2020-05-04 20:21:14 +00:00
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use crate::{Diagnostic, DiagnosticId, Diagnostics};
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2020-07-17 01:47:51 +00:00
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use bevy_app::prelude::*;
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Make `Resource` trait opt-in, requiring `#[derive(Resource)]` V2 (#5577)
*This PR description is an edited copy of #5007, written by @alice-i-cecile.*
# Objective
Follow-up to https://github.com/bevyengine/bevy/pull/2254. The `Resource` trait currently has a blanket implementation for all types that meet its bounds.
While ergonomic, this results in several drawbacks:
* it is possible to make confusing, silent mistakes such as inserting a function pointer (Foo) rather than a value (Foo::Bar) as a resource
* it is challenging to discover if a type is intended to be used as a resource
* we cannot later add customization options (see the [RFC](https://github.com/bevyengine/rfcs/blob/main/rfcs/27-derive-component.md) for the equivalent choice for Component).
* dependencies can use the same Rust type as a resource in invisibly conflicting ways
* raw Rust types used as resources cannot preserve privacy appropriately, as anyone able to access that type can read and write to internal values
* we cannot capture a definitive list of possible resources to display to users in an editor
## Notes to reviewers
* Review this commit-by-commit; there's effectively no back-tracking and there's a lot of churn in some of these commits.
*ira: My commits are not as well organized :')*
* I've relaxed the bound on Local to Send + Sync + 'static: I don't think these concerns apply there, so this can keep things simple. Storing e.g. a u32 in a Local is fine, because there's a variable name attached explaining what it does.
* I think this is a bad place for the Resource trait to live, but I've left it in place to make reviewing easier. IMO that's best tackled with https://github.com/bevyengine/bevy/issues/4981.
## Changelog
`Resource` is no longer automatically implemented for all matching types. Instead, use the new `#[derive(Resource)]` macro.
## Migration Guide
Add `#[derive(Resource)]` to all types you are using as a resource.
If you are using a third party type as a resource, wrap it in a tuple struct to bypass orphan rules. Consider deriving `Deref` and `DerefMut` to improve ergonomics.
`ClearColor` no longer implements `Component`. Using `ClearColor` as a component in 0.8 did nothing.
Use the `ClearColorConfig` in the `Camera3d` and `Camera2d` components instead.
Co-authored-by: Alice <alice.i.cecile@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: devil-ira <justthecooldude@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-08 21:36:35 +00:00
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use bevy_ecs::system::{Res, ResMut, Resource};
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2022-05-26 00:27:18 +00:00
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use bevy_time::Time;
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2020-05-04 20:21:14 +00:00
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2020-10-14 22:13:43 +00:00
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/// Adds "frame time" diagnostic to an App, specifically "frame time", "fps" and "frame count"
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2020-05-04 20:21:14 +00:00
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#[derive(Default)]
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pub struct FrameTimeDiagnosticsPlugin;
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Make `Resource` trait opt-in, requiring `#[derive(Resource)]` V2 (#5577)
*This PR description is an edited copy of #5007, written by @alice-i-cecile.*
# Objective
Follow-up to https://github.com/bevyengine/bevy/pull/2254. The `Resource` trait currently has a blanket implementation for all types that meet its bounds.
While ergonomic, this results in several drawbacks:
* it is possible to make confusing, silent mistakes such as inserting a function pointer (Foo) rather than a value (Foo::Bar) as a resource
* it is challenging to discover if a type is intended to be used as a resource
* we cannot later add customization options (see the [RFC](https://github.com/bevyengine/rfcs/blob/main/rfcs/27-derive-component.md) for the equivalent choice for Component).
* dependencies can use the same Rust type as a resource in invisibly conflicting ways
* raw Rust types used as resources cannot preserve privacy appropriately, as anyone able to access that type can read and write to internal values
* we cannot capture a definitive list of possible resources to display to users in an editor
## Notes to reviewers
* Review this commit-by-commit; there's effectively no back-tracking and there's a lot of churn in some of these commits.
*ira: My commits are not as well organized :')*
* I've relaxed the bound on Local to Send + Sync + 'static: I don't think these concerns apply there, so this can keep things simple. Storing e.g. a u32 in a Local is fine, because there's a variable name attached explaining what it does.
