bevy/crates/bevy_ecs/src/system/system.rs

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use crate::resource::Resources;
use bevy_hecs::{ArchetypeComponent, TypeAccess, World};
use std::{any::TypeId, borrow::Cow};
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/// Determines the strategy used to run the `run_thread_local` function in a [System]
#[derive(Copy, Clone, Eq, PartialEq, Debug)]
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pub enum ThreadLocalExecution {
Immediate,
NextFlush,
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}
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#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub struct SystemId(pub usize);
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impl SystemId {
#[allow(clippy::new_without_default)]
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pub fn new() -> Self {
SystemId(rand::random::<usize>())
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}
}
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/// An ECS system that can be added to a [Schedule](crate::Schedule)
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pub trait System: Send + Sync {
fn name(&self) -> Cow<'static, str>;
fn id(&self) -> SystemId;
fn is_initialized(&self) -> bool;
fn update(&mut self, world: &World);
fn archetype_component_access(&self) -> &TypeAccess<ArchetypeComponent>;
fn resource_access(&self) -> &TypeAccess<TypeId>;
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fn thread_local_execution(&self) -> ThreadLocalExecution;
fn run(&mut self, world: &World, resources: &Resources);
fn run_thread_local(&mut self, world: &mut World, resources: &mut Resources);
fn initialize(&mut self, _world: &mut World, _resources: &mut Resources) {}
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}