bevy/crates/bevy_render/src/texture/image_texture_conversion.rs

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use crate::texture::{Image, TextureFormatPixelInfo};
use anyhow::anyhow;
use image::{DynamicImage, ImageBuffer};
use wgpu::{Extent3d, TextureDimension, TextureFormat};
impl Image {
/// Converts a [`DynamicImage`] to an [`Image`].
pub fn from_dynamic(dyn_img: DynamicImage, is_srgb: bool) -> Image {
use bevy_core::cast_slice;
let width;
let height;
let data: Vec<u8>;
let format: TextureFormat;
match dyn_img {
DynamicImage::ImageLuma8(i) => {
let i = DynamicImage::ImageLuma8(i).into_rgba8();
width = i.width();
height = i.height();
format = if is_srgb {
TextureFormat::Rgba8UnormSrgb
} else {
TextureFormat::Rgba8Unorm
};
data = i.into_raw();
}
DynamicImage::ImageLumaA8(i) => {
let i = DynamicImage::ImageLumaA8(i).into_rgba8();
width = i.width();
height = i.height();
format = if is_srgb {
TextureFormat::Rgba8UnormSrgb
} else {
TextureFormat::Rgba8Unorm
};
data = i.into_raw();
}
DynamicImage::ImageRgb8(i) => {
let i = DynamicImage::ImageRgb8(i).into_rgba8();
width = i.width();
height = i.height();
format = if is_srgb {
TextureFormat::Rgba8UnormSrgb
} else {
TextureFormat::Rgba8Unorm
};
data = i.into_raw();
}
DynamicImage::ImageRgba8(i) => {
width = i.width();
height = i.height();
format = if is_srgb {
TextureFormat::Rgba8UnormSrgb
} else {
TextureFormat::Rgba8Unorm
};
data = i.into_raw();
}
DynamicImage::ImageLuma16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::R16Uint;
let raw_data = i.into_raw();
data = cast_slice(&raw_data).to_owned();
}
DynamicImage::ImageLumaA16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rg16Uint;
let raw_data = i.into_raw();
data = cast_slice(&raw_data).to_owned();
}
DynamicImage::ImageRgb16(image) => {
width = image.width();
height = image.height();
format = TextureFormat::Rgba16Uint;
let mut local_data =
Vec::with_capacity(width as usize * height as usize * format.pixel_size());
for pixel in image.into_raw().chunks_exact(3) {
// TODO: use the array_chunks method once stabilised
// https://github.com/rust-lang/rust/issues/74985
let r = pixel[0];
let g = pixel[1];
let b = pixel[2];
let a = u16::max_value();
local_data.extend_from_slice(&r.to_ne_bytes());
local_data.extend_from_slice(&g.to_ne_bytes());
local_data.extend_from_slice(&b.to_ne_bytes());
local_data.extend_from_slice(&a.to_ne_bytes());
}
data = local_data;
}
DynamicImage::ImageRgba16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rgba16Uint;
let raw_data = i.into_raw();
data = cast_slice(&raw_data).to_owned();
}
DynamicImage::ImageRgb32F(image) => {
width = image.width();
height = image.height();
format = TextureFormat::Rgba32Float;
let mut local_data =
Vec::with_capacity(width as usize * height as usize * format.pixel_size());
for pixel in image.into_raw().chunks_exact(3) {
// TODO: use the array_chunks method once stabilised
// https://github.com/rust-lang/rust/issues/74985
let r = pixel[0];
let g = pixel[1];
let b = pixel[2];
let a = 1f32;
local_data.extend_from_slice(&r.to_ne_bytes());
local_data.extend_from_slice(&g.to_ne_bytes());
local_data.extend_from_slice(&b.to_ne_bytes());
local_data.extend_from_slice(&a.to_ne_bytes());
}
data = local_data;
}
DynamicImage::ImageRgba32F(image) => {
width = image.width();
height = image.height();
format = TextureFormat::Rgba32Float;
let raw_data = image.into_raw();
data = cast_slice(&raw_data).to_owned();
}
// DynamicImage is now non exhaustive, catch future variants and convert them
_ => {
let image = dyn_img.into_rgba8();
width = image.width();
height = image.height();
format = TextureFormat::Rgba8UnormSrgb;
data = image.into_raw();
}
}
Image::new(
Extent3d {
width,
height,
depth_or_array_layers: 1,
},
TextureDimension::D2,
data,
format,
)
}
/// Convert a [`Image`] to a [`DynamicImage`]. Usefull for editing image
/// data. Not all [`TextureFormat`] are covered, therefore it will return an
/// error if the format is unsupported. Supported formats are:
/// - `TextureFormat::R8Unorm`
/// - `TextureFormat::Rg8Unorm`
/// - `TextureFormat::Rgba8UnormSrgb`
///
/// To convert [`Image`] to a different format see: [`Image::convert`].
pub fn try_into_dynamic(self) -> anyhow::Result<DynamicImage> {
match self.texture_descriptor.format {
TextureFormat::R8Unorm => ImageBuffer::from_raw(
self.texture_descriptor.size.width,
self.texture_descriptor.size.height,
self.data,
)
.map(DynamicImage::ImageLuma8),
TextureFormat::Rg8Unorm => ImageBuffer::from_raw(
self.texture_descriptor.size.width,
self.texture_descriptor.size.height,
self.data,
)
.map(DynamicImage::ImageLumaA8),
TextureFormat::Rgba8UnormSrgb => ImageBuffer::from_raw(
self.texture_descriptor.size.width,
self.texture_descriptor.size.height,
self.data,
)
.map(DynamicImage::ImageRgba8),
// Throw and error if conversion isn't supported
texture_format => {
return Err(anyhow!(
"Conversion into dynamic image not supported for {:?}.",
texture_format
))
}
}
.ok_or_else(|| {
anyhow!(
"Failed to convert into {:?}.",
self.texture_descriptor.format
)
})
}
}
#[cfg(test)]
mod test {
use image::{GenericImage, Rgba};
use super::*;
#[test]
fn two_way_conversion() {
// Check to see if color is preserved through an rgba8 conversion and back.
let mut initial = DynamicImage::new_rgba8(1, 1);
initial.put_pixel(0, 0, Rgba::from([132, 3, 7, 200]));
let image = Image::from_dynamic(initial.clone(), true);
// NOTE: Fails if `is_srbg = false` or the dynamic image is of the type rgb8.
assert_eq!(initial, image.try_into_dynamic().unwrap());
}
}