bevy/crates/bevy_render/src/texture/image_texture_conversion.rs

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use crate::texture::{Image, TextureFormatPixelInfo};
use wgpu::{Extent3d, TextureDimension, TextureFormat};
// TODO: fix name?
/// Converts a [`DynamicImage`] to an [`Image`].
pub(crate) fn image_to_texture(dyn_img: image::DynamicImage) -> Image {
use bevy_core::cast_slice;
let width;
let height;
let data: Vec<u8>;
let format: TextureFormat;
match dyn_img {
image::DynamicImage::ImageLuma8(i) => {
let i = image::DynamicImage::ImageLuma8(i).into_rgba8();
width = i.width();
height = i.height();
format = TextureFormat::Rgba8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageLumaA8(i) => {
let i = image::DynamicImage::ImageLumaA8(i).into_rgba8();
width = i.width();
height = i.height();
format = TextureFormat::Rgba8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageRgb8(i) => {
let i = image::DynamicImage::ImageRgb8(i).into_rgba8();
width = i.width();
height = i.height();
format = TextureFormat::Rgba8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageRgba8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rgba8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageBgr8(i) => {
let i = image::DynamicImage::ImageBgr8(i).into_bgra8();
width = i.width();
height = i.height();
format = TextureFormat::Bgra8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageBgra8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Bgra8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageLuma16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::R16Uint;
let raw_data = i.into_raw();
data = cast_slice(&raw_data).to_owned();
}
image::DynamicImage::ImageLumaA16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rg16Uint;
let raw_data = i.into_raw();
data = cast_slice(&raw_data).to_owned();
}
image::DynamicImage::ImageRgb16(image) => {
width = image.width();
height = image.height();
format = TextureFormat::Rgba16Uint;
let mut local_data =
Vec::with_capacity(width as usize * height as usize * format.pixel_size());
for pixel in image.into_raw().chunks_exact(3) {
// TODO use the array_chunks method once stabilised
// https://github.com/rust-lang/rust/issues/74985
let r = pixel[0];
let g = pixel[1];
let b = pixel[2];
let a = u16::max_value();
local_data.extend_from_slice(&r.to_ne_bytes());
local_data.extend_from_slice(&g.to_ne_bytes());
local_data.extend_from_slice(&b.to_ne_bytes());
local_data.extend_from_slice(&a.to_ne_bytes());
}
data = local_data;
}
image::DynamicImage::ImageRgba16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rgba16Uint;
let raw_data = i.into_raw();
data = cast_slice(&raw_data).to_owned();
}
}
Image::new(
Extent3d {
width,
height,
depth_or_array_layers: 1,
},
TextureDimension::D2,
data,
format,
)
}
/// Converts an [`Image`] to a [`DynamicImage`]. Not all [`TextureFormat`] are
/// covered, therefore it will return `None` if the format is unsupported.
pub(crate) fn texture_to_image(texture: &Image) -> Option<image::DynamicImage> {
match texture.texture_descriptor.format {
TextureFormat::R8Unorm => image::ImageBuffer::from_raw(
texture.texture_descriptor.size.width,
texture.texture_descriptor.size.height,
texture.data.clone(),
)
.map(image::DynamicImage::ImageLuma8),
TextureFormat::Rg8Unorm => image::ImageBuffer::from_raw(
texture.texture_descriptor.size.width,
texture.texture_descriptor.size.height,
texture.data.clone(),
)
.map(image::DynamicImage::ImageLumaA8),
TextureFormat::Rgba8UnormSrgb => image::ImageBuffer::from_raw(
texture.texture_descriptor.size.width,
texture.texture_descriptor.size.height,
texture.data.clone(),
)
.map(image::DynamicImage::ImageRgba8),
TextureFormat::Bgra8UnormSrgb => image::ImageBuffer::from_raw(
texture.texture_descriptor.size.width,
texture.texture_descriptor.size.height,
texture.data.clone(),
)
.map(image::DynamicImage::ImageBgra8),
_ => None,
}
}