2020-03-20 19:47:33 +00:00
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use crate::{
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asset::Handle,
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render::{texture::Texture, Color},
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};
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2020-02-10 02:09:54 +00:00
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2020-02-18 03:53:48 +00:00
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use crate as bevy; // for macro imports
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2020-02-10 02:09:54 +00:00
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use bevy_derive::Uniforms;
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#[derive(Uniforms)]
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pub struct StandardMaterial {
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2020-03-18 05:02:01 +00:00
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pub albedo: Color,
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2020-02-19 03:08:17 +00:00
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#[uniform(shader_def)]
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2020-03-18 05:02:01 +00:00
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pub albedo_texture: Option<Handle<Texture>>,
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2020-02-11 17:31:49 +00:00
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}
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impl Default for StandardMaterial {
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fn default() -> Self {
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StandardMaterial {
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2020-03-18 05:02:01 +00:00
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albedo: Color::rgb(1.0, 1.0, 1.0),
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albedo_texture: None,
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2020-02-11 17:31:49 +00:00
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}
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}
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2020-02-12 03:09:05 +00:00
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}
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