use crate::resource::Resources; use bevy_hecs::{ArchetypeComponent, TypeAccess, World}; use std::{any::TypeId, borrow::Cow}; /// Determines the strategy used to run the `run_thread_local` function in a [System] #[derive(Copy, Clone, Eq, PartialEq, Debug)] pub enum ThreadLocalExecution { Immediate, NextFlush, } #[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)] pub struct SystemId(pub usize); impl SystemId { #[allow(clippy::new_without_default)] pub fn new() -> Self { SystemId(rand::random::()) } } /// An ECS system that can be added to a [Schedule](crate::Schedule) pub trait System: Send + Sync { fn name(&self) -> Cow<'static, str>; fn id(&self) -> SystemId; fn is_initialized(&self) -> bool; fn update(&mut self, world: &World); fn archetype_component_access(&self) -> &TypeAccess; fn resource_access(&self) -> &TypeAccess; fn thread_local_execution(&self) -> ThreadLocalExecution; fn run(&mut self, world: &World, resources: &Resources); fn run_thread_local(&mut self, world: &mut World, resources: &mut Resources); fn initialize(&mut self, _world: &mut World, _resources: &mut Resources) {} }