bevy/crates/bevy_sprite/src/sprite.rs

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use crate::ColorMaterial;
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use bevy_asset::{Assets, Handle};
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use bevy_ecs::{Query, Res};
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use bevy_math::Vec2;
use bevy_render::{renderer::RenderResources, texture::Texture};
use bevy_type_registry::TypeUuid;
#[derive(Debug, Default, RenderResources, TypeUuid)]
#[uuid = "7233c597-ccfa-411f-bd59-9af349432ada"]
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pub struct Sprite {
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pub size: Vec2,
#[render_resources(ignore)]
pub resize_mode: SpriteResizeMode,
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}
/// Determines how `Sprite` resize should be handled
#[derive(Debug)]
pub enum SpriteResizeMode {
Manual,
Automatic,
}
impl Default for SpriteResizeMode {
fn default() -> Self {
SpriteResizeMode::Automatic
}
}
impl Sprite {
/// Creates new `Sprite` with `SpriteResizeMode::Manual` value for `resize_mode`
pub fn new(size: Vec2) -> Self {
Self {
size,
resize_mode: SpriteResizeMode::Manual,
}
}
}
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pub fn sprite_system(
materials: Res<Assets<ColorMaterial>>,
textures: Res<Assets<Texture>>,
mut query: Query<(&mut Sprite, &Handle<ColorMaterial>)>,
) {
for (mut sprite, handle) in query.iter_mut() {
match sprite.resize_mode {
SpriteResizeMode::Manual => continue,
SpriteResizeMode::Automatic => {
let material = materials.get(handle).unwrap();
if let Some(ref texture_handle) = material.texture {
if let Some(texture) = textures.get(texture_handle) {
sprite.size = texture.size.as_vec3().truncate();
}
}
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}
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}
}
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}