Commit graph

177 commits

Author SHA1 Message Date
ZestyTS
1dc857d71f Removed all the issues with async and non async items 2022-07-02 00:46:56 -07:00
ZestyTS
b207b69da2 Moved all the "easy" stuff to async 2022-06-30 11:49:52 -07:00
ZestyTS
b2d82c670e Updated to version 3.0.1 2022-06-15 20:19:56 -07:00
ZestyTS
d52aedb22d Added me as a credit 2022-06-15 20:19:26 -07:00
ZestyTS
5ccd8988aa Removing code that would force crash UWUVCI if using tga 2022-03-08 23:50:52 -08:00
ZestyTS
04e1050cf4 Removed Beta from name 2022-03-04 10:43:13 -08:00
ZestyTS
0b4ff0f638 Added Coffee 2022-03-04 10:41:07 -08:00
ZestyTS
2e10935ba5 Update SettingsFrame.xaml.cs 2022-03-04 01:26:24 -08:00
ZestyTS
30fa141738 Update SettingsFrame.xaml.cs 2022-03-04 01:12:54 -08:00
ZestyTS
f7330e1e2f Grabbed the images first, and edited them before passing them BitMapImage
In a try/catch, downloaded the images and put them into an Images type. Then I push that over to graphics, and redraw everything.
2022-02-10 14:51:09 -08:00
NicoAICP
ef12988957 A cup of coffee 2022-02-10 22:59:36 +01:00
ZestyTS
c7a647d098 Setting DarkFilter to be true to match the default 2022-01-10 14:46:25 -08:00
ZestyTS
78ddb6c8f5 Added + fixed when the darkFilter should be enabled/disabled 2022-01-10 11:17:21 -08:00
ZestyTS
5556a1ed6f Fixed the layout for the DarkFilter 2022-01-10 11:16:57 -08:00
ZestyTS
c6ace10600 wip gba darkFilter removal 2022-01-10 00:32:52 -08:00
ZestyTS
7799604b39 Some images may cause the project to crash, so I'm adding a try/catch
This picture in particular made some one's break, and it instantly broke on mine.
https://images.nintendolife.com/bb8d95346dab4/1280x720.jpg
2021-12-16 21:28:25 -08:00
ZestyTS
2341a162a2 Added the beginning stuff of GBA DarkFilter 2021-11-02 18:10:31 -07:00
NicoAICP
159a49dd35 Revert Delete Nincfg.bin 2021-04-15 22:52:25 +02:00
ZestyTS
72fdbcef6b Wasn't setting values before calling SetTemplate() 2021-04-14 15:33:17 -07:00
ZestyTS
4a79592556 Delete nincfg file if it exists 2021-02-12 10:57:45 -08:00
ZestyTS
299be6c281 Merge branch 'dev' of https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF into dev 2021-01-03 14:25:33 -08:00
NicoAICP
8cf8338c89 Fixed issues with some tools
Added beta version to settings
Help button doesnt crash the app now
2020-12-27 14:53:41 +01:00
ZestyTS
bc0f706bcb Added try/catch to remove abrupt closure 2020-10-27 17:16:20 -07:00
ZestyTS
a72c86ca6a Update SettingsFrame.xaml.cs
Added myself into the credits
2020-10-27 15:52:28 -07:00
ZestyTS
227cb89f30 Update ImageCreator - Kopieren.xaml.cs
Updated Messagebox to use the Custom Messages that are used everywhere else
2020-10-27 15:51:32 -07:00
NicoAICP
83c9778698 Wii Injector button done 2020-10-17 16:36:11 +02:00
NicoAICP
49f1c491ea Fixed Needed Data wont download, Updated Teaser 2020-10-17 14:54:24 +02:00
NicoAICP
df2bc0b76f Added vwii mode stuff 2020-10-05 22:11:10 +02:00
ZestyTS
b76699669e Removed unnecessary code 2020-10-01 23:47:35 -07:00
ZestyTS
94242023a3 Removed redudant code 2020-10-01 23:43:07 -07:00
ZestyTS
dac0f387fd Simplified using a ternary 2020-10-01 23:42:32 -07:00
ZestyTS
3d04b1b673 Simplified code using ternaries 2020-10-01 23:36:15 -07:00
ZestyTS
ed3463e26d Removed unnecessary code and simplifed where applicable 2020-10-01 23:35:10 -07:00
ZestyTS
5ff070c24e Closing pointed to an empty function so I removed the call to it 2020-10-01 17:40:29 -07:00
ZestyTS
0786fdc317 Removed unnecessary code 2020-10-01 17:39:56 -07:00
ZestyTS
25b43a09a8 Removed unnecessary code and cleaned up code where applicable 2020-10-01 17:39:35 -07:00
ZestyTS
1955468813 Shortened System.IO.Path to Path 2020-10-01 17:38:48 -07:00
ZestyTS
0e4be84818 Simplified and refactored
There was a decent amount of code that was copy/pasted around, extra code that wasn't necessary, and some formatting.
2020-09-30 17:21:38 -07:00
ZestyTS
3f2e32756c Added Null Propagation to this.Owner.GetType()
On the rare occassion when downloading different bases, the whole application would crash out. I've been able to figure out that it's in the DownloadWait.xaml.cs specifically on the "this.Owner.GetType()" check. After adding the null propgation, I haven't received the issue since, so I've gone ahead and applied the fix everywhere for consistency and to err on the side of caution.
2020-09-30 08:32:34 -07:00
ZestyTS
9822f00382 Added try/catch on creating a new bitmap
Wrapped creating a new bitmap in a try/catch since the whole program would crash if the bitmap could not be created.

I only found one picture that gave me this issue can be found here:
https://images.nintendolife.com/news/2011/07/rune_factory_3_sprouts_in_europe_in_september/large.jpg
2020-09-30 08:06:10 -07:00
NicoAICP
eed408df52 buhc of stuff, updated nitnendont download to garys fixed version 2020-09-12 13:21:40 +02:00
NicoAICP
9b15105111 fixed an issue that wouldnt even exist if i wouldnt be a moron 2020-08-21 03:52:13 +02:00
NicoAICP
a3370a99fa 32 bit support 2020-08-11 21:35:17 +02:00
NicoAICP
86b692b34a ????????
and for wii injects its nwo trying to get the manual
2020-08-11 00:39:30 +02:00
NicoAICP
9d4eea5583 ??? 2020-08-10 15:38:42 +02:00
NicoAICP
dd0e8e7e19 widescreen patch n64 2020-08-02 19:53:41 +02:00
NicoAICP
2b7a589366 checking if all bse folders exist now 2020-07-31 21:03:12 +02:00
NicoAICP
76844d218c removed need of jnustool 2020-07-29 17:20:29 +02:00
Morilli
0df7b6e3ef Properly implement and use dispose 2020-07-24 01:15:14 +02:00
Morilli
931f1c2faa fix compiler errors 2020-07-24 01:11:57 +02:00