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Update README.md
Fixed alphabetical ordering
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@ -1696,6 +1696,7 @@ See also [Are we game yet?](https://arewegameyet.rs)
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[[scripting](https://crates.io/keywords/scripting)]
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* [3body-lang](https://github.com/rustq/3body-lang) - The Three Body Language
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* [clarkmcc/cel-rust](https://github.com/clarkmcc/cel-rust) [[cel-interpreter](https://crates.io/crates/cel-interpreter)] — Common expression language parser and interpreter
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* [duckscript](https://crates.io/crates/duckscript) - [Simple, extendable and embeddable scripting language.](https://github.com/sagiegurari/duckscript) [![build badge](https://github.com/sagiegurari/duckscript/workflows/CI/badge.svg?branch=master)](https://github.com/sagiegurari/duckscript/actions)
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* [fleabitdev/gamelisp](https://github.com/fleabitdev/glsp) - A Lisp-like scripting language for game development
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* [gluon-lang/gluon](https://github.com/gluon-lang/gluon) - A small, statically-typed, functional programming language
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@ -1706,7 +1707,6 @@ See also [Are we game yet?](https://arewegameyet.rs)
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* [PistonDevelopers/dyon](https://github.com/PistonDevelopers/dyon) - A rusty dynamically typed scripting language
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* [rhaiscript/rhai](https://github.com/rhaiscript/rhai) - A tiny and fast embedded scripting language resembling a combination of JavaScript and Rust [![build badge](https://github.com/rhaiscript/rhai/workflows/Build/badge.svg)](https://github.com/rhaiscript/rhai/actions)
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* [rune-rs/rune](https://github.com/rune-rs/rune) - An embeddable dynamic programming language
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* [clarkmcc/cel-rust](https://github.com/clarkmcc/cel-rust) [[cel-interpreter](https://crates.io/crates/cel-interpreter)] — Common expression language parser and interpreter
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### Simulation
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