2024-02-27 13:57:41 +00:00
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@group(0) @binding(0) var texture: texture_storage_2d<r32float, read_write>;
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2022-01-05 19:43:11 +00:00
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fn hash(value: u32) -> u32 {
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var state = value;
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state = state ^ 2747636419u;
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state = state * 2654435769u;
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state = state ^ state >> 16u;
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state = state * 2654435769u;
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state = state ^ state >> 16u;
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state = state * 2654435769u;
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return state;
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}
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2022-07-17 15:24:24 +00:00
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2022-01-05 19:43:11 +00:00
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fn randomFloat(value: u32) -> f32 {
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return f32(hash(value)) / 4294967295.0;
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}
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2022-07-14 21:17:16 +00:00
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@compute @workgroup_size(8, 8, 1)
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fn init(@builtin(global_invocation_id) invocation_id: vec3<u32>, @builtin(num_workgroups) num_workgroups: vec3<u32>) {
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2022-01-05 19:43:11 +00:00
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let location = vec2<i32>(i32(invocation_id.x), i32(invocation_id.y));
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let randomNumber = randomFloat(invocation_id.y * num_workgroups.x + invocation_id.x);
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let alive = randomNumber > 0.9;
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let color = vec4<f32>(f32(alive));
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textureStore(texture, location, color);
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}
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2022-07-14 21:17:16 +00:00
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fn is_alive(location: vec2<i32>, offset_x: i32, offset_y: i32) -> i32 {
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2022-01-05 19:43:11 +00:00
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let value: vec4<f32> = textureLoad(texture, location + vec2<i32>(offset_x, offset_y));
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return i32(value.x);
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}
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fn count_alive(location: vec2<i32>) -> i32 {
|
2022-07-14 21:17:16 +00:00
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|
return is_alive(location, -1, -1) +
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|
is_alive(location, -1, 0) +
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is_alive(location, -1, 1) +
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|
|
is_alive(location, 0, -1) +
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is_alive(location, 0, 1) +
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|
is_alive(location, 1, -1) +
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is_alive(location, 1, 0) +
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|
is_alive(location, 1, 1);
|
2022-01-05 19:43:11 +00:00
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}
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|
2022-07-14 21:17:16 +00:00
|
|
|
@compute @workgroup_size(8, 8, 1)
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|
|
fn update(@builtin(global_invocation_id) invocation_id: vec3<u32>) {
|
2022-01-05 19:43:11 +00:00
|
|
|
let location = vec2<i32>(i32(invocation_id.x), i32(invocation_id.y));
|
|
|
|
|
|
|
|
let n_alive = count_alive(location);
|
|
|
|
|
|
|
|
var alive: bool;
|
|
|
|
if (n_alive == 3) {
|
|
|
|
alive = true;
|
|
|
|
} else if (n_alive == 2) {
|
2022-07-14 21:17:16 +00:00
|
|
|
let currently_alive = is_alive(location, 0, 0);
|
2022-01-05 19:43:11 +00:00
|
|
|
alive = bool(currently_alive);
|
|
|
|
} else {
|
|
|
|
alive = false;
|
|
|
|
}
|
2022-07-17 15:24:24 +00:00
|
|
|
let color = vec4<f32>(f32(alive));
|
2022-01-05 19:43:11 +00:00
|
|
|
|
|
|
|
storageBarrier();
|
|
|
|
|
2022-07-17 15:24:24 +00:00
|
|
|
textureStore(texture, location, color);
|
2022-01-05 19:43:11 +00:00
|
|
|
}
|