft to get the conversation started. Currently we're missing a few things: - [x] A fully-fleshed-out mechanism for transitions - [x] A serialization format for `AnimationGraph`s - [x] Examples are broken, other than `animated_fox` - [x] Documentation --- ## Changelog ### Added * The `AnimationPlayer` has been reworked to support blending multiple animations together through an `AnimationGraph`, and as such will no longer function unless a `Handle<AnimationGraph>` has been added to the entity containing the player. See [RFC 51] for more details. * Transition functionality has moved from the `AnimationPlayer` to a new component, `AnimationTransitions`, which works in tandem with the `AnimationGraph`. ## Migration Guide * `AnimationPlayer`s can no longer play animations by themselves and need to be paired with a `Handle<AnimationGraph>`. Code that was using `AnimationPlayer` to play animations will need to create an `AnimationGraph` asset first, add a node for the clip (or clips) you want to play, and then supply the index of that node to the `AnimationPlayer`'s `play` method. * The `AnimationPlayer::play_with_transition()` method has been removed and replaced with the `AnimationTransitions` component. If you were previously using `AnimationPlayer::play_with_transition()`, add all animations that you were playing to the `AnimationGraph`, and create an `AnimationTransitions` component to manage the blending between them. [RFC 51]: https://github.com/bevyengine/rfcs/blob/main/rfcs/51-animation-composition.md --------- Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-03-07 20:22:42 +00:00
petgraph = { version = "0.6", features = ["serde-1"], optional = true }
smol_str = { version = "0.2.0", features = ["serde"], optional = true }
uuid = { version = "1.0", optional = true, features = ["v4", "serde"] }
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[dev-dependencies]
ron = "0.8.0"
bevy_reflect: Binary formats (#6140) # Objective Closes #5934 Currently it is not possible to de/serialize data to non-self-describing formats using reflection. ## Solution Add support for non-self-describing de/serialization using reflection. This allows us to use binary formatters, like [`postcard`](https://crates.io/crates/postcard): ```rust #[derive(Reflect, FromReflect, Debug, PartialEq)] struct Foo { data: String } let mut registry = TypeRegistry::new(); registry.register::<Foo>(); let input = Foo { data: "Hello world!".to_string() }; // === Serialize! === // let serializer = ReflectSerializer::new(&input, &registry); let bytes: Vec<u8> = postcard::to_allocvec(&serializer).unwrap(); println!("{:?}", bytes); // Output: [129, 217, 61, 98, ...] // === Deserialize! === // let deserializer = UntypedReflectDeserializer::new(&registry); let dynamic_output = deserializer .deserialize(&mut postcard::Deserializer::from_bytes(&bytes)) .unwrap(); let output = <Foo as FromReflect>::from_reflect(dynamic_output.as_ref()).unwrap(); assert_eq!(expected, output); // OK! ``` #### Crates Tested - ~~[`rmp-serde`](https://crates.io/crates/rmp-serde)~~ Apparently, this _is_ self-describing - ~~[`bincode` v2.0.0-rc.1](https://crates.io/crates/bincode/2.0.0-rc.1) (using [this PR](https://github.com/bincode-org/bincode/pull/586))~~ This actually works for the latest release (v1.3.3) of [`bincode`](https://crates.io/crates/bincode) as well. You just need to be sure to use fixed-int encoding. - [`postcard`](https://crates.io/crates/postcard) ## Future Work Ideally, we would refactor the `serde` module, but I don't think I'll do that in this PR so as to keep the diff relatively small (and to avoid any painful rebases). This should probably be done once this is merged, though. Some areas we could improve with a refactor: * Split deserialization logic across multiple files * Consolidate helper functions/structs * Make the logic more DRY --- ## Changelog - Add support for non-self-describing de/serialization using reflection. Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2022-11-04 02:22:54 +00:00
rmp-serde = "1.1"
bincode = "1.3"
serde_json = "1.0"
serde = { version = "1", features = ["derive"] }
static_assertions = "1.1.0"
[[example]]
name = "reflect_docs"
path = "examples/reflect_docs.rs"
required-features = ["documentation"]
[lints]
workspace = true
[package.metadata.docs.rs]
rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"]
all-features = true