* I think this is a bad place for the Resource trait to live, but I've left it in place to make reviewing easier. IMO that's best tackled with https://github.com/bevyengine/bevy/issues/4981.
## Changelog
`Resource` is no longer automatically implemented for all matching types. Instead, use the new `#[derive(Resource)]` macro.
## Migration Guide
Add `#[derive(Resource)]` to all types you are using as a resource.
If you are using a third party type as a resource, wrap it in a tuple struct to bypass orphan rules. Consider deriving `Deref` and `DerefMut` to improve ergonomics.
`ClearColor` no longer implements `Component`. Using `ClearColor` as a component in 0.8 did nothing.
Use the `ClearColorConfig` in the `Camera3d` and `Camera2d` components instead.
Co-authored-by: Alice <alice.i.cecile@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: devil-ira <justthecooldude@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-08 21:36:35 +00:00
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#[derive(Resource)]
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2020-10-14 22:13:43 +00:00
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pub struct FrameTimeDiagnosticsState {
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2022-05-17 04:01:54 +00:00
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frame_count: u64,
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2020-10-14 22:13:43 +00:00
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}
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2020-08-08 03:22:17 +00:00
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impl Plugin for FrameTimeDiagnosticsPlugin {
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2021-07-27 20:21:06 +00:00
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fn build(&self, app: &mut bevy_app::App) {
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2021-07-27 23:42:36 +00:00
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app.add_startup_system(Self::setup_system)
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2022-05-17 04:01:54 +00:00
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.insert_resource(FrameTimeDiagnosticsState { frame_count: 0 })
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2021-07-27 23:42:36 +00:00
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.add_system(Self::diagnostic_system);
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2020-05-04 20:21:14 +00:00
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}
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}
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impl FrameTimeDiagnosticsPlugin {
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pub const FPS: DiagnosticId = DiagnosticId::from_u128(288146834822086093791974408528866909483);
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2020-10-14 22:13:43 +00:00
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pub const FRAME_COUNT: DiagnosticId =
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DiagnosticId::from_u128(54021991829115352065418785002088010277);
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2020-05-04 20:21:14 +00:00
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pub const FRAME_TIME: DiagnosticId =
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2020-10-14 22:13:43 +00:00
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DiagnosticId::from_u128(73441630925388532774622109383099159699);
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2020-05-04 20:21:14 +00:00
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2020-05-14 00:52:47 +00:00
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pub fn setup_system(mut diagnostics: ResMut<Diagnostics>) {
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2022-08-04 22:27:14 +00:00
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diagnostics.add(Diagnostic::new(Self::FRAME_TIME, "frame_time", 20).with_suffix("ms"));
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2020-05-18 21:53:57 +00:00
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diagnostics.add(Diagnostic::new(Self::FPS, "fps", 20));
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2020-10-14 22:13:43 +00:00
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diagnostics.add(Diagnostic::new(Self::FRAME_COUNT, "frame_count", 1));
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2020-05-04 20:21:14 +00:00
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}
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2020-10-14 22:13:43 +00:00
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pub fn diagnostic_system(
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mut diagnostics: ResMut<Diagnostics>,
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time: Res<Time>,
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mut state: ResMut<FrameTimeDiagnosticsState>,
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) {
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2022-06-20 17:02:25 +00:00
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diagnostics.add_measurement(Self::FRAME_COUNT, || {
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state.frame_count = state.frame_count.wrapping_add(1);
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state.frame_count as f64
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});
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2020-10-14 22:13:43 +00:00
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2020-11-28 21:08:31 +00:00
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if time.delta_seconds_f64() == 0.0 {
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2020-05-04 20:21:14 +00:00
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return;
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}
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2022-08-04 22:27:14 +00:00
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diagnostics.add_measurement(Self::FRAME_TIME, || time.delta_seconds_f64() * 1000.);
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2022-06-20 17:02:25 +00:00
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diagnostics.add_measurement(Self::FPS, || 1.0 / time.delta_seconds_f64());
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}
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}
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impl FrameTimeDiagnosticsState {
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pub fn reset_frame_count(&mut self) {
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self.frame_count = 0;
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2020-05-04 20:21:14 +00:00
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}
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}
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