bevy/crates/bevy_pbr/src/material.rs

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use bevy_render::{texture::Texture, Color};
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use bevy_asset::Handle;
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use bevy_derive::Uniforms;
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use bevy_asset;
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#[derive(Uniforms)]
#[module(meta = false)]
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pub struct StandardMaterial {
#[uniform(instance)]
pub albedo: Color,
#[uniform(shader_def)]
pub albedo_texture: Option<Handle<Texture>>,
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}
impl Default for StandardMaterial {
fn default() -> Self {
StandardMaterial {
albedo: Color::rgb(1.0, 1.0, 1.0),
albedo_texture: None,
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}
}
}