ZestyTS
1dc857d71f
Removed all the issues with async and non async items
2022-07-02 00:46:56 -07:00
ZestyTS
b207b69da2
Moved all the "easy" stuff to async
2022-06-30 11:49:52 -07:00
ZestyTS
b2d82c670e
Updated to version 3.0.1
2022-06-15 20:19:56 -07:00
ZestyTS
d52aedb22d
Added me as a credit
2022-06-15 20:19:26 -07:00
ZestyTS
5ccd8988aa
Removing code that would force crash UWUVCI if using tga
2022-03-08 23:50:52 -08:00
ZestyTS
04e1050cf4
Removed Beta from name
2022-03-04 10:43:13 -08:00
ZestyTS
0b4ff0f638
Added Coffee
2022-03-04 10:41:07 -08:00
ZestyTS
2e10935ba5
Update SettingsFrame.xaml.cs
2022-03-04 01:26:24 -08:00
ZestyTS
30fa141738
Update SettingsFrame.xaml.cs
2022-03-04 01:12:54 -08:00
ZestyTS
f7330e1e2f
Grabbed the images first, and edited them before passing them BitMapImage
...
In a try/catch, downloaded the images and put them into an Images type. Then I push that over to graphics, and redraw everything.
2022-02-10 14:51:09 -08:00
NicoAICP
ef12988957
A cup of coffee
2022-02-10 22:59:36 +01:00
ZestyTS
c7a647d098
Setting DarkFilter to be true to match the default
2022-01-10 14:46:25 -08:00
ZestyTS
78ddb6c8f5
Added + fixed when the darkFilter should be enabled/disabled
2022-01-10 11:17:21 -08:00
ZestyTS
5556a1ed6f
Fixed the layout for the DarkFilter
2022-01-10 11:16:57 -08:00
ZestyTS
c6ace10600
wip gba darkFilter removal
2022-01-10 00:32:52 -08:00
ZestyTS
7799604b39
Some images may cause the project to crash, so I'm adding a try/catch
...
This picture in particular made some one's break, and it instantly broke on mine.
https://images.nintendolife.com/bb8d95346dab4/1280x720.jpg
2021-12-16 21:28:25 -08:00
ZestyTS
2341a162a2
Added the beginning stuff of GBA DarkFilter
2021-11-02 18:10:31 -07:00
NicoAICP
159a49dd35
Revert Delete Nincfg.bin
2021-04-15 22:52:25 +02:00
ZestyTS
72fdbcef6b
Wasn't setting values before calling SetTemplate()
2021-04-14 15:33:17 -07:00
ZestyTS
4a79592556
Delete nincfg file if it exists
2021-02-12 10:57:45 -08:00
ZestyTS
299be6c281
Merge branch 'dev' of https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF into dev
2021-01-03 14:25:33 -08:00
NicoAICP
8cf8338c89
Fixed issues with some tools
...
Added beta version to settings
Help button doesnt crash the app now
2020-12-27 14:53:41 +01:00
ZestyTS
bc0f706bcb
Added try/catch to remove abrupt closure
2020-10-27 17:16:20 -07:00
ZestyTS
a72c86ca6a
Update SettingsFrame.xaml.cs
...
Added myself into the credits
2020-10-27 15:52:28 -07:00
ZestyTS
227cb89f30
Update ImageCreator - Kopieren.xaml.cs
...
Updated Messagebox to use the Custom Messages that are used everywhere else
2020-10-27 15:51:32 -07:00
NicoAICP
83c9778698
Wii Injector button done
2020-10-17 16:36:11 +02:00
NicoAICP
49f1c491ea
Fixed Needed Data wont download, Updated Teaser
2020-10-17 14:54:24 +02:00
NicoAICP
df2bc0b76f
Added vwii mode stuff
2020-10-05 22:11:10 +02:00
ZestyTS
b76699669e
Removed unnecessary code
2020-10-01 23:47:35 -07:00
ZestyTS
94242023a3
Removed redudant code
2020-10-01 23:43:07 -07:00
ZestyTS
dac0f387fd
Simplified using a ternary
2020-10-01 23:42:32 -07:00
ZestyTS
3d04b1b673
Simplified code using ternaries
2020-10-01 23:36:15 -07:00
ZestyTS
ed3463e26d
Removed unnecessary code and simplifed where applicable
2020-10-01 23:35:10 -07:00
ZestyTS
5ff070c24e
Closing pointed to an empty function so I removed the call to it
2020-10-01 17:40:29 -07:00
ZestyTS
0786fdc317
Removed unnecessary code
2020-10-01 17:39:56 -07:00
ZestyTS
25b43a09a8
Removed unnecessary code and cleaned up code where applicable
2020-10-01 17:39:35 -07:00
ZestyTS
1955468813
Shortened System.IO.Path to Path
2020-10-01 17:38:48 -07:00
ZestyTS
0e4be84818
Simplified and refactored
...
There was a decent amount of code that was copy/pasted around, extra code that wasn't necessary, and some formatting.
2020-09-30 17:21:38 -07:00
ZestyTS
3f2e32756c
Added Null Propagation to this.Owner.GetType()
...
On the rare occassion when downloading different bases, the whole application would crash out. I've been able to figure out that it's in the DownloadWait.xaml.cs specifically on the "this.Owner.GetType()" check. After adding the null propgation, I haven't received the issue since, so I've gone ahead and applied the fix everywhere for consistency and to err on the side of caution.
2020-09-30 08:32:34 -07:00
ZestyTS
9822f00382
Added try/catch on creating a new bitmap
...
Wrapped creating a new bitmap in a try/catch since the whole program would crash if the bitmap could not be created.
I only found one picture that gave me this issue can be found here:
https://images.nintendolife.com/news/2011/07/rune_factory_3_sprouts_in_europe_in_september/large.jpg
2020-09-30 08:06:10 -07:00
NicoAICP
eed408df52
buhc of stuff, updated nitnendont download to garys fixed version
2020-09-12 13:21:40 +02:00
NicoAICP
9b15105111
fixed an issue that wouldnt even exist if i wouldnt be a moron
2020-08-21 03:52:13 +02:00
NicoAICP
a3370a99fa
32 bit support
2020-08-11 21:35:17 +02:00
NicoAICP
86b692b34a
????????
...
and for wii injects its nwo trying to get the manual
2020-08-11 00:39:30 +02:00
NicoAICP
9d4eea5583
???
2020-08-10 15:38:42 +02:00
NicoAICP
dd0e8e7e19
widescreen patch n64
2020-08-02 19:53:41 +02:00
NicoAICP
2b7a589366
checking if all bse folders exist now
2020-07-31 21:03:12 +02:00
NicoAICP
76844d218c
removed need of jnustool
2020-07-29 17:20:29 +02:00
Morilli
0df7b6e3ef
Properly implement and use dispose
2020-07-24 01:15:14 +02:00
Morilli
931f1c2faa
fix compiler errors
2020-07-24 01:11:57 +02:00