2020-06-05 06:49:36 +00:00
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use bevy::{
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input::{keyboard::KeyCode, Input},
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prelude::*,
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};
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2020-04-04 21:59:49 +00:00
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fn main() {
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App::build()
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2020-11-03 03:01:17 +00:00
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.add_plugins(DefaultPlugins)
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2020-11-17 02:18:00 +00:00
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.add_system(keyboard_input_system)
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2020-04-04 21:59:49 +00:00
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.run();
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}
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2020-06-05 06:55:12 +00:00
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/// This system prints 'A' key state
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fn keyboard_input_system(keyboard_input: Res<Input<KeyCode>>) {
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if keyboard_input.pressed(KeyCode::A) {
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println!("'A' currently pressed");
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2020-06-05 05:48:53 +00:00
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}
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2020-06-05 06:55:12 +00:00
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if keyboard_input.just_pressed(KeyCode::A) {
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println!("'A' just pressed");
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2020-04-30 20:52:11 +00:00
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}
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2020-04-04 21:59:49 +00:00
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2020-06-05 06:55:12 +00:00
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if keyboard_input.just_released(KeyCode::A) {
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println!("'A' just released");
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2020-04-30 20:52:11 +00:00
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}
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2020-04-04 21:59:49 +00:00
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}
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